Jump to content

Sidume

HERO Member
  • Posts

    108
  • Joined

  • Last visited

Posts posted by Sidume

  1. Thanks for the input everyone!

     

    For the record this will be on an RKA (with penetrating- so even the lowest level attacks won't be totally worthless), but the effectiveness will be significantly diminished.   Though I was figuring the base APs  (50) before factoring in the Penetrating advantage.

     

    I already have a charge recovery mechanism set up, but it's not as simple as changing clips.

  2. Analyze Anything might be a little abusive, but it depends on what the other players are doing and what the GM is allowing.

     

    I made a character with a lesser version of this ability by creating a modifier like Scholar/Linguist/etc, but applying it only to Analyze rolls.

  3. I don't see a problem with the concept.  Though I wouldn't let it be perceived by characters without the appropriate sense.

     

    This is an effective weapon against Spider-Man or someone else with Danger Sense, but against the vast majority of characters, Images to Danger Sense it just a waste of points.

  4. Greetings all,

     

    I'd like to pick you brains on pricing a disad.

     

    I'm looking for some input on a power disadvantage.  I have in mind a power that loses effectiveness the more it is used.  Not Burnout as long as you have charges it still works,  but charges that are less effective as they are used.  Each use drops the effectiveness of the power by 10 active points.

     

    The idea is simple.  I can use a custom power disad.  I'm trying to figure out how to price it properly.  Should it be costed similarly to Burnout, or should the disad be worth more?  After 5 uses the player would be out of charges, but charges 4 and 5 are not going to be nearly as effective.  And a blanket disad worth -X/Y is a whole lot easier than tiering each individual charge.

     

    Any input is welcome. ?

     

      

  5. Keep in mind, these are probably conversions from the Mayfair DC Heroes system, which has been out of print for 20+ years.  A lot of stories have happened since then.  When that first came out Grayson had just transitioned to Nightwing.

  6. I had a whole team of these.  Beware the menace of - the Herd!

     

    The Herd was a group of ladies with mostly mediocre super powers, (though the did have one brick who was pretty tough).  The dressed up like cows that were auditioning for a Chik-Filet commercial.

     

    Mad Cow - the tough one, classic brick/tank with damage reduction.  About as smart as a cow.  Rage Issues.

    Cow Patty - threw exploding stinkbombs (exploding flashes to sights and smells, with a small NND blast)

    Holy Cow - A martial artist who could attack while desolid.  You shoot/punch her and a hole forms, the attack goes through.  Then she hits you.

    Cow Gummy - She came from Germany ? .  A fighter with some stretching and contortionist abilities.

     

    There were one or two more, depending on the size of the group they were fighting,  The prided themselves on robbing Dairy Queens and being "non-lethal cereal killers" when they burned down a Kellogg's facility.  They would milk the puns for all they were worth.

  7. It all depends on the GM and the game setting.

     

    I tend to go heavy on skills.  But my GM's are pretty good at working with me in the rule that if a player spends points on it, it should be come up at some point.

     

    Case in point - our supers party  encountered a group of giant mutated frogs that were kicking (licking?) our butts.  Since frogs are rarely apex predators, they have to worry about what eats them.  So with successful rolls in SS: Ecology and Mimicry (and a little luck), I bought the whole team a phase of free actions as the frogs were worried about the predator they "heard" but couldn't see, instead of trying to eat us.

     

     

  8. Is there a way to cut and paste something from one character to another?  I've built some equipment that will be common to all the PC's.  It would be nice to just paste it into each PC rather than having to recreate four gadgets, each with a multipower and at least a half dozen slots with  specific advantages and limitations.

     

    But the cut and paste functions doesn't seem to want to go from one character to another. 

  9. I'd like to see a rewrite of the Teleportation power to have two options.  The standard default, and one similar to a Warp  which creates a gateway from A to B.  Doing it with mass rules can be clunky if you want something that affects volume instead of mass.

     

    IT would also be nice to have an index of where to find things that have vanished form previous editions.  Instant Change?  See Transform.  Find Weakness, See (I forget). Etc.

  10. I eat out too much, probably 20-25% of my meals.  Probably 3/4th of that is fast food, but that's including stuff like Subway, and fast casual stuff like Chipotle.  It tends to be high salt, but that doesn't mean constant burgers and fries.

     

    The other 75-80% is home cooked, though not always eaten at home.  There's no such thing as "left-overs," there's only "plan-aheads."  I'm often doing meal prep for several hours on the weekend to have lunches and dinners ready to just stick in the microwave for most of the week.  I probably cook 70% of the time, and my roommate does the other 30%.

     

    And I do it partially because of the pesky restrictions.  At 15 I discovered I had some food allergies that flared up and I had 5 shots of adrenaline in a 10 hour period to keep breathing.  Now I have to avoid anything with peanuts, tree nuts,  coconut, sesame seeds, and MSG.  I also need to avoid caraway, poppy seeds, melons, mangos and mustard, but those won't kill me, just make me wish I was dead.   I don't mind cooking.  I grew up with a mom who catered regularly and I can hold my own in a commercial kitchen.  

     

    But I can be a pain in the butt when visiting a new restaurant though.

  11. You might want to narrow that down a tad.  There are lots of small cons that don't advertise much (like TCEP), but they may have a regional or game type bias.  For example, TCEP focuses mainly on board games, but there are always LARPs and RPGs as well.  But not always stuff in the Hero system.  

     

    If you still are interested in TCEP, it will be in Northern VA, Labor Day Weekend (near Dulles airport if you are flying).  They don't have this year's stuff up yet, but hotel & con info usually gets posted to the website in June.  See  https://barkingmad.org/ , for info, but the website currently has last year's information.  But that will give you an idea of what will be offered.

  12.  

    On 11/23/2017 at 10:18 AM, Tech said:

    ...

     

    I consider Stretching something of a travel power so if someone stretches their neck out to look around a corner, I think it's allowable. However, it just means the stretcher has a lot more hexes of body to target for attackers, and possibly a lower DCV while looking.

     

    I'd look at it this way as well.  i don't think Clairsentience is appropriate because you still have be where you could see/hear/etc.  You have to move into the hex.  I wouldn't make a character with Growth pay for Clairsentience to look over a building when using the power.  The same thing should apply to stretching. 

  13. > On a serious note, how would one model making the foe unable to speak clearly because his lips and tongue are numbed?  Images to Hearing (giving a penalty to others' ability to understand the target)?

     

    Images to Hearing is probably best.  With the appropriate PER Roll they could figure it out.  You just need to build it to be on the target character, not on the hex.

  14. Clairesentience (especially Pre- and Post Cognition) has a stop sign for a reason.  Actually, a several of them.

     

    The GM doesn't have precognition.  An RPG is not a novelist writing a story.  The GM has to interact with the players to determine what happens.  

     

    Further, you need to define which precognition it is.  Is it Dream Girl's "My visions always come true" power?  That really hamstrings the GM and the players.  Or is it the precognition of a possible future that the players can stop?  This is a plot device that may negate the cost effectiveness of buying the power.

     

    And postcognition can really put a damper on any mystery that a GM may want to run.

     

    If you allow players to by Pre- or Post-cognition for their characters the GM will have a bear of  time keeping track of things.  If you allow it, you may want to have it highly restricted with limitations. 

     

     

  15. It depends on what the GM and the players are trying to do and how close you want to stick to the source material  of the genre.

     

    Fantasy novels like LotR or GoT have a main plot and a large story.  The "campaign" ends when the story is finished, keeping in mind that the story might be bigger than a character, a party, a generation, or a kingdom.  That material tends to be more "campaign" oriented, and the characters fit together thematically.  But superheroes came about as serial adventures set in a (semi-) realistic world.  The serial was the key point and kept us buying comics month after month, or watching tv, listening to radio adventures, etc.  And a supers team tends to have a variety of backgrounds of the characters mishmashed together that might blur the campaign atmosphere.  I could see Frodo be accompanied by an Amazon warrior, but I when you throw in an energy charged guy from a dead planet, a science based speedster, a galactic cop with a ring of wishes, etc., you lose the "campaign" feeling.

     

    You can find some supers comics that have "campaigns," but they tend to be separated from the standard genre, like Strikeforce Moritori.  It can be done, but if you want a "campaign" flavor, you should have an endgame in mind, and the GM needs to have a lot of control over the characters origins to make sure it fits in your "campaign" universe.  Many players find that kind of control stifles their creativity (or their munchkinism, depending on your players).

×
×
  • Create New...