Re: Champions Or Mutants & Masterminds?
The difference is that in Hero you really must take those disads to get the points, and because the rules limit you to 50 points per category you're really required to take at least 3 different categories [50 points of hunted, 50 psychics, etc]. Hero forces you into character development.
In M&M having a sickly Aunt and a girlfriend, or a rogue's gallery, or a fear of snakes, are worth hero points. Hero points are worth 10x more value then starting points in M&M. You're not required to have them but if you don't you're going to be a boring character to role play with and you're hero points totals are going to be low.