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ideasmith

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Everything posted by ideasmith

  1. Normal Range (-1/4) (6E1 page 154) Alternate Combat Value (-0) (6E1 page 318) Attack Versus Alternate Defense (-1) (6E1 page 325) Perceivable (-1/2) (6E1 page 387) Subject To Range Modifier ( -1/4) (6E1 page 388) Works Against CON, Not EGO (-3/4) (Seems About Right) Responds To First Person To Give Relevant Command/Statement (-1/2) (Seems About Right) Belongs To Different Sense Group (Mind Scan/Telepathy only) (-0) (Seems About Right) Total (-3 ¼) But: Based On Con (-1) (6E1 page 153) Why the discrepancy?
  2. Re: Duplicates that are smaller I suggest Shrinking, No Endurance, Persistent, Jointly Linked to Duplication. The cost depends on both the number of duplicates and the active cost of the Duplication power. Edit: Since both the primary character and the duplicates would presumably have this, the duplicates would not therefore be different from the primary character.
  3. Re: Sleep Deprivation Does the edit fix this, or is it still too harsh? Any specific suggestions?
  4. Sleep Deprivation: If you have slept fewer than eight hours in the past day, you have one level of sleep deprivation per hour you are short. If you have not slept in the past 48 hours, you have one additional level of sleep deprivation per 24 hours without sleep after the first 24 hours. Thus a character who has not slept in a week has 14 levels of sleep deprivation. Sleep deprivation is recalculated as needed. Each level of sleep deprivation inflicts one level of incompetency (6E1 page 419). In addition, you regain one less Stun and one less End per level of sleep deprivation each time you take a recovery. The incompetency is ignored on any phase in which you spend Endurance, but the recovery penalty is not. Sleep Deprivation and Life Support: A character with Diminished Sleep replaces 'day' in the above with 'week' if 1 point of diminished sleep or 'year' if 2 points of diminished sleep. A character with 3 points of diminished sleep is immune to sleep deprivation.
  5. Re: Staggering SPD- 5th Ed. Per 5ER page 361, Post-Segment 12 Recovery has no effect on Held Actions.
  6. Re: Post "gotchas" here The answer for 5ER is: Since Easily-Perceived Images (5ER page 191) don't have any chance of fooling viewers, the PER roll is presumably treated as automatically successful (since the base effect of succeeding at the PER roll automatically occurs).
  7. Re: Summon Willing Targets Why 'Usable As Attack'? Since only willing targets are to be summoned, wouldn't 'Usable By Others' be sufficient?
  8. Re: 6E1 & 6E2 help Mutants and Masterminds does not have character classes, and Mutants and Masterminds 'character levels' are nearly identical to HERO System AP Maxima.
  9. Re: Hero Basic 6th : Destructible FOCUS and Power Armor I an enemy hits the ice slide and gets through the ice slides defense, the ice the characters 'Running Usable as Gliding' is turned off until the character turns it back on. Since Running and Gliding are Movement Powers, this would be a Half Phase movement action. As written, Physical Manifestation turns the power off. It does not prevent the power from being turned on again. This seems a good time to repeat that I do not have 6E yet, and my comments refer to 5ER.
  10. Re: Hero Basic 6th : Destructible FOCUS and Power Armor The ice slide is being formed as the character moves (as per Ice Man of the X-Men), and breaking an old piece of ice slide would have no effect on the power. The portion of ice slide which one needs to hit is moving with the character. (And it's the characters base DCV, not the characters DCV.) Not that stationary objects shouldn't be a possibility, but Ice Man style ice slides aren't effectively stationary, since the portion to be hit keeps moving, even though the ice slides per se are stationary once created.
  11. Re: Hero Basic 6th : Destructible FOCUS and Power Armor Physical Manifestation as currently written works as follows: When the power is turned on, an object appears which has the DEF and BODY of a Breakable Focus and DCV equal to the character's base DCV. When the object is broken, the power turns off.
  12. Re: Hero Basic 6th : Destructible FOCUS and Power Armor (I don't have 6E yet but my 5ER comments maybe relevant.) I only allow the Focus Limitation if the object actually gets taken away (as strongly implied in 5ER pages 292 and 295). Non-Focus power armor that is part of the hero costume would be Only In Heroic Identity (5ER page 302). Non-Focus power armor that gets broken would Physical Manifestation. (Alas, a version which is not in the book. I hope that Physical Manifestation (5ER page 302) got greatly expanded in 6E.) I still think that calling the Limitation 'Gets Taken Away' rather than 'Focus' would add much clarity.
  13. Re: Post "gotchas" here I am not sure that having 'active' Limitations which count towards active cost and 'passive' Advantages which do not is that big a change. Even if it would mean sometimes using the real cost formula for active costs and the active cost formula for real costs. Nor am I sure that this wouldn't solve (or mostly solve) the problem.
  14. Re: Normal Human Oops. Sorry.
  15. Re: Normal Human Page 58 of 5ER has the descriptions for three skills (Demolitions, Disguise,and Electronics). It also has a picture of a guy with a "KICK ME!" sign on his back. It does not have any reference to Normal Characteristic Maxima.
  16. Re: Normal Human 5ER page 41 gives "Elite martial artist" as the Benchmark for Legendary Dexterity. 5ER page 40 defines Legendary Dexterity as "21-30". 5ER page 41 gives "Rasputin" as a Benchmark for Legendary Constitution. 5ER page 40 defines Legendary Constitution as "21-30". 5ER page 41 gives "Sherlock Holmes" as the Benchmark for Legendary Intelligence. 5ER page 40 defines Legendary Intelligence as "21-50". The description of "Legendary" (5ER page 41) includes the sentence "The upper limit of Legendary is the upper limit of human attainment."
  17. Re: Normal Human The link is to a 250 point "write-up" of one of the most experienced characters in the genre. I can take it for granted that Batman has a lot more than 250 points. This 'Batman' has neither a Batmobile nor a Batcave.
  18. Re: Normal Human Probably true, but also beside the point.
  19. Re: Normal Human Sound like you have also moved the top of the 'competent' category 1.25x higher. However, setting the Maxima at the top of the 'competent' category will penalize characters such as Batman, who is as agile as an Elite Martial Artist, about as tough as Rasputin, and about as smart as Sherlock Holmes, to use Benchmarks from page 41 of 5ER. Having NCM fit the game world may have been canon in 4E, but I see no such rule in 5ER. Do you have a page reference?
  20. Re: Normal Human If the GM is willing to house-rule the Maxima up to Superman's level, it doesn't matter whether Superman is on Krypton. (More GM's would adjust the Maxima that high if the campaign were set on Krypton, but that's beside the point.)
  21. Re: Normal Human Every write-up of Batman I have seen – and I've seen a number of them while websurfing, so this is not specific to my gaming group – would have lost points from NCM. According to the rulebook (5ER page 40-41), characteristics don't count as superheroic until 31+ for physical characteristics or 51+ for mental characteristics. Your 'internal logic' contradicts the rulebook. Yes, characteristics above 20 are for exceptional normal humans. Any normal human superhero is, almost by definition, exceptional.
  22. Re: Normal Human If one is willing to house-rule the Maxima upwards to fit the character, one can give Superman NCM. After all, NCM has not effect on what Powers you can have (5ER pages 329-330).
  23. Re: fair cost for strength that isn't strong While characters with no blood or brains will usually have Self-Contained Breathing &/or Takes No Stun, there is a big difference between 'usually' and 'always'. (The other power stems you listed seem irrelevant to whether Choke Hold works.)
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