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C.R.Ryan

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  1. Haha
    C.R.Ryan got a reaction from Opal in Wizards of the Coast Announces One D&D   
    My bit of smugness is:
     
    D&D hasn't been the best RPG since it was the only RPG.
  2. Thanks
    C.R.Ryan got a reaction from Duke Bushido in Wizards of the Coast Announces One D&D   
    My bit of smugness is:
     
    D&D hasn't been the best RPG since it was the only RPG.
  3. Like
    C.R.Ryan got a reaction from Joe Walsh in Is Hero still your "go-to" rpg system?   
    I really think an intro campaign of Champions (Champions One is this type of thing I believe) and one for a Hero game would be great. Even a Champaign version built more like a non-universal system, where powers and ability exist and are described and costed. Teach people how to play, and then say, "hey, if you like this, we can show you how to do this and so much more!" 
  4. Like
    C.R.Ryan got a reaction from Old Man in Wizards of the Coast Announces One D&D   
    My bit of smugness is:
     
    D&D hasn't been the best RPG since it was the only RPG.
  5. Like
    C.R.Ryan reacted to Christopher R Taylor in Is Hero still your "go-to" rpg system?   
    I think Champions has everything it needs in place it just needs more adventures and promotion.
  6. Like
    C.R.Ryan reacted to Doc Democracy in Is Hero still your "go-to" rpg system?   
    It is worth checking out and spectacularly set up to run straight out of the box.
     
    You can get the player characters, campaign and first scenario done in a reasonable evening's gaming.
     
    https://scratchpadpublishing.com/spectaculars
  7. Like
    C.R.Ryan got a reaction from Joe Walsh in Is Hero still your "go-to" rpg system?   
    A lot of people want less variance in their games. Less emphasis on dice can do this. One of the things that keeps me from wanting to run one of the narrative games is that there isn't much in the way of a solid bases to make rules decisions. I like system gives me a wide variety of tools to cover most situations and I can go from there, instead of the narrative take of, "meh just make it work". It gives the players a concrete sense of what to expect. 
     
    Fate's vague power system makes my eyes roll when I can just build the power in Hero and it does what I want with wiggle room for creative uses of the power. That said, even after 35 years of gaming, I'm not above learning new tricks and using cool ideas from other games, they have some really good ideas in them. Certainly not for everybody, but they're fun (for a lot of players) and with a solid foundation like hero to fall back on, they kind of sing. 
  8. Like
    C.R.Ryan got a reaction from tkdguy in Is Hero still your "go-to" rpg system?   
    What I like about those systems is that they often have fun rules that can work with lots of systems (due to their loosely goosey nature), and I steal them! 😁 Flashbacks are a really cool idea for Heists, Clocks give my players a way of seeing the narrative process in an entertaining way, and "fate Points" seems to engage my players in individual scenes in interesting ways.
     
    As a GM though I still want the concrete nature of Hero System to under pin those things. I have run rules lite hero, it's possible and fun, too. 
  9. Like
    C.R.Ryan got a reaction from Joe Walsh in Is Hero still your "go-to" rpg system?   
    What I like about those systems is that they often have fun rules that can work with lots of systems (due to their loosely goosey nature), and I steal them! 😁 Flashbacks are a really cool idea for Heists, Clocks give my players a way of seeing the narrative process in an entertaining way, and "fate Points" seems to engage my players in individual scenes in interesting ways.
     
    As a GM though I still want the concrete nature of Hero System to under pin those things. I have run rules lite hero, it's possible and fun, too. 
  10. Like
    C.R.Ryan got a reaction from Khymeria in Is Hero still your "go-to" rpg system?   
    6th edition is very much my go system right now, after nearly 20 years of it being 5th edition. 
     
    My only issues with 6th are some of the nomenclature changes (Disads to complications for instance) and changing from inches and hexes to meters. Otherwise I like a game that tells me the rules and then gets out of my way.
     
    Much as I liked 5th edition. I thought that the change in figured characteristics would bother me, but damn do I prefer the current system. 
     
    I started with fourth and really enjoy the direction the game has moved in since. As a GM it's my only system. My players love running other stuff and I enjoy playing those games, especially stealing rules from those game, like Fate Points, Flashbacks, and Clocks.
  11. Like
    C.R.Ryan got a reaction from Old Man in Is Hero still your "go-to" rpg system?   
    6th edition is very much my go system right now, after nearly 20 years of it being 5th edition. 
     
    My only issues with 6th are some of the nomenclature changes (Disads to complications for instance) and changing from inches and hexes to meters. Otherwise I like a game that tells me the rules and then gets out of my way.
     
    Much as I liked 5th edition. I thought that the change in figured characteristics would bother me, but damn do I prefer the current system. 
     
    I started with fourth and really enjoy the direction the game has moved in since. As a GM it's my only system. My players love running other stuff and I enjoy playing those games, especially stealing rules from those game, like Fate Points, Flashbacks, and Clocks.
  12. Thanks
    C.R.Ryan reacted to Christopher R Taylor in Homebrewing Hero points   
    Here's the list I have of stuff you can do with hero points in my game, if I'd ever remember to use them:
     
    -Recover from being stunned instantly
    -Wake up at 1 STN/1 END from unconsciousness
    -re-roll any one skill or attack roll
    -do something heroic automatically (anything you could theoretically do - even if it takes a max roll - as long as its heroic and moves the story along, such as break through a wall to get to the hostages or lift something that would require a push)
    -Ignore a complication
    -force an opponent to miss
    -automatically hit a location (if hit locations are being used)
    -ignore a presence attack
     
    My problem is that I keep forgetting to hand out the points.  My theory was, any time someone does a great job role playing, any time someone does something really impressive or spectacular, any time someone is forced to take an action they don't want to with a complication, they get a hero point.  But I rarely remember to hand them out
  13. Like
    C.R.Ryan got a reaction from Khymeria in The ocv/dcv matrix   
    Never mind found it. It's on the 5thed GM Screen.
  14. Like
    C.R.Ryan got a reaction from Khymeria in Is Hero still your "go-to" rpg system?   
    Yeah, converting the setting and capturing the flavor using the hero system is the challenge. Took me some time to realize, and shake that habit. 
  15. Like
    C.R.Ryan got a reaction from Joe Walsh in Is Hero still your "go-to" rpg system?   
    Yeah, converting the setting and capturing the flavor using the hero system is the challenge. Took me some time to realize, and shake that habit. 
  16. Like
    C.R.Ryan got a reaction from Christopher R Taylor in Is Hero still your "go-to" rpg system?   
    Yeah, converting the setting and capturing the flavor using the hero system is the challenge. Took me some time to realize, and shake that habit. 
  17. Haha
    C.R.Ryan reacted to wcw43921 in It's been a long time   
    First thing I thought of--
     
     
  18. Like
    C.R.Ryan got a reaction from Christopher R Taylor in It's been a long time   
    These boards were my first really internet community in the late 90s and early 00s. My old handle was was just Rick, or maybe mudorian it's been some time. I've been running Hero 5th edition since the original book was released and I bought FRed (was active on the thread that name was coined in too). I played 4th edition through most of the 90s before that 
     
    Last year I FINALLY dragged my ass over to 6th Edition (purchasing the core books). Besides changing from inches to meters (easy fix on my own) and some weird naming changes, I LOVE It!
     
    Supporting this company has become important to me, again, so I just joined the patreon and bought the champions bundle on Roll20, even though I'm moving more and more to Talespire. 
     
    I'm gonna try to be here a few times a week too cause I miss having a community like this and hopefully the OGL implosion over at Hasbro will attract us some new peers.
     
    Just wanted to say hi. See you around friends.
     
    Rick
  19. Thanks
    C.R.Ryan reacted to IndianaJoe3 in It's been a long time   
    Hello! (Again?)
  20. Thanks
    C.R.Ryan reacted to Cygnia in A Thread For Random RPG Musings   
  21. Thanks
    C.R.Ryan reacted to Old Man in A Thread For Random RPG Musings   
    Hero lets me play anything, so by God I will play anything!
  22. Like
    C.R.Ryan got a reaction from Joe Walsh in Is Hero still your "go-to" rpg system?   
    I rarely try to convert rules. I'll steal cool rules. I use "Hero Points" in my game. Fate was a system that was way too loosy goosy for me, but I loved that players could interact with a scene by spending Fate. I allow my players to do this now. 
  23. Like
    C.R.Ryan got a reaction from Joe Walsh in Is Hero still your "go-to" rpg system?   
    As a GM yes. I've been running Hero since the 90s in some incarnation or another. I will be a player in any game and have enjoyed a myriad of systems. For GMing though, make mine Hero.
     
    I'm running a Star Wars Game with Hero right now and Talespire (Roll20 for Space combat).
  24. Like
    C.R.Ryan got a reaction from BigJackBrass in It's been a long time   
    These boards were my first really internet community in the late 90s and early 00s. My old handle was was just Rick, or maybe mudorian it's been some time. I've been running Hero 5th edition since the original book was released and I bought FRed (was active on the thread that name was coined in too). I played 4th edition through most of the 90s before that 
     
    Last year I FINALLY dragged my ass over to 6th Edition (purchasing the core books). Besides changing from inches to meters (easy fix on my own) and some weird naming changes, I LOVE It!
     
    Supporting this company has become important to me, again, so I just joined the patreon and bought the champions bundle on Roll20, even though I'm moving more and more to Talespire. 
     
    I'm gonna try to be here a few times a week too cause I miss having a community like this and hopefully the OGL implosion over at Hasbro will attract us some new peers.
     
    Just wanted to say hi. See you around friends.
     
    Rick
  25. Thanks
    C.R.Ryan reacted to Cancer in It's been a long time   
    I'm a newb who joined this place in 2005, so hail and well met.
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