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Vestnik

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Everything posted by Vestnik

  1. Re: Lewis Carrol Hero I had the idea of the characters actually being denizens of Wonderland, for instance knights of the King of Hearts sent off on a quest.
  2. Re: Lewis Carrol Hero Goo-goo-gatchoo
  3. While on my way to work this morning I had the odd idea pop into my head of adopting the Alice in Wonderland universe into a full-fledged fantasy setting, I suppose vaguely like the old D&D Wonderland-based dungeon modules, but with less instant Gygax death and with the characters actually integral to the setting, native to Wonderland. (Wonderland would have to be considerably more fleshed out and made more coherent than as Carrol presents it of course.) Is this a crazy idea? Does anybody think it could work?
  4. Re: PRE Drains Sweetness. Is this a rules change? I could have sworn it was capped in Fred.
  5. Re: Officially, is Teleios Canadian? I strongly suspect that Celine Dion is really Howler's secret identity.
  6. Re: Officially, is Teleios Canadian? Don't let their pleasant, easy-going demeanor fool you -- it is all a Canadian plot to lull the world into a false sense of overconfidence. One day they shall unleash their fiendish plot, their sleeper agents (Celine Dion, Brian Adams) will be activated, and the world will tremble at the fearsome might of Dark Canada.
  7. Re: metamorphs to my right, metamorph's to my left This is truth. I wrote up one such character about a year ago. Another in a long line of characters I will probably never play.
  8. Re: PRE Drains I believe it does cap at the maximum rollable on the dice. So a 4d6 PRE Drain will drain a maximum of 24 points. You can buy the maximum up though.
  9. Re: PRE Drains And if you buy the recovery rate date enough, the target will stay a gibbering, psyche-blasted mass for a LONG time.
  10. Re: PRE Drains Ok, loser of losers. I use the PRE/EGO Drain combo as a means to represent turning somebody's psyche into silly-putty through some kind of overload, whether it be through fear, overwhelmingly guilt, Cthulhoid SAN-blasting, or what have you. The result of the double whammy Drain is that the poor fellow, once drained to negatives in both stats, is sitting in the corner screaming "oh god! oh god! the humanity!" He can't make any aggressive action, and he will obey anything you tell him. In fact the character I'm finishing up building has just this power, defined as overwhelming the target with guilty memories of bad things he's done.
  11. Re: metamorphs to my right, metamorph's to my left How about the Living Weapon guy, who can refashion parts of his body into various instruments of nastiness? Or has a suit that can do the same.
  12. Re: PRE Drains Some sort of Mind Control? Aha. Change Environment? Transform?
  13. Re: metamorphs to my right, metamorph's to my left
  14. Re: PRE Drains What do you mean by "easier to impress"? It makes them naive? It makes them afraid? It makes them stupid? I build fear attacks, guilt attacks, etc. as Drain PRE and EGO simultaneously.
  15. Re: Invisibility It's limited with "Must Follow Grab" and "Delayed Phase," so she has to actually do some work to get into position to use it. With the Invisibility, though... (Laughs maniacally.)
  16. Re: Invisibility While we're at it, the character also has the following power: 4d6 EGO and PRE Drain, Two Characteristics Simultaneously (+1/2), Points Return at the Rate of 5 Per Minute (+1/4) (70 Active Points) (and then a whole bunch of limitations I'm not going to get into) Do you think this is too effective? I've never used a character with such a power construction before.
  17. Re: metamorphs to my right, metamorph's to my left I actually think werewolves may be too expensive for 275 points. I don't have the Bestiary with me, but I think most of the examples are in the 300-point range. However, a lot of that is the Spread Lycanthropy transform, with which one could dispense. I always wanted to play a werewolf or a vampire, but they are sooo cliched...
  18. Re: Invisibility It's Desolidification that doesn't protect against attacks, if that helps... (it's a "pass through walls" power.) It also takes a full phase to activate (as does the Inviso), slightly limiting its versatility in combat.
  19. Re: Invisibility Right. It's the advantages you get in combat, PLUS the noncombat advantages, which are probably even better. I just built a Martial Artist with Invisibility. I am almost afraid he (she actually) is going to whup just _too much ass_ unless fighting somebody with a non-sight-based targeting sense. For a mere 20 points.
  20. Does anybody else think Invisibility may be underpriced? 20 points and you're Mr. Slink Around, Attack from Surprise, Escape Unnoticed, Spy in the Girls' Gym Man. +3 points and they can't hear you while you're doing it. Doesn't this seem a bit low as costs go?
  21. Re: Officially, is Teleios Canadian? Teleios is evil. Canada is widely -- and rightly -- known as a hotbed of evil, a sort of snow-bedecked Gehenna if you will. Thus it is only fitting that he be Canadian.
  22. Re: Would you allow this mental power? I thought additional classes of mind were +5 adders? PLUS TEN?!?!?
  23. Re: Airlocks are for losers I assume it would be possible for an organism to manufacture oxygen. From something. I think the ultimate problem is that to maintain any sophisticated organism you're going to need "food," some source of energy and raw materials, of which there is not a lot in space.
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