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GoldenAge

HERO Member
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Everything posted by GoldenAge

  1. Re: NEMESIS SQUADRON: New Game Packet! Newest member of the Sunstrider's crew: Ando Isuki-Toyo Ito
  2. Re: You Don't Have to be Crazy to be a Superhero, but it Helps! read my sig,
  3. Re: Creepy Pics. Coulrophobia; the "irrational fear of clowns," suddenly becomes rational.
  4. Re: Creepy Pics. "KILL IT WITH FIRE!" isn't a strong enough reaction to this aberration.
  5. Re: How do you Hero GMs prepare for new campaigns? From my Epic City thread: My process??? Mostly I just steal from the hard work of others. Okay, on a more serious note... While tis true that sometimes I borrow what I need and adapt it to my campaign, I guess I had the campaign to start with... Actually, I've been running (or at least mulling around in my head) some form of Champions campaign for over 25 years. I've also been a comic book freak (I'd say "fan" but my love for comic books goes beyond that) since before I could read (thanks Grandma!). In addition, like most folks here on the HERO boards, I'm a Sci-Fi/Fantasy fan and quite well read... All that, in and of itself, still isn't enough... I'm also rarely satisfied with anything I consume. I'm sure many others out there can relate. When I read a book or watch a movie I'm usually very critical of the final product. Now, I'm not one of those complainers that goes out to websites and decries all the awful things about the latest movie script or book... Instead, my mind explodes with what-ifs and what-nows.. It's actually quite exhausting. I'm lucky though, as a gamer I can explore those what-if in my next Champions game. Usually, like so many others, my game concepts start with one of those what-ifs. They're followed by day's, months, years(?) of mulling over the macro-events that would transpire within such a setting... Then, like my author friends and many, many other writers will attest to, the story begins to write itself. There begins a cascade of necessities that unveil themselves: If this happens, then that must be true...If that is true than he must be involved... and so on... Now, this is the point that many GMs drown in the flood of information. It would take a really talented GM (with a ton of time on his/her hands) to take all the information of an entire world and transfer it to paper. The mere thought of trying to organize such a project leaves most GMs paralyzed by process and reaching for the nearest published campaign. So I don't try to resolve the whole thing... It's simply time to start a game... One adventure at a time. With a firm, well thought out idea in my head and an outline of the current adventure in my hand the game begins. I guess I'm lucky in that I can quickly relate almost every action to local and global events. I like to think that makes me a great macro thinker with an excellent grasp of minutia... But, honestly, it just makes me a very, very good liar. I've found over the years that the adage "the best laid plans of mice and men often go awry" is absolutely true when good players are involved. So what's the good of putting everything down in ink? Just as soon as you think you've successfully crafted a narrative or an adventure those pesky players pop their ugly heads up and it's all ruined. No matter how well you plan something, "stuff" happens. So I relax and get over it, and incorporate it into my ongoing story (that resides and thrives safely inside my mind). My players have always added good things to my games! Of course, certain things MUST be written down. Villains. NPCs, permanent (and especially redundant) locations and other stuff need to be available to the players... That's when I get help from others. As I've said above (or at least alluded to) I'm a macro-thinker. I rarely have the time to crank out the minutia of the day-to-day game. Fortunately, there are fantastic, ready-made things to be found in all sorts of places. Sticking to my world and epic concept (Epic City for the last 8 years) I scour the internet (especially the HERO boards), other published games and even back issues of my comicbooks for what I need. I rarely find exactly what I'm looking for but it's easy enough to sculpt those things that are close enough to my original story into exactly what I need. It still saves hours of work time.
  6. Re: "Neat" Pictures I think we've discovered that Ravenclaw Tower is the gamer hangout. =D
  7. Re: "Neat" Pictures Air, Ravenclaw, Pegasus, Martian Manhunter, Man (Wizard), Warewolf, purple, THIS IS SPARTA!!!, Steel, (Battle) Cleric.
  8. Re: Anyone have pre-made star ships??? Thanks all!!! I never played Traveler, but I'm looking for a wide array of ships to use in my 3-galaxy wide game. There's room for anything. While I need them, I just don't have the time to write-up dozens of individual ships.
  9. Re: Weather Powers??? Actually I kinda like Stormbreaker.
  10. Re: Weather Powers??? How about... Windbreaker!!!
  11. Re: Weather Powers??? Skywalker????? or a quicker version... Stormrunner?
  12. Re: Weather Powers??? Also... Anyone have a few (non-comedic) Weather Power character name suggestions? Macroburst Supercell Any more???
  13. Anyone have a good write-up of a weather controller (Storm, Thor, original)??? I've seen Champions' own Stormfront but would like to see how others have approached Weather Power creation (they can be a bit... unpredictable?) Thanks!
  14. Re: Anyone have pre-made star ships??? Heck yah! I'm always interested in other's settings/ideas. As long as the points are correct on your ships there's no reason why they wouldn't work as xeno-ships from outside our TGU playground. I try to incorporate (ahem, steal) as much as I can into our game. The "stew/homebrew" universe we have going lets players adapt their favorite parts of existing scifi stuff into their characters and allows me a chance to throw them a curve every now and again. I'd love to see anything you're willing to share! Oops, I forgot that Terracide was far less technologically advanced than our TGU at ATRI levels between 10 and 13 (not more, as I originally assumed). Or am I wrong again??? Regardless, I'm very certain that your ships would be useful (with a little customization, perhaps) There are also times in our campaign that I focus on burgeoning star-faring races. Perhaps your ships would be a perfect fit for them. It's always fun to throw the PCs into a scenario where they don't have access to the comforts they've become dependent upon.
  15. Re: Anyone have pre-made star ships??? Old Man, I'm seriously starting to believe that everyone that has ever played Star Hero and created a ship has manifested their dream and... left the damn planet!!! Not a single hit (besides you) on this post... I realize making ships can be a chore, but I thought at least a few folks out there would have ships to share.
  16. Re: Anyone have pre-made star ships??? Anyone? Bueller? Bueller? Bueller???
  17. Re: Help me grok HERO! Yep. Hero works best (for me and many others) if you approach the character, the campaign and everything else involved like you did when you were 7 years old: Yah, yah, he can fly! Evil is out there, everywhere!!! He can shoot blasts of awesome redness out of his hands and, and, and HIS EYES!!! He can pic up cars (but not trucks, they're too big) and throw them at the bad guys! See this? This is how he can zoom from here to there in a blink to bash evil while his magical cape keeps him from falling... etc. Now, go back to Hero and make it happen! The real trick (and when you know you're finally a HERO System expert) is when you can consistently merge these two processes in your head while keeping point costs under the allotted caps. Mostly... If you're having fun, you grok Hero.
  18. Re: NEMESIS SQUADRON: New Game Packet!
  19. Re: Perils of the warp!!! No need to get stuff out soon. Any help is really appreciated. Take your time. Stay hydrated, my friend.
  20. We've rejoined the space community here in Lake Geneva and restarted a version of the old NEMESIS game (see sig below for more info). We're really stoked to get back to our version of STAR HERO (recently nominated for 2 ENie Awards)!!! We dove right into the game and have already recreated an entire galaxy from scratch (just 2 more to go - You can find the map on the NEMESIS thread here). The one thing I'd like to do on this trip through the TGU is explore ship-to-ship combat. But I'm so bogged down with characters, planets, galaxies and plot lines that I don't really have the time to create finished star ships. That's why I'm asking you all for help... I'm hoping that you folks will be willing to... Share your finished STAR HERO/Terran Empire star ships with me. If you have finished Hero ship write-ups I would really appreciate it if I could borrow them for use in my game. Post them here, redirect me to other web sites where they can be found or email them to me if you are willing. Any help would be very appreciated!!!!! In the mean time... Take a look at my NEMESIS SQUADRON thread (in sig). Take what you want for inclusion in your own STAR HERO games.
  21. Re: Perils of the warp!!! Hey Rex, have you been able to allocate any time to this??? I still don't have the time myself.
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