Jump to content

spaceprincessecho

HERO Member
  • Posts

    74
  • Joined

  • Last visited

Everything posted by spaceprincessecho

  1. Re: Liquid Glass Assassin from the Past.... That is a really cool idea. ... I, er, don't have anything useful to contribute other than that compliment.
  2. Re: When do you Abort? I think this is how I'd usually handle it. I feel it's more like I'm working with the players to make a fun game.
  3. Re: Limits on Killing attacks? My general philosophy involves not giving strict limitations on what powers/levels of such a character can have. I just require a player to think about its character, why does the character do what he does? What sort of things does she believe, especially in regards to how her powers interact with the world? Although, if a character shows up at my table with 90% of his points in a KA, I'll probably take some objection to that. Likewise with anything else that strikes me as problematic for the campaign, but I'd leave it at a case-by-case judgement rather than predefining such rules.
  4. Re: Game-Time Pop-Quiz for GM's Ah, I see that now. I just missed it initially.
  5. Re: Game-Time Pop-Quiz for GM's I'm inclined to go with 6d6 - Haymaker is 1.5x damage, right? - but that seems too easy. I infer there is some 'catch' that applies specifically to this scenario.
  6. Re: Game-Time Pop-Quiz for GM's 1 BODY, 35 STUN. If he rolled a 1 on the STUNx it'd be 1 BODY and 2 STUN. Reasons: If you have any resistant defence against an attack, you get to apply your full defences towards the STUN from that attack. Important point: None of Mighty Mahogany Man's defences shut down for fire. Second important point: It is susceptability that denies defences (IIRC). Conjecture: Vulnerability applies before defences. Fairly confident statement: Damage Reduction applies after defences. Final output: Mighty Mahogany Man takes 14 STUN (assuming I rounded properly when applying DR). Immediately. Presence Attacks take no time at all, and can be done at any time, even on another character's phase or after you've attacked. So, no, Loathing doesn't get to respond between the Power Blast and the Presence Attack. Checking my answers on this, I see I am... 1. Right/wrong. I added the +2 to the 1d6-1 at the onset, coming up with a total STUNx of 1d6+1. 2. Wrong. Query: In the question you said he had 25 ED, in your answer your calculations reflect 13. How does this occur? 3. Right.
  7. Re: Game-Time Pop-Quiz for GM's 1. If I remember FW correctly, it'd be 15 PD he gets. Unless resistent defence isn't reducable by FW... but that brings up the question as to whether the DR is for is PD or ED, or both (and if so in what proportion). 2. Yes and yes. Making an attack ends your phase. 3. That looks like 15d6 and yes, armour piercing. 4. Oh... I don't know the movethrough/moveby rules offhand. Based on my previous answer I'd say it's still AP, though. 5. That's a little complicated, because the advantages aren't on his STR. So... he gets 5d6 from STR, which costs him 2 END (not AP). Then he gets 5d6 from the HtH, which costs 0 END and is AP. Then we toss in Haymaker, which off the top of my head is 1.5x STR damage, implying that the HtH adds seperatly (being not STR). Total, then, is 12.5d6 damage, 5d6 of which is AP, for 2 END. Checking your answers to the quiz, I see that I am... 1. wrong 2. wrong 3. wrong 4. wrong, simply by not knowing, but I got the AP part right 5. wrong, but I got the END part right
  8. The plane of Elysium is not responsible for misuse of the Ultimate Cake The Ultimate Cake: 5d6 Luck, 10 continuing charges (1 minute), OAF expendable. 15 AP. I can't do anything for you about the coffee, though.
  9. Re: Explosion meets Force Wall: what happens? I would start with special effects and work logic from there. For example, a thrown grenade would pass through a physical-transparent force wall, even if the actual attack damage is energy (although said force wall would nicely contain the blast so it didn't hurt anyone outside ). My logical sense tells me that yes, a force wall should block (in most cases) an explosive attack and force it to explode early. On aborting, I would rule that placing the force wall to force the explosion to harm the attacker (or intentionally hitting anyone else, for that matter) is not a defensive action. I agree with Rapier's suggestion that an aborted force wall should only go up in the adjacent hex to you, at most.
  10. Re: Is Daredevil 'Phys Disad: Blind' or just 'blind'? If ElfMan has a susceptability to iron, is it his fault if the GM never uses it? I can't be expected as a player to say, 'I'm going to go lick an iron post, just to validate my susceptability.'
  11. Re: What blocks senses and powers? 'Oh Lois' what? 'Oh Lois, you have really sexy bones'? X-Ray wouldn't ignore clothes and not flesh. Now, an N-Ray vision that's only stopped by 'living people' would let you ignore clothing nicely...
  12. Re: Things I'd like to see more of in fantasy gaming What you're saying is that a well-written background should allow you to gain benefits that other characters would have to pay points for?
  13. Re: A very unusual character For that, just use the feedback limitation for duplication.
  14. I'm a bit new to the boards, and I see scattered about are people making references to a 'fred'. I've picked up that this refers to the HERO 5th edition book, but I'm really rather curious as to how such a moniker came about.
  15. Re: Exotic Methods for Executions? There's always the old classic of defenestration, although if we're in a fantasy game that includes magic, we could go with the following: Magically liquefy the victim's bones, then grab by the feet and beat into a nearby convenient stone wall.
×
×
  • Create New...