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ideasmith

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Everything posted by ideasmith

  1. Re: Normal Human When a genetically normal superhero is written up in Hero System, the character would lose more points than it would gain from taking NCM. Therefore, unless you want to discourage Batman/Hawkeye types, such characters should not have NCM.
  2. Re: Damage Shield in 6E? Unless you want the STR to Add.
  3. Re: Senses as Superluminal Speeds I would be running superhero genre. Such characters as the Flash and Silver Surfer see fine at FTL speeds. I would rule that you see fine at FTL unless a Limitation or Disad says otherwise.
  4. Re: Post "gotchas" here "If the character’s been Knocked Out further (below -10 STUN), he’s completely unconscious and has lost contact with the world around him — he’s out cold. He falls down, unable to keep his feet at all. A character in this state of unconsciousness can be killed automatically as a Full Phase Action by any character with the means to do so (a Killing Attack or other powerful attack) who makes a successful Attack Roll against the unconscious character." 5ER, p. 411 How does this count as a gotcha?
  5. Re: Gradual Effect limitation: how do I convert it to 6th ed? Another option is Side Effect: EDM: Time Travel (futurewards only). If the delay is always/almost always disadvantageous, which is questionable.
  6. Re: Gradual Effect limitation: how do I convert it to 6th ed? Link the Teleport to EDM: Time Travel, Futurewards Only.
  7. Re: Striking Voices Per 5ER page 297, Incantations normal speech cannot be an Incantation. This may or may not be the case if 6E.
  8. Re: Multiform for Free? Frustrated.... Not obvious enough, but both Billy Batson and Bruce Banner got attacked often enough. Billy Batson got 'captured in the surprise phase' quite frequently. Bruce Banner avoided turning into the Hulk, and preferred trying to run from combat. The Hulk's enemies tended to either be faster than Bruce Banner or have ranged attacks. I think the solution here is to have Billy Batson/Bruce Banner emulators spend combat time the same way the characters they emulate do, if perhaps more often.
  9. Re: Multiform for Free? Frustrated.... I would make sure that the character will spend significant time in his/her/its weakest form. Steve Long may have thought this too obvious to mention.
  10. Re: 6E: Weaponmaster, Deadly Blow, and Killing dice A lot of folks in the now locked 6E discussion forums felt that +1d6 HKA that added to any HKA was more useful -- and therefore should be more expensive -- than +1d6 to a single HKA. I assume that Steve Long increased the cost accordingly.
  11. Re: Sixth Edition Characters While using a mathematical conversion is usually a bad idea, creating (or to a lesser degree, reading) a mathematical conversion is a useful learning exercise.
  12. Re: 6E Rules changes confirmed so far I would distinguish between removing a Power Basis and merging it with another Power Basis, since I am opposed to the former and in favor of the latter (if done well). Healing, Power Destruction, Presence Defense and Reflection were merged with Aid, Drain, Characteristics, and Missile Deflection respectively.
  13. Re: Shape Shift into Water: Clever or Cheesy? That depends: Do you mind drowning? Do you plan to stay in the water long enough for drowning to become an issue?
  14. Re: MegaScale Missle Deflection I just searched 5ER, the FAQ (http://www.herogames.com/rulesFAQ.htm0 ), and HERO System 5th Edition Rules Questions (http://www.herogames.com/forums/forumdisplay.php?f=3). I didn't find any such prohibition. As far as I can determine, the following build is within the rules. (Whether it's within campaign parameters is a different question.): Steal Blessings: Missile Deflection and Reflection, all missiles, Reflects Attacks At Any Target: (50 points). Usable As Attack (+1), Range (+1/2), Area Of Effect (Radius) doubled four times (+2): (Active Cost 225) Only Deflects/Reflects supernatural powers intended to benefit target (-1/2): (Real Cost 150) .... or if you plan on Missile Deflection covering Megascale level Areas.
  15. Re: How to use always on and how to shut the powers off in interesting ways. I would first buy the power with 'Always On'. Then I would buy 'Bought Off Limitation' (base cost = difference between cost of power and what power would cost without limitation) with a Focus. Since 'Bought Off Limitation' is a house rule, check with your GM before using.
  16. Re: MegaScale Missle Deflection .... or if you plan on Missile Deflecting Megascale level Area s.
  17. Re: 6E Rules changes confirmed so far Buy Intelligence with the Limitation: Doesn't affect Perception Rolls. Edit: Wile E. Coyote failed a lot of Intellect Skill Rolls, IIRC.
  18. Re: 6E Rules changes confirmed so far Just think... Steve Long has only confirmed a fraction of the changes he has made. So far, that is.
  19. Re: 6E Rules changes confirmed so far The quality of a rule is not judged only by the good it does to the groups it works for, but also by the harm it does the groups it does not work for. To give an extreme example, some groups doubtless made good use of the fortunately-defunct alignment languages rule from early versions of D&D.
  20. Re: 6E Rules changes confirmed so far Thank you. Sounds good. Sounds good. Sounds good. Sounds good. Sounds good. Sounds Grrreat. Sounds good. Sounds good. There is plenty of room for improvement here. Whether the changes are actually an improvement remains to be seen. So killing attacks will finally live up to their name? About time. Sounds good. I can live with that. No opinion. Sounds good. Depends on the details. Sounds good. Sounds good.
  21. Re: Muse's Inspiration Per 5ER page 266, Line of Sight does indeed drop the range modifier. That means I don't need No Range Modifier, dropping the cost to 15. Per 5ER page 273 (& 267) the base cost for Ranged is +1/2. 5ER page 148. I treat characters in different dimensions as inherently Desolid to one another. This is admittedly an arguable interpretation of the rules. Oops I misremembered the name: Its 'Affects Physical World'. A character with Muse's Inspiration would certainly need such. I don't consider it part of the Muse's Inspiration per se.
  22. Re: Muse's Inspiration Because I was posting while tired. The NND should be dropped, dropping the cost to 16 points.
  23. Re: Muse's Inspiration PS: Creative Artist 11- (2 points) Usable As Attack (+1), Invisible Power Effects (+1), Affects Real World (+2), Indirect (+3/4), Ranged (+1/2), No Range Modifier (+1/2), Line of Sight Range (+1/2), Transdimensional (+1), NND (+1). Active Cost: 18 points. Edit: Corrected cost.
  24. Re: Why the dislike for Find Weakness? It would actually be Armor Piercing with an Activation Roll and with a different counter (Lack of Weakness in place of Hardened).
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