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GradonSilverton

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Everything posted by GradonSilverton

  1. Here...give this a look over... Cost Power END 63 Leomund's Secure Shelter : Summon 200-point Stone Shelter, Reduced Endurance (0 END; +1/2), Persistent (+1/2), Difficult To Dispel (x8 Active Points) (+3/4) (110 Active Points); Gestures (-1/4), Requires both hands (-1/4), Incantations (-1/4) Powers Cost: 63 This gives you 200 points to build the building and make it as inpenitrable as I believe he'll want it...
  2. Used something like this for a Dwarf that had small crystal figures the he used to change real life.... Use the Summon skill....add and subtract disads and adv as desired....the cost defends on how inpenetrable the building is.....
  3. I'll 3rd the Speed cut.....remember a flying Energy Brick...not a Flying Speedster Energy Brick.
  4. I think you might be thinking of me....what I was referring to is that many people might see Hero players as Elitest b/c they generally have played many systems and are familiar with them greatly...when they discuss games with a D20 player, many of whom are new games and have never seen anything but D&D and Magic...their expanse of knowedle might appear to be elitest if they push Hero as their favorite (not necessarily the ONLY) system to play.
  5. NND Strike if successful....... I'd make it Harder than the head either a -9 or -10.....the head rates as areas 3-5....so in essense he's targeting ares 4...thus 1/3 of the target that has a -8 normally....being NND I'd keep the damage as x2 Body but push Stun up to x6.
  6. Talk about leading a cow to slaughter.... He'll not know what hit him after getting Cthulhlu (pre d20 version please!!!)
  7. My understanding is no....the 2nd form has the ability to return to the origional who has paid the price for the multiform...
  8. Re: Desolidification vs Mental powers? I'm leaning toward a form of Duplication...it will need GM leway unless you require him to build both his orgional and "waldo" form on the points....I'm not sure of cost...would have to work it out and its late....so not tonight
  9. Lets be honest.... Its HARD to make money in any aspect of the RPG industry currently.....anyone with a specticle of business sense would not restric their ability to sell anything.....would they necessarily carry 5 copies of all books in their store...probably not...would they order it for you...absolutly.... as for Hero players being over the top...i dont buy into this...everyone has preferences, and those that are fans of Hero are the minority as a whole...lets face it, D20 in itself is a 400 pound Gorilla....add in D&D and its nor a 1800 lbsGiant Octopus cross bred with a T-Rex....I've played Fuzion, GURPS, and many others and can say that my preference is usually Hero, but there are times when I think others run real smooth... I know someone who is developing a line of games with a new studio (he has wrote for Hero in the past) and he is moving to a D20 system....why? B/c it will make selling it ALOT easier right now.... Hopefully WE can help take Hero to the promise land and make it where people fight for the rights to use the system... And I see many hero players like this... they, just like their d20 counterparts think that THEY have the best system.... they can give you reasons but in general I have discovered that many of the newer gamers have only experienced the d20 system, where as many Hero lovers have games for so long they HAVE played MANY MANY systems.... This might make their ability to compare and contrast seem elitest...yet I still sont agree with that statement.
  10. wow...just read Monolith's link and all I can say is wow..... tell me its all fake and a sick joke... please.... I pray to GOD (whichever one will answer) that these people don't ever leave their town... if this isn't a joke, the paranoia is rampant down in Texas.
  11. OK...here's the 2 competitors.... Cost Power END 25 Armor: Dispel 12d6: Magic, Expanded Effect (One At A Time; +1/4), Inherent (+1/4), Area Of Effect (One Hex; +1/2), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (108 Active Points); Independent (-2), OIF (-1/2), Always On (-1/2), Real Weapon (-1/4) 30 Anti Magic Armor: Suppress 10d6, Variable Effect (One Power At A Time; +1/4), Inherent (+1/4), Reduced Endurance (0 END; +1/2), Area Of Effect (One Hex; +1/2), Persistent (+1/2) (150 Active Points); Independent (-2), No Range (-1/2), Always On (-1/2), No Cumulative Effect (-1/2), OIF (-1/2) Here's a few note on the build...Please correct me if I'm wrong here.... 1. Many were suggesting "All Powers Simultaneously". Due to the nature of the Non-Targeting of the Armor, I do not see the need for anything more than 1 power...Since every time the Armor is hit it, in effect, has a new attack roll (which it does not have to make). 2. Area of Effect 1 Hex As said above...this will protect Area Effect Attacks The rest should be self explanitory.... ok now, any more suggestions....a vote....comments...etc.
  12. By dropping the Hex to a Shield, It opens itself up to Entangles, Blast, Etc that are Area Effect....
  13. Just started reading this thread... and I'm not even going to look at the link.... hearing everyone say what they have i'm afraid of instant brain implosion!
  14. Re: Re: Re: Re: Re: 2 cents You are absolutly correct...thats why this Armor is so important to the Wizards...They have found no way to destroy it, they are afraid of it and who might get it, and more importantly, they are afraid of how it was made and by whom...does this person still live, can he create other things like this, etc.!?!?!?!?!?!? As for the Feats Thread it started good...a post followed by some critiques....another post, more critiques....then all hell broke loose.... I just posted a few feats of my own to see if we can real it back in, although I expect more hell.
  15. Well now that I've attacked other feats, here are a few that I've come up with... Here are the Prereqs.... Animal Handler Min of 12- Knowledge Skill : Woodland Animals Cost Power END 9 Beast Controll I: Mind Control 5d6, Telepathic (+1/4) (31 Active Points); Skin Contact Required (-1), Set Effect (-3/4), Limited Class Of Minds (Subset of a class; -1/2), Does Not Provide Mental Awareness (-1/4) [Notes: Set Effect : Leave Area; Class : Woodland Animal] The Effect is to drive off an agressive Woodland Animal without haveing to battle. 3 15 Beast Controll II: Mind Control 7d6, Telepathic (+1/4) (44 Active Points); Skin Contact Required (-1), Stops Working If Mentalist Is Stunned (-1/2), Set Effect (-1/4), Does Not Provide Mental Awareness (-1/4) [Notes: Set Effect : Friend; Class : Animal] This makes the Animal friendly to the character, will not follow commands nor follow the character but will defend the character if the character is attacked. 4 21 Beast Controll III: Mind Control 10d6, Telepathic (+1/4) (62 Active Points); Skin Contact Required (-1), Set Effect (-1/2), Stops Working If Mentalist Is Knocked Out (-1/4), Does Not Provide Mental Awareness (-1/4) [Notes: Set Effect : Companion; Class : Animal] Full fledge animal companion. Breakout roll occures when Animal is injured, and if successful animal flees. 6 I see these as types of powers that one can progress into... IE if you have Level 1, then you can spend the difference to gain Level 2, etc. This will require some GM rules as to speed that one can progress, training, etc. not sure if these should be considered feats or a package appropiate for the Class... 7 1) Evasive Perching: Clinging (13 STR) (11 Active Points); Cannot Resist Knockback (-1/4), Requires a Skill Roll (-1/4) 10 2) Silent Stalker: Invisibility to Sight Group (Additional Sense: Normal Hearing), Reduced Endurance (0 END; +1/2) (34 Active Points); Extra Time, Only to Activate Constant or Persistent Power (1 Minute; -3/4), Character May Take No Other Actions (-1/4), Requires A Stealth Roll (-1/2), Only When Not Attacking (-1/2), Only Works in Shadows/Darkness (requires -1/2 worth of Limitations -1/4) 1 3) Spotless Step: Flight 1" (2 Active Points); Limited Power (Only to not Leave Tracks; -1/2) Now I'm not 100% sure I like this one...it may be unbalancing.... It requires a KS : Armor and perhaps a prereq of Weaponsmith : Muscle Powered Ranged 10 1) Armor Inferiority: Find Weakness 12- (Related Group of Attacks) (25 Active Points); Does Not Apply Against Certain Types Of Defenses (Affects Real Armor Only; -1), Requires A KS : Armor Roll (-1/2) [Notes: Bows and Crossbows Only; Cannot be used with PSL : Called Shot; 12- MAX] Not sure but I'm thinking up something for Lack of Weakness to apply to someone skilled at altering their Armor to prevents soft areas... All right... I'm ready... everyone flame 'em!
  16. Re: Re: Re: 2 cents Woah now... to quote a genius of our time... Homer Jay Simpson.... Patent Pending.. Patent Pending....Patent Pending!!!! As for your idea....i was leaning on those line....Magic is very special in this world and there might be 1 member of the 7 person group who can use it offensively....and the Wizards really like to think they are a bit better than others, thus NO ONE can get their hands on this.... Im my playing with the idea after reading your post...here's my quick version... Cost Power END 29 Armor: Dispel 12d6: Magic, Area Of Effect (One Hex; +1/2), Reduced Endurance (0 END; +1/2), Persistent (+1/2), Expanded Effect (All Powers Simultaneously; +2) (162 Active Points); Independent (-2), STR Minimum (15-17; -3/4), STR Min. Cannot Add/Subtract Damage (-1/2), OIF (-1/2), Always On (-1/2), Real Weapon (-1/4) Powers Cost: 29 Not sure about the 12d6....but I want this to be REAL powerful stuff.....and there is no personal immunity.....I'm working on the Bad Guy who they will fight for it and imagine a Ogre like character (not in look but mass, ect.) with 18 STR, Speed 3, wielding a 2 Handed War Flail.... bonus to DC on the Flail.... I'm starting to like this guy... alot
  17. Re: Re: Re: 2 cents Now now... keep your comments to the correct Thread...this isn't the Feats thread mind you. And for the record, no one...absolutly no one.... should have this armor....unless they are my Villian, then its AOK!
  18. Re: 2 cents Yes OAF was a typo....as for players getting a hold of it...if they do, they will be praying they have big balls if they want to keep it....back story is that this bit of Armor is the most sought after Armor in the Area (think roughly the size of South America) which has made a appearance in their neighborhood (its owned by a group of Wizards who try to keep it protected and safe .... for some reason (dont have it yet), the Wizards need to move the Armor and hire Adventures as escorts .... Needless to say, the Armor will be taken and the Players will then try to track it down and return it .... or some variation of this .... now I wont make it so the players cant have it ... in fact It would be REAL interesting if they decided to run with it ... not only do the Wizards come in mass, but so does every adventurer for hire and personal gain ... talk about the Big Red Flashing Arrow Above their head .... I like your layout though ... I'd like to see more options on this one before I decide to go with one due to the nature and importance of this Equipment in the Campaign world.
  19. I'm needing to create a Armor to represent Spell Resistance in a game... I've looked at a few options to create it and focused on the following... Magic Armor - Magic Resistance Power Defense OAF Only vs. Magic Damage Resistant Real Armor Normal Mass .... This seem acceptable of does anyone else have an idea? I want it to seem virtually magic reistant and have thought about a Dispell Magic Armor.... The Players will be focusing on this Armor during the adventure and will be required to find a work around... I'm basing the armor off of Chain Mail with a 6 Defense rating for normal attacks also.... Any help would be appreciated...
  20. Hhhmmm... a large Shield requires a 18 STR Min (thats REAL massive STR there for a Normal) so I'm going with that...thats a 300 kg Max with the shild weighing 7....I'm going to not use sectional armor and go with a full chain mail...thats another 20 kg....estimate 10 kg for equiptment....we're at 37...so without adding the Weight of the stereotypical Axe (weapon weight has always been missing from the Hero rules...never understood that)...thats a -1 to DCV...which with my reading of the rules, applies before the half is preformed.... Good thoughts....but I think I need to actually see Strenght ect. for a character before I can completely agree or disagree with ya.
  21. Aaaahhhhh.... there is nothing more memorable about a good world than that one NPC theat everyone loves....wether it loves to hate, loves to laugh at, etc. There is a character that shows up in a Supers games that has evolved in one way or the other with the same GM across the country since the early 80's. Players from across the country and through many many years still cringe at his name....(not going to post it here b/c he might be getting published soon)...why you ask...because for somereason he.... WONT F'N DIE AND STAY DEAD!!!!!!! Teleport him into the middle of the Sun...he comes back in a month or 2.... Create a 4x Hardened vs Desolidfication Transfer HTH attacks to its Body entangle in the core of the earth and put him there....he's back in a Few months....of yeah, and he remember who put him there!!! And he doesnt do anything but Killing attacks......currently, we belive there is a clone machine for him that somehow allows his Soul to be recycled....thus he remembers everything!! HE NEEDS TO DIE!!!! But we all love the battle he shown up in...b/c we know that this time we have the solution! Wait till I get my hands on him next time...just wait!
  22. Ya know I'm not sure what I was referring to but I'm sure I had a good point in mind when I started typing! +8 vs Called shots!?!?!?!?!?!?!?!?!?!?!? NO! My answer to that is just NO! I'm going to attempt to forget the concept so I can sleep tonight!! 2 PSL really calls for things like Head and Shoulder shots (-4) which gives a better chance for that head shot...but In a fantasy campaign, most people have their 9-13 covered with armor and a 1d6+1 (Med Bow) attack isn't going to do that much, I avg a 4.5 which bounces off of most things higher than Studded Leather...I CAN aim for the Head but I dont like the odds of the -6 (I also dont allow shots that your OCV can't support ... ie if your base is a 6 and you go for a head shot (-8) this makes you a -2...which per rules is a Zero, I wont allow it...nothing more than a -6 local for you).
  23. Not sure if I agree with no called shots...I allow it for ranged attackts (bows) to represent skilled characters...yet there are rules, think of it this way...you can get a +2 vs. Called Shot b/c you have modifies practiced, and used YOUR bow for a good time...if you loose it, you loose the Called Shot for a few adventures until you can get the "Sights" on your replacement weapon. You are correct for TWF...but the difference is that 1/2 DCV. It also brings concept ideas up... someone with 2 weapons SHOULD be able to sweep easier than someone with 1 Weapon, its the nature of the concept. I cant see allowing someone to take PSL specifically for a sweep..why? B/c they're practiced? I dont see the ability to Practice a sweep as appropiate....to many variable occure for me to apply sound judgement as I could with Called shot or Range. Now as for that Spotting those PSl....introduce those players to your Pimp slap Sweep when ya catch 'em!!!
  24. If one would like a Fae martial art, I imagine a bastardized version of Ninjutsu and Kyujutsu. One incorporating the legendary ranged abilities of the fae, the other allowing for the relation of the Fae and nature (ie their ability to pass through the woods secretly, ect.). Might be off here but this is what I see.
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