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Egyptoid

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Everything posted by Egyptoid

  1. ELL_DIRT Comments and criticisms please.... This is the dirt. He used to be a truck driver in the UK. he mistaken ran some guns for the IRA, and the sorceress from your local campaign used him as a host for an elemental spirit. Now he's a synthesis of the two spirits. He can't truly die yet. When Reduced to Death by Body loss, he begins regenerating when his body contacts the earth. Slowly he reforms and his body will eventually reappear in a hill in England. He will arise in a few days from http://www.hows.org.uk/personal/hillfigs/main.htm a chalk drawing. Dirt is a brick who returns from the dead. Powers similar to the old spidey villain SANDMAN. when "killed" he regenerates in England, and the more dead he is, and the farther from there he is, the longer it takes for the emerging from a chalk outline drawing on a hillside (this ruins the drawing) when there are no more drawings left, he will truly pass away if "killed" in combat again. Player: ELD Val Char Cost 58/63 STR 48 13 DEX 9 33 CON 46 18 BODY 16 13 INT 3 18 EGO 16 18 PRE 8 6 COM -2 12/13 PD 0 12/13 ED 5 4 SPD 17 34 REC 0 66 END 0 64 STUN 0 8" RUN42" SWIM011 1/2" LEAP0Characteristics Cost: 170 Cost Power END 15 EARTH BODY: Elemental Control, 30-point Powers 15 1) Life Support (Eating: Character does not eat, Longevity: Immortal, Safe in High Pressure, Safe in High Radiation, Safe in Intense Cold, Safe in Intense Heat, Safe in Low Pressure/Vacuum, Self-Contained Breathing, Sleeping: Character does not sleep) (30 Active Points) 15 2) Toughness of Body : Damage Resistance (15 PD / 15 ED) 10 3) Feet of Clay (standing on brick, rock, stone, mud, earth): +15 REC (30 Active Points); Limited Power (Power loses about a third of its effectiveness; -1/2) (added to Primary Value) 15 4) Slider: Physical Damage Reduction, Resistant, 50% (30 Active Points) 17 5) Melding - (through earth, rock, brick, sand, stone, clay, lava) : Desolidification : heat ray, earth magic, disintegration ray, Costs END Only To Activate (+1/4) (50 Active Points); Limited Power (Power loses about half of its effectiveness; -1) 5 17 6) Sand Shifting ((only when submerged in earth, resurrect to chalk hill designs in England)): Healing 1d6 (max. Healed Points: 6) (Can Heal Limbs, Resurrection), Trigger (+1/4), Uncontrolled (+1/2) (61 Active Points); Limited Power (Power loses about half of its effectiveness; -1), Self Only (-1/2), Limited Special Effect (Very Common SFX; -1/4) 6 14 Density Increase (300 kg mass, +5 STR, +1 PD/ED, -1" KB), Inherent (+1/4), Reduced Endurance (0 END; +1/2), Persistent (+1/2), Uncontrolled (+1/2) (14 Active Points) (added to Secondary Value) Powers Cost: 118 Cost Martial Arts Maneuver 4 Sacrifice Disarm: 1/2 Phase, +2 OCV, -2 DCV, Disarm, +10 STR to Disarm roll Martial Arts Cost: 4 Cost Skill 3 Climbing 12- 3 Concealment 12- 3 Disguise 12- 3 Lipreading 12- 3 Mimicry 12- 3 KS 12- 3 Lockpicking 12- 3 Shadowing 12- 3 Stealth 12- 3 Tracking 12- 3 Streetwise 13- Skills Cost: 33 Cost Talent 3 Bump Of Direction 15 Danger Sense (12-) 2 Environmental Movement: Dirt 4 Simulate Death 12- Talents Cost: 24 Total Character Cost: 349 Val Disadvantages 5 Accidental Change: Fuzed into Glass, Soaked into Mud, or maybe Baked into Brick, Uncommon, Infrequently (8-) 15 Dependence: Dirt, Very Common, Weakness: -3 To Characteristic Rolls and related rolls per time increment, Addiction Daily Submersion 15 Distinctive Features: Hard Brown Body composed of earthen stone, Concealable, Always Noticed and Causes Major Reaction, Detectable By Commonly-Used Senses 5 Physical Limitation: dirty, gritty, hard, cold, Infrequently, Slightly Impairing 10 Vulnerability: earth magic, Uncommon, Vulnerability Multiplier (2x Effect) 20 Susceptibility: earth magic used, Uncommon, 3d6 damage, per Turn 10 Social Limitation: no ID or citizenship, cannot prove details of former life, Frequently (11-), Minor 20 Psychological Limitation: c v k, Very Common, Strong Disadvantage Points: 100 Base Points: 250 Experience Required: 0 Total Experience Available: 0 Experience Unspent: 0
  2. Re: Champions Board Character Creation has anybody put all this junk into HERO designer yet, or a character sheet anywheres?
  3. Re: Quote of the Week from my gaming group... In our Champions game Blue Bat has had nothing but bad luck with his Bata-Rangs. Every time he's used them he's either missed, fumbled an 18, or just totally bounced them off nothing. The GM usually described the missed shot (the Bata-Rangs are supposed to return to him) as being stuck point-first into a nearby wall. One teammate tried to be helpful: Blue-Bat rolls an 18 again. Batarang goes zang into wall over villains head. My character points at it, attempts a PRE attack with it by exclaiming "My gosh, I cant believe he's using a Bat-Bomb! Run!!" GM says no way, its not ticking. PRE attack fails. Other teammate just makes fun of Blue-Bat: Bata-Rangs? I thought they were climbing tools. (cause they stick in walls like little shelves)
  4. Re: Villainy Amok Villainy Amok seems wondaful at first read. I havent used it yet while GMing, but its chock full of great ideas to send heroes fetching and players groaning. The Fire system (End, Flam, Spd) seems a bit like Rolemaster in its chartiness, but it is cool to know how fast a burnin candle will kill you. Can't wait to use it for sure for sure...
  5. Re: Clix mod challenge as soon as I get my junk out of storage, I'll post pix of my Zatanna. I'm a big Z fan, but I hate the stage-costume look. So I modded (just painted really) a White Queen clix to look like old JLA dress Zatanna. I think youguys will like it...
  6. Re: Longest Running Thread EVER Joey, honey, I've got the money. All is forgiven. Listen, listen. And if I seem to be confused, I didn't mean to be with you. And when you said I scared you, well, I guess you scared me too. But we got lucky once before, and I don't wanna close the door. And if you're somewhere out there passed out on the floor, oh Joey, I'm not angry any more
  7. Re: Taking Your 11, or Taking Your 3 Duh, can't believe I forgot about the time chart. Quickly you could interpolate the difficulty of the task, and backtrack up the chart till you succeed.
  8. Re: Longest Running Thread EVER These minstrels should soothe your jangled nerves: "I n New York the people talk and try to make us rhyme They really Hawk but we just walk because we have no time And in the city it's a pity cos we just can't hide Tinted windows don't mean nothin', they know who's inside It's Tricky to rock a rhyme, to rock a rhyme that's right on time It's Tricky...(How is it D?) Tricky (Tricky) Tricky (Tricky)"
  9. In some other roleplaying system they have the mechanic of taking your 20, which is to say the PC spends as much time as it takes to get a skill correct. This can only be done in non-combat, low-pressure situations. The player is assume to have rolled the best skill check possible which is a 20 on their one die, when the PC does this. Is there a similar animal living in Hero anywhere? Also in this other roleplaying system they have the mechanic of taking your 10, which is to say the PC takes a little time to get a skill done at a median level. This is usually done by experts who know that their high skill level is good enough for the situation at hand, even at medium effort. This can usually be done only in non-combat, low-pressure situations. The player is assume to have rolled the median skill check which is a 10 on their one die, when the PC does this. Is there a mechanic similar to This in Hero anywhere?
  10. Re: Quote of the Week from my gaming group... reminds me of a gaffe by the DM that totally destroyed the mood of the game. it was supposed to be a gritty sewer crawl, laden with horror by monsters lurking in deep water and deep darkness. He tried to describe the formless invertebrates that were oozing up . . . but the faux pas that came out of his mouth was "boneless hermaphrodites"
  11. Re: Quote of the Week from my gaming group... GET'EM! _ Its our strategy, _ its our tactics, _ and now its our policy.
  12. Re: Champions Board Character Creation PRE 23 Absolute Direction Sense Absolute Range Sense -1/2 (only versus mostly metallic targets)
  13. Re: Champions Board Character Creation SS: Engineering 12- PS: Architect 14- AK: Downtown Business District 13-
  14. Re: Longest Running Thread EVER Here's the way to post pix of hot chix in the thread: http://us.movies1.yimg.com/movies.yahoo.com/images/hv/photo/movie_pix/walt_disney/the_incredibles/holly_hunter/key_elastigirl2.jpg> I'll bet no-one rats on this one...
  15. Re: Automatic Hit Advantage why doesnt Active Power Point Limits handle this problem? Okay, I've got super-mega-shearing destructo beam, but I could only afford 1.5 dice of it....
  16. Re: Pirate-Theme Villains Needed Chippy, the ship's carpenter. you laugh at him until he disassembles your base.
  17. Re: Ultimate Superheroes Universe Characters Into what placement, membership, or niche would the PCs (or the PC group) fit? IE if all the major cities, and major niches (X, FF, JLA, etc) are fully staffed, what "job" will the PCs be able to do?
  18. Re: Longest Running Thread EVER http://us.f1.yahoofs.com/groups/g_121234/The+ODMS+Creedo.jpg?bc6zuUCByvOoCUHP>
  19. Re: Longest Running Thread EVER this is your new Hunted: Whoopi Goldberg on a 14 or less
  20. Re: Longest Running Thread EVER The new world was an unspoiled frontier perfect for colonization, a virtual paradise of boundless beauty and limitless resources, untouched by human hands...but not untouched, as the unsuspecting colonists soon discovered. Now marooned on a planet infested with the deadliest Blogger species ever encountered, the colonists learn firsthand the Law of the Internet: adapt or become extinct. And a little helping hand couldn't hurt, inexplicably provided by the selfsame Board-Lurkers who destroyed the colonists' keyboard and made them prisoners in paradise. Are these extraterrestrial hunters actually showing sympathy for the humans' plight, or do they have something even more monstrous in mind?
  21. Re: Longest Running Thread EVER thread? Thread?! THREAD ?!?! it aint a thread, its chaos. (( REPLY BOX HAS COLLAPSED UNDER ITS OWN WEIGHT. PLEASE LOG OUT. REBOOT. REPLY AGAIN TOMORROW THAT IS ALL. THANK YOU ))
  22. Re: Longest Running Thread EVER Oh I recognized your log in name. I'm always wondering about old-timers from the Champs-L days. I used to be the vocal minority on a lot of the discussions. I'm better now. But I still value both sides of a theory.
  23. Re: Longest Running Thread EVER post count increase: How bout some character sheets? Your old characters. Old campaign NPCs. or Mega Villains. DNPCs & Pets. or Swimming Pools. Movie Stars. Beverly Hillbillies.
  24. Re: Longest Running Thread EVER I am new to the Hero-Games boards. But not new to this Earth. & Not new to champions. Not new to the internet; not new to the Champions discussions here's my old stomping grounds: http://www.sysabend.org/champions/index.html As I work my stuff up into 5th Ed. I'll post it; but not in this t_h_r_e_a_d Thanks for the props on the sig line.
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