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CptPatriot

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Posts posted by CptPatriot

  1. So, it looks like for a 1/2 meter of conventional ice would have about a 35 Strength to hold up a car/light pickup or about 7 PD. Now, to determine how much body it has. I wonder how long it would take for a human to use an ice pick to make a mansized hole into a 1/2 meter of ice?

  2. I was working on an ice based character for a more street level power feel and I was thinking to try depicting ice in a more realistic manner for certain powers like Barrier, Entangle, and possibly Resistant Protection.

     

    So, my questions for the moment are:

    1. What is the PD/ED of Ice?
      Are there circumstances where the PD/ED might be higher?
    2. What BODY for a given thickness?
  3. This is a game concept that I had come up with a year or so ago and figured it was past time I put it up here for people to contribute and share.
     
    The name of the campaign I was using was:
    NASA+SEALS.png
    The premise is that a NASA probe to the red planet discovers a derelict ship and the probes notes the language on the control surfaces is in Sanskrit. NASA sets up a small base on Mars and eventually reverse engineers the craft's FTL drive. Because of a reference to a threat found in the time degraded data archives, they send a military team to a set of coordinates based on data in the archives. They arrived to the system and find out that not only that they are a part of a community of races, but that humanity was a part of an alliance that had warred with a race that is reminiscent to ancient eldritch horrors and that they only beat them by shunting them into subspace and sacrificing their ability to travel to the stars.
     
    Now the SEAL team has awaken an aspect of the horrors and humanity is on the verge of accidentally releasing them from their subspace prison.

  4. After reading up on Psylock, I was thinking to have my character, Psi-kick, a superheroic character, buy a power to function as a psi-weapon that would work with her martial arts.

     

    I was trying to buy it as a Hand-To-Hand Attack with the Attack Versus Alternate Defense advantage(Mental Defense)

     

    Now, assuming the following:

    Strength 15

    Hand-To-Hand Attack +4d6, Attack Versus Alternate Defense (Mental Defense; +1) (40 Active Points); Hand-To-Hand Attack (-1/4)

    Offensive Strike which is also +4d6

     

    Now, based on my understanding of the rules and using the chart on page 6E2 101, I add 3 DCs for the 15 STR and 4DCs for the martial maneuver for a total of 7 DCs which when applied to an advantaged Normal attack, in this case the Hand-To-Hand Attack, becomes 4d6 + 3.5d6 or 7.5d6.

     

    Is this correct?

  5. I had read this article @ http://gamingballistic.blogspot.com/2013/10/technical-natasha-black-widow-in-iron.html which tried to break down the Black Widow fight sequence from Ironman 2 in GURPS terms and I was curious how this fight might have been approached in Hero Systems terms, one, because it might make a fun exercise and, two, because I hate the idea of GURPS one upping the Hero System.

     

    Any takers?

     

    http://www.youtube.com/watch?v=8vTmPjleI8o

  6. It really depends on the character concept in my case. I have many that only choose not to use their powers actively when out of costume unless they can get away with it.

     

    A few of my powered armor characters need the phase to change into their costumes as the costume is the source of their powers.

     

    I only have one character concept that has the psychological need for her costume to mete out justice.

  7. ... As far as Champions Online mechanics more closely reflecting HERO System, while it might have been possible to do a few things differently, I don't think any computer RPG is yet anywhere close to being able to model the flexibility of character construction this game gives us. Let alone the subtlety of character interaction and freedom of plot improvisation that comes with live tabletop gaming. That's one area of our competing hobbies where we can still be a little smug. :eg:

     

    I think I'd be happy, if we could come up with a comfortable middle ground for handling the ambiguous details like handling adjustment powers based on a special effect. It need not be a real-time experience. Turn based, like our traditional combat model, would be fine and if we could have a little eye candy, so much the better.

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