Ok, here's what Foreman has:
16 Forecasting: Multipower, 24-point reserve, all slots Costs Half Endurance (-1/4), Limited: Precognitive (-1/4) 1f
1) Anticipation: Lightning Reflexes (+12 DEX to act first with All Actions)
2) Know What to Say: +4 with all Interaction Skills
3) Make Book: Gambling 22-
4) Read the Signs: +2 Overall
5) See it Coming: +4 DCV
6) See the Trajectory: +4 OCV
Foresight (Temporal Awareness) 35
1) Foreboding: Danger Sense (immediate vicinity, any danger, Function as a Sense) 15-
2) Foreshadow: Combat Luck (15 PD/15 ED)
3) Fortuitous: Luck 5d6; Limited: Precognitive (-1/4)
This 6th ed., so some things obviously change for 5th.
The Forecasting multipower is active precognition, while Foresight list is all passive.
That "Limited: Precognitive (-1/4)" means only when precognition would be applicable. For example, precog OCV doesn't help one make a basketball free throw.
I happen to be working on a revamp, so I'll be glad to see ideas, too.