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Posts posted by Barton
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Still working on docs, I am about 60% done. Please work on concepts for characters. Would like the players to select different arch types.
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The game is a go. Now I must organize my thoughts and get some documents for the players about settings and point limits and the like.
I will be contact via private message the people in this thread.
I am open for more players, any one else interested???
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47 minutes ago, Roth said:
Sounds like you are talking about a school based setting. Would it be more like X-Men Evolution (You have everyone living in one place and training their powers there, but going to school nearby) or more like the DC Superhero Girls (where the school is powers and regular school stuff)?
Wanted it more like DC Superhero Girls. Interested in playing?
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Shadow7 - you are very welcome; kind of player I want to give priority to.
PanPiper: would like to see when I have defined the character parameters.
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Is anyone interested in a Teen Champions 6th edition game?
Would be online using Discord and Roll20, Saturday 8p to 12 midnight Central time; once every two or three weeks.
I would prefer new to Hero System players [they get priority].
This will be a role play heavy game, but light hearted in tone, think X-Men [copyright Disney] or DC SuperHero Girls [copyright DC] with teen angst turned down.
I have not yet got all the planning done yet for the game, that the stage of asking if interest.
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If doing a team of superheroes how about a good old fashioned danger room with traps, lasers, and of course robots.
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Please see this thread, I would welcome you as a player to this game:
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Still interested in getting more new players for a Teen Champions.
Am working on more details. So stay tuned and pipe up if you are interested.
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5 minutes ago, unclevlad said:
With a qualifier for me: that it's a structural template. Blast? PD or ED, SFX...subject to change. Limitations *may* be subject to change...beam, limited range, and red pen, pick 2. AVAD or NND, I might just note what the advantage level is...+1/2, +1 or +1 1/2...but not necessarily the defense. Most advantages, tho, need to be fully spec'd.
Which ones are you considering? Most of these are special powers, and require GM permission.
An example is a metamorph; in the 10pt VPP is additional running, additional swinging, non-combat use stretching, and instant change for clothes.
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Another way I like VPP is for a 10 or 15 active point pool for non-combat powers; a great way to add powers to a character that make the character more well rounded.
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Would you be interested in me being the GM and running an on-line Teen Champs game?
- Greg001, Nekkidcarpenter and Panpiper
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When face to face just roll behind the screen.
When on line I just roll real dice, and in both cases try not to let the players see the rolls.
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I sometimes make hidden roles, but only when it makes sense, like sometimes PER rolls or deduction rolls [when players are tying to think of ideas what to do next].
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I have seen many photos and films of the Bocage area. -6 to sighting rolls is IMHO is low. I would do -8 unless on the actual top of the earthen mound then lower it to -4. The Bocage is very hard to see through, and hard even for people to move through [movement penality]. Remember the roads and fields are sunken.
German troops learned quickly to pre-register mortars to fire at crossroads to force troops away from using the sunken roads.
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Not taking applications.... but I could run this again... let me think about it.
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I will buy Western Hero when it is available.
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Which Version 5 or 6?
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Good idea sir, thanks Mr. Simon.
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Did not "attend" online GenCon; was scheduled for other things.
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Last call for players, Please respond in the next 30 minutes.
I have private messaged the people above with instructions on how to join the game.
Teen Champions - looking for players - 6th ed. - online
in Player Finder
Posted
The briefing docs are done. I will private message all interested about getting the character design process started.