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Balabanto

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Posts posted by Balabanto

  1. While creating an alien scientist with mental powers, I had another thought that relates to giving a mentalist some uniqueness.

     

    In addition to the special effects, how the powers are used can add some individuality to the mentalist.  For instance, with the alien scientist I plan to use pretty vanilla Mental Illusions and Mind Control to create various scenarios for the scientist to observe the hero's actions and reactions.  I'm thinking something along the lines of: 

     

    "Today we're going to see how Honey Badger reacts to conflicting stimuli.  First, we'll tweak his neurons to make it appear that two different vehicles are out of control, one heading for innocent bystanders and the other toward a group of police officers.  Which will he save?  Then one of an imaginary creature menacing innocents.  After a few such neural illusions, I'll override one of Honey Badger's teammates to force her to attack authorities.  Will he believe that another illusion, or take it at face value and react accordingly?"

     

    ...All this and more on today's episode of "Science of the Mind!"

  2. Interjecting some casual humor into our writing process.

     

    So this morning I look at Wooden Man. I see "43 INT 3". My tired brain springs to life. "Hey! He doesn't have a 43 intelligence." Checking for a typo, I realize that I have  read a dust smudge. 13 INT it is."

     

    This is how writing really works. : :rockon:

  3. In my game, we have multiple groups.

     

    Each Arc contains sixteen sessions. That's 12 issues, an annual and a giant sized special. Sometimes there will be 17-18 if we get stonewalled or so, but then we switch to a different group and handle something else in the world. By keeping it fresh and then going back to old characters, we maintain the world, and it's been 29 years. Players come and go. We use a staggered experience point system so that high powered characters don't get a ton of XP for beating up Foxbat-level villains.

     

    But the system works. And people are happy with it.

  4. the avengers vs .king ghidorah

     

    Too watchable. Watching the Avengers fight any large monster is a classic.

     

    Now Bill and Ted vs. King Ghidorah....THAT's a nightmare.

     

    or...

     

    King Ghidorah's Excellent Adventure

     

    or even worse

     

    King Ghidorah and I

     

    See also

     

    Anna and King Ghidorah

     

    and

     

    The Muppets vs. King Ghidorah

  5. Actually, I handn't thought of Shape Shift. That's a lot simpler. (I like simple.) Give the shape shift two forms only: male and female.

     

    And yes, put everything in a multi-power and give all the gender-limited powers a -0 limitation only works when male/female.

     

    I'm calling it a -0 limitation for the moment because as far as I know, the character can shape shift at will. If the shape shift is difficult to use for some reason, assign an appropriate value to the limitation.

     

    Multiform would also work, but it's f*****g complicated. Not worth the trouble if you can avoid it.

     

    Shapeshift is the way to go here. The character doesn't intrinsically become another character. The character stays the same, only the powers and gender change. Lockout and other limitations such as side effect and activation rolls (With a possible gender switch to the wrong set of powers for the situation) can be your friends here.

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