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RPMiller

HERO Member
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  1. Like
    RPMiller got a reaction from HeroGM in Hero System for FoundryVTT   
    YMMV, but my son's group used the aforementioned module for the first time and for their very first playtest of Hero, and found it helpful and easy to use.
  2. Like
    RPMiller got a reaction from HeroGM in Hero System for FoundryVTT   
    As mentioned above there is an unofficial Hero Module for Foundry. Works pretty good. I would recommend it before Roll20, but then again, I only tried the Roll20 one once and it was an early version, but I didn't like it as much as the Foundry one. YMMV.
  3. Like
    RPMiller got a reaction from techogre in Hero System for FoundryVTT   
    As mentioned above there is an unofficial Hero Module for Foundry. Works pretty good. I would recommend it before Roll20, but then again, I only tried the Roll20 one once and it was an early version, but I didn't like it as much as the Foundry one. YMMV.
  4. Like
    RPMiller got a reaction from Juxtapozbliss in Hero System for FoundryVTT   
    YMMV, but my son's group used the aforementioned module for the first time and for their very first playtest of Hero, and found it helpful and easy to use.
  5. Like
    RPMiller got a reaction from Juxtapozbliss in Hero System for FoundryVTT   
    I've been using this one as well. It definitely gets the job done.
  6. Like
    RPMiller reacted to Juxtapozbliss in Hero System for FoundryVTT   
    I’ve mentioned this before…but there is a fan-made unofficial system for Foundry for Hero System 5 and 6. You can even import HDC files from Hero Builder with it. It doesn’t have everything, but you can run combat with it. It’s very impressive for a volunteer project. 
  7. Like
    RPMiller reacted to techogre in Hero System for FoundryVTT   
    @Legendsmiths
     
    When going to https://www.uberwald.me/gitea/uberwald/fvtt-hero-system-6/raw/branch/master/changelog.md, I'm getting a 404 error. I'm logged in with an account. When I log out, I can see the page.
     
    When logged out, and going to https://www.uberwald.me/gitea/uberwald/fvtt-hero-system-6/issues/new it asks you to log in, I do and get a 404 error.
     
    www.uberwald.me is a self-hosted service. It requires wherever it's installed to be running 24/7 and be properly configured. I strongly suggest you use a standard git service, like github.com.
  8. Like
    RPMiller got a reaction from Jkeown in Hero System for FoundryVTT   
    I believe Mayor Scruffles may be my favorite.
  9. Like
    RPMiller reacted to bodiddley in Hero System for FoundryVTT   
    Two different people. I'm dmdorman. 
  10. Like
    RPMiller reacted to Legendsmiths in Hero System for FoundryVTT   
    @Bezzeb I will take a look at Roll20 for inspiration, but we aren't looking to duplicate anything just because.

    I am always leery of too much automation as you can spend more time trying to make the automation work than just rolling the dice. I love all the modifiers and maneuver options in Hero, so please don't assume I hand wave anything, but my objective is to enable a player to declare an action, roll dice, and apply those effects as quickly as possible. If precision is too fastidious (e.g., click this then select all these options and select a token to target and apply all of the effects), and something breaks it can be very distracting.
     
    I've been running on VTTs for over 10 years, and experience weekly (running 2 games) what provides value to the gameplay experience and what distracts from it. I do want to see more people engage with Hero, and I think Foundry will help that a lot. But I want to avoid the videogamification of the interface, favoring ease of use over comprehensive minutia. Dice rolling, status tracking (stunned, etc.), damage and resource tracking, movement, and general speed-to-effect are priorities. Since it is Foundry it can be modified as well, so if someone wants to build a dependent mod that enhances a certain element of gameplay, they can, and anyone can use that mod as fits their play stile.
  11. Like
    RPMiller reacted to Legendsmiths in Hero System for FoundryVTT   
    The last 5 weeks were extremely busy for me outside of game development (work/vacation combo), but now I'm back to more "normal".

    I just sent another round of revisions to the dev team, and turn around is pretty quick. I'm thinking another few weeks and I'll be able to review with the Hero Games team, identify any last major bugs, and then we can release for wider use/testing.

    Please be kind and patient once we do that. I am funding this privately, and want it to be a reliable solution, but as feedback comes it, it may take some time to address any issues. We will be using GitHub (requirement for Foundry) so there will be a process there to submit bug reports and feature requests. We will not be accepting any such items here in the forums (too messy to track).
     
    I have been fielding some questions here and there so I will summarize my responses for the rest of you. Remember, our objective is something that will work as well (or better) than a hand-written character sheet, support HD imports (making it super easy/fast to use), and automating the most critical parts of the game (in the Basic version) and then enhancing that in the Full version.

    I do intend to support Custom Characteristics, but only probably in the Full version.

    Part of what is taking time is setting things up in a modular fashion so that anyone, private or for profit (with an appropriate license from Hero Games), can create equipment, power, skill, talent, perk, or complication packs. That means we have to have a flexible infrastructure for Foundry "items" that can be detailed as desired.

    When those items end up on the character, we want them to be 1-click for effects and END tracking.

    Encumbrance (RAW) will be in Basic. Hit Locations will not be in Basic. The Basic Rulebook is the guide for the Basic version. Full will have that. I also want to, where possible, support alternate encumbrance systems (it's on the list, but not a priority).

    Release Cadence
    First: Basic Version Collect feedback, bugs, and feature requests Fix immediate issues Use this feedback to inform the dev effort for the Full Version and refine the Kickstarter budget Fund the Kickstarter Incorporate any features/improvements appropriate for the Basic version Add additional features, functionality, and content for the Full version As will all software endeavors with this small a team, this will be iterative and we will do our best to address things and find a way to support everyone's play style where feasible.

    Foundry Version 11 just dropped, and we have been developing for Version 10, so that is also an effort we have to consider.
     
    My goal is to be using this in my next Hero Game I'm developing (Atomic Sky) before the end of the summer. I can't say what the timing for the release of the Full Version will be, but I intend to put together a larger team that can help build that out more quickly, especially since it is building off the Basic Version. Aside from some key features (e.g., Hero Designer import, Hit Locations, Attack automation, Damage automation), most of what we are adding is content (skills, talents, perks, powers). Then I would expect content packs to come out based on demand (Bestiary, Martial Arts, Equipment Guide, Villains, etc... probably in that order).

    I would love to be playing Atomic Sky next summer with the ability to drag and drop monsters from the Bestiary, modify them with the mutations I need, and go.
  12. Like
    RPMiller got a reaction from Legendsmiths in Hero System for FoundryVTT   
    SWEET! Thanks!
  13. Like
    RPMiller reacted to Legendsmiths in Hero System for FoundryVTT   
    Yes. The export can export the image into a field that will get imported.
     
    The token image will default to the portrait image. However, you will be able to change the token image independent of the portrait as well.
  14. Like
  15. Like
    RPMiller reacted to Legendsmiths in Hero System for FoundryVTT   
    Howdy folks! I've been anxious to share this news with you until I had more than just promises to share. 
     
    I am developing the Hero System for FoundryVTT, under license with Hero Games, and I am just wrapping up on the foundation before moving into automation. My goal is to keep this as simple as possible, focus on automating the things that have greatest impact (e.g., using/tracking END), and allow others to build on it. 
     
    Hero for Foundry will take 2 forms:
     
    Hero 6E Basic will be a FREE ($0) system for FoundryVTT that will only include content from the Hero System 6E Basic Rulebook. You will be able to add skills, maneuvers, talents, powers etc from any Hero book, so you can do more than just what's in Hero Basic. The core functionality of the system will be present:
    Combat Status Dice Rolling (including counting BODY) Speed Chart/Turn Tracking Character input will be manual (type it in, drag/drop skills/perks/talents/powers) with no power calculation  
    Hero 6E Complete (name to be finalized) will be a PAID ($TBD) system for FoundryVTT will include content from 6E1 and 6E2, and will be built on Hero 6E Basic with the following additions:
    More automation  HeroDesigner Import Support for Complete Adventures Support for Content Packs (e.g., Star Hero, Fantasy Hero, Grimoire, etc.)  
    Once the Hero 6E Basic Foundry VTT System is complete enough I will release it. Timing is unclear, but should be around June/July timeframe, possibly earlier. At that point we will gather feedback, fix things that need fixing, and then start talking about Hero 6E Complete. 
     
    Hero 6E Complete will be funded by a crowdfunding campaign. We will have stretch goals related to more complex functionality, content generation, and more. Once funded, we will begin work on that, providing backers license keys on completion and then offering Hero 6E Complete for sale in the Hero Games store (and possibly elsewhere). 
     
    I am really excited to be doing this. I have long used MapTool as my primary VTT for Hero, and love it dearly. However, I think the fit and polish of Foundry is finally where it needs to be and I think Hero needs to be visible and successful on that platform. 
     
    I have long been an advocate for Hero. My first attempt and bringing Hero to a broader audience as the publication of Narosia: Sea of Tears. Building on that, the Hero community needs a robust VTT that is easy to access, stable, and free of subscriptions. Lastly, with the completion of my NOVA6 Game (that is my next crowdfunding project now that it is ready), I've started work on Narosia 2nd Edition and my love letter to Post-Apocalyptic play: Atomic Sky. Atomic Sky is sandbox style PA adventuring with 240+ mutations, gear out the wazoo, and a QuickStart system to make characters and start playing in an hour.
     
    Atomic Sky needs a slick VTT, so here we are. 
     
    Feel free to ask any questions and I will do my best to answer. Keep an eye here for updates as we make more progress. 



  16. Like
    RPMiller reacted to LoneWolf in Can I get your opinion on this character?   
    What I would probably recommend for the character would be something like
     
    60 point  MP
    Slot 1 40 STR TK
    Slot 2 16 STR TK Fine manipulation, Area of effect 8M selective
    12d6 Physical blast
    3d6 AP RKA
    6d6 DEF 6 entangle
    Barrier 12 DEF  0 BODY, 14m long 4m tall ½ thickness
    Deflection
     
    All the slots are U so cost 6 points (except deflection which costs 2) for a total of 98 points.  Put the flight and resistant defense outside the MP.  The power are straightforward and will be easy to play.  Adding indirect to the powers could be done, but will reduce the damage.   Being able to deal appropriate damage is more important than being able to bypass some defenses. 
  17. Thanks
    RPMiller reacted to LoneWolf in Can I get your opinion on this character?   
    The character is a lot different but I can give you the basics.  He has a 30 STR so some of the powers would not work on this character. 
     
    45 points multipower
    Slot 1 30 STR TK
    Slot 2 6 STR TK affects porous, fine manipulation, Area of effect 4m, selective
    Slot 3 +9d6 HA
    Slot 4 2d6+1 (3 1/2d6 w STR) HKA, AP
    Slot 5 2d6-1 RKA Indirect, Penetrating
    Slot 6 1d6+1 Sever Transformation Indirect, Improved result group
    Slot 7 Deflection, indirect, ½ END plus at +6
    Slot 7 4d6 Healing (body)
     
    He can perceive molecules and his TK works at a molecular level.   He can rearrange molecules so can turn alter an object or even create items.  That is how he heals; he fixes damage by knitting together the tissue.  I bought him special awareness with Discriminatory, Analyze, Microscopic (10,000,000) and Range for 68 points.  He is a full out scientist with and has some items he uses like a suit of armor and has a small VPP for gadgets he creates.  
     
    His TK is weaker than many but can affect a lot more.  The character also has the skills to use the powers in a lot of different ways.  He has the following sciences, Biology, Chemistry, Genetics, Metallurgy, and Physics all on 14 or less.  He also has computer programing, Demolitions, Electronics, Forensic Medicine, Inventor, Lock picking, Mechanics, Paramedics and Security Systems.    
     
    To do real damage he needs to get up close and into melee range, but he can still mess with things at range.  One of his most useful things to do is to stay back and deflect any ranged attacks aimed at others.   It only works vs ranged but if it works it does not matter how powerful the attack is.  It’s also great for when the villain is threatening an innocent.  The penetrating RKA is used to target foci or other objects.   The transformation and healing is used out of combat but has come in handy.  
     
  18. Like
    RPMiller got a reaction from LoneWolf in Can I get your opinion on this character?   
    My son finally convinced him to rework the character and stop trying to do everything, everywhere, all at once.
     
  19. Like
    RPMiller got a reaction from assault in Can I get your opinion on this character?   
    My son finally convinced him to rework the character and stop trying to do everything, everywhere, all at once.
     
  20. Like
    RPMiller got a reaction from Lord Liaden in Ideas for a short (4-hour) one shot for a group of new players   
    We had our second session yesterday. They are sold on Hero and will be giving it a more thorough run now. They were extremely impressed by all the stuff they could do. A big surprise came when I asked Squirrel Girl to make a Smell PER roll, and they were amazed that was a thing. LOL
     
    One important take away was that if you aren't using a VTT that fully supports Hero you are going to waste a great deal of time. I'm hopeful that the developer for the Foundry Hero Module will be able to get it working 100%. Other than that one, I think the only options are Roll20 and MapTool. Never played with Roll20 so not sure how integrated it is. Used MapTool a bunch, but admittedly it can be difficult for me users to get up to speed with it.
  21. Like
    RPMiller got a reaction from Sketchpad in Ideas for a short (4-hour) one shot for a group of new players   
    We had our second session yesterday. They are sold on Hero and will be giving it a more thorough run now. They were extremely impressed by all the stuff they could do. A big surprise came when I asked Squirrel Girl to make a Smell PER roll, and they were amazed that was a thing. LOL
     
    One important take away was that if you aren't using a VTT that fully supports Hero you are going to waste a great deal of time. I'm hopeful that the developer for the Foundry Hero Module will be able to get it working 100%. Other than that one, I think the only options are Roll20 and MapTool. Never played with Roll20 so not sure how integrated it is. Used MapTool a bunch, but admittedly it can be difficult for me users to get up to speed with it.
  22. Like
    RPMiller got a reaction from Khymeria in Ideas for a short (4-hour) one shot for a group of new players   
    The game went well! Unfortunately, we lost about 2 hours trying to get Foundry to cooperate and get things set up, but they enjoyed the game, and were pleasantly surprised by how flexible Hero was compared to D&D, and they were able to do stuff without having to come up with crazy house rules and such. We are going to finish next Saturday, so I have a week to try to get Foundry to work better - if I can. Just wanted to give all of you a huge THANK YOU! for the scenario and character recommendations and such. It really helped a lot.
  23. Sad
    RPMiller got a reaction from HeroGM in Basic FoundryVTT Hero System 6e system module   
    Well, after toying with it a bit, it looks broken and several features don't function. I'm very sad. I had high hopes for this.
  24. Like
    RPMiller got a reaction from HeroGM in Basic FoundryVTT Hero System 6e system module   
    Hey all. New to Foundry, but using Version 2 or the Module. I'm a little lost in Foundry, but starting to figure stuff out like rolling and what the various tools do. I was also able to upload an HDC to the module and it created a basic characters sheet, but didn't have any of the powers. A bit more serious is there doesn't appear to be a way to see more than 3 lines at the bottom. So I can only see 3 skills for example. I'm assuming that is a bug, but it could also just be me not knowing how to use it yet. Any chance someone might be able to show me around it a bit? Would love to use it for a game this Saturday to teach my son and his friends how to play.
  25. Thanks
    RPMiller reacted to Lord Liaden in Ideas for a short (4-hour) one shot for a group of new players   
    Beast Speech is a Talent debuting in the Fantasy HERO genre book for Fifth Edition, p. 103:
     
    "Like Dr. Doolittle, the character can “talk to the animals.” This doesn’t guarantee they’ll respond, be amicable, or comply with his requests, but it often helps to establish friendly relations... particularly if the character offers the animal some food. When a character uses this Talent, he speaks to the animal with his normal speech (which other characters can hear, and understand if they know it). The animal responds using its speech, which sounds like ordinary animal sounds to others (barks, meows, growls, squeaks, and the like), but which the character can understand as speech.
    When a character purchases this power, the GM must decide how well animals communicate. It’s most fun, and most in keeping with the genre, to make them nearly as intelligent as humans (if not equally or more so), and thus to allow them to communicate with full comprehension. Gamemasters desiring greater “realism” may have animals’ conversation turn constantly to subjects that interest them (e.g., food and warmth).
    Of course, this Talent is not necessary in Crossworlds or High Fantasy games with talking animals; everyone can already speak to animals in such settings."
    Beast Speech Cost: 15 Character Points (bought as Telepathy 5d6 (Animal class of minds), Reduced Endurance (0 END; +½); No Range (-½), Communication Only (-¼), Incantations (throughout; -½), Visible (-¼))
     
    I don't own the 6E version of FH, so I can't speak to if or how it's presented there.
     
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