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MrBunraku

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Everything posted by MrBunraku

  1. Hey, just wanted to let everyone know that there's a copy of Strike Force available on eBay currently. There are about 4 days left in the auction.
  2. Re: The Old Guard CpSpalding used to run a game at GenCon called "Forever Young" which was a bunch of second tier DC Golden Age heroes in the modern day. I got to play Captain Triumph and LOVED it! On another note, I've felt for a long time that the "old superhero" genre is the one that has yet to be fully explored, not just comically, but in a serious way. We've seen the plights of teen heroes and now married heroes, but the difficulties of being in your 70's and having super-powers has yet to be really addressed. This is no help to you at all, is it? Ah well.. Ed Stream of consciousness day....
  3. Re: Who's Who on the Champions Online forums? I'm MrBunraku over there as well. No big competition for puppet-style themed names, it seems. Ed
  4. Re: S.H.A.R.D. - Super Hero Acronym Resource Directory E.V.I.L. (Enterprising Villains in League) Made them up when I was about 8. Ed Man, I wish I could find those notebooks...
  5. Re: Captain Ultra Dang, I wish I had a Magic 8 Ball... Ed
  6. Re: Fantasy Cosmologies Thanks for all the opinions! My idea for the day/night thing was having the disk big enough, or the sun small enough, that the sun would only shine on part of it as it travelled around its "groove." Sorta like the effect you'd get if you shine a flashlight onto a record album. As the sun travels around it shines on the disk in one spot, so as it gets closer you'll have dawn, it will appear to move in the sky as the day progresses, then you'll have dusk as it rolls away, and finally night. (Assault) I had the same idea, and from the same source! That would work well, as I decided my sun god was also the protector of the dead. I had the notion that as he travelled across the sky he collected the spirits of the dead, then dropped them off in the underworld while he made his way back to the "east" or whatever point he starts from. I had also come up with the idea that the disk was ringed by huge arctic mountains. If you can get over or find a pass through them, you can "jump off" the disk and end up in my etheral/astral space. You can also get there by going deep enough underground. As far as seaons go, I had thought about making the sun move closer and further away as it moves around, so it might move in a spiral fashion (spiral up and down if I use the record needle motion, or spiral out and back if I use the up and over notion.) Thanks again for all the input! Not that I'll probably do anything with it soon, but it's always nice to hear other folks ideas. Ed
  7. Re: Captain Ultra I always wondered if this wasn't a jab at DC's Martian Manhunter. Ed
  8. Re: Lowish-powered Supervillains
  9. Re: Fantasy Cosmologies Speaking of flat earths and cosmologies and the like, I was going to poll the assembled masses to get opinions. For a while now, I've been wanting to design a campaign world that's a disk. Should I have: (a.) the sun travel along the middle of the disk (sorta like a needle in the middle of a record player), so the center of the disk is arctic, the middle zone is the "equator" and the outside is arctic, (b.) the sun travel up over the entire disk, so the arctic bands are at the top and bottom of the disk, and the tropical "equator" runs from one side of the disk to the other, (c.) have the sun stationed in the middle of the disk (like someone else mentioned above.) Just thought I'd ask. Ed (Who is dating himself with the whole "needle on the record" reference.)
  10. Re: Soul Calibur My son's a big time Soul Calibur 3 fan. He has it for the PS2 and whips the snot outta me 8 times out of 10. If I make my paltry wins back to back, he gets his favorite (Mitsurugi) and cleans my clock. We especially enjoy the "random creation" feature, especially when we get a character wearing a pope hat! Ed
  11. Re: Do you use miniatures? The BEST miniatures I've ever seen are CpSpalding's twist-tie JSA! They're too cool! Maybe he'll post a picture... Ed
  12. Re: What's the story about the Haymaker! zine? I would definitely be interested, but it would depend on who had the time to coordinate it. It's definitely a big job.
  13. Re: What's the story about the Haymaker! zine? Although I've never claimed to be a writer (well, at least not a writer for gaming stuff), writing for Haymaker was a LOT of fun. And Dave was great as editor/coordinator. Ed
  14. Re: What were: the best Marvel titles of the 80's? The 80's was probably the only time in my comic reading life that I could've been considered a "Marvel Zombie." This was when I went thru my "X-Men" phase, even though the first X-Men comic I picked up was the debut of Dazzler. I also have to agree with Simonson's Thor, and several of the Avengers storys, especially the Korvac one. Epic's Alien Legion and Dreadstar were amazing! I was also a big fan of Micronauts (having lots of the toys), and really got into that title. I also became a big Defenders fan during the early 80's. I can't really say it was because of great stories or characters, but I did enjoy the heck out of them. There were also some great Captain America stories during the early 80's. Probably my favorite was Byrne's Fantastic Four. In fact, his work is what made me the huge FF fan I am today, and prompted me to search out back issues. Ed
  15. MrBunraku

    Dr. Who

    Re: Dr Who Since I don't know as much about the Doctor as I'd like, did they ever say what happened to his granddaughter? She was only ever seen with the William Hartnell Doctor, right? And did they ever mention the Doctor's children? Ed
  16. Re: What were the best Marvel titles of the 70's? There were a couple of issues of Roy Thomas' Alter Ego and TwoMorrows Comic Book Artist that dealt with different aspects of Marvel in the 1970's. They're worth looking for. The Marvel Horror comics really blossomed in the 1970's with the ones you mentioned. Another niche genre that really got going in the 1970's was martial arts with Iron Fist and Master of Kung-Fu. That's also when a lot of the martial arts characters started appearing in other books. One of my all-time favorites was the Marvel Two-in-One you mentioned. It's what made me the Thing fan I am today.
  17. Re: New to Fantasy Hero You know, to be honest, several of the things you mentioned had yet to register with me, but I have to agree with you on most of those points. They are D&D assumptions, but they don't necessarily have to be part of a Fantasy RPG. It came more home to me when I was reading over the character creation chapter. One of the things I've always liked about HERO is that it's a game that allows you to fit the rules to your concept, not the other way 'round. There's lot of talk these days of how D&D 4th ed is going to make a sword swinging magic-user a viable character. But in HERO, it's a snap. Just create it. I don't want anyone to think that I'm a D&D hater, though. It's the first RPG I played, and I do still enjoy it. Although I'm not terribly keen on a 4th edition. But, in the past, I've tried to figure out how D&D would fit a character or game concept, and with HERO, I don't have to worry about that. Ed
  18. Re: New to Fantasy Hero As much as I'm enjoying the Fantasy HERO book, I probably won't be getting the setting or grimoire books any time real soon, since I'm more of a RPG reader than player these days. I will keep Turakian Age in mind, though, should that change. I may get the Bestiary at some point, though. I have to admit, though, I was a bit miffed that rules for familiars weren't in the Fantasy HERO book, and I was referred to the HERO Bestiary. I've run into that a few times. It seems that I should have all the info I need to make a character with the main Genre book along with the HERO system 5th ed. book. Much like the book makes referenc to the Ultimate Martial Artist for additional combat maneuvers, but still has the basic fantasy combat styles and weapons and UMA is listed as an add-on. Ed PS Woo hoo! Fellow Tennesseans! Hey, since you're listed as being in Nashville, and since your obviously playing Fantasy HERO, and since I'm not terribly far from Nashville, do you have any room in your group for another???
  19. Re: New to Fantasy Hero I was able to get a copy of Fantasy HERO at this year's GenCon, and I must say I really like it. I thought I knew how much D&D influenced my notions about fantasy RPG's, but it wasn't until I read over Fantasy HERO, with all of it's myriad options, that I was able to break that mindset once and for all. Ed
  20. Re: Justice Machine Sourcebook? Wha... wha... wha... wha...?!? I had read about the Elementals and Justice Machine, but this is the first I've heard about a THUNDER Agents book! Woo hoo!!!! I'd LOVE to get ahold of a THUNDER Agents book. I have some write-ups for most of the agents, THUNDER Squad, some villains, and vehicles for 4th ed rules if you're interested. Woo hoo!!!! Ed
  21. Re: Elementals Sourcebook? I'd be interested in this as well! Ed
  22. Re: Justice Machine Sourcebook? I'd LOVE to see this! I'll also second the "just write-ups of the characters" option as well Ed
  23. Re: Help me fill in the plot holes The way I have it set up in my head, he is already passed the, "I'll discredit them and make them look foolish!" phase and has gone straight to the, "If I can't be a hero, then I'll be a the most infamous villain this city has ever seen!" point, and along the way, he'll kill the folks who helped make him a laughingstock. I am almost all of these ideas and putting them together in what will be, I think, a pretty dang cool adventure!! Ed
  24. Re: Help me fill in the plot holes Thos are some very good ideas. I wasn't terribly crazy about the capture, but it did work for a lead up to the kind of "emotional response" I wanted when Blackstaff reveals himself as the mastermind. I do like leading them into a deathtrap, however. Especially if Blackstaff was captured in the scene preceding. To fit the scenario in my head, the deathtrap will just need to be an "unescapable" room, so that Blackstaff can gloat and broadcast his victory over the heroes who helped in his humiliation and that he's about to destroy a large portion of the city. He's looking for fame, but missing that, he'll go for infamy. In the backstory I had in my head, Skunk was killed years ago. Blackstaff murdered him not long after Skunk got out of prison and when Blackstaff began to realize that he'd never be more than a joke. Sort of a "Comedian and Hooded Justice" kind of thing, for the Watchmen fans. I may revise that, however. The Levin/reporter thread my work well, since in her secret ID Levin was a reporter. Perhaps Blackstaff had used the Skunk's equipment originally to mis-lead the PC's and to make it seem he was after Skunk for some kind of pay-back. Here's the rough part. I HOPE I'd be playing this with the folks who originally played the characters in college, but it might be awhile before that happens. My real life seems to often get in the way of my gaming. I appreciate the great ideas! Keep them coming! Ed
  25. So, after going to GenCon and gaming with my college pal Rick, we’re both interested in getting some kind of game going again. (At least, when my schedule will allow.) We will probably want to play a superhero game, and I’m considering bringing back my old college campaign. I actually have a basic "reintroduction" plot in mind, but I’m having some difficulty getting from the beginning to the end. I will post my ideas here and see what you creative folk can build upon my foundation. First, a little background: Back in college, my friends and I had a semi-regular supers game using the Villains and Vigilantes rules (which I still love, despite their clunkiness.) Our group consisted of Mongoose, a martial artist; Rumble, an ex-gang member turned brick; Eclipse, an energy projector with powers based on light and dark; Soulburner, a low powered Spectre type; Levin, a brick/energy projector with bionic limbs and electricity/magnetism powers; and Archangel, a young mentalist. I also had a NPC character called Blackstaff, a martial artist/gadgeteer who would be available if someone new showed up or just as a background hero. During one game, I had the group confront a "goofy" villain team. Blackstaff faced off against the Skunk, who had a gas gun. Blackstaff got hit, failed whatever roll he was supposed to make to avoid the effects and became nauseous. I mean REALLY nauseous. This partially happened because I was slightly miffed at the guy who was playing Blackstaff during that game. (He did fail the roll, though! I swear!!) Consequently, Blackstaff became the laughing stock of the PC’s, and no one would ever play the character again. The main plot: the characters have learned that their old team mate, Levin, has been murdered. The first character arrives to investigate Levin’s apartment, and is joined by Blackstaff. He tells the PC that he and Levin had been on the trail of a group of apocalyptic cultists. They are looking for some atomic material to create a bomb. They plan to set the bomb off in the city, thereby creating a huge sacrifice to summon some Cthulu-oid type creature that will destroy the rest of the world. The characters trail the cultists and eventually get captured. The PC’s awaken to find themselves bound in a lab in one of the tallest buildings in the city. The high priest of the cult makes some speech about the glorious time they live in, dismisses the lower cultists and then begins to gloat. Eventually he will unmask and reveal himself as Blackstaff. (Since they PC’s really never knew anything about Blackstaff, they’ll have no idea who he is when he first removes his "high priest" regalia.) After the misadventure with the Skunk, Blackstaff found himself the joke of the superhero community. He has decided he will make himself a notorious villain instead. He cares nothing about the goals of the cult, but he does plan on televising the PC’s humiliation and failure, as well as making sure the entire country knows who was responsible for the destruction of the city. Now, there are a couple of ways for the PC’s to escape. They will be in restraints specifically designed for them, but they may be able to work on their team mates bonds and free them. I’m also considering having some or all of the cultists hear Blackstaff’s bragging and turn on him, thereby creating chaos so the PC’s can escape. My problem is getting from the opening scenario to the ending scenario. I need to create a trail that will lead the characters to the ambush (which is Blackstaff’s plan all along), but not make it too easy or obvious for them to get there. I’m hoping that Blackstaff’s betrayal at the end comes as a complete shock. Any ideas?
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