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Wizards of the Coast Announces One D&D


Scott Ruggels

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The Take Aways I've had from this are Races are the rubber suit your character wears. Feats come from backgrounds.  It's just a tweak. re-adjustment and overlay of 5e rules. That D&D Beyond will be your character repository, and that their Unreal Engine Gaming environment will most likely be subscription based, collecting from all participants and will duplicate a lot of Tabletop Simulator's features.

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I was about to post that last video as a counterpoint, not to bash the upcoming product. You beat me to it.

 

For my part, I have no interest in this. I found long ago that the d20 system wasn't for me, and I never got into 3.5e or later editions. So I haven't been paying much attention to whatever WOTC produces. Of course, I have seen the hype about this product, and Baron de Ropp's video is the first negative response so far. But discussion is a good thing, so people can think about whether or not to buy into this thing.

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The problem is not that we have no interest, the problem is that the younger gamers will. This Forum is clattering in the slow lanes on three cylinders, because we have fewer and fewer players.  D&D will just acquire more.  We have a new thread that’s turning out that Hero is no longer people’s go to system for gaming. For better it for worse, where goes D&D, the hobby follows.  

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People will still play other systems that are popular. The fans of those systems aren't going away anytime soon.

 

One D&D seems to be made solely for online games. But there are too many people who prefer playing face to face, so that type of gaming won't go away. And I ran a solo game today because my area lost power for most of the day. That's one advantage tabletop rpgs have over online games: You can still play when the lights go out.

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Quote

The problem is not that we have no interest, the problem is that the younger gamers will.

 

Shrug.  Nothing we can do about that except to be out running exciting, amazing games using a far better system at game shops, colleges, and conventions.  Hero doesn't have millions of dollars to pay for publicity or to get celebrities to play it.  Hero doesn't have the pull to get news agencies to report on their latest product.  That's just how it is.

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On 8/22/2022 at 12:39 PM, Scott Ruggels said:

The problem is not that we have no interest, the problem is that the younger gamers will. This Forum is clattering in the slow lanes on three cylinders, because we have fewer and fewer players.  D&D will just acquire more.  We have a new thread that’s turning out that Hero is no longer people’s go to system for gaming. For better it for worse, where goes D&D, the hobby follows.  

 

Since I'm in a 5e campaign, I've been following some online discussions about it and now "One" D&D (which is actually "Six" D&D but why be consistent?).  I note with ironic amusement that a segment of the player base has figured out that there is no way to balance effects, and that if they had something like that then it would solve a lot of balance and complexity problems.  In other words, they're looking for a points based system, though they are only gradually beginning to realize it.

 

Ditching races is one step.  Perhaps classes will go next, because players are complaining that on one hand you have to squint real close to see the difference between an Arcane Trickster, Bladesinger, or Hexblade Warlock, but on the other hand they often have to resort to multiclassing in order to stat out a particular character concept.  Couple that with a system to build spells, and you have the beginnings of a game that might not suck.

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17 hours ago, Trencher said:

They put furries in the main book now having them being good planetouched filling the role of the aasimar and let humans be small which means children pc's.

So yeah.. Hero for life. 


you noticed that too, eh?   It’s going to be a brutal session zero when you lay out what can and cannot be allowed for your campaign. 

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6 hours ago, Scott Ruggels said:


you noticed that too, eh?   It’s going to be a brutal session zero when you lay out what can and cannot be allowed for your campaign. 

It only goes one way man. Only one way.

 

That said in my Hero campain its a human world. 

Last time I had a multi species dnd campain furries were not invented yet and annimal dudes were just miniotaurs and gnolls and stuff. 

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  • 2 months later...
16 hours ago, Trencher said:

In hero you can play any class combination you want and even customize it! 

Hero for life!

At the time I played pathfinder, we played two modules spanning 8 years. (Friday evenings and then not every evening) My first game was a Monk. The second one I wanted to play a Magus, but there was an angry player that didn't like there being two Maguses (Magi?) in the group, so I got tired of the arguing and switched to a Bard - Arcane Duelist (bard in medium armor and TWF) I basically was a Magus but with bard spells. If we had played another game, I would have wanted to play a Zen archer or maybe a Swashbuckler. So many new books had come out over the years since we had gamed and we got to look at them. In 5E it started at a straight up Monk, but there were issues with a player and we started over with something new. That D&D game called Iron Kingdom I played a Monk/Rogue to 20th level before we started the current Champions game.

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Sounds like a great time Strand. And yes magi is the plural of Magus.

 

13 hours ago, Ragitsu said:

I am not a fan of furries taking over D&D. Also, I can't say I'm keen on the whole "race means little" angle in new(er) D&D.

Race modifiers going away I dont care about off course since I prefer Hero but furries must not be given foothold.

 

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19 hours ago, Trencher said:

Sounds like a great time Strand. And yes magi is the plural of Magus.

 

Race modifiers going away I dont care about off course since I prefer Hero but furries must not be given foothold.

 

Far too late to stem the flow.  There was already a vanguard with Tabaxi, tortles, and loxodonts. A good argument could be made for gnolls, when anyone allowed them as PCs. The recent crowd funded “The Delver’s Guide to Beastworld” has put an official seal on the inclusion of furries in 5e. That was an effort that came out of a group of furries on Second Life. 
 

https://thedelversguide.com/

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