Jump to content

Houston GM

HERO Member
  • Posts

    355
  • Joined

  • Last visited

  • Days Won

    6

Everything posted by Houston GM

  1. Re: Quote of the Week from my gaming group... The PCs are cybernetically enhanced US Marshalls. At the end of the session, the team is preparing to raid a Biotech lab where some potentially lethal nanites are being created. Henry: "I'm guessing the lab equipment reacts poorly to bullets?" Ham is on the phone with Marshall Chandler, the team's superior. Marshall Chandler: "Exercise all possible caution, Ham. I don't want my team to be the one responsible for killing off the population of a major US city." Ham comments on the expected opposition. Ham: "So there might be five competent opponents. The rest of them wouldn't know the difference between tactics and Tic-Tacs."
  2. Re: Harassing the GM, your stories!
  3. Houston GM

    The Butler

    Re: The Butler The butler has a DNPC (girlfriend): he's dating the major domo or secretary of his employer's nemesis or rival. They're both extremely professional about it. They wouldn't dream of revealing information about their bosses. But they also have an interest in keeping their significant other alive and/or out of jail.
  4. Re: Quote of the Week from my gaming group... The team is a group of cybernetically enhanced U.S. Marshalls The players are discussing their lowest stats. Ham (ooc): My EGO is 8. I have impulse control issues. We're tracking down some stolen nanites which could pose a threat to human life if incorrectly programmed. The creator of the nanites agreed that one of Ham's friends, a hazardous materials disposal specialist, would be very helpful. Ham (ooc): (to GM) I call D-Tox, one of my army buddies. He was an nuclear / biological / chemical expert during the war, and now he works in hazmat disposal. He's a full borg conversion and borderline cyberpsycho. Darnell (ooc): Can your friend be killed with bullets? Ham (ooc): Sure ... provided you hit him in the right spot ... with a heavy enough caliber. Darnell (ooc): (to Eyes) Damn. That rules out my handguns. We're going to have to keep an eye on that guy. Eyes (ooc): Why not let Ham keep an eye on his own DNPC? Darnell (ooc): It's the "D" part I'm worried about ... and I'm not comfortable with having the cyberpsycho watched by the guy with impulse control problems. Eyes (ooc): Oh ... good point.
  5. Quotes from Owlcon - part 5 Changeling: The Dreaming -- "They've Come to Kill the Rooster" The PCs (half mortal / half fey) are investigating the disappearance of 137 teenagers (Dreamers) over the last several months. Cast of Characters: Alpo: pooka (trickster with dog-like features, incapable of telling the truth), as a mortal he's a high-school student Blareenj: troll (large, strong, oathbound warrior) Coach Mick: redcap (rude, intimidating warrior, capable of eating anything), as a mortal he coaches the high school football team Crazy Pete: satyr (wild reveler) Fred T. Head: boggan (hospitable craftsman), as a mortal he's a hippy pothead Gesive: nocker (mechanic, able to scare technology into working) Raya: sidhe (beautiful noble), as a mortal she's a candidate for mayor Red: eshu (risk-taking wanderer); like Morgan Freeman in the Shawshank Redepmtion, he's called Red, "Maybe it's because I'm Irish." Best without explanation: Coach Mick: "It figures that the satyrs are horny." and "You'd be surprised what comes out of a nocker's pockets as a tool." We learn that the missing teenagers had been partying down on the beach. Coach Mick: (to Alpo) "Have you been at these parties?" Alpo: (nodding) "No." Raya balks at lying to some police officers. Red: (in disbelief) "You mean you're an honest politician?" Fred describes his flower-power microbus. Fred T. Head (ooc): Absurdly enough, the microbus has an alarm system. Mick: "I don't want to know who would steal that." The group gears up. Fred T. Head (ooc): I take my SPAS semi-automatic shotgun out of the microbus. Red: "Great. Now we have two spazzes." The group tracks the missing teenagers to an entrance to the dreaming. The entrance is under a bridge ... and a bridge troll is guarding the entrance. The group begins negotiating to get past the huge bridge troll. Red: "How about an eating contest?" Bridge Troll: (incredulously) "You think you can beat me?" Red: (slapping Mick on the back) "He can!" Coach Mick: (cracking his knuckles) "What do you say, Greenie. Got game?" The group finally promised to give the bridge troll some goat meat when they returned. Crazy Pete was not happy with this promise ... since he counted as "goat meat". As the group travels through a nightmarish section of the Dreaming, they encounter and capture some goblins who were involved in abducting the teenagers. Mick: (to the goblins) "Cooperative prisoners are useful. Uncooperative prisoners are tasty." The goblins lead the group to a nightmarish facsimile of a concentration camp. Gesive: "Look for the commandant's office. It will be the building with flowers out front." Blareenj smashes down the door of the commandant's office with his sledgehammer. Fred T. Head: "Avon Calling!" The Nazi Pixie Commandant's desk is bloated with the Dreams of the teenagers. Commandant's Desk: (opening its eyes) "I'm hungry. More Dreams." Red begins chopping the desk to pieces with his ax. Red: (singing) "All we are saying, is give piece a chance." After defeating a giant lizard-spider, the group is discussing how they'll "pay" the bridge troll. Blareenj: "Let's chop up the lizard-spider and tell him it's goat meat." GM: You're going to try to convince the troll that the poisonous lizard-spider meat actually came from a goat? Red: "Let's use Chicanery. We can make it look, smell and taste like goat meat." GM: That's silly enough that I'm just going to let it work. Red leads the group and the teenagers through the Dreaming and back to the entrance. GM: The Silver Path doesn't exist in this part of the Dreaming. Red is leading you through the darkness past deep chasms, weird, flickering lights and creepy structures. Red: "We're taking the scenic route home." Red and Fred have proposed future courses of action. Coach Mick: (giving his opinion) "Better Red than Fred." Raya has spun a story to the media about rescuing the teenagers from a slavery ring, and chastised the current administration for its inaction in this matter. Red: (to Raya) "Congratulations. I think you've just won the election." Raya: "It's months until the election. I need to keep winning every month until then." Fred T. Head: "You could get the Coach to just ... y'know ... get rid of some of your competitors." Coach Mick: (outraged) "That's unethical! That's dispicable!" (muttering sheepishly to Raya) "What would you like me to do?"
  6. Quotes from Owlcon - part 4 Cypberpunk 2020: "The President is Missing - Film at 11" The President was abducted minutes ago. Due to global tensions, there's an Armageddon Clock running. Unless a keycard (carried by the President) and a computer code (known by the President) are retrieved, U.S. nukes launch, and World War III begins. The Secret Service's 'D-Squad' is quickly assembled to avert this crisis. Cast of Characters: Bear Claw: cop Hulk: solo Malcolm Blake: netrunner Ming Hua: netrunner Penelope McFadden: politician Shawn: solo Slick: fixer Best without explanation. Shawn: "I like kittens." Malcolm: "Petting them or eating them?" Upon learning that the fate of the world rests upon D-Squad's success. Malcolm: "I better get a hamburger out of this." We discover that the Vice President is an impostor. Hulk: (relieved) "So I'm off the hook for beating up the Vice President." A second Vice President is located ... also an impostor. Hulk: "The Vice Presidents are both AI controlled clones." Slick: "No wonder the Vice President suddenly became competent." D-Squad locates the Presidential Limosine; a wrecker is getting ready to tow it away. Ming Hua pulls the Humvee in front of the wrecker, blocking it. The team exits the Humvee to capture the men inside the wrecker. GM: You hear a helicoptor hovering directly overhead. Malcolm (ooc): I use my controller to hack the controls of the helicopter. Malcolm succeeds. Malcolm (ooc): I crash land the helicopter straight down. The crashing helicopter lands on D-Squad's Humvee and the wrecker. D-Squad finishes searching the limo. Penelope: "We need to get back to the White House." Bear Claw: "The helicopter destroyed the Humvee and the tow truck. We have no car." Slick: "HELLO !! We have a presidential limo right here." As D-Squad gets into the limo. Slick: (to Bear Claw) "This time you drive." Ming Hua: (protesting) "I drive good. I stopped the tow truck." Slick: "You parked the Humvee right under a helicopter." No explanation needed. Penelope: "Can we stop World War III and save the world? I keep my stuff here." D-Squad has located the President's keycard. Unfortunately, there are three nearly identical keycards. The correct one will stop the Armageddon Clock. Either of the wrong ones will initiate an immediate nuclear strike. We learn that Bill Gates created the keycards. Slick: (on the phone) "I'm calling to speak with Bill Gates." Hulk: (walking into the room) "Wait." Slick hits mute on his phone. Hulk: "The Secretary of Defense and Bill Gates are in on the plot. Bill Gates is the only one who knows which is the correct card." Slick unmutes the phone. Slick: "Mr. Gates? I'm calling from the White House. We've had a little mix-up with the keycards you made. Could you explain to our tech guys which card is the correct one, so we can prevent any unfortunate mishaps." Bill Gates: "You want the card ending in 0-1-8." Slick succeeds with his Human Perception roll. Bill Gates is lying through his teeth. Slick: "I'm sorry, Mr. Gates. That last bit was garbled. Did you say the correct card ends with 0-1-9?" Bill Gates: "That's correct." What a coincidence. He's lying again. Slick: "Thank you Mr. Gates. You've been of great help to us." Slick hangs up the phone. Slick: "We want the card ending with 0-1-7."
  7. Quotes from Owlcon - part 3 Shadowrun 4th Ed.: "London Calling" The team is a rock band called "Promise of Pain" that used to moonlight as shadowrunners. Someone has stolen the tracks for the just-completed album, and the team using their skills to retrieve it. Cast of Characters: Toni Taunton: elf "faceman" (lead singer) Leo Masters: human physical adept (guitarist) Helmut Wolf: human shaman (base player) Rhodes Nicholson: elf hacker (keyboardist) Rocky Blades: human street samurai (drummer) Larry Orik: troll roady (bodyguard) The band is assaulted by a group of skinheads in a bar. Toni: "I realize you boys may be too dumb to count, but there's four of you and six of us." The fight goes poorly for the skinheads. Larry: (surprised) "They haven't pulled guns yet." Rocky: "It's a friendly bar fight." The thieves turn out to be elven ladies who are mages and members of the British aristocracy. One thief delivered the band's music to the country home of another thief (Lady Victoria Gordon-Windsor). The team tries to fast talk their way in. Toni: (in a cockney accent) "We're 'ere to pick up th' files." Gate Guard: "What files?" Toni: "Th' files that Lady Jane Kirkwood dropped off 'ere this mornin'. We're 'ere t' pick 'em up." Gate Guard: "Oh! That's wot she was droppin' off. Well, I'm goin' t' 'ave t' call Lady Victoria t' make sure y' 'ave approval." Toni: "She did'n' call y' already? Well, y' kin go 'ead an disturb 'er 'gain if'n y' wan'. I'm not th' one she'll be 'ollerin' at." Gate Guard: "I guess it's okay t' let y' go in. If'n y' kin make it by Nigel, then y' mus' be okay." The band drives up to the mansion. Nigel turns out to be a huge, three-headed dog sleeping in front of the front door. Toni: "Let's try the servants' entrance instead." Promise of Pain's tracks are the mansion's music studio ... along with some other music. Apparently Lady Jane Kirkwood fancied herself to be a rock star ... but she had all the musical talent of Paris Hilton. Helmut: "Let's get a copy of that. We can use it to embarrass her." Rhodes: "We can mix it up and give her a future career on YouTube." We think the thieves may be attending the Promise of Pain's party in the evening, so Helmut calls Simon, the manager. Helmut: (on the phone with Simon) "Can you send us the guest list for this evening?" Simon: "I'll send it to Rhodes." Helmut: "Like I can't read a file?!?" Helmut: (to Rhodes) "Simon is sending you the guest list." Rhodes: "Like you can't read a file?!? Oh right. You can't." The thieves (led by Lady Veronica Gordon-Windsor) have started attacking Promise of Pain and partygoers. The band members are responding with lethal force. Toni: "Veronica, b****, did you think our name is just a stage name?" Helmut: "We're called 'Promise of Pain' for a reason." After kidnapping and murdering a megacorporate executive, and performing blood magic in front of witnesses and cameras, four of the five thieves are dead. The fifth (Lady Jane Kirkwood) has been wounded and captured. Leo: (to Lady Jane) "What on earth were you trying to accomplish?" Lady Jane: (semi-coherently) "We were looking for attention." Helmut: "Congratulations. You succeeded beyond your wildest expectations."
  8. Re: "Hull? I can't be in Hull!"
  9. Re: Quotes from Owlcon - part 2 Werewolf: The Apocolypse - "Reconnected" The Umbra has been disconnected from southeast Texas, and Kinfolk have been disappearing. This mixed-tribe pack of pups has been told to investigate. Cast of characters: Barry Tyler: Homid, Bone Gnawer, Philodox Billy: Homid, Uktena, Ragabash Georgia Connors: Homid, Glass Walker, Theurge Longtooth: Lupus, Silent Strider, Ahroun Mickey: Homid, Fianna, Ragabash Uni: Metis, Child of Gaia, Ahroun Georgia visited the next-door neighbor of one of the missing Kinfolk. Redneck: (yelling from inside the trailer) "Who are you?" Georgia: "Georgia Connors." Redneck: "I don't know you." Georgia: "That's right." Redneck: "Why are you on my porch?" Georgia: "Because my arms aren't long enough to reach your door from further back." The pack discovered the prison the Kinfolk are being held in. Uni (ooc): My wyrm sense is tingling. GM: It's getting pungent. Longtooth (ooc): That's just my socks. The pack scouted around the prison. The razor wire looked very shiny. Barry: "I can't believe that they'd have silver razor wire around this place. It's too expensive." Georgia: "They have turrets with 30mm cannons surrounding this place. They're not showing budgetary restraint." Longtooth "volunteered" Billy to cut the power to the prison. Billy: "Why am I getting volunteered to chop through live power lines?" Longtooth: "You're a sensation junkie." Billy: "Electrocution counts?" An observation. Georgia: (to Longtooth) "You're the most talkative Silent Strider I've ever met." The pack was attacked by a huge Black Spiral Dancer. Mickey (ooc): (describing his next action) I'm going to rip him from the rooter to the tooter. The pack located the focus of the ritual that disconnected the Umbra. Billy decided to carry it out of the prison. Barry: "Great. The Uktena is carrying around thermonuclear evil." The pack is trying to escort a dozen Kinfolk out of the prison. The Kinfolk are drugged, dazed and confused. Longtooth: "We'll just put them in golf carts and let them go." Georgia: "We can barely keep them walking in the right direction." Longtooth: "I know, but it would be funny to watch."
  10. Re: Super-accurate with ranged attacks I would recommend the following changes: If he's just throwing it, it's already covered by the multipower. I would keep it seperate. That way he can attack while hanging from the line. It's something you might want to add to the multipower at a future point. Note: this attack is not Restrainable.
  11. Re: Super-accurate with ranged attacks Since he can turn almost anything into a lethal weapon (like paper clips), I would treat it like a straight-up RKA. I might give it the OAF of opportunity and/or Restrainable limitations. I would also use Hyper-Man's suggestions to improve the accuracy of the attack.
  12. Quotes from Owlcon - part 1 D&D 4th Ed: Wraith Recon The group is essentially a high fantasy special forces team for the country of Dardalek. Cast of characters: Alek: human cleric Jelenneth: eldarin wizard Phelaia: tiefling warlock Torinn: dragonborn paladin Wendan: gnome rogue The team has been ordered to rescue Lt. Darl who has been captured by forces the hostile neighboring country. Jelenneth: "He's in his mid 30s and he's still a lieutenant? Clearly not the best and brightest of the Dardalek army." The team is tracking the raiders. The tracks indicate that they're dragging a box. Phelaia: "You'll know Lt. Darl by the box he's in." Jelenneth dispels a huge fire elemental. Torinn: "That's why we bring the wizard along ... to vaporize things." Lt. Darl is dead (due to Torinn's overly aggressive AEs). It turns out that the box actually contains stolen military documents, which we are also supposed to recover. Phelaia: "I told you that the box would be attached to the dragon." Alek: "Now we just need sneak up and break that heavy chain around its neck." Wendan: "I could run up to the dragon, jump up and down, and try to grab the box." Torinn plots his next attack... Torinn (ooc): I'm going to do something fun. Jelenneth (ooc): Uh oh. Phelaia (ooc): The last time he did something fun, he killed a plot point. Is he going to kill us this time? __________________ World of Darkness: "The Infected" A group of private investigators tries to figure out the cause behind a series of murder-suicides. Cast of characters: Marisa Velasco: vampire with psychic powers Monk: eastern-type monk who barely speaks English Norman Welling: inquisitor for the Vatican Vic Nation: rich hacker/tech guy Marisa fills the team in on the information she learned from her detective contact. Marisa: "Hopefully this is nothing 'interesting'." Norman: (sarcastically) "Oh yes. It's been completely normal so far." Norman goes to the workplace of John McCutchen, one of the murderers. He speaks with the supervisor under the pretense of being the priest performing the eulogy. "Father" Norman: "Did Mr. McCutchen go to church regularly?" Supervisor: (confused) "I ... I'm not sure..." "Father" Norman: "Was Mr. McCutchen a catholic?" (Apparently the player had PhysLim: unable to lie convincingly.) Vic is trapped in the team's offices. The building is surrounded by 10 men in full body armor. The men tried to talk him down ... until Vic started shooting at them. Then they started firing tear gas grenades into the offices. Vic: (yelling) "They're not taking me alive." Monk (ooc): I bet he's right. Norman and Monk have interrupted a murder-suicide (between the murder and the suicide). After restraining the murderer, and stabilizing the murderer, Norman calls 911. 911: "What is the nature of your emergency?" Norman: "We have a man who chopped both ..." 911: "Could you hold please." One minute passes. 911: "What is the nature of your emergency? Do you need police or an ambulance?" Norman: "We need it all. Police, ambulance and fire department. There's been a murder. The murderer chopped both his legs off. And he soaked himself in gasoline."
  13. When time is an issue... Be a GM for a moment. Turn the situation around to see what the villain does. If you're on a tight deadline, the villain only has to withstand the pain for a short period of time. I've had stitches without aneasthesia before (in real life). I've also set my own broken bones (again, in real life). It's not hard to withstand pain for short periods. But there's an even better anti-torture technique. LIE! The heroes waste time rushing off to the wrong location to disarm the bomb. By the time they discover their mistake ... *BOOM!* That's a nice way to try to spin-doctor your previous statement. Does your team routinely "Sigh, and get down to getting the information" when they're doing detective-work? When they're creating a super geiger counter to detect fissionable materials? When they're researching a Transform Bomb into Turnip spell? The phrase, "Sigh, and get down to getting the informtation by whatever means are available." sounds like a euphamism for torture to me. Or maybe you just have a melancholy group of superheroes.
  14. Re: Code vs Killing, but Gods a little fuzzy about kneecaps. Vulcan, Why do you assume heroes are idiots? Are you absolutely incapable of figuring out other ways to find/disarm a bomb? Gadgeteer: Build a scanner that can detect large concentrations of the primary explosive in the bomb. Use demolitions skill (or other skill) to disarm the bomb. Mentalist: Read the villain's mind to find the bomb. Read the villain's mind to disarm the bomb. Metamorph: Disguise yourself as the villain's boss, partner, accomplice, mother, significant other, spouse or child. Trick the villain into revealing the location of the bomb -or- convince the villain to disarm the bomb. Mystic: Same as the Mystic -or- Create a spell to find the bomb. Turn the bomb into a turnip. Skillmonkey: Use clues and good old-fashioned detective work to find the bomb. Use demolitions to disarm the bomb. Speedster: Run to another city, pick up a friendly mentalist, bring him/her back to read the villain's mind. Use movement powers to take the bomb to someplace where the detonation will cause minimal harm. I found six different ways to stop the ticking bomb without relying on torture. Why can't you think of one? Have you ever been part of a game where the entire team was a bunch of combat monsters who had no skills/powers/special senses that would allow them to solve mysteries? I never have. Usually everyone can help solve a mystery (with, at most, one combat monster exception).
  15. Re: The Super Darwin Awards Honorable mention: The attacking villain (energy projector / mentalist) was insane, so he didn't normally think clearly. He was squaring off against the team's energy projector / mentalist. The hero was inside a high-rise apartment. The villain was hovering outside the window. The villain fired a maximum power Energy Blast at the hero. Of course, the villain's EB was in a Multipower ... the same Multipower as his Flight ... and his Force Field. The villain survived the 10 story fall, but he was very easy to capture.
  16. Telepathy and the Bill of Rights Marketeer: If I am accused of a crime, I have a right to say nothing. Utech: Right. That's that whole torture thing we've been talking about. Marketeer: Using telepathy in the sense of "scanning your mind for the truth" runs directly afoul of the underlying principle, because you are compelling me to provide information that is against my own interests. Utech: Nonsense. I'd be looking at your mind. You wouldn't be telling me a darn thing. Just as when I look at your DNA, you're not telling me a darn thing. Utech, 5th Amendment goes well beyond torture. If I'm on a witness stand, I can use my 5th Amendment rights to avoid answering a question if the answer could be used to incriminate me of a crime. Nobody would be torturing me at that point, but I'd still have the right to not incriminate myself. Furthermore, the Supreme Court has long established the Right to Privacy as one of our inalienable rights. Can you put together an argument explaining how Telepathy (looking at my thoughts) is anything but an invasion of my privacy at the most fundamental level? A constitutional lawyer would have a field day with Telepathy.
  17. How to host an ambush Don't open the spoiler unless you are interested in the story. (Yes, this comment is directed at Kirby.) Some quotes from the ambush were previously mentioned in this post.
  18. Spin doctoring... The team is a group of cybernetically enhanced federal agents. They're nominally assigned to the US Marshall service, but they frequently get "loaned out" to other agencies due to their specialized talents. Following a joint operation with the DEA, Ham has submitted a draft of an affidavit (documenting that the team had probable cause to apprehend some drug smugglers) to his supervisor. His boss returned the draft with the following comment. Marshall Chandler: "Please rephrase your description of the arrest. It needs to sound more like a roadblock and less like an ambush."
  19. Re: Champs-What if you had to draft a superpower registration act? This is easy. By the way the invitation is worded, it's obvious that the political/popular will is there to make usage of superpowers illegal. This will be nearly impossible to directly combat. As a metahuman involved with the congressional committee, I automatically get publicity. I give some interviews with reputable news agencies in order to get more publicity, making certain my views are reasonable. As Ian Mackinder and hfergus suggested, I would begin debates in the committee over the definition of "superpowers" and "using", and use this to stall the committee as much as possible. Using my newfound fame (and perceived political power), I would open discussions with a few foreign countries: United Kingdom, Canada and Australia. Since the committee is in Washington DC, I would have easy access to their embassies and ambassadors. I would point out to the ambassadors that metahumans represent tangible power. A country that has more metahumans has more power, and thus more influence on the world stage. Any one of these countries could increase their global power by drafting more reasonable laws regarding metahumans, and by helping metahumans emigrate from the US into their countries. I would propose the following laws to the ambassadors: 1) It is legal to be a metahuman. 2) It is legal to use superpowers. 3) Metahuman registration should be handled similar to the FBI's IAFIS system: It's mandatory if you're arrested, it's voluntary otherwise, and the information isn't available to the general public. 4) Using superpowers to commit a crime may add to the severity of a crime, similar to the "hate crime" laws. I would point out to the ambassadors that they could attract more metahumans if they could give them a reasonable guarantee of employment and help defray the costs of moving. I would also recommend their countries perform background checks on any metahumans applying to immigrate. After securing some sort of agreement from one or more of those countries, I would have another round of news interviews in which I would encourage metahumans to consider moving to one of the countries that would welcome them. With any luck, the congressional committee (and the populace at large) would recognize that they were running the risk of losing a valuable national asset (every law-abiding metahuman in the country). This would change the political/popular support for the Act.
  20. It's a matter of integrity If you think it's about reputation, then you don't get this PsychLim (not willing to torture) at all. It's about integrity, and it's not heroic to sacrifice your integrity ... for any reason. I am opposed to torture, because I am not a monster. If a little girl's life is at stake, I still won't torture someone, because I am still not a monster. If the little girl suffocates because someone buried her alive, she died because he was a monster. My integrity is unaffected by his evil choices. I will feel a lot of pain, because I was unable to save the little girl. But I feel the pain because I'm human, not because my choice was flawed.
  21. Re: How many different ways to mitigate damage? <boredom caution: metagaming be here> 9. Restraint (Grab, TK, Entangle, Force Wall) 10. Range + Movement (fight from 40" away) 11. Vehicles (the Vehicle takes the damage instead of the pilot) 12. Minions (Followers & Summons are sent into battle, master stays away) 13. Redirection (Mind Control opponent to attack another opponent, an ally with better mitigation, or do something other than attack) 14. Reduce number of attacks (Suppress or Drain SPD) 15. Opponent loses attack (CON stunned, PRE attack +30, characteristic Drained below 0) 16. Reduce OCV (Suppress or Drain DEX, Change Environment) 17. Reduce Damage (Suppress or Drain STR/EB/KA) 18. Damage (opponent unconscious) 19. Disarm (Disarm, Dispel Focus, break Focus) 20. Reduce movement on H2H opponents (Drain, Suppress, Change Environment) G. Megascale Knockback or Throwing H. Movement UAO (Tunneling, Flight, Extra-Dimensional Movement, Teleport) I. Desolid UAO
  22. I have questions regarding a couple of the variant ways to use Luck. Variant: Roll the Luck dice at the beginning of the session and add up the total. This amount may be added to or subtracted from rolls during the session. 1) Is the amount added/subtracted before or after the dice are rolled? i.e. When making an attack roll, does the player announce how much luck is subtracted before rolling the dice, or can he/she wait until rolling to decide whether Luck is needed? 2) Is there a limit to how much can be added/subtracted with a given roll? i.e. When rolling a 1d6+1 Killing Attack, the player adds 3 points, then roll 5 on the dice. This gives 3+5+1 = 9 Body from a 1d6+1 KA. Variant: Roll the Luck dice at the beginning of the session and add up the total. This amount may be used to reroll individual dice during the session. 3) Is there a limit to how many times a particular dice can be rerolled? i.e. When rolling a 1d6+1 KA, the first roll is a 1. On the reroll, the result is a 3. Can another reroll be used to try for a better result? 4) The rerolling specifies that the player rerolls until they get a "better" result. Does that specifically mean a higher/lower result? i.e. When rolling for the hit location, the roll is 2, 2, 3. The player uses a reroll on the 3. A result of a 1 would be the best result, a 2 would be the worst result, a 4 would be no improvement, and a 5 or 6 would be an improvement.
×
×
  • Create New...