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Zaratustra

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Everything posted by Zaratustra

  1. Hey Night Archer. Well, I thought the whole idea was to make the character immune to damage (Unless the delicate stasis equipment is oh-so-foolishly tampered with). Without the damage protection, I'd just put it as a Life Support with SPD Drain as a side effect. (I love tampering with SPD.)
  2. Rubbish. The majority of posters on these boards are American. The vast majority of Champions players are American. Why should they care what foreign nationals would really call their Cap clones? What matters is what your players will perceive as plausible. I'm sure this is a flame, but I'll bite. The problem with 'just make up anything' is that the players might be smarter than you think. Like you describing a spring party as 'Carneval Mola' and a smartass player pointing out 'Mola' means spring in the bed spring sense, not in the season spring sense. And I'll believe comic book writers pay attention to other countries when Brazilian heroes stop speaking Spanish.
  3. A tough man or body builder won't be negative even if you shoot him with a shotgun. It's a side effect of damage on Hero System being geometric. Here is an alternative look on the subject: http://hjem.get2net.dk/Klaudius/HEROm.htm
  4. Extra Dimensional Movement, sends target 'out of time'. Alternately, Desolid.
  5. I believe the 'summon specific individual' is used to summon pre-existing NPCs and PCs. If you need to question the Midnight Bomber That Bombs At Midnight, you could use such a summon to call him. Yes, it's incredibly munchkin. The question you should ask when using it is, 'Do I need this specific person/robot/etc, or a similar with the same sheet would do fine?' If the answer is 'yes', you don't need the advantage. Now I just need the number of your credit card.
  6. One bizarre idea appeared, and I decided to share it with you people to drive you insane. How about using Telekinesis with a special advantage/limitation to transport electricity, fire, etc? each 5 STR of TK would move 1d6 damage worth around. 30 TK, for example, could transport 6d6 worth of electricity (enough to transfer power between two automobiles) or 2d6K worth of fire (Capable of cleaning heavy housefires). If one is feeling particularly frisky, one might want to try using this for light (each 5 STR moving +1 PER worth of light around) or heat (5 STR to move 1 Temperature level). Please send feedback and explain to me how this can be done with Change Environment.
  7. Glad to hear so much constructive criticism from you. What is it with superheroes and falling, does every team feature Lemming Man or something? Anyhow, let's work on falling now. According to the Optional Velocity Damage rules, falling characters take twice the full damage of a move through on that speed - at 30", that would be 14d6. Optionally, you can state that normal armor won't protect against this sort of damage - Make it a NND, Does Body, defense is not having vitals to deccelerate suddenly, special armor, or the old Entangle cushioning technique.
  8. The single dumbest scene I've ever seen has got to be when a band of brave young heroes called UNTIL and tried to take another hero to Stronghold for... punching a stop sign on the street. ... Can't believe you forgot that one, Mayday.
  9. Alright, Newton, here's the revised chart then. 3" -- 1d6 5" -- 2d6 8" -- 3d6 10" - 4d6 15" - 5d6 20" - 6d6 30" - 7d6 40" - 8d6 60" - 9d6 80" - 10d6 etc etc etc. Basically changing the 5" in the original chart to 2.5". If people don't like it, feel free to change it to 10" or 1.25" or whatever.
  10. Laser Tag Gun: 1d6 EB, Does No Stun (-3/4), Does No Body (-0), OAF (-1) - 5 AP, 1 CP Laser Tag Coat: Detect Lasers (5), Sense (2), 360 Degree (5), OIF (-1/2) - 12 AP, 8 CP without Activation roll (Might be useful for noticing if someone's using a laser aim on you)
  11. The real problem is that damage from speed is arithmetic, while damage from strength is geometric. Lifting twice the weight adds 1d6 to damage: Running twice the speed can add several dozen dice if you're already fast. A way to fix this would be to make a geometric damage table for speed in move throughs, like: 5" - +1d6 10" - +2d6 20" - +3d6 40" - +4d6 80" - +5d6 And so on.
  12. Also, don't forget polevaulting staffs are made so that they bend, catapulting the vaulter upwards. This adds a few more inches to the leap if the pole is properly made.
  13. I thought moving and dodging was expressed by a target's DCV. Since the target would have DCV 0, it'd automatically offset not moving.
  14. There is an entire chapter named 'Toolkitting' that says I am not supposed to do anything.
  15. Of course, there's always the option of completely detaching primary and figured characteristics. It raises an uproar on the purist crowds, but it eases calculations and replaces the old figured cha discussions by entirely new ones.
  16. 5th states the normal senses cost 25+20+5+5=55 points. Actually, they cost a bit more if you build them from scratch, but we'll just pretend now. Also, you're assuming STR 0, etc. are the bottom line; I believe they go to -30 or below.
  17. Isn't that putting a cork on the leaking dam? Oh well, at least you didn't suggest Transform.
  18. Ever noticed that damage from strength is logarithmic (each doubling in lifting strength adds 1d6) while damage from speed progresses arithmetically (in move throughs, throwing distance, KB, etc)? How will we ever manage to knockback our enemies into the stratosphere with a mere 15" KB? How did the EVA-00 throw a spear into a monster in low earth orbit? Anyhow, you see my point. Is there any set of optional rules that covers this sort of thing?
  19. It would be nice if the 2, 3, 4 and 5 had a differently-colored dot, and the 6 had two of those, painted in such a way that would make it easy to read both STUN and BODY.
  20. XDM, brings person from one phase ago to now? Aid to SPD, only to perform the same action?
  21. Uh... you know, you CAN buy the characteristics up normally.
  22. I've been thinking of dissociating figured characteristics from primary ones. Here is the chart I've thought up: All primary stats but BODY and COM are changed to +1 for 1 point. PD & ED start at 2, SPD at 2, REC at 4, END and STUN at 20, with normal progression costs. OCV = 3 + (1 per 4points), DCV = 3 +(1/4), OECV = 3 + (1/3), DECV = 3+(1/2). What are the systems other people use? And doesn't STR get too expensive without the 110% of coupled characteristics?
  23. This is being looked at the wrong way. The essential part of a Time Stop is not that you slow down every single object individually, it's that you stop the universe. But what is the universe's SPD? Deriving from FRED's rules regarding physics, that state a character's acceleration changes at most once per segment, we can deduct the universe's SPD is 12. So all we need to do is hit the universe with a SPD Drain of 120 points, which amounts to 40d6 with Fixed Effect. Since the universe is everywhere, there is no need to roll an attack, unless it aborts to dodge.
  24. Another solution would be to have it Based on Skill Roll, with several skills governing different parts of ring effects. That way, one Green Lantern could be more skilled with flight and movement, another with creating constructs, another with whatever the normal Green Lantern training is, and so on.
  25. ... and then the most brilliant mind rolls an 18 and the pretty bright dude rolls a 5. Then again, the comparatively dense guy figuring out something the super genius could not is a comic cliche as well.
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