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ideasmith

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Everything posted by ideasmith

  1. Re: Game Mechanics As this power is written, only characters right next to the character would have their INT rolls penalized. Also, memory often needs no roll whatsoever.
  2. Re: Game Mechanics With a Postcognitive Detect Memory which isn't part of the Memory Sense Group.
  3. When you use a COM Roll as a Complementary Roll to an Interaction Skill, how many Skill rolls are modified by a single COM Roll?
  4. Re: Power Concept: Along for the Ride Clinging, possibly with Affects Physical World (page 148), possibly with Shrinking.
  5. Re: Multipowers 5ER page 7. 5ER page 38. One could argue whether SPD is actually rounded at all, since the fractional SPD does count towards buying your next point of SPD.
  6. Re: PRE Attacks I wouldn't change the mechanics. However, I recommend letting the player of a character targetted by a PRE attack choose the character's emotions. As in "Okay, something about Mechanons actions strike Supercool as funny and he is ROFL for the Full Phase.'
  7. Re: The Odds are Always Against the House Since you asked how I would do it, I'm free to use house rules: Flash, Causes Unusual Disability, Continuous, Uncontrollable, Area Effect, Selective.
  8. Re: A Comeliness for Every Sense Group Not really: someone with a nice personality wouldn't necessarily be attractive to the mental sense group, and vice versa. I'm not sure whether they would even correlate.
  9. Re: A Comeliness for Every Sense Group I used the word "seem" to indicate my personal impression from personal experience (Dandelions 20 Comeliness never had any discernible affect on the game) and reading the boards.
  10. Re: is having DNPC as follower legal Followers are NPCs (5ER page 82). Unlike DNPC's, they are automatically loyal to the PC, but that is not quite being 'the player's secondary character'.
  11. Re: A Comeliness for Every Sense Group All very true. My post was intended as a joke, which obviously fell flat. Apologies.
  12. Everyone knows that Comeliness represents "the character's beauty or handsomeness". Or, to put it another way, how attractive the character is when detected by way of the Sight sense group. This brings up the question: Why just sight? Shouldn't there also be characteristics for: How attractive the character is when detected by way of the Hearing sense group? How attractive the character is when detected by way of the Smell/Taste sense group? How attractive the character is when detected by way of the Touch sense group? How attractive the character is when detected by way of the Mental sense group? How attractive the character is when detected by way of the Radio sense group? How attractive the character is when detected by way of the Unusual sense group?
  13. Re: is having DNPC as follower legal It does say this (5ER page 332). Apparently, 5ER doesn't distinguish between 'less useful' and 'as useful but also causes problems'.
  14. Re: is having DNPC as follower legal There was a time when Robin was both: Fought alongside Batman effectively, but also needed to be rescued a lot.
  15. Re: Your first question http://www.herogames.com/forums/showthread.php?t=44366
  16. Re: What advantages apply when calculating DCs? The side-bar on page 404 does not have an "in some instances" list. The only modifier indicated as "in some instances", Megascale, is in the middle of the list. (Alphabetical order and all that.) The reason Megascale is "in some instances" is that while Megascale Area counts (as Area Effect does), Megascale Range doesn't (as Range doesn't).
  17. Re: Never gets tired There should be some penalty for spinning the cyclotronic-doodad faster. Without a penalty, pushing becomes normal usage. Since there is no END cost, presumably for good special effects reasons, it has to be something else. Possibly a Burnout Roll?
  18. Re: Never gets tired The 11/11 Force Field you describe could only be pushed by 1 PD/1 ED. Since only the part that has END cost is being pushed, only the part that has END cost counts. To get a full 10 points of pushing, the power must have at least 10 points with an END cost.
  19. Re: Never gets tired If you want to push a something with no END cost, just buy 10 more Active Points worth. Since the only penalty for pushing is extra END cost, and 0 END abilities have no END cost, allowing such a power to push is the same as having 10 extra Active Points of said power.
  20. Re: Disadvantage Point Limits. Like Wolverine, who has the 'no point reluctance to kill' but wants to remain a member in good standing with the X-men? Or Starfire, ditto, Titans?
  21. Re: Were these left out, or no? And Ranged, if you want the HKA to hit nonadjacent opponents. Edit: And probably Indirect as well.
  22. Re: Armor Visibility (continued from 6th Edition Forum) I might count Wonder Woman's armor as a vehicle in part because she normally (invariably?) starts an adventure with the armor on Paradise Island. (Back when she had access to Paradise Island, that is.)
  23. Continuing a discussion from the 6th Edition Rules Forum (Limitations Thread) which became inappropriate to that Forum. See http://www.herogames.com/forums/showthread.php?t=63245&page=13 for previous discussion. If you didn't want replies to your post to focus on rules, why did you post it to a forum which was specifically about rules? Only Visible powers are visible to sense groups. Invisible powers are not visible to any sense groups. See page 98 and page 309 of 5ER. Powers which don't cost END by default are Invisible by default. Per page 100, Persistent powers never cost END. This is true, but unrelated to your previous comments. Sounds like some form of 'Extra Time'. Only needing re-activation (repair) if broken would reduce the Limitation value some.
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