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Supreme

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Everything posted by Supreme

  1. Re: Campaign Advice: How to Enforce Style? Excellent advice, Von D-Man, as from everyone. I have a cavil with your item #3. Characters like Doc Savage abound in the genre. I was thinking more of using the legendary NCM from the Champions book (for 0 points).
  2. Re: Campaign Advice: How to Enforce Style? Well, if I ever move to NC (no plans, but I have a lot of In-laws Supreme there) I'll be sure to look you up.
  3. Re: DCV from a character's size It's a good house rule. I'm going to incorporate into mine.
  4. I was posting to the TUB thread when I got to thinking about a pre-Golden Age campaign (early 30s pulps). The idea is to have a campaign where the players all play masked crime-fighters with VERY low power levels (8 DC tops). Characters don't have to have costumes, but they should wear a mask, have a motif, and a secret ID. I'm thinking the Shadow, The Phantom, Green Hornet, etc. The trouble I usually have with campaigns with such as this is keeping the players on the same page. Very often people want to make characters who have all kinds of wild powers and what-not that don't fit the little sub-genre very well. A stretching character just doesn't fit the campaign. The question is how to articulate that to the players. These are the parameters I thought of: Attacks must have a maximum of 8 DCs to start. Killing attacks are acceptable. Defenses should not be higher than 15 each. Resistent defenses are suggested. All powers must be either enhancements of existing physical abilities (strength, speed, etc.), psychic (telepathy, clairsentience, etc.), or gadgets. Characters must be humans from the present world. No aliens, time-travellers, androids, elves, quasi-demons, or people from alternate realities. Characters do not need to have costumes per se, but should have a mask or at least a "stage name." What d'y'all think?
  5. Re: THE ULTIMATE BRICK -- What Do *You* Want To See? I think a careful examination of "brick physics" is essential. One of the biggest points of discussion on these boards is making choices about "realism." Might also be good to see bricks at the other end of the spectrum. The original Hourman from DC Comics simply took a pill which doubled his strength for an hour. The Golden Age was filled with such characters who merely increased their strength by a round number ("I have the strength of ten men!"). You might want to have an article that examines what are some practical minimum levels for brick strength. Now I'm getting an idea for a campaign...
  6. Re: DCV from a character's size The can of worms is opening wider and wider. I don't think that the +2 OCV is in the book, but it makes sense, especially since normally-sized people have become bigger targets. I consider this whole thread an excellent argument to bring back always on size powers. I never liked the idea of purchasing the effects piecemeal. I can see it in the case where someone has an odd aspect to their alternate size (i.e., especially wide or narrow) that you might want more adjustment to DCV or KB or whatever, but otherwise I think using levels of shrinking or growth always on, etc. makes the most sense.
  7. Re: Critique power please Excellent. For sharing damage, I'd either make it a limitation on the Mind Control, or a Susceptibility (when subject of possession takes damage).
  8. Re: THE ULTIMATE BRICK -- What Do *You* Want To See? I'd like to see: for Champions campaigns: classic brick-types for the different comic-book "ages" (Golden Age, Silver Age, etc.) various powers that simulate MASSIVE strength (like Change Environment effects, etc.) the friggin' book already! I've been anticipating this book more than any other in the HERO line outside of 5th Ed.
  9. Re: Multipower and Experience Thing is, all frameworks allow players to increase their effectiveness in similar ways. That's really what they're for. The person with an EC with three attacks is in the same boat as the person with no framework, but paid a lot less for his powers to start. Generally, characters who derive their powers from frameworks are so much less point-efficient than bricks and MAs that I'm more concerned with making things easier on the person with no frameworks, than limiting the MPs. Also, the person with the MP doesn't have the option of stacking attacks, or otherwise using powers simultaneously, the way that the person without an MP does. If I have two energy blasts and no framework, I can declare that those attacks fire together. Ouch! A person with an MP can only do that if they split the base points between the attacks. There a 10D6 becomes two 5D6 attacks. Heck, Aunt May could handle that! Personally, I always think of problems like that in this way: as the GM I can always come up with something more powerful, my only concern is are the players happy. If one or more of your players thinks that having an MP is unfair, then you need to appease them in some way (it's everyone's game after all). Either prohibit MPs or give non-MP characters some other kind of break. I've never seen it be a problem.
  10. Re: Re: need opinions on Disadvantages I agree, but I have an additional suggestion about making the character especially bad at seduction: take negative skill levels with Seduction. I believe those are allowable now. The real question is, are you really going to enjoy playing a heel?
  11. Why not browse to a college's web site and pull up program requirements for an entemology degree? The internet is a great thing.
  12. If you ditch the liquid form, you have an interesting NPC who can help the heroes provided the pay the points, or some other price.
  13. I thought followers were run by the player. They do spend points on them, after all.
  14. Unless you have demons as they are on the "Buffy" and "Angel" series, a magical pre-human group of species. Like I said, the GM has to sit down and think about this stuff, and discuss it with his players.
  15. Actually, when playing martial artists, I prefer to attack, and devote my levels to DCV. It's the traditional Shaolin student in me.
  16. Sorry to post so late, having read so little of previous posts, but my time is limited... I think that the GM, if he decides there are going to be plenty of aliens and undead running around in the campaign - and characters with CvK, needs to answer certain fundamental questions for the campaign ahead of time. These questions need to range from the practical considerations like is the PC really earning the points he gets from the disad to more fundamental questions about life and death. Is there such a thing as a soul? Do aliens and undead have souls? There aren't pat answers for this. Each GM creates their own world and is only bound to the rules and folklore they like (including ones they make up entirely). One of the things to think about is nomenclature. We always say "Code against Killing," but are we really cognizant of what that means? Technically speaking, when you weed your garden you are taking lives. Heck, when you survive an infectous disease, you are killing the disease (virus or bacteria) in favor of your own life. So obviously, there have to be certain limits for a 20 point disad. So language should be as specific as possible, particularly with regards to whether or not the limitations placed upon the character are fair given the points taken.
  17. Restrict? Yes. Unduly? No. Pre- and Post-cognition offer immense advantages. While I think that there should be some kind of range limitation, applying that across time could be tricky. After all are you applying the distance as relative to the Earth itself, or the little piece of shifting crust that sits on top of it? When looking into last week, there's going to be no difference. However, if you're looking into the primordial past to investigate some pre-human Cthulhoid horror (fate help you if you find it), that little patch of land will have moved around significantly. This also brings up the question of whether there should be limits on time for Pre- and Post-cognition.
  18. Yeah, I can see that. Still it seems to me that duplication without recombining is what I would call "Follower." You can share the consciousness between the two bodies with the physical lims I mentioned earlier and Mind Link.
  19. Ah, but the thing about blocking is that it guarantees that you will attack first on your next phase, regardless of Dex.
  20. A "write-up of justice?" That sounds so "Tick."
  21. Well, truthfully, it all depends upon who's doing the writing. For instance, in my Humble Opinion Supreme Superman should always lose to magic-based bricks like Captain Marvel and Thor, but the way it winds up getting written...
  22. The thing I don't like about using duplication is that both drone and driver always exist. With duplication it is understood that eventually these people recombine. I think I might buy the drone as a follower with a physical disad for both that they cannot function while the other is functioning.
  23. Son, I think the important thing to keep in mind is that we're both fighting on the same team!
  24. Well, in my Humble Opinion Supreme, Moore was attempting to combine the best elements of all of the Ages into one ultimate super-hero. But in the end, Moore's first love - the ever-so-imaginative Silver Age - demonstrated it's Superiorirty. I mean come on! All the colors of Kryptoni - I mean - Supremium... Krypto the Super - I mean - Radar the Houhnd Supreme... Who're we kidding?!?
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