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Christopher R Taylor

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Posts posted by Christopher R Taylor

  1. My concern with using Eidetic Memory is this from the description:

     

    He can remember images and other sensations which he’s studied (including written pages) with near photographic exactness.  This doesn’t mean he remembers everything that happens perfectly, or that he doesn’t forget facts over time.

     

     

    Which seems to suggest its not exactly a recording so much as subjective memory, which isn't quite the same as a video and audio recording.

  2. The new sense modifier "Adjacent" is good for short range drones, they'll peek around corners, etc.  Longer range you'd have to use Clairsentience with a bunch of multiples on movement to make it quick enough.  Fuel charges for the batteries, if they run out.  A weird dedicated vehicle works too, but here's a more on point question:

     

    how do you build a recorder in Hero?  A video and audio recorder?

  3. I would be curious as to the reasoning a character would be different than an object (which are specifically stated to be destroyed at 0 body right in drain itself)

     

     

    Probably the same reason inanimate objects are destroyed by drains: they cannot recover.  However, "official ruling" or not, I'd say its up to the GM based on the special effect.

  4. Chagrak: Although not a tree, this desert bush has wood of such durability and hardness it is used for some tribes and cultures as a substitute for iron.  The finished wood is grayish tan in color with streaks of white in it, and can be quite attractive.

     

    Chagrak is quite heavy, and require very hard stone and great strength and patience to carve and work.  Since the bushes do not grow much larger than a man is tall, it cannot be used for something like a greataxe blade, but will function as iron for smaller structures like spearpoints, daggers, or maces.

     

    Although hard and heavy as iron, Chagrak has a base PD of only 5, but ED of 7.  It also does not hold an edge as well, so edged weapons lose a damage class on an 11- chance per successful hit against any hard object (such as armor or a shield).  Chagrak takes a -3 roll to work.

     

    Hey, desert dwelling beastmen and orc tribes need low tech alternatives.

  5. A lot of these concepts sound like they could be simulated without any actual summoning going on.  In other words: sending a message - Mind Link, Mind Scan, Telepathy, etc.  Grab items: Telekinesis.  To make them seem like summons, you could put extra time to start the power, add in gestures, and requires a skill roll ego roll to control the creature (every use/turn to simulate needing to control them for every new command).

  6. Well you can set a drag anchor like a drogue (a sail formed into essentially a funnel) but mostly yeah; just drift with the tide and to a lesser extent wind.  When you're in deep blue, there's no danger, and they kept watches for danger.

  7. You can't usually put in for the night when you're in the middle of an open water crossing.

     

     

    Its not a matter of "putting in," its a matter of stopping progress during the night.  This was historically standard for galleys and even some sailing ships.

  8. Non-Transparent Balancing.

     

     

    This is a big thing for me, because it lets me codify how things fit together.  There are some rare exceptions but almost always you can get a finger on how the power or item compares to others.  D&D you have Create Light and Magic Missile in the same "spell level" or Cure Light wounds and Sanctuary.  Hero shows the way these things don't work out when just the GM or game designer insists they do in other games.

  9. I've never had any trouble with how Hero scales down to normal people from superheroes.  Its just a matter of turning some dials and flicking some switches.

     

    With how games have borrowed elements and concepts from Hero so much, its harder these days to make the argument but I used to be able to convert D&D players to hero pretty easily by the various superior mechanics.

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