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GoldenAge

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Everything posted by GoldenAge

  1. Re: Common superhero types you've never seen in play
  2. Re: Common superhero types you've never seen in play You haven't seen him, but have probably heard a lot about BASTION in Epic City. He could get small or big.
  3. Re: Common superhero types you've never seen in play Hey Rex, how do you think the developing Phenom + Goo Boy thing relates? For everyone else: Phenom is something of a Martian Manhunter homage (minus the invisibility and mental powers). His powers are (secretly) based on the destruction of the atomic bonds holding him together (or something rubber sciencey like that) by a nanite infection. The more time goes by the more "stretchy" Phenom will get until he eventually turns to goo and dies. Now, we just got a new player who cleverly introduced a character that represented the successful culmination of the nanite infection. This yet unnamed hero (that we all call Goo Boy for lack of a better name) is a pure metamorph created through a derivative process of the one that is killing Phenom. Fun part... No one knows that Phenom is dying, just that he has increasingly cool powers. All the while Goo Boy may possess the answer to stabilizing his nanite deterioration. So... Is Goo Boy a legacy character of Phenom's?
  4. Re: Common superhero types you've never seen in play "Must spread rep" :thumbup:
  5. Re: Common superhero types you've never seen in play I was so furious about that carp that I blew a gasket!!!! I still get taunted by my friends about it (LAST WEEK!!!)!
  6. Re: Common superhero types you've never seen in play True... true.
  7. Re: Common superhero types you've never seen in play
  8. Re: Common superhero types you've never seen in play Chimera was pretty cool what with his Island of Dr. Moreau homage and his Copereira. Very effective!
  9. Re: Common superhero types you've never seen in play He's "squishy!" =D
  10. Re: Common superhero types you've never seen in play Really? No one???? I would OWN this character!!!!!
  11. Re: A Thread for Random Videos Hahah.. Uh, what???
  12. Re: Common superhero types you've never seen in play I don't believe a single-powered character has to be a "one trick pony." In fact, in my games I prefer to see characters that have a single power focus but that are built for maximum enjoyment and survivability. Let's take Cyclops for example. Only has an eye beam - Yes. One trick pony - I'm not so sure... What can he do with that eye beam? He can narrow the focus of it down to the point of a welding torch. He can use it at various strengths to blow adversaries away, he can open it up at a wide angle to attack multiple foes, he can bounce his beam from target to target with incredible accuracy, he can use the beam to block incoming attacks. He's slowed his own decent with his beam while falling and has done so for others as well (though it might have hurt a bit). And more. Sounds like a really nice Multipower, a superior Power Skill roll and a lot of great non-combat and combat skills to me. Add to that a super suit with some rPD/rED - AWESOME!
  13. Re: Common superhero types you've never seen in play We played a game long ago (the progenitor of EPIC CITY actually) called Time Fore a Change, wherein the lead PCs were limited to a single power and each power had to come with logical drawbacks. We had… - Zephyr: A super-speedster who could only run fast but had to wear an exoskeleton and breathing apparatus to survive his high-speed movements. - The Voice: A guy who had a sonic vocal attack but no lower jaw (and mostly mute) because it had been blown away when his powers appeared. - Society’s Shield: A powerhouse of Density Increase that was always on – He couldn’t walk up stairs, take standard elevators, walk on wood floors (or the like) or take standard transportation. - Tinder: A self-immolating hero that burned when he ignited his power (OUCH!). - Hamatsa: An American Indian boy with wings and hollow (easily broken) bones that had been kept chained in a cave for most of his life out of fear and for worship. - An Asian girl (can’t remember her name) with Desolidification who immediately began to fall towards the center of the Earth upon activation of her power. And more. ☺
  14. Re: Common superhero types you've never seen in play
  15. Re: Common superhero types you've never seen in play Right now there are 3 PC's (yes, I said 3) in EPIC CITY that have classic stretching abilities (albeit they are each limited in their own way) - My PC, Phenom, included.
  16. Re: Detect Evil in your superhero game... I'm actually excited about the character himself. He's a great gateway to the inclusion of the Paladin Project in Epic City. 7th Sign may still be around:
  17. Re: Detect Evil in your superhero game... megaplayboy, thank you. You truly have a gift for gab. In one paragraph you've nailed all my fears. Rex, the religion thing takes it to a "ho nudda lebel" that I'd prefer to avoid at all costs (we already did the Angel Ascendant thread in 2009)
  18. Re: Detect Evil in your superhero game...
  19. Re: Detect Evil in your superhero game... If I have to work this hard to thwart (screw?) a character's power I might as well take it away.
  20. Re: Detect Evil in your superhero game...
  21. Re: Detect Evil in your superhero game... So a modified Danger Sense as RexMundi suggested in post #6?
  22. Re: Detect Evil in your superhero game... And who, in their right mind, wants to be hosed!!!???!!! In fact, a major part of our last adventure (Return of the New Reich) was the unexpected return of a lost hero (ARC) who was thought to have sacrificed himself to close a portal that linked our dimension with the realm of the evil hoards of the Emerald Dragon... Very, very heroic. Arc's return was celebrated by all and he was brought back into the fold. Unfortunately for our team. Arc blamed them for abandoning him in that other dimension, forever destined to battle wave after wave of Dragon Ninja. On top of that, after Arc's return he had first been discovered by the New Reich! The evil Mengela, using Arc's anger towards his former friends, performed subtle psychic surgery on him and effectively brainwashed Arc into becoming BLITZKRIEG!!! Together Arc (now Blitzkrieg) and the insidious New Reich concocted a plan to have Blitzkrieg infiltrate the Epic Alliance under the guise of Arc. His mission: to destroy the Epic Alliance from within!!! It was a very effective part of the Return of the New Reich thread that probably wouldn't have worked in the presence of a Detect Evil power.
  23. Re: Detect Evil in your superhero game... Good idea... I look into Simulated Sense! Thanks!
  24. Re: Detect Evil in your superhero game... Yah, there is even a member on his team (Darkshard) that would set off the detect. :-/ Y'see, my game is very complex and has legacy characters that are over 20 years old. I'm running primary, secondary, tertiary (and more) plots all at the same time. I'm worried that such a power would force me to snub the OC to make things work (thus pissing him off), reveal sleeper plots and agents that I planted years ago or even, simply put, lessen the need for investigation and intuition.
  25. Re: Detect Evil in your superhero game... Well, I'm trying to avoid the nightmare of determining the motivation of every single being in my campaign, so your first option may be the way to go... But the power still ruins cool Joker disguises or Lex Luthor plots instantly (or, at the very least, warns the OC of the potential of mischief).
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