Jump to content

Rick

HERO Member
  • Posts

    500
  • Joined

  • Last visited

Everything posted by Rick

  1. Re: Damage for lightsabers You could write it up as a Damage shield and or a triger. However as the GM I simply use my judgement and apply damage as I see fit. I believe the energy sword write up in Star Hero has the blocking damage built into it. Again I prefer GM descreation since the power is an AVLD it fits this particular SFX quite well. Remember Lightsabers are by definition "Unbalanced", that is the point though.
  2. Re: Damage for lightsabers
  3. Re: Damage for lightsabers Ahhh, ok. If you read the write up you'll see that they have no effect on objects protected by a Force Field (Like in the Films) and since when does the force defence a Lightsaber. Combat Luck is a common defense in a world where Jedi where robes. So yeah it really does reflect the films quite well. Well, Martial Arts DCs add to the damage. I also allow characters to buy Deadly Blow. Even without the later, characters average between 2d6 to 2.5d6K ALVD. It Chops through EVERYTHING!!! Ony Jedi/Dark Siders and really Important NPCs have any Combat Luck. So the weapon is an NND Killing Attack averaging 6-9 body per hit (not including location modifiers). So yeah it is better than the other weapons in the game. Guys these things cut through people and Droids like crazy. Your average enemy soldier has like 12-13 body (maybe). It rarely lakes more than two hits to nutrilize anyone short of an important NPC. A head shot is all but certain death, Limbs go flying like crazy and the weapons damage is just demoralizing. The Combat Luck simply makes combat with important villians more interesting and keeps the PCs from Dieing instantly when whereing robes. I've been using this write up or some variant for over 3 years, it works well.
  4. Re: "Not in the face, I'm a pretty man!" Is it the Hawiian Fruit Punch? heh... Sorry I'm ashamed ...
  5. Re: {Campeign Report} They'll save everyone of us Sounds like fun.
  6. Re: Damage for lightsabers Here is how Lightsabers work in my Star Wars Campaign. This ends up looking just like a Star Wars film Lightsaber. 2) Lightsaber: Killing Attack - Hand-To-Hand 1 ½d6, Reduced Endurance (0 END; +½), Does BODY (+1), Attack Versus Limited Defense (Combat Luck; +1 ½) (100 Active Points); Independent (-2), OAF (-1), No STR Bonus (-½), -1 Decreased STUN Multiplier (-¼), No Knockback (-¼) 0 Description: This is the signature weapon of the Jedi. Elegant as it is powerful, often simply the sight of an unopened Lightsaber can end a fight. The Lightsaber can cut through anything that isn’t ray shielded or has some sort of GM approved force field. The only defense against the saber is combat luck. Strength does not add to damage nor does velocity, however Martial arts DC’s do. There is also a special 6 pt. DC that only applies to Lightsabers (this avoids hugely over powered unarmed martial arts). Against inanimate object such as blast doors the saber will do 6 body every active phase of the wielder. I should add "real weapon" to that write up.
  7. Re: [sTAR WARS] It is my turn now. I tend not to like a lot of the EU story line, Lucas's stories seem so much cleaner and simpler for me to fill in the blanks in my own ways. I steal Names all the time though. I do use the Wookieepedia often though for research.
  8. Re: [sTAR WARS] It is my turn now. The krath is a name I picked out of some Star Wars Comic way back when, I think the original Exar Kun stuff. I like the name and my Krath have no relation in origin or back story as those in the comics. The Krath in my Universe are what now fill the void since the destruction of the Sith. Unlike the Sith who were all meant to rule, Krath are often chosen because of their Lack of power and potential and often from segments of society that would make one crave for vengence and violence. The Krath lords are often fallen Jedi who use the nameless faceless Krath as tools in thier ambition. The Sith in the Past of my Universe are also different than the comics. The Sith history I use is that of George Lucas. They were formed by Darth Ruin former Jedi Master Phanious 2000 some years ago. THe Sith and Jedi are so close in so many ways.
  9. Re: [sTAR WARS] It is my turn now. Actually you're thinking Episode V, what Yoda says is that the Force Breeds life and Life breeds the Force, it surrounds us and binds us... It connects us, you me the tree even the earth and the ship. It is all of these things, and i understand that the Vong, were "stripped" of the force. It was also all but impossible to detect them and use the force for various things invovling them. If it surrounds us and binds us and it is the bearer of life... then why should it be stripped from the creatures who seem to celebrate biology more than any others. I didn't mean to start a debate here about the Vong or any other EU subject here. If there is interest in this subject we could retire to the Other topic forum.
  10. Re: [sTAR WARS] It is my turn now. Thanks, I've never liked any system for Star Wars either. Hero is great since I focus on the Films and ignore 90% of the EU. I ike Star Wars to be simple and about stories. To often the EU gets bogged down in minuta like Tech Bable and really out there force interpretations. The Psalimari is a great example. If you make any area with out the force everything in that area will all but die, the Force and Life are circular one breeds the other. The Force proof Yuuzan Vong for that and many other reasons may be the worst offenders. Yes though I cover that under TK. The TK should have Fine Manipulate so that any Jedi/Sith/Krath (or other Force User) with the physical trick skill can choke, pull or even throw with up to 20 strength with out issue, after a hit of course. The reason I seperated the Push was simply to get the effect of Jedi and Sith in the prequels pushing things for lots of Knock Back. Well That was one of the issues I've been wrestling with. The truth is he would eb a 50 strength with out any purchase of aditional strength (W/Growth). I'll probably change him back to that. I can see a rancor flipping over a Y-wing, however 100 tons is extreme. I was really thinking more about Damage. Truth be told... 10d6 for a punch or squeeze is damned impressive, 12d6 maybe over kill on my part.
  11. Re: [sTAR WARS] It is my turn now. I just got the Rancor mini in the mail today so I got a bug up my butt and wrote the nasty thing up in like 10 minutes or so. He may change soon. P.S. The mini might be the finest piece in the Star Wars mini line. though its size and ease of painting may attribute to this.
  12. Re: The Jedi thing...again... Lightsaber. Lightsaber: Killing Attack - Hand-To-Hand 1 ½d6, Reduced Endurance (0 END; +½), Does BODY (+1), Attack Versus Limited Defense (Combat Luck; +1 ½) (100 Active Points); Independent (-2), OAF (-1), No STR Bonus (-½), -1 Decreased STUN Multiplier (-¼), No Knockback (-¼)
  13. Re: [sTAR WARS] It is my turn now. Krath And Stormtroopers. Note that the Krath Aprentice is actually the most powerful of the three Krath, a Krath Lord should be written up individually.
  14. Re: [sTAR WARS] It is my turn now. Will do.
  15. Re: [sTAR WARS] It is my turn now. I was putting it in a form that everyone can read whether or not they have HDv3, when I'm done I figure I'll put it all up on the HD site and put a link here over to there. Also this project for me is an opertunity to revise, edit and clarify all of this work so prefabs and characters are all changing a little bit everyday. Which goes back to the when I'm done thing. I'll get them up.
  16. Re: [sTAR WARS] It is my turn now. I think next I will post some of the Krath. the Krath are the Darkside Occultists that have filled the void that Palpatine and Vaders death left. They are numberous as those who recruit will take anyone with even the slightest affinity with the force and twist them to the darkside. Their initiates wear masks and give up thier names. They are the nameless faceless Krath. They are allowed to show thier faces sometime after reachng the middle ranks of the order, they are given names when they become Krath Lords, terribly few reach that level before a young death. They are violent and petty. The initiates are under trained and will not recieve any substancial training until they have proven talented enough to get noticed by a Lord. Later I will talk about their code and ideaolgy.
  17. Re: [sTAR WARS] It is my turn now. Here are three Basic Jedi with out any individual PC type Flare...
  18. Re: [sTAR WARS] It is my turn now. A few more.
  19. Re: [sTAR WARS] It is my turn now. Vehicle Time. Ok Shields are Body aid with the SFX of energy shielding, they will delfect Lightsabers, and GM should use common sense if someone decides to "punch or kick" the ship. I don't use end on ships and I'm still working out Hyper Drive speeds... for the most part travel time is a cinematic issue for me not a systemic issue.
  20. Re: [sTAR WARS] It is my turn now.
  21. Re: [sTAR WARS] It is my turn now. Thats true I always like options though, and being able to upload them here with out any intervening steps would be great.
  22. Re: [sTAR WARS] It is my turn now. htats my favorite Export file so please don't change the format to much.
  23. Re: [sTAR WARS] It is my turn now. Oh sorry man... It is RTF-Published Full Character Sheet Option-A.
  24. Re: Okay, Lightsabres rule... but Star Wars is so-so. Well Okinawan weapons were farming impliment often. Kama/sythes, Sia/hail bailers(I think), Nunchucks(Sp?)/wheat threshers.
  25. Re: [sTAR WARS] It is my turn now. The Force and Force powers.
×
×
  • Create New...