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Mr. R

HERO Member
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Everything posted by Mr. R

  1. Because we all need a Batman clone! So in the book as presented, he's a bit of a wuss. I had to give him a bit of Martial Arts help and some gadgets. Otherwise, he was OK and has lots of plot hooks to play with!
  2. Next is the brains behind the Mayombe Cult. And a mean, depraved brain it is. This is the enemy that people will feel OK to let drown. She's as nasty as they come. Power-wise she's good. A collection of combat spells supplemented by artifacts she makes or finds and a set of rituals to set up the combat field. Her power is not fantastic, but she is versatile. As another poster to these boards put it "Versatility costs". But she is an acceptable opponent, and used right could bedevil PC'c for a long time!
  3. So First up a snake fro Louisiana. Seriously, he's a snake! So opinions! He' a bit weak. For a Daredevil or Batman type he can be a threat, but at PL 10 I was expecting more. Where he will shine is if he is supported by his sister/mother Lady Mamba and other cultist. Also he could make for a member of a Snake Themed team (Boa Constrictor and Black Mamba from the old Champions enemies book would fit right in). But as is, ......
  4. So this summer I picked up Green Ronin’s Atlas of Earth Prime. As a Hero man I still look out for other products to get ideas and inspiration. Well this product blew me away. Very well detailed and lots of information. So I thought I would give a chapter by chapter impression as well as post many of the characters that I converted into Hero/Champions format as well as my opinion on said characters. So just to let you know these are in many cases my opinion and the conversions are sometimes eye-balled. It is fortunate that M&M uses a point system and that many rules can be found online, that helped in the conversions! So. Chapter one, The USA. Well this section is a bit sparse, but given that the main settings are in the USA, this makes sense. But they do provide a number of plot hooks: A prison in Tennessee that is hiding a secret (To be honest it's not much of a secret when one thinks about, but would make for an interesting adventure) A bit about possible escalation in Chicago. Louisiana and the Snake Cult there. A mysterious mound in Kansas that could lead to mystic or high tech secrets A legacy hero in New York who may need aid. Magic nexuses in Arizona, New Mexico and San Francisco. All in all some good parts to it, with some neat hooks, a bit heavy on the magical/mystical, but acceptable!
  5. I have to agree. Viper Force One and Two are both dangerous teams with very different flavours. VF1 is your big guns, overwhelming force team VF2 is less powerful, but has more members and better team tactics. They beat you by setting you up to take a haymaker while entangled types!
  6. So I just read about the update that Green Ronin is doing to the Freedom-verse, especially the new Lady Liberty. So I offer a Book to read, a YA novel called “Dreadnought” by April Daniels. Here read the blurb from Goodreads. I found it enjoyable and a bit thought provoking. Link https://www.goodreads.com/book/show/30279514-dreadnought
  7. Well I purchased M&M's Atlas to Earth Prime. I was very impressed, especially with the African, South American and Australian sections. I was less impressed with China. The Lost World section could be made into a Fantasy book all on its own! Unison and NATO has some interesting ideas. Seriously if you want some interesting ideas for your supers game and not fall into the same old tropes / cliches, this is for you!
  8. I love this idea. Consider it stol....errr borrowed!
  9. THIS. So how do we price this?
  10. Reading this made me think of Scott Bennies "Gestalt" world. All powers come from a specific source with the super tech eventually percolating down to the normal person. Aliens are very specific, and no real atlternate dimensions. Replace his power source with "Magic" and you're good to go. I'd give it a look for inspiration!
  11. So from time to time I try to convert games from one system to Hero just to see how it will work out and balance. (hint it doesn't) One I was having trouble with was the Summoner. They have a whole set of summoning circles that brings something to them that they can then try to dominate and keep as a servant for the next few months. So I was thinking of Summon as the power, then realized that after being summoned they are actually made a Follower under Hero rules. But Followers can get expensive, and the summoner can at higher levels get access to more dominated creature as well as more powerful ones. As well they can switch out their Followers if they want to go to the trouble. SOOOO.... any ideas on how to price this? The circle is a focus and immobile, and the process takes time. But after the summoning, it can be destroyed. So is this a limitation on the Follower power? Or just a SFX? I find this interesting and look forward to your responses!
  12. Another team for you, heroes and all from the tech list. Can you use the help from The Mechanics!
  13. OK Ghost Dancer, here's a quick story on Zhao and how he came to be here in our time.
  14. I'll add another hurrah for Tuala Morn. It really captures that OLDE IRISH EPIC feel!
  15. The Force Field is based on the V&V Willpower ability, so I would go with the more golden glow, as it is more low key. As to how he came to our era? Let me think of something and I'll post it later. PS that pic is awesome, thank you!
  16. So a super villain team for you to oppose Enter The Entitled!
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