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Christopher R Taylor

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Posts posted by Christopher R Taylor

  1. I think a reinterpretation of Superman as the less powerful version before they turned him into God would make for more interesting cinema: bulletproof, but it hurts a little, can lift heavy things but not juggle cruise ships.  Can fly, but not at the speed of light, etc.

  2. Which is why almost all Will Smith characters sound exactly the same, variations on a theme, regardless of story and other character considerations.

     

     

    When he does, it is great, like in I Am Legend.  But yeah, he has his Will Smith character that's the same through most of his films.

     

    I would love to see the character become as popular as Iron Man and become a new pop culture icon. 

     

     

    I find Captain Marvel kind of boring, so I hope they can write her into an interesting persona.  when the original (Marvel) one died, I was indifferent; meh, Rick Jones' buddy.  Not very interesting.

  3. Hero System is great but my feeling is that the system is great for the superheroes campaign but less effective if applied to other settings

     

     

    I've found it very fine in all settings I've tried, personally.  It just takes some understanding how to make it fit and function in each settings, because there are a lot of "dials" and "switches" you can use to add optional rules, remove others, and alter fine points of the game.

  4. Some big time actors like Will Smith have script guys that come in and write him lines, or alter lines to make it sound "more like him."

     

    But playing Captain America is not really any difference than playing James Bond or Jason Bourne.  Its a character with a story arc, not one that ends up with them significantly changed, but an interesting role in its own right.  That was kind of the flaw with Age of Ultron: Whedon had his big story to tell about angst and facing demons to become a better person, when he was supposed to be doing a fun Avengers movie.

  5. I liked Doc being the best of the best.  He's only one guy, so he won't see everything or think of everything; even the finest minds on earth rely on in put from smart minds to work on specifics while he does the big picture thing.

     

    He's Sherlock Holmes + Tarzan + I dunno Mister Fantastic.  Its absurd but it does make him unique and very interesting.

  6. I think a car is a good example, dispelling movement on a car is like taking your foot off the gas, it still keeps going.

     

    But can it steer?  Is steering and control inherent to the movement power or a separate thing?  It seems to me that the person would keep going the direction they are without being able to change direction.

    But since you can only change direction on your phase, they'd start up running again and the point is moot.

  7. Dispel running is a vaild concept, but all it does is stop them from running until their next phase, when they can turn the running on again.  And any momentum they had continues, it doesn't suck kinetic energy out of them.

     

    I know movement abilities are listed with characteristics on the sheet, but they aren't characteristics, they can be adjusted etc.

  8. The simplest way is to establish a maximum amount of damage someone can possibly do, then put a limitation on it of "only does as much damage as the weapon"

     

    However, usually in Fantasy, the weapons have set damage and each one does what it does independent of the warrior.  To put it another way, say the warrior picks up a hammer, and the weapons list says it does d6+1 ka (that's one die six +1 point of damage each roll of killing damage).  That's how much it does when its used, the warrior doesn't need to buy a power to simulate it.  He can pick it up and use it ilke you could, without paying points for it.  He either has to steal it, have it given to him, discover it somewhere unowned, or buy it with money.

  9. AC and Hit Points was always an abstraction of combat instead of blow by blow, like a wargame.  Hit Points in particular was described as being luck, dodging blows, etc as well as life force (didn't explain why it took so long to get back).

  10. You know what I'd like to see is instead of having Eidetic Memory as a skill or talent, add a "memory" sense modifier into the game, so you can build that into your character.  Memory on sight = photographic recall.  That makes it a bit more a toolkit than a specific ability.  The Eidetic Memory talent could be a build based on that, maybe with an INT roll to remember specific details.

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