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Posts posted by Christopher R Taylor
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Remember, a sword isn't enough. It has to have two blades or be gigantic, preferably some kind of katana type. Add some axe heads and chains to it to make it more radical, dude.
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Well, people really like Youtube vids, particularly for learning things. If you can be at least somewhat entertaining and know how to edit (to cut out all the Uhhh.. and "i'm looking for" parts) people do look up videos any time they want to know how to
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I'm not sure how a third-party product with profit sharing amounts to "donate."
Yeah its a business option, you earn money. I don't donate my work, I sell my work and Hero gets a bit for the licensing.
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Yeah you pay for gear, but you pay for non-standard, combat gear. Nobody has to buy LS: cold for their clothes, for example. These days the cell phone, despite its immense utility, is pretty much standard equipment. Think of it like a car: you don't pay extra for wheels, but you do for that nice stereo.
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Gotta be in good shape to be a warrior. You won't see those guys at the artillery battery carrying around all that crap!
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You might be able to look over what people have written or rough drafts and suggest upgrades!
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Nope. I think its worth using a "computer link" perk to represent someone who always has a phone or can, say, through their power armor, act like a phone, but its pretty much like a wristwatch now. Do I need to buy absolute time sense with an OIF and continuing charge to represent that?
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That's something people without some age and perspective don't get. Hero was putting NOTHING out in the mid 90s and then started work on another entirely different game so, yeah. This is not what I'd prefer (lots of new official product attracting customers) but its not as bad as its been.
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Have you seen Champions Complete or Fantasy Hero Complete?
I don't think he even really cares.
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What I find to be a drag about the whole premise of Civil War and the argument over governing superheroes is that it renounces the very core of superheroes as wish fulfillment.
I agree, its a violation of the very core principles of super hero comics, one that demonstrates almost painfully how completely the guys in charge of Marvel right now do not get what they are doing and the legacy they've taken over.
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I get what you're saying. Maybe just a straight up Super Cops or Agents of U.N.T.I.L. campaign book then? Then notes on how you could use this for other similar concept campaigns. I think there's a market out there for such a book, especially if its presented in an easy-to-load style and approach.
I'm moving more toward that with my Jolrhos Fantasy Hero project. Once all the foundation sourcebooks are done, the "Player's Handbook" and "DM Guide" will be presented as a stand-alone fantasy game using the Hero system rather than a supplement for how to use Hero as fantasy in this setting. Stripped down mechanics in the player book for combat and building stuff and then people can use the Hero books for the more detailed stuff.
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If I lived in Metropolis or NYC and had half my city flattened by super "heroes" I'd probably be all in favor of some sort of government oversight.
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I think an overall reboot of Super Agents could be a good idea, its a very dated product and there's probably value in putting out a simple "here's how to get into super agents" as well as lots of references to variations (super cops, agents of S.H.E.E.S.H. Supernatural Monster fighters, etc) that could be examined. Then adventure ideas, at least ten short ideas and one or two adventures.
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Yeah I missed the window but I'll hold out til the product launches. I can't honestly remember what I donated or what the reward was, I don't have a lot of money but it was some at least. I plan on getting a print copy when I can anyway.
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Most of the hype around wireless is from people who don't know very much about electronics or computing, like middle managers and city planners.
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many skeletons had damages to the shins and feet, showing that the Danish men-at-arms and mercenaries went for the legs to incapacitate the opponent before the kill.
That might have more to do with shield wall tactics than anything, though.
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5th edition kind of gutted the cantrips from what I understand
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They were pretty evenly matched in the comics and the Avengers animated series, partly because he was Captain America-trained. But I don't know how they'd match up in the cinematic universe; she did kick his mind-controlled hind end, but that might not have been him at his best.
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For some, the chance to complain and sit hoping things come to them trumps ambition and making things happen. Its a sort of societal divide that's getting bigger and bigger in the modern west.
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Alternate or fantastical mounts bring up interesting ideas.
Does that intelligent super warhorse run better and longer, because it can think through what its doing, or will it be too smart to run its self too far, and not go as far? Does the unicorn's healing ability make it able to run forever?
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I see Deluxe around from time to time. Not so many Softcovers, for some reason. But they're out there!
I have both because my soft cover fell apart and I had to repair it with duct tape. Still got it though. And champs I-III and 3rd edition with the Viper's Nest module I can't keep up with the publishing these days, though. I'm just glad I got stuff like Valley of Mystery and Strike Force when they came out.
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Yeah Speed, the stat. So you move at speed 4 no matter what your actual Speed stat is instead of moving faster because you have a higher Speed. I mean, a guy with 12m movement and 4 speed (theoretically human max) is twice as fast as a guy with 2 speed. Its just odd.
And of course all this is about humans and horses. How fast does a centaur run? And how long? What about a Griffon in flight? A riding spider?
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I don't think the concern is unbalancing, but the basic concept and nature of talents is usually not damage (but not always - deadly blow, for example). But there's nothing that says you can't do it.
When I finish my "player's handbook," it will have Talent-style versions of the spells with all the sausage guts hidden away in the "DM guide" (whatever they will be called).
I think the power roll approach really is the best one, and its damn well gonna show up in the books as well - as Cantrips. Each school will have some super basic effects that you can do just with 1 END and a magic skill roll. Stuff mages throw off without effort or concentration. Like light a fire, snuff a candle, heat their tea, etc.
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Sorry, that makes zero sense. Protect your crew from injury, and you are less likely to have to replace them, and releasing a seatbelt takes a fraction of a second. That's like people who don't want to wear seatbelts in their cars because they think it will stop them from being able to get out of the car after a crash - it's the opposite of safety.
Actually it makes perfect sense and that's how the military handles thing.
HKA and STR-increase by the book
in Champions
Posted
Here's how I handle it.
Take a 1d6 HKA
Up to double the base damage Classes (2d6) its straight 5 strength per DC
Up to double that again, (4d6) its 10 strength per DC
Up to double that again, (8d6) its 15 STR per DC
and so on. Otherwise, I agree, the increases get absurd. Grond could take a dagger and cut down the Empire State Building.