-
Posts
9,741 -
Joined
-
Last visited
-
Days Won
4
Content Type
Profiles
News
Store
Forums
Downloads
Events
Posts posted by JmOz
-
-
Just ran the scenario.
Brute (brick) took some stun...from a fall
Dragonfly's ship SEVERELY Damaged (3 body remaining) by government agents
Dragonfly, Midnight Avenger & Bandit...Never were touched
Heroes got the drop on a group about to make a buy, then the sellers showed up...Dragonfly hit them with a strobe from the ship, the 4 gangers fell really quick. When the gun salesman showed up (with 2 powered armor goons) they used a stun grenade...and some other attacks, took them out one round of combat (the villains literally only got one attack off all night)
While searching the vehicle, Government agent showed up, heroes ran...Government used the rifles to attack the airship doing all the damage to it
-
Another nice idea of associating it with life style let's you created scrooges (has a lot of money but never uses it)
-
Also don't see more than 3 guns on an encounter (well 35 guns are planned but only 4 hangers in the scene where they stop the pipeline)
-
Pretty much..the pcs also have 2 to 3 speed on them...
-
A few comments
The game is what Hero Games would call "Dark Champions: The Animated Series". I hate that name. If there is a spectrum, this is on the side of Champions, but close to the middle
The guns: These guns are for this story arc only, however not saying a few won't show up here and there. They are built for an ultra elite task force of the military, that concentrates on terrorists (Like Viper)
The thugs in question are OCV/DCV 4. 25 stun, 5/5 Def (heroes are about CV 8, stun 30-40, def 10-20, most have combat luck, 8-12 DC). Also the thugs are smart enough to not use the grenade rounds in confined areas but are just gang bangers. For that matter, thinking things through...most should be -3 with the guns...
-
True, but this exploit is about AP
-
-
Area Effect PENETRATING attacks...
-
So my street level players are part of an investigation to get some top secret rifles off of the streets. Brute (Think hulk) was able to look at the blueprints of the guns and deduce what they could do...Our investigator is terrified...:)
First off defenses are in the 10-20 range, usually about 1/2 are rDEF
60 point MP
4d6 RKA
2d6 RKA, AP, AF, Increased Stun, + Charges
8d6 PB, AP, +Charges
7d6 Flash (Sight, Hearing, Explosive
2d6 RKA, AE, Penetrating
+4d6 HA 0 End/ Stretching 1m
+1d6 HKA 0 End/ Stretching 1m
In my defense the gangers have about 1/2 the OCV of the DCV of the heroes
-
Keep an eye out, we finish issue 2 tomorrow night, I hope to have the second blog up on Sunday...
-
Yah, defiantly go with a FMove heavy MA packet
Flying Dodge
Flying Grab
Passing Strike
Passing Disarm
Is 20 points, I would also probably up the speed to 25 inches (50m)
-
Maybe I don't remember the series well, but weren't the girls (except Venus) kind of ""shadow heroes" meaning the general public did not really know about them...
-
-
Basically what I am saying is that Filthy Rich is 15 points, thus I try to make it worth 15 points...That might mean being able to put up a classic piece of art for bait or provide transport to a scene, etc...
-
For what it is worth, money in my game is a very useful ability.
Yes it does not get your team a superjet...but "Gee, I want to go to Italy (because that is where the investigation is" guess that is a few tickets on the concord
-
4 hours ago, eepjr24 said:
Do you mean published in print form? Or is web stuff acceptable? Surbrook has a bunch...
http://surbrook.devermore.com/adaptationscomic/aju/GreenArrow.HTML
http://surbrook.devermore.com/adaptationscomic/tta/robin.HTML
etc.
Want to avoid websites, even Surbook's wonderful one. Looking for characters in books (be they print or pdf) & Magazines
Will update the opening post tonight LL
-
Would get the 5th edition book about vehicles (not ultimate, the other one…)
-
Thanks LL, sorry I was not specific, looking for characters published for HERO...
-
I am away from my collection :(, but have always liked trick archer characters...thought it would be nice to make a list of characters that use trick ammo...
I will edit this post with the list, please submit entries from published books, including the book, the character, and their type of weapon (bow and arrow, Crossbows, marbles, slingstones, bullets, etc...)
DA LIST (toying with making a google sheet and sharing, thoughts?
6th edition
- Champions Villains 1: Warpath (Archer)
- Champions Villains 2: Scorpia (thrown stuff)
- Champions Villains 3: Arachne (webbing), Arrowhead (archer), Mechassasin (Grenades),
5th Edition
- DC: TAS: Trickshot (Archer?)
4th Edition
- Classic Enemies: Rainbow Archer (Archer)
- Dark Champions: Crossbow (Archer)
-
Personalty would like to see Weasel from hi-tech enemies...
-
The key thing with the foci rule is that the gadget has been handed over, so yes on an invisibility belt, no on an invisibility ray
-
-
Uncontrolled or Continuing charges on continuing powers works. You are right, technically Entangle is an instant
-
Okay
You want a mixed range, melee martial art (for when throwing) see the Martial Arts book
I WOULD build it as the base HtH attack
Then as a naked modifier add range based on strength, charges (how many you carry, probably recoverable). As it only applies to one power I believe you get to apply all limitations to the naked modifier
Sensors for a super vehicle
in Champions
Posted
Ohh, that's an interesting what g3