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Lightray got a reaction from dialNforNinja in Quote of the Week from my gaming group...
I've got two from our decades-ago Champions games in high school -- they've become so infamous that our current group knows 'em.
First, our team was fighting Mechanon, who knew all of our weaknesses since he used to be our team's AI. Mechanon was holding a hostage to shield himself from my (Lightray's) light blasts. Solar Sailor (= Silver Surfer clone) was hovering overhead.
Mechanon: I know you are too weak to risk an insignificant organic like this woman!
GM: You can't hit Mechanon without risking a hit on the hostage.
me: Hey! Isn't Solar Sailor reflective?
SS: What?
GM: Yes, yes he is...
me: I bounce my light blast off of Solar Sailor to hit Mechanon!
GM: Okay. Roll.
SS: Hey!
(I blast Mechanon)
Mechanon: (fails PER roll. blasts SS)
SS: Hey!
From then on, I bounced my energy blast off of Solar Sailor at every opportunity -- "I bounce my light blast off of Solar Sailor!" became Lightray's signature quote, much to SS's dismay.
Second, when I was starting up my own campaign in the same shared world. The heroes had not met, but suspected something was going to happen at the charity ball being held. Unbeknownst to the players, two of them had asked each other to the ball -- in their secret IDs.
GM (me): (description of villains appearing and unleashing mayhem).
Witch: I duck under the table and Instant Change!
Enforcer: I duck under the table and Instant Change!
GM: You each duck under the table. Your date is under there, too, looking at you oddly.
E: Um, I lost my contact!
W: I dropped my napkin!
(they realize who their date of the night actually is)
GM: (description of more mayhem and the other superheroes showing up)
W: Oh, heck. I'm a superhero, okay?
E: Uh, yeah, me too.
To this day, everyone wants to duck under tables to Instant Change -- it's our version of Superman's phone booth. When evil beckons it's "I duck under the table and change!"
(BTW, Enforcer and Witch never did live that incident down; for the rest of the campaign they were teased by their team. they were even a frequent in-joke of the other campaigns in that shared world. I was so proud. )
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Lightray got a reaction from L. Marcus in A Thread for Random Musings
I realized last night that I might be a tad bit out of practice with Call of Cthulu when I actually had my Investigator -- Cholmondeley Featherstonehaugh -- "just skim through" the copy of the Pnakotic Manuscripts we'd recovered, to check our information.
It wasn't until the GM's eyes lit up and he asked me for a SAN Check that I realized how long it'd been since I'd played CoC...
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Lightray reacted to Storn in Storn's Art & Characters thread.
Re: Storn's Art & Characters thread.
Onto some art. This is another commission for Chad R. A hotshot heroine totally comfortable in her own skin.
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Lightray reacted to csyphrett in The New Circle
Re: The New Circle
1
The Knight of the Ring floated along the roof of the building, a flaming trail marking his path. His green tunic and cloak draped around the green plates of his armor. Fiery pinpoints glowed behind the visor.
The Knight leaped from the edge of the roof. He glided over the street on his trail of flame to the next roof. He landed on a splash of flame, turned to the roof access. A gauntleted hand pulled on the door handle. Naturally it was locked.
Green flame leaped from the visor's eye opening. The door sprang open with a loud alarm to announce his presence. He slid down the staircase, heading for the bottom floor. Hopefully his loud entrance would scare the thieves away before he reached them.
The Knight of the Ring hated violence. He preferred to be summoned for things like fires, rescues, something that was heroic without having to hit someone. Thieves were beneath his notice unless they were a special danger to the populace.
The Knight pushed open the door to the lobby of the building. His hopes for the night were dashed by the human rat glaring at him behind a jewelry display case. The blank metal helmet hid his disappointment. He gestured a flaming sword to life in his hand as he opened the door to the jewelry store.
"Hold varlet," the Knight said, letting the glass door swing shut behind him. "Put back yon spoils and depart hastily."
The Brown Rat scurried away from the case, bag clutched in its talons. It hissed as it ran, naked tail flapping behind it as it headed for the employee door. It rammed through the wooden barrier without stopping.
"He's departing hastily at least," said the Knight, following at his casual pace. "That's expected from villainous rats, I suppose."
The Knight glided on his flaming bridge, pushing aside the remains of the wooden door with his free hand. The Rat clawed at the metal door leading out to an alley behind the building. It turned at the sight of the glowing paladin. It growled at him.
"Surrender," said the Knight. "I don't want to hurt you."
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Lightray reacted to RDU Neil in Storn's Art & Characters thread.
Re: Storn's Art & Characters thread.
Cut and paste the link from the his sig into your browser... works just fine for me, if that is what you were talking about.
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Lightray reacted in Storn's Art & Characters thread.
Re: Storn's Art & Characters thread.
As they would say on FIREFLY ... Shiney!
PDS
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Lightray got a reaction from L. Marcus in "Neat" Pictures
Aaaaah!!!
My eyes! The goggles do nothing!
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Lightray got a reaction from yamamura in "Neat" Pictures
Found a page with art for a bunch of Japanese monsters, obscure and otherwise. Some is anime-ish, some cartoony, some other styles.
I can't read it worth a darn, since it's in Japanese, but BabelFish seems to think it's called "Ghost Picture Scroll". Probably since most of the monsters are various kinds of whacky Japanese ghosts.
http://www.blu.m-net.ne.jp/~uma001/emaki.html
It's probably too late to hope that Susano will stat up this one-eyed umbrella ghost in the Asian Bestiary, alas.
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Lightray got a reaction from Dr. Anomaly in "Neat" Pictures
On the "neat" pictures front, here's a page I found while doing some Alchemy research. It's a bunch of really cool art representing alchemical symbols of various metals.
If I didn't like my snarky Cylon avatar so much, I'd be tempted to use one of these...
http://www.metalprices.com/introduction/symbols_large_with_artists_comments.htm
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Lightray got a reaction from death tribble in "Neat" Pictures
I guess now it's time for me to give up
I feel it's time
Got a picture of you beside me
Got your lipstick mark still on your coffee cup
Got a fist of pure emotion
Got a head of shattered dreams
Gotta leave it, gotta leave it all behind now
Whatever I said, whatever I did I didn't mean it
I just want you back for good
Whenever I'm wrong just tell me the song and I'll sing it
You'll be right and understood
Unaware but underlined I figured out this story
It wasn't good
But in the corner of my mind I celebrated glory
But that was not to be
In the twist of separation you excelled at being free
Can't you find a little room inside for me
Whatever I said, whatever I did I didn't mean it
I just want you back for good
Whenever I'm wrong just tell me the song and I'll sing it
You'll be right and understood
And we'll be together, this time is forever
We'll be fighting and forever we will be
So complete in our love
We will never be uncovered again
Whatever I said, whatever I did I didn't mean it
I just want you back for good
Whenever I'm wrong just tell me the song and I'll sing it
You'll be right and understood
I guess now it's time, that you came back for good
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Lightray got a reaction from Logan D. Hurricanes in "Neat" Pictures
On the "neat" pictures front, here's a page I found while doing some Alchemy research. It's a bunch of really cool art representing alchemical symbols of various metals.
If I didn't like my snarky Cylon avatar so much, I'd be tempted to use one of these...
http://www.metalprices.com/introduction/symbols_large_with_artists_comments.htm
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Lightray reacted to RPMiller in "Neat" Pictures
Re: "Neat" Pictures
I've got one to toss in.
When you are in deep trouble, say nothing and stay cool...
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Lightray got a reaction from Dr. Anomaly in "Neat" Pictures
Webpage with incredibly cool mammatus clouds over Hastings NE:
http://www.hprcc.unl.edu/nebraska/june2004hastings-mammatus.html
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Lightray got a reaction from Vanguard00 in "Neat" Pictures
Webpage with incredibly cool mammatus clouds over Hastings NE:
http://www.hprcc.unl.edu/nebraska/june2004hastings-mammatus.html
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Lightray got a reaction from Thrakazog in A Thread For Random Links
This thread is going to get very confusing once it gets past a few pages, but what the heck, I'm in:
Hello Chthulhu
Hey, I have to suffer, you have to suffer.
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Lightray reacted to death tribble in Storn's Art & Characters thread.
Re: Storn's Art & Characters thread.
It's part of the Savage Worlds RPG.
Some of Storn's artwork is shown on Storn's site itself.
And to spare us all from Libra's endless, incessant noise I have put in a new commission. One of the GGU NPCs that Worldmaker listed called Halftrack. Worldmaker knows about it as I asked him a week or so back.
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Lightray reacted to steriaca in The New Circle
Re: The New Circle
I am sorry. I had a small bit of burnout. But I still have four menbers of The Black Tryangle to post. And also, remember the new Batman movie coming out soon. So I present my Scaircrow analog, The Fear.
The Fear
Value Char Cost Roll Notes
8 STR 2 11- Lift: 75kg 1 1/2 d6 [1]
23 DEX 39 14- OCV: 8 DEC: 8
30 CON 40 15-
20 BODY 20 13-
16 INT 6 12- PER Roll: 12-
16 EGO 12 12- ECV:5
40 PRE 30 17- PRE Attack: 8d6
8 COM -1 11-
10 PD 8 Total PD: 30 PD (20 rPD)
10 ED 2 Total ED 30 ED (20 rED)
6 SPD 27 Phases: 2,4,6,8,10,12
20 REC 24
60 END 0
50 STUN 11
Total Chratistic Cost: 216
Movement: Running: 6"/12"
Leaping: 1 1/2" / 3"
Swiming: 2"/4"
Teleportation: 10"/20"
Cost Powers END
75 Elemental Fear: Multipower 75 points
12m Drain Braivety: Drain PRE 6d6 6
8m To Scaired To Move: Entangle 2d6, 2 DEF, Based On ECV (+1), Takes No Damage From Physical Attacks (+1/4), Backlash (+1/2), Cannot Form Barriers (_1/4), Can Be Damaged Via PRE Attacks Made By Entraped Victom (-1/4) 6
5u Scaired To Death: Killing Attack - Ranged 1d6, No Normal Defence (Defence is anything which prevents victom from fealing fear, +1), Does Body (+1), Invisable Power Effect (seight sence group, still detectable by mental sences and Detect Magic, +1/2) 6
6m Let Me Show You Your Fears: Mental Illusions 6d6, No Normal Defence (Defence is anything which prevents victom from fealing fear, +1), No Conncious Control (Can turn power on, but can not control what the victom sees...the vision is ALWAYS terorfing...for the victom, -1) 6
9m I Can MAKE You Fear: Mind Control 5d6, No Normal Defence (Defence is anything which prevents victom from fealing fear, +1), Telepathic (+1/4), Only To Cause Fear (-1/4) 6
6m I KNOW What Makes You Afraid: Telepathy 6d6, No Normal Defence (Defence is anything which prevents victom from fealing fear, +1), Receve Only (-1/2), Only To Find Out What The Target Fears (-1/2) 6
12m I Use You Bravido To Feed Your Fear: Transfer 4d6 PRE to PRE 6
5m Your Not Afraid? I Can Make You Afraid!: Major Transformation 2d6 (Person Without A Fear To Person With A Fear), Based On ECV (+1), Invisable Power Effect (seight sence group, still detectable by mental sences and Detect Magic, +1/2), Extra Time (1 Hour, -3) 8
30 Fear Protects Me: Armor 10 PD, 10 ED
20 Your So Afraid, You Can't Aim Streight: Armor +10 PD, +10 ED, Only Works Agenst Thoes Who Are Affected By His Fear Attack Powers (-1/2)
21 Fear Shields My Mind: Mental Defence 20 points, Harden (+1/4)
25 Fear Shields My Powers: Power Defence 20 points, Harden (+1/4)
31 Fear Is Eveywhere: Teleportation 10", Position Shift, Safe Blind Teleport (+1/4) 3
14 Fear Is On The Cealing: Clinging 20 STR
42 I Sence You Are Afraid: Detect Fear (mental sence group), Discriminatory, Analyse, Three Hundred And Sixty Degree Preception, Sence, Targeting, Tracking, Ranged
27 The Aura Of Fear: Change Enviroment 4" radius, -4 to PRE for purpouses of resisting The Fear's fea based PRE Attacks, Reduced Endurance (0 END, +1/2), Personal Imunity (+1/4), Nonpersistant (-1/4), No Range (-1/2) 0
Skills
16 +2 w/Mental Combat
10 +2 w/Elemental Fear multipower
13 Analyze (Fear): 18-
9 Computer Programing: 16-
9 Interagation: 21-
6 KS: The Writing World (sub-gendra: Horor Writers): 16-
6 KS: Monsters Of The World: 16-
6 KS: Horror Fiction: 18-
3 Power: Mystical Fear Control: 18-
6 PS: Writer: 16-
9 Shadowing: 16-
9 Stealth: 16-
9 Tactics: 16-
9 Tracking: 16-
Total Power Cost: 474
Total Cost: 690
200+ Disavantages
10 Distinctive Features: Souless (Not Concelable, Notic And Reciognised, only detectable by Detect Souls/Detect Magic)
20 Hunted by The New Circle (As Powerful, NCI, 11-, Capture/Deposess)
20 Psychological Limitation: Phobophile, Obsesed With Fear, And Causing It In Others (Common, Total)
20 Psychological Limitation: Heartless Killer (Common, Total)
15 Psychological Limitation: Coward, Dislikes Getting Directly Involved In Physical Combat (Common, Strong)
15 Social Limitation: Secret Idenity (James Smith, Frequently, Major)
15 Social Limitation: Famous Horor Author (Frequently, Major)
20 Vulnerability: X2 STUN From Good Aligned Magic
20 Vunerability: X2 BODY From Good Aligned Magic
329 Experence
Background/History: James Smith was a strugling writer who just finished his first noval manuscript, a horor noval named Oniba, and sent it to Morningstar Publishing. In four weeks, Lucifer Morningstar himself came to his house to sign him up. That night, James felt odd. He had odd dreams of a horoic nature, but theas dreams did not frighten him at the least. That morning, he started on his second noval, Fell Dreams. After finishing up the noval manuscript, Lucifer visited him again.
"I see your getting use to having a demon atached to you. Come and work for me, and you can see real fear." He agreed to join The Black Tryangle, and never looked back.
Quote: (in a horsed whisper) "I know your afraid. I can taist it on your soul."
Personality/Modivation: James is a murderous man who is obsesed with fear and causing the fealing in others. He enjoys makeing others cower, eather through his natural PRE, or using his powers on others.
James has only one fear left inside him, and that is the fear of being harmed physicaly. This, plus the nature of his powers, forces him to use more indirect aproches to harm his victoms.
James new novals are always inspiered by his dreams. He uses what he sees in his dreams as plots for his books (starting with Fell Dreams). When he is not "working", eatring, or sleaping, he is writing about the dream he had that night, and working it into his curent manuscript.
Powers/Tactics: The Fear has the ability to control and manipulate the fears of others. He can "eat" the braido of others (eather via drain or transfer). He can make others so afraid that there bodies lock up. He can even induce a heart attack via fear. He can even read fear in the minds of others, force them to see fear based visions, and make a person fear something thay normaly do not fear (both short term and long term).
The demon atached to him also protects him, makeing him harder to hit and damage with vareous attacks. Also, he can teleport and cling to any surface (alowing him to walk on walls and cealings as if thay were flores).
Tacticly, The Fear likes to keap in sight of the battel, but usaly in hideing. From his hiden spot, he likes to manipulate the fears in others till thay go mad. If push comes to shove, he will excape via teleportation, then plot revenge.
Apperance: James Smith looks to be an avrage looking man with short blond hair and grey eyes. Something about him spooks people, but nobody can exactly place a finger on exactly what. As The Fear, he wears a pale green robe with a matching hood and cape. His face is covered by a greenish-grey skull mask. People who seen him usaly describe fearsome features from him (like blood red glowing eyes, or the fact that he is a floating skeliton with glowing green bones), but thoes are usaly from people being afraid of him, and the unreliability of witnesses.
Campain Use: The Fear is not ment to be more powerful. To make him less powerful, remove or reduce many of his fear powers.
The Fear freely hunts anyone, especaly people who apear imune to his fear powers. It upsets him greatly that someone can not feal fear. He usaly hunts in hideing, using his powers to make his target eather kill himself, or enter a dangerous situation. Rairly will he show himself.
Plot Seads:
Destroyerphobia: The Fear realises that many people are afraid of Doctor Destroyer. So, using the anuiversity of The Battle Of Detrot, he plans on kidnaping vareous people who have seavear Destroyerphobia (the fear of Doctor Destroyer), and hook them up to a semi-mystical device designed to project this fear all over Milimum City. Can the heros stop him?
A New Noval From James Smith...: A PC hero starts having odd dreams. Then he somehow gets his hands on the new noval by James Smith, reads it, and recognises his dreams as something in that book. The thing is, he never read that book before. Is there any explanation to this? Is this the doings of The Black Tryangle?
Fear Of You: After a big adventure which sends the hero away from the city, he returns. Only to have him feared by eveyone in the city. Is The Fear doing something to the populance? If so, what artifact is he using (cause normaly his powers have limits)?
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Lightray got a reaction from steriaca in The New Circle
Had to spend some time tonight statting up characters for upcoming games. Thought I'd post this one here, both for enjoyment and because if any of my players read this it'll make 'em sweat.
This is intended to be a Darkseid-equivalent in my campaign -- which is probably lower-power than most games. So you might need to beef him up quite a bit to be useful.
Maybe I'll post some of his lackies after they show up in my game...
Mictlantéotl
Alternate IDs: Yum Cimil, Hun Hau, Mictlantecuhitli, Mictecacihuatl
Val Char Cost
60 STR 50
20 DEX 30
30 CON 40
20 BODY 20
20 INT 10
20 EGO 20
35 PRE 25
0 COM -5
20 PD 8
20 ED 14
6 SPD 30
20 REC 4
60 END 0
65 STUN 0
6" RUN 0
2" SWIM 0
12" LEAP 0
Characteristics Cost: 246
Cost Power
37 Lord of Death: Elemental Control, 74-point powers
25 1) Face of Death: Change Environment 8" radius, -2 : OCV, -3 PRE Roll and all Skill Rolls based on PRE, Multiple Combat Effects, Personal Immunity (+1/4), Reduced Endurance (0 END; +1/2) (75 Active Points); No Range (-1/2)
78 2) Death Gaze: Killing Attack - Ranged 6d6 (vs. ED), Indirect (Same origin, always fired away from attacker; +1/4), Reduced Endurance (1/2 END; +1/4) (135 Active Points); Beam (-1/4)
19 3) Undying: Healing 2 BODY (Can Heal Limbs, Resurrection), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (90 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2)
25 4) Spies of Death: Clairsentience (Sight, Hearing Group), Reduced Endurance (1/2 END; +1/4), Megascale (1" = 1,000 km; +1), Can Be Scaled Down: 1" = 1km (+1/4) (75 Active Points); Only Through The Senses Of Others (Owls & Spiders; -1/2) [Notes: see through the eyes of owls and spiders]
75 Lord of Death: Multipower, 75-point reserve
5u 1) Death Touch: Drain BODY 6d6, Reduced Endurance (1/2 END; +1/4) (75 Active Points); Only Works Once Per Victim Per Combat (-1/2)
4u 2) Death Cry: Flash 6d6 (Hearing Group), Personal Immunity (+1/4), Reduced Endurance (1/2 END; +1/4), Explosion (-1 DC/3"; +1) (45 Active Points)
5u 3) Command the Dead: Mind Control 12d6, Reduced Endurance (1/2 END; +1/4) (75 Active Points); Limited Class Of Minds (Dead; -1/2)
5u 4) Speak to the Dead: Telepathy 12d6, Reduced Endurance (1/2 END; +1/4) (75 Active Points); Limited Class Of Minds (Dead; -1/2)
5u 5) Find the Dead: Mind Scan 8d6, +15 ECV (70 Active Points); Limited Class Of Minds (Dead; -1/2)
1u 6) Minions of Death: +0 PRE, Area Of Effect (One Hex; +1/2), Uncontrolled (+1/2), Continuous (+1) (70 Active Points); Only For Presence Attack (-1), Costs Endurance (Costs END Every Phase; -1/2), Physical Manifestation (-1/4) (Modifiers affect Base Characteristic) [Notes: Overrun with spiders.]
62 Diminished Godhood: Variable Power Pool (Magic Pool), 25 base + 37 control cost, Cosmic (+2) (62 Active Points)
0 1) Return To Death's Realm: Extra-Dimensional Movement (Mictlan, Any Location) (25 Active Points) Real Cost: 25
0 2) Pass Through Death's Realm: Teleportation 5", Safe Blind Teleport (+1/4), Megascale (1" = 1,000 km; +1), Can Be Scaled Down: 1" = 1km (+1/4) (25 Active Points) Real Cost: 25
0 3) Spy From Death's Realm: Naked Adder on Clairsentience (Single Dimension) , Reduced Endurance (1/2 END; +1/4), Megascale (1" = 1,000 km; +1), Can Be Scaled Down: 1" = 1km (+1/4) (25 Active Points); Only Through The Senses Of Others (Owls & Spiders; -1/2) Real Cost: 17
0 4) Will of a God: Mental Damage Reduction, 50% (20 Active Points) Real Cost: 20
0 5) Owl's Flight: Flight 9", Invisible Power Effects (Hearing Group; +1/4) (22 Active Points); Linked to Divine Mask (-1/2) Real Cost: 15
0 6) Owl's Size: Shrinking (0.4953 m tall, 0.2476 m wide, 1.5592 kg mass, -4 PER Rolls to perceive character, +4 DCV, +6" KB), Costs END Only To Activate (+1/4) (25 Active Points); Linked to Divine Mask (-1/2), No Growth Momentum (-1/4) Real Cost: 14
0 7) Spider's Legs: Clinging (normal STR) (10 Active Points); Linked to Divine Mask (-1/2) Real Cost: 7
0 8) Summon Spiders: Entangle 1d6, 2 DEF, Area Of Effect (One Hex; +1/2) (22 Active Points); Cannot Form Barriers (-1/4) Real Cost: 18
0 9) Summon Owl: Summon 115-point Owl (23 Active Points); Arrives Under Own Power (-1/2), Summoned Being Must Inhabit Locale (-1/2) Real Cost: 11
30 Divine Mask: Shapeshift (Sight, Hearing, Smell, Touch Groups; Variety of Shapes: (male, female, owl, spider), Costs END Only To Change Shape (+1/4) (30 Active Points)
20 Divine Invulnerability: Damage Resistance (20 PD/20 ED)
50 Divine Body: Life Support , Eating: Character does not eat, Immunity: All terrestrial diseases and biowarfare agents, Immunity: All terrestrial poisons and chemical warfare agents, Longevity: Immortal, Safe in High Pressure, Safe in High Radiation, Safe in Intense Cold, Safe in Intense Heat, Safe in Low Pressure/Vacuum, Self-Contained Breathing, Sleeping: Character does not sleep
5 Senses of the Dead: Nightvision
9 Senses of a God: Enhanced Perception (+3 to PER Rolls for All Sense Groups)
20 Know the Quick and the Dead: Detect Life & Death 13-, Discriminatory, Range
15 A God Does Not Bleed: Does Not Bleed (15 Active Points)
16 A God's Mind Is Beyond Mortal Ken: +16 Mental Defense (20 points total)
15 A God Sneers At Mortal Magic: Power Defense (15 points)
20 A God Stands His Ground: Knockback Resistance -10"
98 Servants of Death: Variable Power Pool (Follower Pool), 70 base + 28 control cost, No Skill Roll Required (+1) (140 Active Points); Limited Class Of Powers Available (Followers; -1), VPP Powers Can Be Changed Only In Given Circumstance (-1/2)
0 1) Undead Ball-players: Follower (x4, 295 Base, 20 Disad) (69 Active Points) Real Cost: 69 [Notes: Use "Wight" from Monsters, Minions, & Marauders. Add PS: Sacred Ball Game.]
0 2) Ancient Undead: Follower (x100, 130 Base, 60 Disad) (61 Active Points) Real Cost: 61 [Notes: Use "Skeleton" from the Bestiary, with "Fingerbones Like Claws" option added.]
0 3) Fresh Undead: Follower (x100, 155 Base, 30 Disad) (66 Active Points) Real Cost: 66 [Notes: Use "Zombie" from the Bestiary, with "Claws" option added.]
0 4) Undead Colossus: Follower (325 Base, 75 Disad) (65 Active Points) Real Cost: 65 [Notes: Use "Flesh Golem" from the Bestiary, with the "Huge" template added.]
0 5) Giant Spider: Follower (330 Base, 45 Disad) (66 Active Points) Real Cost: 66 [Notes: Use "Giant Spider" from the Bestiary, with "Webs" option added.]
Powers Cost: 644
Cost Martial Arts Maneuver
5 Backhand: 1/2 Phase, +1 OCV, +3 DCV, STR Strike
3 Death Grasp: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, +10 STR for holding on
4 Death Grip: 1/2 Phase, +0 OCV, +0 DCV, STR +4d6 Crush, Must Follow Grab
4 Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
4 Escape: 1/2 Phase, +0 OCV, +0 DCV, +15 STR vs. Grabs
Martial Arts Cost: 20
Cost Skill
30 +3 Overall
6 +3 with EGO Roll
10 Defense Maneuver: I-IV
5 Rapid Attack (HTH)
5 Rapid Attack (Ranged)
5 Cramming
9 Power: Death God (EGO-based) 16-
3 Analyze: Magic 13-
3 Breakfall 13-
3 Concealment 13-
3 Conversation 16-
3 Deduction 13-
3 High Society 16-
3 Oratory 16-
3 Persuasion 16-
3 Navigation (Astral, Dimensional) 13-
3 Shadowing 13-
3 Stealth 13-
3 Tactics 13-
4 PS: Sacred Ball Game (DEX-based) 14-
4 PS: Mortician (INT-based) 14-
3 Linguist
4 1) Language: Ancient Mayan (imitate dialects)
4 2) Language: Náhuatl (imitate dialects)
3 3) Language: Spanish (idiomatic)
2 4) Language: English (completely fluent)
3 Traveler
1 1) CuK: Aztecs 11-
1 2) CuK: Mayans 11-
1 3) CuK: Mexicans 11-
Skills Cost: 136
Cost Perk
20 Fringe Benefit: Death God
4 Reputation: Death God (A large group; 8-) +4/+4d6
20 Bases: Mictlan (100 Base, 55 Disad)
Perks Cost: 44
Cost Talent
10 Universal Translator 13- (20 Active Points); Only Speech (-1)
Talents Cost: 10
Total Character Cost: 1100
Pts. Disadvantage
0 Dependence: Worship Powers Gain 14- Activation Roll (Uncommon; 1 Season)
15 Distinctive Features: Skull-faced Pale Man (Easily Concealed; Extreme Reaction; Detectable By Commonly-Used Senses)
15 Distinctive Features: Aura of Death (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
15 Hunted: Tezcatlipoca 8- (As Pow; Harshly Punish; PC has a Public ID or is otherwise very easy to find)
10 Hunted: New Circle 11- (Less Pow; Harshly Punish)
10 Reputation: Death God 11-
10 Physical Limitation: Divine Restrictions (Infrequently; Greatly Impairing) [Notes: Must accept outcome of Sacred Ball Game.]
5 Physical Limitation: May Only Manifest Where Death Has Occurred (Infrequently; Slightly Impairing)
15 Psychological Limitation: Seeks To Regain Lost Divine Stature (Very Common; Moderate)
10 Psychological Limitation: Angered By Disrespect (Uncommon; Strong)
15 Psychological Limitation: Uncaring Toward Mortal Fates (Very Common; Moderate)
15 Psychological Limitation: Cannot Resist Challenge To Sacred Ball Game (Uncommon; Total)
15 Social Limitation: Death God (Frequently; Major)
10 Social Limitation: Public Identity (Frequently; Minor)
10 Social Limitation: Unfamiliar With Modern World (Very Frequently; Minor; Not Limiting In Some Cultures)
10 Unluck: 2d6
20 Vulnerability: 1 1/2 x STUN & BODY Blessed Objects (Common)
Disadvantage Points: 200
Base Points: 500
Experience Required: 400
Total Experience Available: 400
Experience Unspent: 0
Background/History: The last Death God has had many names - known to the Mayans as Yum Cimil or Hun Hau, and to the Aztecs as Mictlantecuhtli or Mictecacihuatl in his male or female aspects. Mictlantéotl came into being when the Death Gods of earlier pantheons had dwindled or died altogether, when the last gods came into being before no more gods were known. As the last, Mictlantéotl perhaps remained closer to his original position and outlook than the other Death Gods, who have changed or moved on from what they once were.
The last Death God still rules the underworld called Mitnal or Mictlan. It was the realm of the dead when Hun Hau was of the Mayan pantheon, and remained so when Mictlantéotl was of the Aztec pantheon. However, all too soon even the last pantheon began to fade. The age of gods was over; it was now an age of mortal men. The other gods departed or went into hiding -- Quetzalcouatl departed on his raft of snakes to shores unknown, and Tezcatlipoca hid to plot and scheme. Some of the gods died, and their spirits came to Mitctlan, but even the minions of the Death God departed -- Camazotz the bat god of death refused to obey his onetime master any longer.
Mictlantéotl returned to his great temple pyramid in Mictlan to brood for an age. With no worshippers remaining, the still lands of Mictlan remained empty, and Mictlantéotl began to fade as the other gods had. It was unbearable; the Death God refused to die.
However, the mortal world had changed greatly since the days of the Mayans and the Aztec. Mictlantéotl found the modern world confusing, and was opposed by beings of great power that he believed might be the newest generation of gods...
Personality/Motivation: Mictlantéotl is a god who is powerful but confounded by the modern world, who demands respect but is fearful of the slow death all gods face. Above all else Mictlantéotl desires to return to what once was, to rule again as the God of Death. Mictlantéotl tends to invest in grand schemes to return to godhood, affecting entire nations. After the scheme fails, though, Mictlantéotl retreats to Mictlan to brood on the failure, until something goads the death god to act once more.
The only other interest he shows is for the sacred ball game; he is an obsessed fan of a game that has not been played by the living for centuries.
Quote: "I accept your challenge to the sacred ball game. We shall play for your life."
Powers/Tactics: Mictlantéotl is not accustomed to dealing with problems personally, preferring to send minions instead. However, time has not been kind, and few of the death god's minions remain now. Mictlantéotl will generally send minions to do his bidding, while watching from the sidelines. No minion or plan would be likely to motivate Mictlantéotl into taking a hand in a fight. If the fight comes to him, though, Mictlantéotl responds in kind.
Mictlantéotl will rely on his Face of Death and defenses to protect himself while he uses his Death Gaze. If annoyed, he will use his Death Touch and Death Grip in combination. Fortunately, Mictlantéotl is rarely motivated enough to take the effort to personally kill an annoyance.
Campaign Use: Mictlantéotl is intended to be a master villain that is a credible threat to the player characters -- but not undefeatable. They players should feel that they can face Mictlantéotl in combat and possibly win, but they should be reluctant to allow things to go to combat if there is any other resolution available.
In higher-power campaigns, it will be necessary to increase the active points of his powers (especially attacks) and to add 50% resistant Damage Reduction, as well as increasing his special defenses as appropriate. If necessary, increase his Diminished Godhood VPP to a 75 point pool.
Plot Seed: Mictlantéotl sends one of his few remaining subordinate gods -- Muan, the owl god of death -- out into the mortal world to stir up those monsters still remaining who are loyal to the Death God. Monsters such as the Ahuizotl and Cipactli go on rampages, but this only attracts the attention of Tezcatlipoca, who considers such monsters to be his own creatures. While the heroes deal with the monster outbreak, the two gods send their proxies to battle each other, making the entire situation even worse.
Plot Seed: Among the dead of Mictlan are many of the lesser gods and goddesses of the Mayan and Aztec pantheons. The heroes need information on Tezcatlipoca, and somewhere among the dead of Mictlan is Xochiquetzal, the goddess of flowers and love, who was once the bride of aging Tlaloq, but stolen by Tezcatlipoca until he abandoned her to the slow death of godhood. If the heroes can bargain with Mictlantéotl to allow them to speak to her, they can learn many of Tezcatlipoca's secrets...
Plot Seed: One of the few times in the year that Mictlantéotl regains what time and fading belief have taken away is on the Day of the Dead, el Dio de los Muertos. On that day, Mictlantéotl now seeks to turn back the ages -- by calling upon its power to raise up all the dead being venerated throughout Mexico. If successful, fear and terror will drive mortals back to propitiate Death once more, and the power of Mictlantéotl will be restored. Tezcatlipoca desires that Mictlantéotl be stopped, but chooses not to challenge the Death God directly. Instead, his minions ensure that it is suggested to the heroes that they challenge Mictlantéotl to a "ball game". If successful, the Death God will be forced to return to Mictlan -- but do the heroes know how to play the ancient ball games of the Mayans and Aztecs?
Plot Seed: Although Mictlantéotl nominally rules only the dead worshippers of the Mayan and Aztec pantheons, any death god can break the rules. To punish the heroes for the plans they have thwarted, Mictlantéotl seeks out the dead foes of the heroes -- both their corpses in the mortal world, and their spirits in the netherworlds. They are made an offer: Mictlantéotl will restore them to unlife, in return they must arrange the downfall of the heroes. With all their dead foes returned to unlife, and working together, can the heroes survive to defeat them all once again?
Plot Seed: According to legend, Tezcatlipoca and Quetzalcouatl created the world from the corpse of the Tlaltecuhtli, a female toadlike earth monster that dwelt in the primeval waters. All of the Aztec dead are to be found in Mictlan - including the Tlaltecuhtli. Somehow, the heroes learn that Mictlantéotl plans to bring the dead spirit of the Tlaltecuhtli back to Earth. Can the heroes find their way to Mictlan, to face Mictlantéotl on his home, and to stop the death god? If not, what will happen when the undead spirit of the primordial Earth returns?
Appearance: Mictlantéotl has several forms, but his most favored one is that of a powerful man, with pallid skin, and the face of a skull. He may also appear as a woman of similar aspect, or as a livid corpse with the head of an owl. He wears regalia similar to that of a Mayan or Aztec priest, of obsidian and jade, and tarnished gold. Often, he wears human eyeballs as jewelery. Occasionally he assumes the forms of his favored creatures -- an owl or a spider.
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Lightray got a reaction from OddHat in The New Circle
Had to spend some time tonight statting up characters for upcoming games. Thought I'd post this one here, both for enjoyment and because if any of my players read this it'll make 'em sweat.
This is intended to be a Darkseid-equivalent in my campaign -- which is probably lower-power than most games. So you might need to beef him up quite a bit to be useful.
Maybe I'll post some of his lackies after they show up in my game...
Mictlantéotl
Alternate IDs: Yum Cimil, Hun Hau, Mictlantecuhitli, Mictecacihuatl
Val Char Cost
60 STR 50
20 DEX 30
30 CON 40
20 BODY 20
20 INT 10
20 EGO 20
35 PRE 25
0 COM -5
20 PD 8
20 ED 14
6 SPD 30
20 REC 4
60 END 0
65 STUN 0
6" RUN 0
2" SWIM 0
12" LEAP 0
Characteristics Cost: 246
Cost Power
37 Lord of Death: Elemental Control, 74-point powers
25 1) Face of Death: Change Environment 8" radius, -2 : OCV, -3 PRE Roll and all Skill Rolls based on PRE, Multiple Combat Effects, Personal Immunity (+1/4), Reduced Endurance (0 END; +1/2) (75 Active Points); No Range (-1/2)
78 2) Death Gaze: Killing Attack - Ranged 6d6 (vs. ED), Indirect (Same origin, always fired away from attacker; +1/4), Reduced Endurance (1/2 END; +1/4) (135 Active Points); Beam (-1/4)
19 3) Undying: Healing 2 BODY (Can Heal Limbs, Resurrection), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (90 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2)
25 4) Spies of Death: Clairsentience (Sight, Hearing Group), Reduced Endurance (1/2 END; +1/4), Megascale (1" = 1,000 km; +1), Can Be Scaled Down: 1" = 1km (+1/4) (75 Active Points); Only Through The Senses Of Others (Owls & Spiders; -1/2) [Notes: see through the eyes of owls and spiders]
75 Lord of Death: Multipower, 75-point reserve
5u 1) Death Touch: Drain BODY 6d6, Reduced Endurance (1/2 END; +1/4) (75 Active Points); Only Works Once Per Victim Per Combat (-1/2)
4u 2) Death Cry: Flash 6d6 (Hearing Group), Personal Immunity (+1/4), Reduced Endurance (1/2 END; +1/4), Explosion (-1 DC/3"; +1) (45 Active Points)
5u 3) Command the Dead: Mind Control 12d6, Reduced Endurance (1/2 END; +1/4) (75 Active Points); Limited Class Of Minds (Dead; -1/2)
5u 4) Speak to the Dead: Telepathy 12d6, Reduced Endurance (1/2 END; +1/4) (75 Active Points); Limited Class Of Minds (Dead; -1/2)
5u 5) Find the Dead: Mind Scan 8d6, +15 ECV (70 Active Points); Limited Class Of Minds (Dead; -1/2)
1u 6) Minions of Death: +0 PRE, Area Of Effect (One Hex; +1/2), Uncontrolled (+1/2), Continuous (+1) (70 Active Points); Only For Presence Attack (-1), Costs Endurance (Costs END Every Phase; -1/2), Physical Manifestation (-1/4) (Modifiers affect Base Characteristic) [Notes: Overrun with spiders.]
62 Diminished Godhood: Variable Power Pool (Magic Pool), 25 base + 37 control cost, Cosmic (+2) (62 Active Points)
0 1) Return To Death's Realm: Extra-Dimensional Movement (Mictlan, Any Location) (25 Active Points) Real Cost: 25
0 2) Pass Through Death's Realm: Teleportation 5", Safe Blind Teleport (+1/4), Megascale (1" = 1,000 km; +1), Can Be Scaled Down: 1" = 1km (+1/4) (25 Active Points) Real Cost: 25
0 3) Spy From Death's Realm: Naked Adder on Clairsentience (Single Dimension) , Reduced Endurance (1/2 END; +1/4), Megascale (1" = 1,000 km; +1), Can Be Scaled Down: 1" = 1km (+1/4) (25 Active Points); Only Through The Senses Of Others (Owls & Spiders; -1/2) Real Cost: 17
0 4) Will of a God: Mental Damage Reduction, 50% (20 Active Points) Real Cost: 20
0 5) Owl's Flight: Flight 9", Invisible Power Effects (Hearing Group; +1/4) (22 Active Points); Linked to Divine Mask (-1/2) Real Cost: 15
0 6) Owl's Size: Shrinking (0.4953 m tall, 0.2476 m wide, 1.5592 kg mass, -4 PER Rolls to perceive character, +4 DCV, +6" KB), Costs END Only To Activate (+1/4) (25 Active Points); Linked to Divine Mask (-1/2), No Growth Momentum (-1/4) Real Cost: 14
0 7) Spider's Legs: Clinging (normal STR) (10 Active Points); Linked to Divine Mask (-1/2) Real Cost: 7
0 8) Summon Spiders: Entangle 1d6, 2 DEF, Area Of Effect (One Hex; +1/2) (22 Active Points); Cannot Form Barriers (-1/4) Real Cost: 18
0 9) Summon Owl: Summon 115-point Owl (23 Active Points); Arrives Under Own Power (-1/2), Summoned Being Must Inhabit Locale (-1/2) Real Cost: 11
30 Divine Mask: Shapeshift (Sight, Hearing, Smell, Touch Groups; Variety of Shapes: (male, female, owl, spider), Costs END Only To Change Shape (+1/4) (30 Active Points)
20 Divine Invulnerability: Damage Resistance (20 PD/20 ED)
50 Divine Body: Life Support , Eating: Character does not eat, Immunity: All terrestrial diseases and biowarfare agents, Immunity: All terrestrial poisons and chemical warfare agents, Longevity: Immortal, Safe in High Pressure, Safe in High Radiation, Safe in Intense Cold, Safe in Intense Heat, Safe in Low Pressure/Vacuum, Self-Contained Breathing, Sleeping: Character does not sleep
5 Senses of the Dead: Nightvision
9 Senses of a God: Enhanced Perception (+3 to PER Rolls for All Sense Groups)
20 Know the Quick and the Dead: Detect Life & Death 13-, Discriminatory, Range
15 A God Does Not Bleed: Does Not Bleed (15 Active Points)
16 A God's Mind Is Beyond Mortal Ken: +16 Mental Defense (20 points total)
15 A God Sneers At Mortal Magic: Power Defense (15 points)
20 A God Stands His Ground: Knockback Resistance -10"
98 Servants of Death: Variable Power Pool (Follower Pool), 70 base + 28 control cost, No Skill Roll Required (+1) (140 Active Points); Limited Class Of Powers Available (Followers; -1), VPP Powers Can Be Changed Only In Given Circumstance (-1/2)
0 1) Undead Ball-players: Follower (x4, 295 Base, 20 Disad) (69 Active Points) Real Cost: 69 [Notes: Use "Wight" from Monsters, Minions, & Marauders. Add PS: Sacred Ball Game.]
0 2) Ancient Undead: Follower (x100, 130 Base, 60 Disad) (61 Active Points) Real Cost: 61 [Notes: Use "Skeleton" from the Bestiary, with "Fingerbones Like Claws" option added.]
0 3) Fresh Undead: Follower (x100, 155 Base, 30 Disad) (66 Active Points) Real Cost: 66 [Notes: Use "Zombie" from the Bestiary, with "Claws" option added.]
0 4) Undead Colossus: Follower (325 Base, 75 Disad) (65 Active Points) Real Cost: 65 [Notes: Use "Flesh Golem" from the Bestiary, with the "Huge" template added.]
0 5) Giant Spider: Follower (330 Base, 45 Disad) (66 Active Points) Real Cost: 66 [Notes: Use "Giant Spider" from the Bestiary, with "Webs" option added.]
Powers Cost: 644
Cost Martial Arts Maneuver
5 Backhand: 1/2 Phase, +1 OCV, +3 DCV, STR Strike
3 Death Grasp: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, +10 STR for holding on
4 Death Grip: 1/2 Phase, +0 OCV, +0 DCV, STR +4d6 Crush, Must Follow Grab
4 Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
4 Escape: 1/2 Phase, +0 OCV, +0 DCV, +15 STR vs. Grabs
Martial Arts Cost: 20
Cost Skill
30 +3 Overall
6 +3 with EGO Roll
10 Defense Maneuver: I-IV
5 Rapid Attack (HTH)
5 Rapid Attack (Ranged)
5 Cramming
9 Power: Death God (EGO-based) 16-
3 Analyze: Magic 13-
3 Breakfall 13-
3 Concealment 13-
3 Conversation 16-
3 Deduction 13-
3 High Society 16-
3 Oratory 16-
3 Persuasion 16-
3 Navigation (Astral, Dimensional) 13-
3 Shadowing 13-
3 Stealth 13-
3 Tactics 13-
4 PS: Sacred Ball Game (DEX-based) 14-
4 PS: Mortician (INT-based) 14-
3 Linguist
4 1) Language: Ancient Mayan (imitate dialects)
4 2) Language: Náhuatl (imitate dialects)
3 3) Language: Spanish (idiomatic)
2 4) Language: English (completely fluent)
3 Traveler
1 1) CuK: Aztecs 11-
1 2) CuK: Mayans 11-
1 3) CuK: Mexicans 11-
Skills Cost: 136
Cost Perk
20 Fringe Benefit: Death God
4 Reputation: Death God (A large group; 8-) +4/+4d6
20 Bases: Mictlan (100 Base, 55 Disad)
Perks Cost: 44
Cost Talent
10 Universal Translator 13- (20 Active Points); Only Speech (-1)
Talents Cost: 10
Total Character Cost: 1100
Pts. Disadvantage
0 Dependence: Worship Powers Gain 14- Activation Roll (Uncommon; 1 Season)
15 Distinctive Features: Skull-faced Pale Man (Easily Concealed; Extreme Reaction; Detectable By Commonly-Used Senses)
15 Distinctive Features: Aura of Death (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
15 Hunted: Tezcatlipoca 8- (As Pow; Harshly Punish; PC has a Public ID or is otherwise very easy to find)
10 Hunted: New Circle 11- (Less Pow; Harshly Punish)
10 Reputation: Death God 11-
10 Physical Limitation: Divine Restrictions (Infrequently; Greatly Impairing) [Notes: Must accept outcome of Sacred Ball Game.]
5 Physical Limitation: May Only Manifest Where Death Has Occurred (Infrequently; Slightly Impairing)
15 Psychological Limitation: Seeks To Regain Lost Divine Stature (Very Common; Moderate)
10 Psychological Limitation: Angered By Disrespect (Uncommon; Strong)
15 Psychological Limitation: Uncaring Toward Mortal Fates (Very Common; Moderate)
15 Psychological Limitation: Cannot Resist Challenge To Sacred Ball Game (Uncommon; Total)
15 Social Limitation: Death God (Frequently; Major)
10 Social Limitation: Public Identity (Frequently; Minor)
10 Social Limitation: Unfamiliar With Modern World (Very Frequently; Minor; Not Limiting In Some Cultures)
10 Unluck: 2d6
20 Vulnerability: 1 1/2 x STUN & BODY Blessed Objects (Common)
Disadvantage Points: 200
Base Points: 500
Experience Required: 400
Total Experience Available: 400
Experience Unspent: 0
Background/History: The last Death God has had many names - known to the Mayans as Yum Cimil or Hun Hau, and to the Aztecs as Mictlantecuhtli or Mictecacihuatl in his male or female aspects. Mictlantéotl came into being when the Death Gods of earlier pantheons had dwindled or died altogether, when the last gods came into being before no more gods were known. As the last, Mictlantéotl perhaps remained closer to his original position and outlook than the other Death Gods, who have changed or moved on from what they once were.
The last Death God still rules the underworld called Mitnal or Mictlan. It was the realm of the dead when Hun Hau was of the Mayan pantheon, and remained so when Mictlantéotl was of the Aztec pantheon. However, all too soon even the last pantheon began to fade. The age of gods was over; it was now an age of mortal men. The other gods departed or went into hiding -- Quetzalcouatl departed on his raft of snakes to shores unknown, and Tezcatlipoca hid to plot and scheme. Some of the gods died, and their spirits came to Mitctlan, but even the minions of the Death God departed -- Camazotz the bat god of death refused to obey his onetime master any longer.
Mictlantéotl returned to his great temple pyramid in Mictlan to brood for an age. With no worshippers remaining, the still lands of Mictlan remained empty, and Mictlantéotl began to fade as the other gods had. It was unbearable; the Death God refused to die.
However, the mortal world had changed greatly since the days of the Mayans and the Aztec. Mictlantéotl found the modern world confusing, and was opposed by beings of great power that he believed might be the newest generation of gods...
Personality/Motivation: Mictlantéotl is a god who is powerful but confounded by the modern world, who demands respect but is fearful of the slow death all gods face. Above all else Mictlantéotl desires to return to what once was, to rule again as the God of Death. Mictlantéotl tends to invest in grand schemes to return to godhood, affecting entire nations. After the scheme fails, though, Mictlantéotl retreats to Mictlan to brood on the failure, until something goads the death god to act once more.
The only other interest he shows is for the sacred ball game; he is an obsessed fan of a game that has not been played by the living for centuries.
Quote: "I accept your challenge to the sacred ball game. We shall play for your life."
Powers/Tactics: Mictlantéotl is not accustomed to dealing with problems personally, preferring to send minions instead. However, time has not been kind, and few of the death god's minions remain now. Mictlantéotl will generally send minions to do his bidding, while watching from the sidelines. No minion or plan would be likely to motivate Mictlantéotl into taking a hand in a fight. If the fight comes to him, though, Mictlantéotl responds in kind.
Mictlantéotl will rely on his Face of Death and defenses to protect himself while he uses his Death Gaze. If annoyed, he will use his Death Touch and Death Grip in combination. Fortunately, Mictlantéotl is rarely motivated enough to take the effort to personally kill an annoyance.
Campaign Use: Mictlantéotl is intended to be a master villain that is a credible threat to the player characters -- but not undefeatable. They players should feel that they can face Mictlantéotl in combat and possibly win, but they should be reluctant to allow things to go to combat if there is any other resolution available.
In higher-power campaigns, it will be necessary to increase the active points of his powers (especially attacks) and to add 50% resistant Damage Reduction, as well as increasing his special defenses as appropriate. If necessary, increase his Diminished Godhood VPP to a 75 point pool.
Plot Seed: Mictlantéotl sends one of his few remaining subordinate gods -- Muan, the owl god of death -- out into the mortal world to stir up those monsters still remaining who are loyal to the Death God. Monsters such as the Ahuizotl and Cipactli go on rampages, but this only attracts the attention of Tezcatlipoca, who considers such monsters to be his own creatures. While the heroes deal with the monster outbreak, the two gods send their proxies to battle each other, making the entire situation even worse.
Plot Seed: Among the dead of Mictlan are many of the lesser gods and goddesses of the Mayan and Aztec pantheons. The heroes need information on Tezcatlipoca, and somewhere among the dead of Mictlan is Xochiquetzal, the goddess of flowers and love, who was once the bride of aging Tlaloq, but stolen by Tezcatlipoca until he abandoned her to the slow death of godhood. If the heroes can bargain with Mictlantéotl to allow them to speak to her, they can learn many of Tezcatlipoca's secrets...
Plot Seed: One of the few times in the year that Mictlantéotl regains what time and fading belief have taken away is on the Day of the Dead, el Dio de los Muertos. On that day, Mictlantéotl now seeks to turn back the ages -- by calling upon its power to raise up all the dead being venerated throughout Mexico. If successful, fear and terror will drive mortals back to propitiate Death once more, and the power of Mictlantéotl will be restored. Tezcatlipoca desires that Mictlantéotl be stopped, but chooses not to challenge the Death God directly. Instead, his minions ensure that it is suggested to the heroes that they challenge Mictlantéotl to a "ball game". If successful, the Death God will be forced to return to Mictlan -- but do the heroes know how to play the ancient ball games of the Mayans and Aztecs?
Plot Seed: Although Mictlantéotl nominally rules only the dead worshippers of the Mayan and Aztec pantheons, any death god can break the rules. To punish the heroes for the plans they have thwarted, Mictlantéotl seeks out the dead foes of the heroes -- both their corpses in the mortal world, and their spirits in the netherworlds. They are made an offer: Mictlantéotl will restore them to unlife, in return they must arrange the downfall of the heroes. With all their dead foes returned to unlife, and working together, can the heroes survive to defeat them all once again?
Plot Seed: According to legend, Tezcatlipoca and Quetzalcouatl created the world from the corpse of the Tlaltecuhtli, a female toadlike earth monster that dwelt in the primeval waters. All of the Aztec dead are to be found in Mictlan - including the Tlaltecuhtli. Somehow, the heroes learn that Mictlantéotl plans to bring the dead spirit of the Tlaltecuhtli back to Earth. Can the heroes find their way to Mictlan, to face Mictlantéotl on his home, and to stop the death god? If not, what will happen when the undead spirit of the primordial Earth returns?
Appearance: Mictlantéotl has several forms, but his most favored one is that of a powerful man, with pallid skin, and the face of a skull. He may also appear as a woman of similar aspect, or as a livid corpse with the head of an owl. He wears regalia similar to that of a Mayan or Aztec priest, of obsidian and jade, and tarnished gold. Often, he wears human eyeballs as jewelery. Occasionally he assumes the forms of his favored creatures -- an owl or a spider.
-
Lightray got a reaction from death tribble in Storn's Art & Characters thread.
They do if they've started a collection. Maybe Death Tribble collects "toes of people threatening to shoot me on Internet bulletin boards."
Then, if someone shot one of those toes, DT would only have 9 more chances to complete his collection.
That would be a serious threat. Well, not so much a threat, as an annoyance. A very small annoyance. And not so serious, either. But it would be something!
-
Lightray got a reaction from zornwil in The New Circle
*pant*, *pant*
Because I was trying to steal ideas from you all for tomorrow night's game, and it was getting annoying trying to find stuff and I'm a little compulsive like that. That's why:
Guide to Characters in the Thread
The New Circle Homepage
The Circle
Legend – 350 pt Superman tribute
Legend – 750 pt experienced Superman tribute
team dynamics for Legend
Night Hunter – 350 pt Batman tribute
Night Hunter – 750 pt experienced Batman tribute
Avenging Angel – 649 pt Atlantean attack craft vehicle for Night Hunter
Hunt Lodge – 626 pt base for Night Hunter
team dynamics for Night Hunter
Athenian – 350 pt Wonder Woman tribute
Athenian – 750 pt experienced Wonder Woman tribute
team dynamics for Athenian
Always – 350 pt Flash tribute
Always – 750 pt experienced Flash tribute
team dynamics for Always
The Light – 350 pt Green Lantern tribute
The Light’s Jade Tigers – 142 pt summonable for The Light
The Light – 750 pt Green Lantern tribute
The Light’s Jade Dragon – 375 pt summonable for The Light
team dynamics for The Light
The Master – 1717 pt mystic mentor
The Lucky Dragon – 350 pt Chinese restaurant base
Enemies of The Circle
The Sinister Chang Kar Wai – 750 pt enemy of The Light
Golden Chinese Demon – 719 pt summonable for Chang Kar Wai
Arthur Wellington Smyth Jacoby – 600 pt adventuring ghost minion for Chang Kar Wai
Golden Monkey Warriors – 459 pt minions for Chang Kar Wai
Maria Chang – 150 pt lawyer for Chang Kar Wai
Allies of The Circle
Kanae – 350 pt Aquaman tribute
Silence – 350 pt Martian Manhunter tribute
Haunt – 350 pt Specter tribute
Oppenheimer – 350 pt The Mighty Atom! tribute
Dog – 350 pt super-pet
Boudicca – 350 pt Green Arrow tribute
The Lion of Shaolin – 350 pt Black Canary tribute
------------------------
by Moody Loner
Tao – 350 pt Captain America tribute
Tao – 750 pt experienced Captain America tribute
the Baffler – 290 pt Baffler tribute
Cold Iron - 600 Point Power Armor Foe of the Fey Folk
------------------------
by Enforcer84
The Legendary Ithecles – 1300 pt Thor tribute
Empowered – 350 pt Hour Man tribute
Empowered – 750 pt experienced Hour Man tribute
The Marvel - 350 point Captain Marvel Tribute
The Marvel - 850 Point Captain Marvel Tribute
Balrog, the Demon – 350 pt KISS tribute
Idol, the Star Child – 350 pt KISS tribute
------------------------
by SKJAM!
Howling Man – 350 pt Wolverine/Vixen/Animal Man tribute
------------------------
by Kristopher
T'Shenk Kennet – 805 pt mystic hero
------------------------
by Killer Shrike
Legend – 446 pt version (played by OddHat in Killer Shrike’s campaign?)
Epitaph – 447 pt dystopian version of Legend
Alex Abraxas – 800 pt Lex Luthor tribute
Silvera – 750 pt Metallo tribute
Schism – 425 pt Two-Face tribute
Gentleman Jim – 1100 pt Gentleman Ghost tribute
Bipolar – 600 pt Two-Face tribute
------------------------
by JohnOSpencer
Lotus – 398 pt mystic heroine
The Golden Skull – 1093 pt master-level mystic villain
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by Lightray
The Lady In Black – 1125 pt NPC plot device
Valentine – 600 pt John Constantine tribute
Vespero – 500 pt Hawkman tribute
Vespera- 500 pt Hawkwoman tribute
Black Swan - 350 Point Zatana Tribute
The Undying Ka - 590 point Multiforming Master Villain and Lord of the Underground Empire
Gorilla Ka – 480 pt Ka multiform
Ant Ka – 480 pt Ka multiform
Dolores Summers – 480 pt Ka multiform
Ushabti Ka – 480 pt Ka multiform
Giant Ant – 115 pt creature minion
Hidden Sanctum – 200 pt base
bonus scenario sketch for the Undying Ka
Golden Knight – 350 pt Booster Gold tribute
Sapphire Scarab II – 375 pt Blue Beetle tribute
Scarabaeus – 245 pt beetle ornithopter
Djinna – 230 pt “teen champions†Jakeem Thunder tribute
Sibyl – 800 pt Oracle tribute
The Fairest – 500 pt Mirror Master tribute
Shuriken-san – 500 pt Captain Boomerang tribute
Piper – 500 pt Pied Piper tribute
Van der Decken – 550 pt Captain Cold tribute
The Flying Dutchman – 260 pt ghost ship
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by Fireg0lem
Lumina – 350 pt mystic lunar/solar PC
White Wizard - 600 pt racist KKK wizard
Knucklebones – 999 pt master villain
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by Myrmidon
Black Lion – 611 pt mystic villain
Black Rose – 605 pt mystic villainess
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by Nexus
Sin – 450 pt mystic demon PC
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by Chuckg
Starguard – 815 pt mystic PC with sunny disposition
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by bblackmoor
Thornmallow - 1014 point Giant Iron Gollem Lich / Doctor Doom Tribute
Nightveil - 343 point lighthearted Sorceress
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by Skaramine
The Quarter - Fantastic Four Tribute, Allies and Rivals of the New Circle
Professor Tesseract - 350 point Mister Fantastic tribute
Phantasma - 350 point Invisible Girl Tribute
Goyle - 350 point Thing tribute
Feyfire - 350 point Human Torch Tribute
The Manse Knight - 240 point base for the Quarter
Comte Ste. Germain – 1275 pt foe of the Quarter
Dragonstar – 350 pt blend of Green Lantern/Captain Marvel
Boneface – 350 pt blend of Mr. Miracle, Deadman, Nightcrawler, and Dick Grayson
The Bison – 350 pt Cyborg/Thing analog
Soulrider – 800 pt master villain
Captain Deadboy – 350 pt John Constantine + Incredible Hulk mix
White Eagle – 350 pt Black Canary tribute
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by megaplayboy
Deux Ex Machina – 17,734 pt (!) ominous god king
Deus Ex Machina, part deux
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by csyphrett
Captain Steve Charlton – 450 pt. Dimensional Commando
Q-Man- 450 pt Dimensional Commando
Q-Man, part deux ?
Lily Veil – 450 pt Dimension Commando
Lily Veil, part deux
Scarlet Scarab – 450 pt Blue Beetle (?) tribute
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by steriaca
Lucifer Morningstar – 819 pt Lex Luthor analog
The Laff – 758 pt Joker/Riddler fusion
The Brain – 968 pt Braniac/Gorilla Grodd analog
The Great Eye – 1180 pt Starro analog
The Claw - 713 pt Cheetah analog
The Cold – 593 pt Captain Cold analog
The Corpse – 694 pt Solomon Grundy analog
The Dark – 747 pt Sinestro homage
The Devilfish - 821 pt Black Manta analog