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Barton

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Posts posted by Barton

  1. Re: Is VPP overpowered/How do you properly use it?

     

    My ideas

    1) Require VPP powers to be PRE-approved by the GM, no stopping the game to create a power unless the player is an EXPERT at Hero system constructs of powers.

    2) I usually limit the VPP power to a lower value of active points than the game limit, if game limit 60, the VPP may top out at 45.

    3) Not allow cosmic VPP's unless it makes sense for the character.

    4) Define what VPP can and can not do (already suggested several times)

    5) The NPC's except for mega powerful ones have to follow rules 1 - 4.

    6) Allow low level ones for non-combat powers (this is a suggestion, for character "flavoring")

  2. This is from AOPA magazine June 2012 pages 56 to 63 and based off of manufacture’s calculations.

     

    Boeing B-17 “Flying Fortress”

    Richard Williams a reporter for Seattle Times dubbed it the Flying Fortress.

    In production from 1935 to 1945, 12,731 of models A through G (last and most heavily armed model with 12 x .50 cal BMG) were constructed by Boeing, Douglas, and Vega. Eleven are still airworthy today.

     

    The belly gun is a Sperry ball turret with two .50 cal Browning machine guns. The ball turret gunner could not wear a parachute while in his battle station.

     

    The B-17 is an “electric” plane, electrical operated hydraulics where used. This is one of many reasons it brought crews home after suffering a lot of battle damage. A B-17 took on average 3,200 flak grenades to knock it out of the sky, it is a tough bird. Considered to be “easy to fly” and a plane that brings its’ crew home it was LOVED by all who flew it (it had the lowest accident rate of any US military plane in WW2).

     

    B-17G’s are powered by four Wright R-1820-97 nine cylinder 1,200 horse power radial engines. The aircraft consumes 225 gallons (US gallons) of fuel per hour.

    Price new in 1945: $204,370.

     

    Specifications (converted to game terms)

    Powerplants: Four R-1820-97 radial engines, 9 cylinders, supercharged 1,200 hp.

    Propellers Hamilton Standard constant-speed, full feathering, hydromatic, approx. 3.53 m diameter

     

    Diameter 3.53m

    Length 22.78m

    Height 5.82m

    Wingspan 31.62 m

    Wing area 131.92squ. m

    Crew: 10 – pilot, copilot, navigator, bombardier, flight engineer (top turret gunner), radio operator, two waist gunners, tails gunner and ball-turret gunner.

     

    Empty weight (plus oil and standard equipment) 14,841.54 kg

    Max gross weight (wartime) 29,483.50kg

    Max takeoff weight (wartime) 29,256.71kg

    Max useful load 14,415.17kg

    Payload w/ std. full fuel 9,788.52kg

    Payload w/ “Tokyo” tanks 6,849.25kg

    Payload w/ bomb bay tanks 4,617.57kg

     

    Fuel capacity, standard tanks 6,435.20L 4,626.64kg

    Fuel capacity, “Tokyo” tanks 10,523.45L 7,565.92kg

    Fuel capacity, bomb bay tanks 13,627.48L 9,797.60kg

    Oil system capacity, each engine 140.06L

     

    Bomb capacity (normal 12x 500lb free fall bombs) 2,721.55kg

     

    Performance (converted to game terms)

    Takeoff distance, ground roll 1,066.8m

    Takeoff distance over 15.24m obstacle 1,341.12m

    Rate of climb, sea level 175.26m per second

    Max Level speed, at 9,144m 482.80kph

    Max continuous speed, at 7,620m 423.26kph

    Normal cruise speed at 7,620m 276.81kph

    Normal cruise speed at 3,657.60m 317.04kph

    Max range standard tanks 2,977.29km

    Max range “Tokyo” tanks 4,940.69km

     

    Cruise speed @ 83% power, autorich mixture at 9,144m 251.06kph 1,563.38L/hr

    Cruise speed @ 83% power, autorich mixture at 6,096m 294.51kph 1,563.38L/hr

    Cruise speed @ 83% power, autolean mixture at 4,572m 257.50kph 957.71L/hr

    Cruise speed @ 83% power, autolean mixture at 1,828.80m 273.59kph 798.72L/hr

     

    Service ceiling (remember the B-17 is NOT pressurized) 10,850.88m

    Crew wears oxygen masks and heated flying suits.

    Absolute ceiling 12,192m

    Landing distance over a 15.24m obstacle 1,066.80m

    Landing distance, with ground roll 594.36m

     

    Airspeeds (converted to game terms)

    Best rate of climb speed 217.26kph (60.35m/sec)

    Min controllable speed with outboard engine inoperative 170.59kph (47.39m/sec)

    Max speed with landing gear down 280.68kph (77.97m/sec)

    Max flaps extended 236.57kph

    Max Speed to never go past 434.52kph (120.7m/sec)

    Stall Speed 160.93kph (44.70m/sec)

    Stall Speed while landing 141.62kph (39.34m/sec)

     

    Note: Performance figures are based on daytime, standard atmospheric pressure, sea level, and gross weight unless otherwise noted. Above figures rounded to two decimal places.

  3. Re: Supertanker Mercenary Base

     

    FYI: a modern supertanker is much tougher than most people think. Being double hulled and the tanks can be filled with CO2 gas so the tanker can float even if many holes in it. In the Persian Gulf Tanker "war" of the 1980's many tankers were damaged but few sunk.

  4. Re: Zeppelins

     

    US Navy used blimps in the late 1950's in North Alaska with early warning radars to watch for USSR air attacks. The idea of using as cargo carriers is not that far out.

  5. Re: Henschel-Wegmann Train

     

    Steam trains DO run in the USA. Very few and for tourist and special events. Saw the largest Union Pacific steam engine built run in Chicago it was built in 1943. It is run only for special events, steam is a PAIN.

    Steam engines requires lots more labor, very high level of cleaning and lubrication, and the boilers can if not handled properly explode.

  6. Re: Shadowcats Vehicular Insanity Shop[6E]: SS Edmund Fitzgerald

     

    The wreck was found by Canadian military aircraft using MAD gear. The wreck itself answered few questions on what happened.

    Unluck of 2D6.... I question that. Sailing in bad weather on the Great Lakes is not unluck in and of itself. By shipwreck per square mile of water the Great Lakes are the MOST dangerous body of water in the world.

    Should not the endurance reserve for the power plants have crew requirements?

    Should the fuel duration of the turbines be a week?

  7. Re: Help name my Hero Group

     

    If they are considered screw ups by the locals: New Orleans Irregulars.

    I had the newspapers in Chicago in my Champions game give the group the name Chicago Irregulars because they were the "B" team and considered screw ups. The team eventually moved to Orlando, FL and the locals love them.

  8. Re: How to Build: Flamethrower

     

    Charges can be recovered at a filling station.

     

    Maybe not. Real flamethrowers use compressed gas (usually compressed air) to propel the fuel to target. Also most real flamethrowers use napalm (gasoline and/or flammable oil compounds with a gelling agent). A filling station may not have these items. Again this is for REAL flamethrowers, if it is a gadget it may just need gasoline (fuel commonly found) but then reduce the limitation value accordingly.

  9. Re: Where Pulp Is Now

     

    At Origins 2010 I went to the Osprey Publishing booth and mentioned I had used one of their books for one of my pulp adventures. I told him the phrase "strain the pulp before reading" and he laughed a lot. He had never heard that before. So pulp is still here; just somewhat hidden.

  10. Re: Cool Guns for your Games

     

    Rerailing: Modern Handgun websites with many semi-auto and revolvers on these sites:

     

    http://www.bondarms.com/

    http://www.kimberamerica.com/

    http://www.smith-wesson.com/webapp/wcs/stores/servlet/CustomContentDisplay?langId=-1&storeId=10001&catalogId=10001&content=11001 (a lot of S&W weapons in production were in production in the pulp era)

    http://www.springfield-armory.com/index.shtml

    http://www.cz-usa.com/

     

    Still in production weapons but found in pulp era

    http://www.tommygun.com/

    http://www.winchester.com/

  11. Re: Cool Guns for your Games

     

    Vondy and others:

    Revolvers are less likely to malfunction when you need them vs. semi-automatic pistols. Fewer moving parts that are likely to break or mess up (mag feed error).

    I also like revolvers to teach new shooters. Especially in single action (hammer pulled back, just pull trigger).

    Disadvantage of revolvers is lower capacity of bullets.

     

    Also revolvers can take REALLY big rounds (if you like that sort of thing). This is important in sometimes, like if in AK and a polar bear wants your freshly cooked bacon. A S&W .460 or S&W 500 is a very good thing to have at that time.

    My pulp game group fought polar bears and the bears (three of them two adults, one youth) almost won. They have new respect for fully grown hungry adult polar bears.

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