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Egyptoid

HERO Member
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Everything posted by Egyptoid

  1. Re: What Are You Listening To Right Now? Runaway Train by Soul Asylum
  2. Re: The Forumverse name game okay okay I tried to be subtle, now I'll be blunt: no-one's gonna do the Egyptoid story ?
  3. Re: CU: fastest hero or villian? is fastest defined as ground speed, airspeed, or ability to do manual tasks?
  4. Re: What Are You Listening To Right Now? Persona, by the blue man group
  5. Re: What Are You Listening To Right Now? bad bad bad its classical muzak at barnes & nobles but I'm downloading Seven-Mary-Three cuts while I'm in here !
  6. Re: The Forumverse name game somebody already did Enforcer?
  7. Re: What Are You Listening To Right Now? Independent Woman, covered by Elbow (rathergood.com)
  8. Re: Longest Running Thread EVER you don't get it. Zornwil is ALIEN. his brain doesnt even work in ways you can imagine. you're not gonna know what he means or what he's after, till ya buy some skill levels in Zornwil.
  9. Re: What Are You Listening To Right Now? the HOOK brings you back, blues traveller
  10. we'll take the trail marked on your father's map kiss me, sixpence none the richer
  11. Re: What Are You Listening To Right Now? Thank You India, Alanis Morrissette
  12. Re: What Are You Listening To Right Now? Gladiator's Funeral, Now We Are Free Gladiator movie soundtrack sounds like enya
  13. Re: What Are You Listening To Right Now? harry chapin Muzak in Barnes and Nobles
  14. Re: Why should I play HERO? the king is dead. LONG LIVE THE KING my buddies mutants and masterminds campaign has ended. NOW I CAN RUN HERO IN HIS TIME SLOT. WOO HOO. Back in the saddle again after many years....
  15. Re: Superhero Football now that I think of it, charity exhibition football should have been what they did with that "less than stellar" JLA vs Avengers mini-series.
  16. Re: Superhero Football we played it with heroclix. had a good time. esp. when the Super Bowl that year was a runaway bore-fest.
  17. Re: WWCYD: One for Many? WHITE KNIGHT would keep/destroy the item, let the teammate suffer, would search for a way to undo the necromancy later. COSMO-KNIGHT would make a forgery of the item, attempt to rook the Necromancer, kill him, and rescue the teammate during the hostage swap.. The bigger the swindle the better.
  18. Re: CHARACTER: the dirt ELL_DIRT - Earth_Node VAL...CHA...Cost...Total...Roll......Notes 65....STR.....55...65/70......22- / 23-.......HTH Damage 13d6/14d6 END [6] 13....DEX.....9...13......12-.......OCV 4 DCV 4 35....CON.....50...35......16- 18....BODY....16...18......13- 13....INT.....3...13......12-.......PER Roll 12- 18....EGO.....16...18......13-.......ECV: 6 18....PRE.....8...18......13-.......PRE Attack: 3 1/2d6 6....COM.....-2...6......10- 13....PD......0...13/14.............13/14 PD (13/14 rPD) 13....ED......6...13/14.............13/14 ED (13/14 rED) 4....SPD.....17...4.................Phases: 3, 6, 9, 12 35....REC.....0...35 70....END.....0...70 69....STUN....0...69 8....RUN......4...8"................END [2] 2....SWIM.....0...2"................END [1] 13....LEAP.....0...13"/14"................13"/14" forward, 6 1/2"/7" upward CHA Cost: 182 Cost...POWERS 15.....EARTH BODY: Elemental Control, 30-point powers - END= 15.....1) Life Support (Eating Character does not eat; Longevity Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping Character does not sleep) (30 Active Points) - END=0 15.....2) Toughness of Body : Damage Resistance (15 PD/15 ED) - END=0 10.....3) Feet of Clay (standing on brick, rock, stone, mud, earth): +15 REC (30 Active Points); Limited Power Power loses about a third of its effectiveness (-1/2) - END= 15.....4) Slider: Physical Damage Reduction, Resistant, 50% (30 Active Points) - END=0 17.....5) Melding - (through earth, rock, brick, sand, stone, clay, lava) : Desolidification (affected by heat ray, earth magic, disintegration ray), Costs END Only To Activate (+1/4) (50 Active Points); Limited Power Power loses about half of its effectiveness (-1) - END=4 6.....6) Sand Shifting ((only when submerged in earth)): Healing 3 BODY, Resurrection (50 Active Points); Extra Time (Regeneration-Only) 1 Day (Character May Take No Other Actions; Dirt appears after resurrecting at a chalk drawing in England; -3), 16 Charges (Recovers Under Limited Circumstances; once per english hill chalk drawing; -1), Self Only (-1/2) - END=[16] 14.....Density Increase (300 kg mass, +5 STR, +1 PD/ED, -1" KB), Inherent (+1/4), Reduced Endurance (0 END; +1/2), Persistent (+1/2), Uncontrolled (+1/2) (14 Active Points) - END=0 POWERS Cost: 107 Cost...MARTIAL ARTS 3......Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, 13d6 / 14d6 +v/5, Target Falls 4......Sacrifice Disarm: 1/2 Phase, +2 OCV, -2 DCV, Disarm, 75 STR / 80 STR to Disarm roll 4......Ranged Disarm (stone toss): 1/2 Phase, +0 OCV, +0 DCV, Range +0, Disarm, 80 STR / 85 STR to Disarm MARTIAL ARTS Cost: 11 Cost...SKILLS 3......Climbing 12- 3......Concealment 12- 3......Disguise 12- 3......Lipreading 12- 3......Mimicry 12- 4......AK 13- 2......PS 11- 3......Shadowing 12- 3......Stealth 12- 3......Tracking 12- 3......Streetwise 13- SKILLS Cost: 33 Cost...TALENTS 3......Bump Of Direction 15......Danger Sense (self only, in combat) 12- 2......Environmental Movement (Dirt) 4......Simulate Death (+1 to roll) TALENTS Cost: 24 Value..DISADVANTAGES 15.....Accidental Change: Frequently (11-), Common 15.....Dependence: Dirt Weakness: -3 To Characteristic Rolls and related rolls per time increment, Very Common, Addiction Daily Submersion 15.....Distinctive Features: Concealable, Always Noticed and Causes Major Reaction, Detectable By Commonly-Used Senses 5.....Physical Limitation: Infrequently, Slightly Impairing 10.....Vulnerability: 2x Effect earth magic Uncommon 20.....Susceptibility: earth magic used, 3d6 damage per Turn Uncommon 20.....Psychological Limitation: Code Vs Unnecessary Killing Very Common, Strong DISADVANTAGES Points: 100 Base Pts: 250 Exp Required: 7 Total Exp Available: 10 Exp Unspent: 3 Total Character Cost: 357
  19. Re: What Are My Disadvantages & Powers ? I am a large creature. I have ten arms --- 5 are retractible feeding tendrils, --- 5 are tentacles for grasping & walking I have one large (2 hexes area) and 13 small eyes (half hex) on my arms. I am 7 hexes radius, from eye to tip. I have a total reach, tentacle tip to tentacle tip of 15 hexes. on my underside I have a large feeding mouth, 2 hexes in area.
  20. I live in the sewers of Richmond Va.
  21. Re: Quote of the Week from my gaming group... Elasti-Man is grappling a large six-legged monstrosity. he uses his extra limbs to make 4 extra arms. he then touches said alien in between each of its multiple crotches, and tell it to cough six times.
  22. Re: The Algernon Files come to Hero!!! does this mean that the big blue Algernon book will be translated into Hero somewhere, or does it mean that a 2nd Algernon book will also have Hero stats inside?
  23. Re: Quote of the Week from my gaming group... I was using my VPP to aid another's powers so we could do a team effort, and I just had to add: "Yeah, and If I take off my armor, I'll be a naked advantage"
  24. Re: Disadvantages of being Undead who is this irresistable creature that has an insatiable love for the dead?
  25. Re: Can any comic fans fill me in on current Marvel continuity? well, we could fill you in on what may have happened, but CONTINUITY is not a word you should use in relationship to Marvel Comics.
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