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Hermit

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Everything posted by Hermit

  1. Yeah, potiential for OOC trouble here, but don't neglect the down side of the IC consequences. Many characters personalities can be slow to forgive, even if their players are cool with any plot line. Heck, some PCs might even have 'vengeful' or 'hates traitors' as a psych lim. If any in your group does, be prepared for the 'traitor' to have a hard time getting back into the group. This would be the equivilent in the comics of a 'traitor' possibly disappearing from the series for a few issuses. When just one writer is working the plotline, that is fine, but for RP it can suck. If thats not a problem, and everyone's mature about it, it might be interesting to say the least.
  2. Re: Re: Insomnia, thou art my muse Glad you liked i have NO idea what inspired that of course
  3. CHampions Genre AH, well that's a horse of a different color then. Like RDU Neil said, it depends on how experienced in the genre you and your group are. Even then it's got some nice short cuts. Personally, I found the write ups on the bases nice, and the random generator may have a few bugs, but it can stir the muse a little.
  4. Champions Universe? You need it Not getting it could lead to premature baldness. Not getting it could eventually incurr haltiosis. It might lead to gout. Well, then again, it might not, but why take chances? Seriously, it depends as others have said. Sounds like you wouldn't need it as you're making your own world, but it does have a few good tidbits to rip off.. uhm , incorporate for your own world.
  5. Nice Interesting concept, I've been tinkering with a TAROT themed organization myself.
  6. What, no Poll? 1.Spider-Man (The everyman made extraordinary) 2.Captain America (Patriotic Dreamer becomes our champion) 3.Blue Devil (Decent guy becomes Weirdness Magnet) 4.Machine Man (Some heroes really are made not born) 5.Dr. Strange (Pride, fall, Redemption enightenment) 6.Batman (a moment of grief, A life time of dedication) 7 Hawkeye (reformed criminal) 8. Rom, Space Knight (Matyr for the cause) 9. Black Panther (Noblis Oblige) 10. Green Lantern (Chosen... good call Mr Vimes) That's today anyways, tommorrow the list might shift on me.
  7. Well, there's ARGENT See, some new stuff. Kinda. Just ripe for your development.
  8. I play the game in a large part, for escapism, thus it doesn't come up much. However I'm not above adapting a current real world event to a comic book kind of story. I'd probably use a fictional country instead of a 'real' one for instance. Another thing to take into account, is the universe some play in may not have the same problems. I maybe wrong, but I don't think the CU mentions 9/11, and it seems as if that may not even have happened in it. However, Detroit is gone in an event caused by Doctor Destroyer. This horror lead as inspiration to James Harmon IV taking up super heroing.
  9. Ok, I'm feeling guilt. Here I am picking on Canada (a bit), and I LIKE Canada. Nice guys, good neighbors, beautiful land and I loved some of the Alpha Flight I read in the 80s. So, as pennance, I will reveal this... ah, rather dubious honor that someone has bestowed on my own region... http://www.geocities.com/thesonsofthesouth/ Some Team themes should never be touched
  10. Brrrr Also, remember, from a Marvelesque P.O.V., there are 26 letters in the alphabet. We can have weapons A though Z... pardon me, Zed, pulling covert ops EVERYWHERE.
  11. Canada is a super power, they just hide it. They control a good chunk of the world's comedians and comedy writers. They've laced the US (Particularly the New York and L.A. areas) with them, and if we EVER make an agressive move against them....ZING. Ouch. Our ego will get such a drubbing from barbed wits we'll be forced to flee in terror! Hmmm... maybe that's a nother type of team... (No, not the comedy writing super heroes) , but patriotic ones who are not necessarily sponsored by the govt. More likely in the golden age, but it could still work.
  12. Insomnia, thou art my muse It really is amazing what strange forces you can use as inspiration. This was unearthed only recently. (Warning: Not for the faint of Heart) ------------- Once, there was a mighty archmage known as Deeojay, and his spells were strange and arcane. Said to be a HERO among Magi, his spells called on strange gods of great power, but greater benevolence. 40 "The Dreadful Dictates of Dewatts!"- Presence +40, Does Knockback (+1/4), Incantations ("Get to work! or somesuch; -1/4) A rebuke and motivation combined, the caster gains a terrible aspect, as if he held the very fates (or paychecks) of those about him in his hands! 45 "The Subtle Shapings of S'Slong" 2d6 Major Transform, Improved Target group (Ideal version of old self;+1/4) Difficult to Dispel (+1/4) There is nothing the Subtle Shapings of S'Slong can not improve, or so some say. Floating from mystic's hands come odd symbols that look like hexes, and the number 5. 44 "The Booting Bolt of BenEss!"- Extradimensional movement, 1 dimension (Known as 'Mundania' by some), Usable Against Other as Attack (+1), Ranged (+1/2),Trigger(When certain line is crossed +1/4)Gestures (Drawing a line;-1/4) This spell of banishment is frightening, but was rarely (some say never) invoked. A clear warning is given in the form of a mystic line drawn by the spell cast. Should that ward be breeched however, exile is the violator's reward. It maybe difficult for him to return to the sacred halls. .......... Additional Note: There maybe more and darker spells still from Deeojay's librams, but somethings man was simply not meant to know.
  13. Let me guess, you find you can bear my endangerment with great fortitude?
  14. rats Well, we do have excuses. I mean, the darn boards situation took many hero gamer's minds off it? I voted for Kinetik myself (And loved your story, Ben), though I never got an automated response. *Gets paranoid* Oh well, let's suck it up, and be mature about this. Noble in the face of defeat etc. "Dignity, always Dignity"-Singing in the Rain
  15. HECK yeah VERY tempted. I am considering explaining the seemingly abrupt change in the Champions Universe (4th to 5th) by running the "Secret Crisis" mentioned in CU 5th. I envision some sort of sacrifice of some heroes own personal destinies to make the 'survival of the multiverse' possible
  16. My group won't let me do what the comics would refer to as Cliffhangers... "Tattered, bruised and tired, you've over come these mysterious creatures, and appear to be finally at the center of their base. You open up the door to see who is the mastermind behind all this... and you see...." "And we'll pick up next week." Threats inevitably follow. *Gulp*
  17. Hermit

    Iron Man

    An IRON-MAN movie in 2005 It's a wonderous world after all.
  18. Once I did an all "mystic" campaign. Though obviously that archetype has a lot of options. It was the Mystic Masters' "the Earth's Arch Mage is missing and we need replacements" story line. Woked ok for a bit
  19. doh! How could I forget the government groups? Thanks for reminding me of that option. Played it myself a few times. "We're from the government, we're here to help."
  20. What feel or flavor to most of your PC teams have? There are probably too many options and variations to list, but you know what I mean. Some have the "Best of the Best, Elite Protectors of all mankind" thing going on (Sort of J.L.). While others are hated and persecuted by those they would protect. A few are a business (heroes for hire, capes for cash?). Some are Family (In the cases of folks like the F.F, litterally). There are the protectors of a city, not as glorified, but beloved locally and perhaps closer to the people. That sort of thing. There's even the Teen hero hang out. Any particular "vibe" you end up with more often, and what sort do you like most? or hate most. I'm curious.
  21. I don't worry too much about it, but when 5th came up, my players and I shoved some of our 4th Edition adventures back a decade or so, historically, and suddenly we could play 5th edition descendents (if we wanted) of them. I keep it fairly fluid. Continuity can be fun if used in a humor/camp campaign. I recall the time in an old Marvel SH Game when my character defeated Dr Doom by showing him a comic of "The month before" where "the real Doom" had been sucked into an alternate universe. The current one we were facing, my character extrapolited, was either a robot... or could not exist. He poofed away in a puff of continity confusion. Of course, I wasn't able to bask in the glory as reality rewrote itself and we all ICly forgot anyways. Just can't win.
  22. You know what I mean, there's a big difference between say, the feel of a group like the X-men, and the Justice League, the Fantastic Four, and the Titans. What do you usually end up playing in or running? Forgive me if I miss any options The best of the best, the elite guardians of the Earth Government or "officially" sponsered and run. Have no fear, citizen. Hated, Hunted and feared by those they would protect... Heroes for Hire, Capes for Cash A group of reformed villains We're not just a team, we're family! Govt funding? World saving? We're friends, we protect our home town and own, and if you don't like it... get out of the clubhouse! We are the judge, jury, and if need be executioners; doing what the law can't... or won't. We're bound by destiny (or some other cosmic force) and don't seem to have a choice. Other, please explain
  23. Those might work. Bile Man, kind of like Mr Furious from Mystery Men? "Gorge, rising..." T-Shirt Man with an odd VPP with T-shirt focus limitation "Man, we are stumped... one moment, let me get my 'What would Batman Do?'' Tee on" The Human Griddle... hmm sounds too much like "The Waffler" who tried out for Mystery Men "Golden Crispy, bad guys are history!"
  24. Not bad I've certainly heard worse. The press or someone else may end up referring to them as just "The Avatars" but still, the full name sounds good for formal occasions. Also important, the initials of the group aren't anything embarrasing.
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