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Basil

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Posts posted by Basil

  1. Re: My mostly hard sci-fi campaign

     

     

    Thanks for demonstrating what I've long thought: Except for the "red & blue chicklets on a white plaque over the left pocket" bit, the uniforms of The Empire in Star Wars are the most reasonable and believable uniforms in popular Sci-Fi. Beats the "color-coded long-sleeve t-shirts" of Star Trek (original), the silver-lamé of 50's Sci-Fi movies, etc., etc.

  2. Re: Answers & Questions

     

    Q - That's the biggest lump I've ever seen on anyone's head! How'd that happen?

     

    A - My advice would be to grind it up and bury it.

     

    Q: Your DemiMooreBot is starting to do "strippers' bumps" again.

     

     

     

     

    A: Those are shoulderpips. Not poops.

  3. Re: Seemingly Silly Things to Model

     

    Spook in Speanerisms: Your tang is always tongueled up, and the wrords come out wong. Even the senplest simtence goes wayhire. If you mow what I knean.

     

     

    The Mallard has found his Cryptography skill insufficient to decypher the above. But the Bacandforthtrian knows it's all in one's point of view.

  4. Re: What would happen - and at what cost?

     

    Given a cheap method of getting into space, there are materials worth mining. Given mining, manufacturing will move into space for two reasons: building and repairing mining machinery, and building and repairing refinery machinery --- no matter how cheap to/from orbit travel is, there are enormous savings to be had by reducing the mass to be moved. Hence refineries, hence manufacturing.

     

    Once that manufacturing base is in place, there's a strong impetus to increase the amount of mining, which leads to increased populations, which will want more than the bare necessities, which leads to manufacturing more than mining and refinery gear, which leads to....

     

    And so on, and so forth. ;)

  5. Re: Population Growth for a colony

     

    In theory, the rate of population increase counting only births depends on the average number of female children per female (called F), and the average time between the birth of a female and the birth of her female child/children (called G--generational time).

     

    The rate = ln(F)/G

     

    If the death rate is independent of the size of the population, then multiply the above rate by (1-death rate).

     

    This is more accurate with a fairly large population: with a population in the low thousands it's only approximate.

  6. Re: NGD Scenes from a Hat

     

    NT: Subtle signs that the man who is writing the latest edition of your favorite non-HERO RPG is out of his mind.

     

    "...your favorite non-HERO RPG..." --- I'm sorry, but your statement makes no sense.

     

     

     

    :winkgrin:

     

     

    NT: Subtle signs that you, yourself, are out of your mind.

  7. Re: Answers & Questions

     

    A: It's like being hit in the head repeatedly with a dozen ball-peen hammers while a thousand demons scream into your ears and your rear end is being used as a pincushion.

     

    Q: Describe the average television show.

     

     

     

    A: Only without the smurfs, this time.

  8. Re: My mostly hard sci-fi campaign

     

    A few notes on some of your proposed colonies.

     

     

    Mercury

    Colony: Vulcan

    Established: 2052

    Location: Geosynchronous orbit above Caloris Basin

     

    Given that Mercury's day is ~2/3 its year, a synchronous orbit would be so far away that Sol would have an overwhelmingly more powerful gravitational attraction. In short, your colony would land up orbiting Sol, not Mercury.

     

    Venus

    Colony: Neith

    Established: 2044

    Location: Geosynchronous orbit above Aphrodite Terra

    As above, only more so, as Venus rotates retrograde.

     

    Earth

    Colony: Peacekeeper

    Location: L1

     

    Colony: New Discovery

    Location: L2

     

    Colony: Antichthon (lit. "Counter-Earth")

    Location: L3

     

    Colony: Shenzhou

    Location: L4

     

    Colony: Glasnost

    Location: L4

     

    Colony: Gagarin

    Location: L4

     

    Colony: Zedong

    Location: L4

     

    Colony: Goddard

    Location: L5

     

    Colony: Lagrange

    Location: L5

     

    Colony: Tyr

    Location: L5

     

    Colony: Asimov

    Location: L5

     

    Two points:

    1) Are you talking about Earth-Luna Lagrange points, or Sol-Earth Lagrange points?

    2) Only L4 and L5 points are usefully stable: L1, L2, and L3 are stable only in the theoretical situation where (A) the second body's orbit is utterly circular and (B) there are only three bodies in the universe. With Luna's orbit not being a perfect circle and with other bodies (particularly Sol) pulling on anything in the first 3 Lagrange points, such stations would need to expend a boatload of propellant staying "on station".

     

    Colony: Sagan

    Established: 2033

    Location: Chryse Planitia

    Country: International

    Type: Domed City (originally subterranean)

    Population: 2,500,000

    Notes: Site of the Martian beanstalk, best Szechuan cuisine on Mars

    I suggest you double check; as far as I can find out, Chryse Planitia is not on Mars's equator.

     

    Asteroids

    Colony: Belters, Inc.

    Location: Ceres

    Notes: Rotating crew, serve 12-18 months before shipping home

     

    Colony: Kamakura Mining Co.

    Location: Ceres

    Notes: Rotating crew, serve 12-18 months before shipping home

    Unless your setting has ships with enough power and enough propellant capacity to not use Hohmann orbits, they'll be there a whole lot longer.

     

    Jupiter

    Colony: Shoemaker-Levy

    Location: Geosynchronous orbit around Jupiter's southern hemisphere

    Not possible; synchronous orbits have to have an average "latitude" of the equator. You can have one that goes as far south as the Red Spot, but it will go as far north, as well.

     

    Colony: New Kyoto

    Location: Geosynchronous orbit above Jupiter's southern hemisphere

    See last.

     

    Colony: Fermi-Dirac

    Location: Toutatis

    That "chaotic" rotation will make landing and take-off ludicrously difficult, if possible at all. And its mass is high enough that "regularizing" the rotation is impractical.

     

    Saturn

    Colony: Einstein

    Location: Geosynchronous orbit over Saturn

    I don't have enough information to be sure, but my gut feeling is a synchronous orbit will be inside the rings.

     

    BTW, "geosynchronous" is only used WRT Earth. "Synchronous" can be applied to any body, without having to figure out the proper Greek-/Latin-derived term. ;)

     

    Colony: New Horizon

    Location: Geosynchrous orbit above Saturn

     

    Colony: Nihonmachi

    Location: Geosynchrous orbit above Saturn's North Pole

     

    Colony: Dyson

    Location: Geosynchrous orbit above Saturn opposite New Horizon

    See last.

  9. Re: Crossroads: Urban Fantasy HERO Indianapolis

     

    Most Urban Fantasy doesn't deal with the return of magic. The popular UF fictions all deal with magic (or whatever other fantasty element) having always been there' date=' but not being know to the public at large.[/quote']

     

    Or that magic has always existed and been known, and been part of the social "scenery" since way, way back.

     

    Magic suddenly "popping into existence" is very much in the Shadowrun mold.

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