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GreenLagoon

HERO Member
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About GreenLagoon

  • Birthday 12/25/1979

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  • AIM
    JonTrek Jr
  • ICQ
    31101577

Profile Information

  • Gender
    Male
  • Location
    Washington
  • Occupation
    Manager, Fred Meyer

GreenLagoon's Achievements

  1. Re: Anyone actually playing anything? Finally getting my Star Hero game setup for the week after Thanksgiving, set in the latter part of the alien wars setting... I got one of my co-workers to play with my wife and two of our kids.
  2. Re: Science marches on... I always knew I'd be eaten by a human-created black hole one of these days...
  3. Re: Need crystalmancy college We've been using a gem-based system in the world we play in. They are the focus' used in the magical system, each containing spells with limitations. As they are used, one becomes more proficient in them and in effect makes the spells stored in them stronger (I was envisioning something like FF7, but non-transferable and a little more flexible). There are obviously different gems throughout the world, and the specific family of gems (i.e. diamonds, pearls, etc.) related to a different family of spells (necromantic, illusionary, etc.). There could be different diamonds that had different spells within the family, so you would not be stuck starting with one spell and using it before you could branch out to get others. Also, the basic spell was infused within the gem, with the severity of the limitations based upon the strength of the spell both in and out of combat. After a certain number of uses in combat (out of combat practices helps a little, but not nearly at the same rate as using it under stress/pressure), and the limitations could be eased some or you could increase the potency/duration/area of effect of the spell. I used it as a skill based system (3/2), with a -1 for every 10 active points of the spell (this is my faulty memory...will look up at home). There was also a perk to allow you to combine different gems so you didn't look like a walking jewelry shop looking for the right "spell". Gems of the same family always combined without issue, while gems of different families sometimes produced cross spells unique to what was originally in the gems. Unfortunately, I don't have my notes with me here, but I can post more when I get home this afternoon, if anyone's interested.
  4. Re: Another advanced and weird material I imagine that amount of gas could be quite a nice way to "safely" deliver some exlposives.
  5. Re: Speed of Travel I would probably say one or two lightyears per week, so that travel out to the frontier is a journey that you have to want to take. Besides, the technology is still experimental. You could always have it malfunction, and after a month they are far beyond where they are intending to go.
  6. Re: How do your Star Heroes get around? How do you get them all to work in the same campaign? Do certain races have access to certain technologies?
  7. Re: [Campeign Creation Project] Pirates of the Naebbirac Astroid Belt Given the properly powerful computer, these should perhaps not be random. If they were, then it would not be safe at all to jump into, maybe just out of... That could be a fun plot twist, only being able to jump out...
  8. Re: Another advanced and weird material
  9. Re: Steve's Chat Tonight (Thursday June 8) What time is the chat? From when until when?
  10. GreenLagoon

    Loot

    I had a quick question I wanted to pose to you guys to get some opinions... I am trying to figure out a way to create the loot that I am intending to give out over the next few gaming sessions. To now, I haven't really given out a whole lot of things that were "found". Most of the loot that I have given out so far have been things that the party has requested to be made or acquired, and since they have been fairly heroic have only been charged a pittance of what they rightfully should have been charged. I am trying to stick with what is actually relevant to the situation (i.e. an archer would likely have a very nice, or potentially specialized, bow an possibly different types of arrows for different types of functions). I guess what I am hoping to do is keep the power level fairly consistent and not give one person too much power, and not make it (yet) that the characters can get/buy anything they could ever want... When you give out loot, magical or otherwise, is there a general rule that you all use in doing so? Do you use a point cost per item?
  11. Re: Demo Game I agree that you may want to do a fantasy game. But I would also base it off something they are familiar with (if you can gather that ahead of time) to reduce/prevent any learning curve related to the world in question. If you cannot find anything, you could always base it on Lord of the Rings since you would have had to be living under a rock for the past few years not to have heard anything about it. My suggestion would aslo be to have a handful of characters made up for the players to choose from, that way you don't have to spend an entire session just going through character creation. You can also control how they are involved with each other, etc., etc., etc...
  12. Re: Special bonus for a well build lightsaber? Perhaps you could say that he was able to build it so quickly that he was able to have a little more time to train with it (maybe a CSL of whatever level you choose).
  13. In my first champions game last night, there was a character that had a power armor (theorizing that he got it in prior military service). Here is how he built the power. I was wondering what you all thought of it and if you all would do it any differently. 30 Armor (10 PD / 20 ED) for 45 real points. -1.0 Ablative (body or stun) -1 Charges (4 per day, out of combat only) (45 / 3) = 15 It was interesting. I think he was trying to mimic Master Chief from Halo, with a limited number of recharges to keep the cost down. Any thoughts? Jonathan
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