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Weldun

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Everything posted by Weldun

  1. Weldun

    CHAR: Tempest

    Re: CHAR: Tempest Well, I've never played with a GM who requires me to pay for the reduced END when pushing, considering that with the part I quoted, it seems counter-intuitive to have it not count for END calculations in one sense, but count in another. And I have a problem with placing 0 END on the bottom part of STR and placing END reduction on only part of innate STR, without good reason. (I usually reserve it for OIHID types). But these are only problems because of playing style. You haven't mentioned any familiarity with his parentage, but the impression that I'm getting is that the answer is no. So, here goes. Keep in mind that these were 4th Ed. write-ups, and the specific write-ups were for the beginnings of their adventuring career. Mum was Thunder, a flying brick, with 50 STR, 30 Con, and 20 PD and ED, 10 resistant. I upped Tempest's defenses as a reflection of the galvanising effect combining the two halves of the living storm had wrought. And while his flight is 2" slower than his mother's, it's mainly because of limited ability to practice. His flash defence and lightning multipower are the same as his father, Lighting's, except that instead of 1/2 END on both slots, poor Tempest can tire himself out rather quickly if he's not carefull. NOTE: Lighting actually ran around with on 10 PD and ED, none of it resistant, but veterans of 4th Ed. will know that it was quite common back then. These days, I don't feel safe without at least 8 pts of rPD, just in case.
  2. Re: from little plot seeds, mighty games do grow: Share you ideas! Nobody at all. Damn. I have a scene that I want that really needs Scorpia in California.
  3. Weldun

    CHAR: Tempest

    Re: CHAR: Tempest In my book, it's a bad build. The big one is that you "nuked" his skills. That's a big no-no in my book, . One of the reasons I like the new standard point level is that is gives me some room to flesh out the skill list. I would also ask if you are familliar with Thunder and Lightning in their Classic Enemies write-ups. In your write-up, he's inherited almost nothing from his father, and is less resilient than his mother. And, no, my write-up for casual strength was correct. As shown below I'm also unhappy with the END to REC per turn ratio in your build. It breaks one of my brick-laying rules. Always have more REC than the END you will commonly expend in a turn. But that is simply a matter of personal taste, but in a low-strength brick who has no "sock", it's almost a requirement. As you said, it's not a better design, nor is mine, but I feel that mine actaully does what you set out to accomplish. But you have given me a better idea as to how he might develop, if I should ever get the chance to play him.
  4. Re: Attack of the 150-point Housewife Surprisingly, Susano doesn't.
  5. Re: Attack of the 150-point Housewife Well, that would largely depend on the tone of the campaign and the GM, wouldn't it?
  6. Weldun

    CHAR: Tempest

    Re: CHAR: Tempest PS: Student is also in the example list given. I see it as reflecting someone who knows how to study effectively and efficiently.
  7. Re: Attack of the 150-point Housewife Well' date=' the problem with the [i']Rivalry[/i] disadvantage is that it assumes that it's either mutual, or that you see them as a rival. The Hunted reflects that the local housewives seek to outdo, embarass or humiliate our housewife, but that the rivalry is not mutual. Hence, the low-level Hunted.
  8. Weldun

    CHAR: Tempest

    Re: CHAR: Tempest Well, my hair doesn't hit my collar, yet, but I could probably do with a shave. Off topic, but still constructive.
  9. Re: Steve's Chat Tonight (Thursday, May 10) As I said here, I'm not asking for GMT to supplant the references you already use, simply to make it easier for those of us who don't use those references to try and take part.
  10. Re: Attack of the 150-point Housewife Well, Here's My Take [b]150pt Housewife - [/b] [b][u]VAL[/u] [u]CHA[/u] [u]Cost[/u] [u]Total[/u] [u]Roll[/u] [u]Notes[/u][/b] 13 STR 3 13 12- HTH Damage 2 1/2d6 END [1] 18 DEX 24 18 13- OCV 6 DCV 6 15 CON 10 15 12- 13 BODY 6 13 12- 18 INT 8 18 13- PER Roll 13- 18 EGO 16 18 13- ECV: 6 18 PRE 8 18 13- PRE Attack: 3 1/2d6 18 COM 4 18 13- 4 PD 1 4 4 PD (0 rPD) 4 ED 1 4 4 ED (0 rED) 3 SPD 2 3 Phases: 4, 8, 12 6 REC 0 6 30 END 0 30 28 STUN 0 28 6 RUN 0 6" END [1] 2 SWIM 0 2" END [1] 3 LEAP 0 2 1/2" 2 1/2" forward, 1" upward [b]CHA Cost: 83[/b] [b][u]Cost[/u] [u]POWERS[/u][/b] 3 [b][i]She'll Know...[/i][/b]: Detect Lies 13- (Hearing Group) - END=0 2 [b][i]Housework Powers[/i][/b]: Elemental Control, 10-point powers, (5 Active Points); all slots Extra Time (1 Minute or more, -1 1/2) - END= 1 1) [b][i]A Little Extra Care And The Right Spices[/i][/b]: Minor Transform 1d6 (standard effect: 3 points) (Poor Food Into Gourmet Meal) (10 Active Points); Extra Time (+1 Minute, -1 1/2), Limited Target (Food; -1), No Range (-1/2), OIF (Any Spice Rack; -1/2) - END=1 6 2) [b][i]Daily Cleaning[/i][/b]: Change Environment (Clean And Do Related Chores) 8" radius, Long-Lasting 1 Day (40 Active Points); Extra Time (20 Minutes, -2 1/2), Gestures, Requires Gestures throughout (-1/2), OIF (Appropriate Cleaning Materieals; -1/2), Instant (-1/2), Limited Range (7"; -1/4), Two-Dimensional (Only Affects One Floor At A Time; -1/4), Limited Power (Only Affects One Building And It's Grounds; -1/4) [Notes: Also Does The Gardening] - END=4 [b]POWERS Cost: 12[/b] [b][u]Cost[/u] [u]SKILLS[/u][/b] 0 Acting 8- 0 Climbing 8- 0 Concealment 8- 9 Conversation 16- 0 Deduction 8- 3 KS: Local Current Events 13- 0 Language: Select Native (idiomatic; literate) 0 Paramedics 8- 3 Persuasion 13- 3 PS: Accountant 13- 3 PS: Cook 13- 0 Shadowing 8- 0 Stealth 8- 0 TF: Small Motorized Ground Vehicles [b]SKILLS Cost: 21[/b] [b][u]Cost[/u] [u]PERKS[/u][/b] 9 Contact: PTA (Good relationship with Contact), Organization Contact (x3) (9 Active Points) 11- 12 Contact: Neighborhood Association (Contact has significant Contacts of his own, Contact has useful Skills or resources), Organization Contact (x3) (12 Active Points) 11- [b]PERKS Cost: 21[/b] [b][u]Cost[/u] [u]TALENTS[/u][/b] 3 Absolute Time Sense 5 Eidetic Memory 2 Environmental Movement (no penalties in crouds) 3 Lightsleep [b]TALENTS Cost: 13[/b] [b][u]Value[/u] [u]DISADVANTAGES[/u][/b] 20 Normal Characteristic Maxima 10 Distinctive Features: Never "rattled" (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) 5 Hunted: Local Housewives 8- (As Pow [As a Group], Limited Geographical Area, PC has a Public ID or is otherwise very easy to find, Mildly Punish [seek to Outdo, Embarrass, or Humiliate]) 15 Psychological Limitation: Doesnt Hurry (Very Common, Moderate) 10 Psychological Limitation: Perfectionist (Common, Moderate) 10 Reputation: Perfect Homemaker, 14- (Known Only To A Small Group, Local Couples) 5 Social Limitation: Housewife (Occasionally, Minor) [b]DISADVANTAGES Points: 75[/b] Base Pts: 75 Exp Required: 0 Total Exp Available: 0 Exp Unspent: 0 Total Character Cost: 150
  11. Re: Quote of the Week from my gaming group... From my City On The Edge campaign yesterday... I needed to introduce a new character into the team, so I decided to run a mini-adventure where he had been asked a couple he had just recently helped had asked if he would look into their daughter's recent change of social group at school. He found that one of the girls she was now hanging around with had the VIPER emblem on practically everything she owned, so he decided he might need some help, and tryed to contact The Edge, the players' team. When he got to their public base, he rang the doorbell, and tried to explain to Avatar about his suspicions involving the possibility of three emergent Supers. Avatar: "Zero! We've got supervillains." Zero: "They rang the doorbell? What, and now they're running away?" A short while later... Miss Chaos: "Why did you come to us?" The Stentorian (New PC): "Because you're an established supergroup." Trawler: "But you said that it required subtlety and finesse" Me:
  12. Re: Steve's Chat Tonight (Thursday, May 10) Or, 1:00 AM GMT (Friday, May 11), assuming I've read the American version of daylight savings correctly. Greenwich Mean Time (GMT) is an absolute reference time and does not change with the seasons.
  13. Re: Stephen Hawking working on Supers/SciFi campaign... Hell, throw in some elements of Uplift, where certain species were biologically uplifted, in the face of legal restrictions against the engineering of the human genome, to assist humanity in certain endeavours. One favourite example of mine is the idea of uplifting bears to assist mars colonists.
  14. Re: Stephen Hawking working on Supers/SciFi campaign... Or, require at least one representative from each group, having the team represent an effort to police the friction between the competing groups. And any "imbalance" in the party provides fodder for plot and background. "Why are there three magi, but only one Nietzschean and one Cyberian? This is clearly an attempt by the "old guard" to reign in their natural superiors. Down with the Neo-Bourgeois!"
  15. Re: You know you've got problems when... You know you've really, really got problems when...you're not playing Bubblegum Crisis
  16. Re: You know you've got problems when... My sincerest apologies. I'm just a little over-protective of my friends, I guess. The compaint is valid and while I think it might have been made in a nicer fashion, it also could have been a lot harsher. Let us indeed return to the task at hand... You know you've got problems when... you're on counter-sniping duty, and your rifle jams. You know you've really got problems when... it actually flames out through the breach.
  17. Re: Ykygpw____ykyrgpw Well, we could request that the mods change the thread title to "You know you've got problems when..."? And, in Von D-man's defence, the only reason I even looked at the thread myself was because you posted it, Barbara.
  18. Re: Ykygpw____ykyrgpw Hey, I'm with you on that. But maybe you could have worded it a little nicer? After all, when people come here and see "WWYCD", they have no idea what that means.
  19. Re: Quote of the Week from my gaming group... Well, it looks like Kirby is staying on my ignore list... From yesterday's Eberron game the party's Artificer, a wisdom-3 adamantine warforged named Cast, wanted detroy some magical items that we had retrieved from a reliquary, so he could use the magical energies for creating other items. (Me)Ornisk Vorastrix: But it's not ours to dismantle. Cast: But I called "bagsies" as we entered the room. Ornisk Vorastrix: I don't care. Later, after we had discovered that the item that had been securely bound about five different ways and heavily trapped was in fact The Book of Vile Darkness, the table discussion went metagame briefly, as we realized that Cast couldn't "recycle" an artifact. But he could use lesser, cursed and evil items. Cast (OOC): So give me any of the cursed items, and I can launder the XP. From the Deadlands: Lost Colony game... After the psyker fails to do any appreciable damage with a brainblast directed against a (relatively) normal beast. El Rick (Psyker): My brain must be feeling tired. The Supersoldier who's name I forget right now:o: Mine does that all the time. Later, during a fight with some Reapers. El Rick: I should have shot one of them, then... with my brain. And near the end, after his brain last finally inflicted a wound level. Unamed PC1: It must be the end of the world. Unamed PC2: No, that was last session.
  20. Re: Ykygpw____ykyrgpw She's new to these boards. I think that the acronym is relatively common at other places, so...
  21. Re: The Things That I've Learned Facing Bricks As the old article goes, "CON builds character."
  22. Re: Quote of the Week from my gaming group... Oh my gods. It's not Martha, it's Kasumi!
  23. Re: Quote of the Week from my gaming group... I'm sorry. I didn't see a reference to SocLim: Criminal Record.
  24. Re: The Things That I've Learned Facing Bricks Sometimes, a takedown maneuver (legsweep, takedown, etc) is all you need to set the lump up for the rest of your team. You do have one of those, right?
  25. Weldun

    CHAR: Tempest

    Re: CHAR: Tempest I didn't want him to be exceptional in his combat experience (i.e. CSLs), and the full combat level means that he's also pretty good at throwing things around. But, yeah, I was toying with the idea of only using HtH levels. As for the lack of offense, well, for tougher opponents, he prefers move throughs, once again, simply relying on his natural durability to see him through. Well, ever since his parents "came out" to him, he's had an interest in superhuman law, and that's pretty much where his Knowledge skills come from. As for the rest of them, he mostly learned them in college, although he had an interest in chemistry and geology in high school. He's basically a bit of a prodigy when it comes to forensic science. Thanks for the input.
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