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Narf the Mouse

HERO Member
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Everything posted by Narf the Mouse

  1. Re: Ah, sorry. Basically, it depends. For example, some builds can work entirely within the rules. Some can work without creating new advantages/limitations. And, some need some 'wiggle room' with the rules. Also, some involve inventing whole SFXs. It's really up to the original poster of a concept, how much rules-wiggle they're willing to accept - Although, if a concept doesn't work in the rules, then it doesn't work in the rules and the thread has found one answer. The purpose of the thread is to 'break' Hero System - Not to degenerate it, but to point out areas that could use some work. And yeah, sorry, I could have been more clear. The thread seems to be going ok without me laying down specific rules. These are my thoughts on it.
  2. Re: Answers & Questions Q: So now that you've opened your Werewolf bar, what are you going to have for a signature drink? A: I'm an alien. 'Days that don't end in "y"' is a perfectly acceptable answer.
  3. Re: Narf's Fantasy Stuff I use the 'Default Character Sheet', but I don't see how that affects how the forums display vault characters...
  4. Re: Finding something Hero System can't model... I was speaking of the rules as-is. Not the rules as-can. D&D 4e explicity supports all attributes as potential 'to-hit' and 'damage' modifiers. Hero System implicitly supports anything possible without breaking the rules - Which does include using characteristics as OCV and DC modifiers. Hero System is still far more flexible.
  5. Re: Finding something Hero System can't model... While both can do that, D&D 4e covers it explicitly. And, annoying as I find it in this case, an explicit declaration beats an implicit declaration.
  6. Re: Finding something Hero System can't model... ...It was at that point in time that I wondered if I was going to hear the voice of Rod Sterling. ...I'm not sure if I'm serious or not. Because you. are. right. ...I see aliens with a cookbook, I'm out of here.
  7. Re: Narf's Fantasy Stuff .hdc Upload the file into the character vault on the Hero Games website, under the 'Hero Designer' menu option. It'll give you an ID number. Do [ hd = ID # ] Text [/ HD ]
  8. Re: Narf's Supers Stuff Far as I could tell, clicking the little 'Character Maxima' button doesn't give you points.
  9. Re: Answers & Questions Q: "Dr. Doom, we've come a long way in your therapy, but how do you feel about speaking in the first person?" A: Yeah, but that's what grenades are for.
  10. Re: Finding something Hero System can't model... 'Safe Blind Teleport', 'Must Know Own Location In Detail'.
  11. Re: Narf's Fantasy Stuff Presenting: That annoying old man in worn, ragged robes and knotted, old staff who gives out plot hooks, vaguely-useful advice and rarely, actual help.
  12. Re: Answers & Questions Q: "Why did you think it was acceptable to take a coffee break in the middle of a nuclear bombardment?!?!" A: Yeah, but first we have to kill the squirrel.
  13. Re: Blue Streak ...Your power sets are coherent. But as for the rest...'Stripper Ninja' characters have a bad rep among most gamers.
  14. Re: Finding something Hero System can't model... No, I did not.
  15. Re: Narf's Supers Stuff Yep - Changed.
  16. Re: Finding something Hero System can't model... Thing is, Desolid does work in that situation - Because your 'character of light' can move his 'body of light' and therefore has a Strength score.
  17. Re: Narf's Supers Stuff Presenting: A good-natured holy knight, Sir Danford Crayden III, alias 'Zenith', has become one of the few of the Order of the Shield and Eye to operate openly as a modern 'Superhero'. Currently my PC in the champions game 'Crucible'. I'd appreciate advice.
  18. Re: Seemingly Silly Things to Model Got him for you.
  19. Re: Narf's Fantasy Stuff Hmm...Works for me. Could be your browser, but you'd have to talk to an admin about that. I dunno...Do you have JavaScript enabled?
  20. Re: Quote of the Week from my gaming group... Teh funny!
  21. Re: Quote of the Week from my gaming group... And, of course, we cannot forget the utility of the Cargo-Sheep.
  22. Re: Narf's Fantasy Stuff Proposal for an Advantage: [sTOP SIGN] Absolute Effect (Attack) An absolute effect attack takes effect, uncontested, against any defense of a lower absolute level. Against defenses of equal absolute level, it functions as a normal attack of its type. An AEA may be bought at +1 to bypass either DCV or DEF or at +2 to bypass both DCV and DEF. However, an AEA affects only one subtype of defense by default, such as Plate or Mail Armour; a Tactical Vest; 'Dense Matter Biology' or 'Heavy Power Armour'. To affect all defenses of a single type, such as Heavy Armour, Bullet-Proof Vests, Innate Super-Powered Defense or Power Armour, multiply the cost by x2. To affect all defenses, regardless of type, multiply the cost by x3. That is, if Bargurand the Swordsman has a HKA 1d6: Sword, with AEA Level 2 vs. DEF (Heavy Armour), it will completely bypass any heavy armour with an AED of 1 or less (Including no AED) and act as an HKA 1d6 versus any armour that isn't 'heavy armour' or against any armour with an AED of 2. (It will also cost 75 AP) A weapon without AEA is effectively the same as a weapon with AEA Level 0 vs. None. [sTOP SIGN] Absolute Effect (Defense) An absolute effect defense protects absolutely against any attack of a lower absolute level. Against attacks of an equal absolute level, it acts as a normal defense of its type. An AED may be bought for either DEF or DCV. A level of AED is a +1 advantage. However, an AED only affects one subtype of attack by default, such as 'Swords', 'Pistols', 'Blasters' or 'Orbital Cannons' - Which may seem overpowering, but how often are you going to be hit with those? Besides, incidental damage... To buy an AED that affects one type of attack, such as 'Blade', 'Blunt', 'Small Arms', 'Small Arms, Energy' or 'Capital Ship Weapons', increase the cost by x2. To buy an AED to defend against any attack, increase the cost by x3. Thus, if Sir Durand has rDEF 10 PD/ED: Plate Armour, with AED Level 2 versus Blade, it will utterly defeat any blade weapons with an AEA Level of less than 2 (Swords, axes, halberds, glaves, spears if not hitting with the blunt end, etc.) and act as a normal rDEF 10 PD/ED versus any blade weapon with an AEA Level of 2 or any non-blade weapon. It will also cost 150 AP. An armour without AED is effectively the same as an armour with AED Level 0 vs. None. Basically, this is an expounded version of the Absolute Effect optional advantage in the Fantasy Hero book.
  23. A refined, sneaky and cultured brute, who gained kingship over the dead bodies of his own family. With iron, cold iron, he is determined to master men, all.
  24. Re: Narf's Supers Stuff Thanks - I was worried he'd be a bit too cliche.
  25. Re: Answers & Questions Q: "Yeah, I've got a vampire infestation..." A: ...But only with plutonium.
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