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Cantriped

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  1. Like
    Cantriped reacted to dsatow in What sort of books would you like see published for Hero System?   
    The problem with campaign books in HERO, IMHO, is that they are just campaign books.  They do not show the campaign as being fun.  I want to see interesting adventures attached to this campaign source book.  Yes, a Harry Potter styled campaign might be fun, but if you include a few adventures while they are 1st years, that would help insure it is fun.  The next module would include more campaign stuff and another few adventures for second years, ad nauseum.
  2. Like
    Cantriped reacted to Joe Walsh in What sort of books would you like see published for Hero System?   
    The trick is finding a licensor who understands that tabletop RPGs aren't big revenue makers and is willing to adjust their terms accordingly...
  3. Like
    Cantriped got a reaction from Joe Walsh in What sort of books would you like see published for Hero System?   
    At this point I would be happy with just getting Hero System Vehicle (for 6th Edition), even if it were only published in PDF format.
    To this day one of my biggest frustrations with the 6th Edition line is that numerous books cite a sourcebook that doesn't exist. It simply is not acceptable to make reference to a book, by title, that you haven't published yet. If they had wanted to make reference to it in Fantasy Hero and other books, they should have published Hero System Vehicle first!
  4. Like
    Cantriped got a reaction from Hyper-Man in What sort of books would you like see published for Hero System?   
    At this point I would be happy with just getting Hero System Vehicle (for 6th Edition), even if it were only published in PDF format.
    To this day one of my biggest frustrations with the 6th Edition line is that numerous books cite a sourcebook that doesn't exist. It simply is not acceptable to make reference to a book, by title, that you haven't published yet. If they had wanted to make reference to it in Fantasy Hero and other books, they should have published Hero System Vehicle first!
  5. Like
    Cantriped got a reaction from Tasha in What sort of books would you like see published for Hero System?   
    I would like to see a full Campaign & Campaign Setting published specifically for Champions or Fantasy Hero Complete​. Such would require a Setting Gazetteer to be sure, but I want more than just a world that I could​ run a game in if I had time to write a scenario that fit it. I would like a campaign length modules: 400+ pages of interlocking scenarios and an appendix containing literally everything you need to run that campaign with CC/FHC; optional rules used by the campaign, sample equipment, gadgets/magic items, and spells/powers, example creatures, npcs, etc.
  6. Like
    Cantriped reacted to Nolgroth in What sort of books would you like see published for Hero System?   
    A setting developed with full support like Forgotten Realms or Golaron. Not just the monolithic setting product, but Gazetteers, Grimoires, Bestaries, Treasures, NPCs and, most of all, prefabricated adventures to tie it all together. If I am dreaming big, I want poster maps, high production quality and extras like miniatures and reusable map assets. Take a look at Paizo. Now rip out Pathfinder and stick Hero in there. Not necessarily the same setting, but certainly the same benchmark.
  7. Like
    Cantriped reacted to Derek Hiemforth in What sort of books would you like see published for Hero System?   
    A true multi-genre/cross-genre campaign and campaign setting supplement.  This would likely mean some sort of cross-worlds overarching setting and campaign framework, with sub-settings (other planets, other dimensions, other time periods, etc.; whatever fits the overarching setting) that are more genre-specific.  The intent would be that gamers could either play groups of characters from the same genre, groups made up of characters from assorted genres, or some mix of both.  I think the Special Effect-driven nature of the Hero System (where very different-seeming characters can interact mechanically very easily) would really shine in this sort of setting.  
  8. Like
    Cantriped reacted to Christopher R Taylor in The Jolrhos Field Guide   
    For unique gems in Jolrhos I went to old Biblical translations and found the names for jewels used by Hebrews thousands of years ago most of which nobody can identify or knows to this day.  Gems are innately magical in the game world, and can greatly assist in enchanting (which is why magical items are so often crusted with gems).  Some even glow slightly in the dark, an idea I got from Fritz Lieber's Fafhrd & Gray Mouser stories.
     
    ChodChod: A precious gem of two colors, always blue and white.  The blue section is rich and deep blue and transparent with bright refraction and great beauty.  It is bisected with a white section of almost quartz-like opaque crystal that is of dazzling beauty, embedded into the gem with a profile like trees or spires jutting up into the blue.   ChodChod has the innate property of granting +1 to constitution rolls and +1 to any defense used against a poison attack (rPD, power defense, etc).
  9. Like
    Cantriped reacted to Christopher R Taylor in What are your favorite Champions opening adventure ideas?   
    I think making that literally the case would be fun: have a super high powered team that handles world ending cosmic events, and delegates the "boring stuff" to the PCs.  The big time team is a publicity hound bunch of jerks who treat them like the help, take credit for everything, etc until the PCs split off on their own and have to build up from scratch (with the other team trying to keep them down so they have no competition for publicity and adoration, merchandising, endorsements, etc).
  10. Like
    Cantriped got a reaction from Spence in What are your favorite Champions opening adventure ideas?   
    Having the players all be associate members of the Superhomeys is also a pretty good intro. The players get sent to deal with all the situations the senior douchecapes won't bother with.
  11. Like
    Cantriped reacted to Christopher R Taylor in The Jolrhos Field Guide   
    Something a little different this time.
     
    In studying tailoring, cloth, and historical techniques for the Jolrhos Field Guide, I came across silk armor. I knew that the silk that the mongols wore would help protect from arrows, and further would not tear off into wounds and increase chances of infection: you could twist the arrow back out with the silk.
     
    But I didn't know that the first functioning bulletproof vest was made of silk. And it works. Silk's resilient stretchy material is actually very effective against projectiles, which is making me add a few concepts to my fantasy hero armor options.
     
    Because you can wear one of these things under a suit of armor.
     

     
    This article goes into the first bulletproof vest, invented in the late 1800s by a Polish scientist and how it might have changed history.  WWI was inevitable: too many forces in motion, too much animosity, etc.  But it might have been a little later in starting.
  12. Like
    Cantriped reacted to Doc Democracy in What are your favorite Champions opening adventure ideas?   
    I liked the campaign that started with a newspaper running trash stories on the PC heroes causing them to investigate each other only to find that a local crime boss was feeding the newspaper with pictures and stories that were untrue. There were several set piece battles to confront the crime boss but the need to roleplay their way out of a difficult social situation.
     
    The whole thrust of the campaign was to establish themselves as heroes rather than dangerous vigilante/probable villains.
     
    Doc
  13. Like
    Cantriped reacted to Christopher R Taylor in What are your favorite Champions opening adventure ideas?   
    I think my favorite is the retiring supergroup doing auditions to replace them, but i really like the arson one, so much so I think that's going to be the basis of the Champions 101 adventure, with a story behind why the fires are taking place.
  14. Like
    Cantriped reacted to Christopher R Taylor in The Jolrhos Field Guide   
    Big announcement about the Jolrhos Field Guide.  I've gotten it about 90% rough writing done, and should have the first pass complete by the end of April.  There will be a lot of work to do after that, but I'm hoping for a Fall release.
     
    However, the big news is that I'm working with someone to do a kickstarter for the book.  If this goes through I'll be able to reach a broader audience and maybe even get a nice painted cover from a major artist.  Hopefully with enough funding I can put out a version for Savage Worlds and even D&D.  I don't want to get ahead of myself, but keep an eye out for more news.
  15. Like
    Cantriped reacted to Christopher R Taylor in The Jolrhos Field Guide   
    (Woses are my campaign world's equivalent of Ents)

     
    WOSEWOOD: Made from the wood of Wose, this is somewhat rare and sometimes will generate great hatred and rage in people who see someone using it.  Wosewood is a deep green with golden highlights, and has magical properties, as well as being very hard.  Wosewood has a base PD of 7 and ED of 9.  Working Wosewood takes a penalty of -2.
     
    Weapons and armor made from Wosewood wood both grant +2 DCV and 5 Power Defense versus undead.
  16. Like
    Cantriped got a reaction from Tasha in Movement - how do you do it   
    Rules as Written, all of your actions within a phase occur during the segment which your phase took place. Because that isn't always convenient or realistic, we have rules for Holding Actions which allow characters to push the actions a few segments later to better line up with the actions of others. For example, Holding your Action to use your Healing power on a slower ally after they have come into the range of your ability. There are also optional rules for segmented movement in one of the APGs (IIRC), but they can really slow down the game, and don't add much to it in my opinion.
    As Christopher points out though, Phases are simply the "panels" wherein events of the "comic" culminate. In terms of the narrative of the game, a character with SPD 2 isn't stationary during segments 1-5, and then suddenly runs 6m and punches a robber on the 6th segment... even though mechanically that is exactly what is happening.
    While the rules in CC/FHC neither explicitly allow or prohibit doing so, I would probably allow a character to Hold a Partial Action. For example, a character with SPD 2 might want to move 6m as a Half-Phase Action during their Phase on Segment 6 to block a doorway, but then want to Hold their remaining Half-Phase Action to Strike an enemy with their sword as soon as the enemy with SPD 3 comes into range during the enemy's Phase on Segment 8 (long before the character would have had another chance to Strike the enemy on Segment 12). But since I am unsure the RAW supports that, it is a house rule.
  17. Like
    Cantriped got a reaction from Christopher R Taylor in Movement - how do you do it   
    Not necessarily. Activating your Movement Power, Accelerating to your maximum velocity, Performing a Full Move, Decelerating to zero velocity, and then Deactivating your Movement Power all in the same phase is explicitly called out as being permitted by CC/FHC. Because you cannot shut off a Movement Power until you've decelerated to zero velocity, anyone who still has Velocity remaining from the previous phase would be forced to spend at least a Half-Phase action moving the minimum distance required to decelerate to zero velocity before they could turn off their Movement Power.
  18. Like
    Cantriped got a reaction from Manic Typist in Guns in a Fantasy Settings: Tips and Tricks for a GM   
    I agree with Massey about "schools of magic", bur for differant reasons. I don't like using fixed D&Desk "Schools of Magic" because they often end up limiting the creativity of the players and GMs by forcing everything into a set of categories.
    I much prefer schools of magic to be like schools of martial arts, where a school simply represents a set of techniques which are typically taught together. In that sense Floating Disk, Mage Armor, Mage Hand, Magic Missile, and Shield​ would all be member's of the "Gygaxian School of Force Magic" (even though in D&D these spells normally end up separated into three or four different categorical "schools").
  19. Like
    Cantriped got a reaction from massey in Guns in a Fantasy Settings: Tips and Tricks for a GM   
    I agree with Massey about "schools of magic", bur for differant reasons. I don't like using fixed D&Desk "Schools of Magic" because they often end up limiting the creativity of the players and GMs by forcing everything into a set of categories.
    I much prefer schools of magic to be like schools of martial arts, where a school simply represents a set of techniques which are typically taught together. In that sense Floating Disk, Mage Armor, Mage Hand, Magic Missile, and Shield​ would all be member's of the "Gygaxian School of Force Magic" (even though in D&D these spells normally end up separated into three or four different categorical "schools").
  20. Like
    Cantriped got a reaction from Christopher R Taylor in Guns in a Fantasy Settings: Tips and Tricks for a GM   
    I agree with Massey about "schools of magic", bur for differant reasons. I don't like using fixed D&Desk "Schools of Magic" because they often end up limiting the creativity of the players and GMs by forcing everything into a set of categories.
    I much prefer schools of magic to be like schools of martial arts, where a school simply represents a set of techniques which are typically taught together. In that sense Floating Disk, Mage Armor, Mage Hand, Magic Missile, and Shield​ would all be member's of the "Gygaxian School of Force Magic" (even though in D&D these spells normally end up separated into three or four different categorical "schools").
  21. Like
    Cantriped got a reaction from Watchman Mk. IV in Animal Friendship too expensive?   
    Yes, and I disagree with said suggestions almost every time they are leveled in a thread in which I am participating in. I believe that hiding your work just makes it harder for new players to learn the rules. I much prefer to provide reasonably detailed descriptions to accompany pregenerated Game Elements. 
  22. Like
    Cantriped got a reaction from IndianaJoe3 in Building a Light spell is harder than I thought   
    Most of the material on KS's site is for 5th edition, and his few 6th edition write ups (almost all contributed by eepjr24) are... less than accurate from both a rules stand point and as D&D conversions.
     
    For example, the "Dancing Lights" spell you linked is so wrong on so many levels that I actually find it offensive. It only creates 1 light source per casting, not 4. It doesn't list its PER Roll modifier (or more accurately... it doesn't provide one). It isn't possible to have Images to Normal Sight as the base effect without taking Limited Effect (which it didn't). The Spell Effect isn't Mobile (Dancing Lights can be moved independently of one another).
     
    The "Light" Spell suffers from similar problems. No PER Roll Modifier. Doesn't have Limited Effect. Has both Set Effect and Only To Create Light. Doesn't actually stick to moving targets. Can be used at standard Range (​Light is a touch spell...).
  23. Like
    Cantriped got a reaction from IndianaJoe3 in Building a Light spell is harder than I thought   
    Personally, I hate using Images to create Light...
    However if you run numbers comparing Images to Create Light versus using Change Environment to Create Light you end up with:
     
    ​Standard Light:​  Images (Sight Group) (+4 to PER Rolls) (22 APs); Only To Create Light (-1). ​Cost:  ​11 points.
     
    Nonstandard Light:​  Change Environment (+4 to Sight Group PER Rolls) (12 APs). Cost:​  12 points.
     
    The total cost is basically the same for a basic, "no frills" light power. Both are constant powers which create light in a 2m area.
     
    Granted, there are several disadvantages to being forced to use Images, such as higher endurance cost, advantages "costing more", and other limitations being "worth less" (which are all reason why I dislike it...). However, to be entirely fair... Rules as Written, the ​Nonstandard Light​ power simply grants anyone within it's area the listed bonus to Perception, regardless of what they are using it to perceive, and doesn't grant anyone outside it's area a bonus to perceive the effected area. Whereas the Standard Light power actually works more or less like you would expect it to, it makes the affected area easier to perceive, regardless of the perceiver's position relative to it. Eventually I came to the conclusion that (at least for projects I am inclined to publish) it wasn't worth rocking the boat.
  24. Like
    Cantriped reacted to Marcus Impudite in Stats for a crowbar   
    Cost        Powers
    7                 Crowbar: Multipower, 15-points reserve; all slots OAF (-1)
    1u               1) Prying: +15 STR; OAF (-1), Only For Prying/Leverage-Based Tasks (-½)
    1u               2) Use As A Blunt Instrument: HA +3d6; OAF (-1), Hand-To-Hand Attack (-½)
    1u               3) Sharp Prongs: HKA 1d6 (2d6 with STR); OAF (-1)
     
    Total Cost: 10-points
  25. Like
    Cantriped got a reaction from Burrito Boy in Guns in a Fantasy Settings: Tips and Tricks for a GM   
    ​Fantasy Hero Complete​ has stats for Matchlock and Wheellock firearms, but they aren't very appealing weapons as written. They cause similar amounts of damage to Bows and Crossbows (albeit with a higher STUN Multiplier), but have many more limitations. You could replace the +1 STUN Multiplier with Armor Piercing and otherwise use their statistics as is (the Active/Real costs should be the same if I recall correctly).
     
    One thing I did while planning for a heroic campaign that never happened was replacing the concept of using Clips of Charges to represent ammunition with using END Reserves (with no Recovery) to represent Ammunition. This way ammunition always had a point value (albeit it was usually 1 CP). Special ammunition would have bonuses to OCV or Damage linked to the END Reserve which represented that piece of ammunition.
    I really liked the idea... because on paper I could do all kinds of neat things with the system mechanically. Such as have a spell that "summoned ammo" (written as an independent Zero END modifier for the weapon), or have special ammunition without the construct being any cludgier than it already was. Since it was for a Heroic campaign, the players didn't have to pay for or see the constructs themselves... so raw efficiency was less important. The system might also work in games using Resource Points... However it was more work for me as the GM since I had to write all those extra stat blocks, and I never got to test it in play so I can't actually be sure if it was worth the effort.
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