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ideasmith

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Everything posted by ideasmith

  1. Re: Adjustment powers caps Since the idea is to reduce bookeeping, I suggest instant wearoff. That is, instead of wearing off at 5 points per turn, the points wear off at the end of the next Turn. This way, the only things you need to record are what Turn, what target, and how many points.
  2. Re: Disads for "Cheese Champions!" Rose and Thorn had this. Actual DC characters with their own book, IIRC.
  3. Re: Quote of the Week from my gaming group... It's possible to attack members of your own family.
  4. Re: Interesting, But Ultimately "Useless" Powers EDM: Time Travel: Futurewards Only, Leaves Body Behind.
  5. Re: PRE Attacks Nor are the results of Presence Attacks.
  6. Re: Best way to model a booming voice? Growth, only affects hearing perception rolls.
  7. Re: New Advantage: Disorienting No, the first column is the points of Disadvantage. You write up the disability caused by the modified Flash as a Disad, and that determines the value of the modifier, and whether it is an Advantage or Limitation.
  8. Re: New Advantage: Disorienting Flash: New modifier: Causes Unusual Disability: Flash with this modifier does not disable senses, instead causing disadvantages for specified duration. Flash with this modifier is applies to Power Defense instead of Flash Defense. With GM's permission, Flash with this modifier may instead add to or provide abilities of appropriate total point cost. Pts. Disads. Multiplier 1-5 -1 6-10 -0.5 11-15 -0 16-20 +0.5 21-25 +1 26-30 +1.5 31-35 +2 36-40 +2.5 41-45 +3 46-50 +3.5
  9. Re: New System: Adjustment Powers Redone rreay wanted the bookkeeping to take place on post-segment 12.
  10. Re: "Hey! Look at me!" Buy Transmit for your normal sight. Enhanced Senses.
  11. Re: New System: Adjustment Powers Redone How about having the adjudtment fade at the post-segment-12 of the following turn?
  12. Re: New Advantage: Disorienting This would be Flash with Causes Unusual Disability. If, that is, my house rules were in use.
  13. Re: Seemingly Silly Things to Model Feb 12th, '06 09:31 PMMichael HopcroftDid I Do That?: You yourself may not have any particular talents, yet somehow you have gotten on the good side of Providence to such an extent that anyone who tries to harm or hamper you will be stymied by the most improbable of coincidences. You could be stalked by twenty highly-trained assassins and shomehow they will end up destroying each other instead of you as their attempts to do you in go horribly wrong. Simple actions of yours that are completely unrelated to the task at hand turn out to be very much to your benefit -- and frequently you will never know it. The collary is that what you try to do often fails spectacularly, although you usually come out of it unscathed and, after taking a moment to compose yourself, barely ruffled. This sounds like Desolid, Invisible Effects, No End, Persistent, Always On. Then buy Vs. Solid World as a naked Advantage for Strength, with No Concious Control.
  14. SENSE OF HUMOR Enhanced Senses: Detect Joke (5); Discriminatory (+5); Analyze (+5); 360° Perception (+5); Range (+5); Sense (+2); Targeting (+10): Active cost: 37 Real Cost: 37 Allows the player to say “Of course my character has a sense of humor. See, it's on the character sheetâ€.
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