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GradonSilverton

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Everything posted by GradonSilverton

  1. Dont believe it is in FRED.... but the page listing above is where it is located in Fantasy Hero... The prob with Rapid Fire (per FRED rules) is that it doesn't take into account the loading of a arrow... it is based on powers....
  2. Just for clarification...the maneuver he's refering to is Prep Fire...not Rapid Shot. Rapid shot is a 1/2 phase draw and load...and a 1/2 phase fire... Prep Fire is (as stated earlier) desighed to fire 2 arrows as a full phase... p. 89 Fantasy Hero
  3. Limitations on Skill Levels?!?!?!?!?!?! The thought has never occured. I would think is it against 5th rules by default, but thnigs can change via house rules...
  4. You know, I was searcing for a good follow up comment .... I've got nothing! not a damnded thing! Good work!
  5. Now a cleaner answer..... Teleport, usuable against others... Say Bye Bye.....let him go Boom over the ocean somewhere....
  6. Re: Re: Re: Levels w/DCV for Sweeps I thought I saw that as the solution earlier in the thread... the answer is CSL...3 pointers....FAQ again http://www.herogames.com/SupportFAQs/rules/COMBAT%20AND%20ADVENTURING.htm but I agree with Keneton.... its all still halved, why waiste 'em...make 'em count
  7. Re: Autofire and Muliple-Power Qs This is put together from Info from both 5th and UMA... Cost Power END 10 Slash: Killing Attack - Hand-To-Hand 1d6 +1 (vs. PD), Autofire (3 shots; +1/4), Reduced Endurance (Half END; +1/2) (35 Active Points); Increased Endurance Cost (3x END; -1), No STR Bonus (-1/2), Hand to Hand Attack (-1/2), No Knockback (-1/4), Real Weapon (-1/4) [Notes: Add Weapon Damage ] 3 Powers Cost: 10 UMA p. 131 says Autofire is allowed but doesnt give a good example.... 5th p. 162 has a usueable version with throwing knives.... combined is what I worked out... Might be better options...its late and I am very tired.... hope it helps.
  8. Re: What Would (your character here) Do? I'm sure someone has already mention it...but not in this way... MENTAL RAPE Baby YEAH!
  9. Heroic Martial Arts Campaing.... I believe would be the best basis.... Haven't seen Bushido in many a year... So I'm working off memory.
  10. Re: Levels w/DCV for Sweeps According to the FAQ, PSL's aren't to be used to counteract Penalities like those associated with sweep maneuvers... http://www.herogames.com/SupportFAQs/rules/SKILLS.htm I researched this when It came up in another thread... It was focused on OCV to increase the number of people being swept without minus....But applies here also.
  11. There's a combat maneuver in Fantasy Hero called "Prep Fire" That allows the user to fire 2 arrows at a 1/2 phase each... I use it alot with a character.... He has fast draw and holds on arrow ready (from previous phase).... Fast draws a second arrow (0 Phase)..and fire the 2 off....
  12. Re: How to make Spells with Durations Here's my build on this... 10 Torchlight: Change Environment 2" radius (Long-Lasting: 1 Hour), Requires A Magic Roll (No Active Point penalty to Skill Roll +0) (20 Active Points); Gestures (-1/4), Incantations (-1/4), Concentration (1/2 DCV; -1/4), Plus 1 END (-1/4) 2 Powers Cost: 26 Please note the Endurnace Should read 3, 2 is the base but the Plus 1 makes 3 (custom Mod in HD).
  13. Try these.... Cost Power END 6 Extinguish: Telekinesis (8 STR) (12 Active Points); Only Works On Limited Types Of Objects (Very Limited Group of Objects; -1) 1 10 Ignite : Change Environment 1" radius (Long-Lasting: 1 Hour) (15 Active Points); Only to ignite Candle/Torch (-1/2) 1 Powers Cost: 16 Simple and Cheap.... You can add a temperature change to the ignite if you desire. The Time limit is also optional (GM Call) via p. 91 5th... You can Add the Fine Manipulation clause if you'd like, but I'd rule as a GM that its not a requirement to "blow out a candle, torch, etc."
  14. It WAS a thread about giving information on building a world from scratch for someone about to undertake the task for the 1st time..... along with offering ideas for those who have created before.... along with a place to link, share, tell about your created world.... Everybody come back to the flock! Its OK! Just come back to the Flock!
  15. What I'm leaning toward (as much as I dislike it) is building the Armor as shown above and keeping the Dice amount...uh, Well...."Variable." I currently dont have enought creation done on the world to know if a 150 Point Magic Attack will exist...so, IF it does come up...then Mr Armor with become capable of handeling 200 point attacks.....Unless anyone else has a system mechanic to fix the situation.... the Armor is uintended to be completely reistant to magic....this is the nature of the power and the reason why the wizards are so against it getting out...and why they cant understand it...and why they want to know WHO made it, etc. Would YOU as a player be highly PISSED at a GM for doing that? Understanding that a system mechanic cannot be found?
  16. Since I can invoke the Evil GM Clause, I have come up with this.... Cost Power END 167 Armor: Dispel 50d6: Magic (Standard Effect Rule (3 Auto Per Die)), Inherent (+1/4), Area Of Effect (One Hex; +1/2), Reduced Endurance (0 END; +1/2), Persistent (+1/2), Expanded Effect (All Powers Simultaneously; +2) (712 Active Points); Independent (-2), OIF (-1/2), Always On (-1/2), Real Weapon (-1/4) Powers Cost: 167 ....Thats dang expensive, but that Dispells a 150 Active Point Attack..... I wish there was another way to pull this off....I can still imagine a power over that and dont want to just "Make the Magic attack unsuccessful....." I remember a Fuzion "Invulnerbility"....and thats what I need.....any more suggestions or thoughts?
  17. Aahhh... I unfortunatly have found a problem with the damage reduction... This would unfortunatly not allow the defense against the magic as hoped... as above, a entangle would still be successful....great thought though.
  18. The more I think about this, if I go this way, Supress is not correct...IT doesn't fit the concept correctly.... The standard effect rule is a interesting thought.... Only problem I see is cost....I'd need to be able to dispell massive amounts of Active Cost....and since Dispell is all or nothing...Thats ALOT! But I am getting closer....thanks for the help to everyone that has posted....keep the ideas coming.
  19. I had not thought about the Damage reduction route....what I would probably due is GM rules it 100% for 80 Normal and 160 Resistanet cost.... As for the purist....I looked it up..P. 95 5th Ed.....there is a Magic Example on the side bar so they can eat it! I'm also going to think about the post about the standard effect.....
  20. Da...da...chink! Thanks everyone.... He'll be here all week! And remember to please tip your waitress!!!! Goodnight!!!! Funny stuff!
  21. Hey we dont serve your kind on this board mister...... We enjoy the do it our way or no way mentality!
  22. Re: Re: Newbie Question Speed of the battles ALWAYS depends on the GM....and the Players.... Good gm, bad players (when it comes to rules, attention, etc.) = mediocre battle speed. Good GM + Good Players = Fun, fast paced battles.
  23. sssssshhhhhhh! We dont like to talk about that around here! But the more I've thought, you are correct (along with those that pointed it out origionally).... +2 it is.
  24. Since we've had a decient number of replies to this thread...and hopefully more to follow... I thought that I might throw up some of the stuff I'm working on in a cheap looking web page... The link will take you to a document, that when finished is designed to represent a Book put together by an extremely prominent Mage. For those that have read my Help with This Armor thread.... the Order the Mage belongs to is the one designed to protect the Armor in question, along with a few other Things.... http://www.herogames.com/forums/showthread.php?s=&threadid=574 ...This book is to represent the 1st complete account and history of Nalrius..... Any help or ideas are appreciated... anything that is added as creation goes along that comes from suggestions made to me via email or on this board will recieve due credit in the notes at the end.... I will update it from time to time as I get my notes together and on digital paper... http://webpages.charter.net/shawnawatkins/Nalrius/Index.html
  25. Ok..well.....rude...no.... Against the RULES, YES! Someone get a moderator!
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