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Edsel

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Everything posted by Edsel

  1. I have been loving my copy of Fantasy Hero. There is absolutely a massive amount of information, definately worth the price. However, I am worried about the spine of this thing. Its a huge book for a paperback. Hardback would have been nice but I am sure economic realities precluded that happening. I kind of wished they'd broken this thing into two volumns though. Am I the only one who finds the size to be a little akward?
  2. Got mine early this afternoon at Game Headquarters in Oklahoma City. My arms may be sore tomorrow from lifting this thing.
  3. My father was a gunner (Cannoneer) in the 755th Tank Bn during WWII. Sadly he passed away four years ago but he told me a lot about his experiences in the M4 Sherman and the earlier M3 Grant. He had two tanks knocked out that he was in during the war. Both were hit by German cannon fire, but neither one brewed up. One of these hits merely ripped the boggie wheels and tracks off but the other penetrated the turret. Eventually his tank third tank was also knocked out but he didn't wake up until about week later so he doesn't know whether it burned up or not. That time he got to come home (in a hospital ship). Dad was a life-long mechanic and was very happy with the reliability of the tank. His biggest gripes were that the armor was too thin and the gun too weak. One tactic he says they employed was to carry as many WP rounds as they could get ahold of. You could then smoke up a German tank and manuver around on it to get a side or rear shot at it.
  4. Edsel

    The Dirty Pair

    I have never heard of such a term. I got curious when you mentioned this and did some research but to no avail. So no, I do not believe that there is.
  5. Re: stupidest spell idea ever... Well maybe it doesn't ignite until it finds a heat source. Of course if it seeks heat sources woe to the torch bearer and all who stand near him.
  6. My Truely Friendly LGS has not been able to get it yet, but they'll get it as soon as possible (for Oklahoma). I checked with them today and I know that Alliance is not yet listing it.
  7. Edsel

    Noir

    Has anybody though about trying to make up Kirika and Mireille from the anime Noir? If you have I'd love to see it. If not then I may undertake this task as soon as I have had a chance to buy the rest of the DVDs in the series.
  8. Originally I had them with 9d6 of Luck each and then changed that to a sort of VPP. But my friends around here thought that was a little too cumbersome. In the end we decided that since they are NPCs it would be best if the carnage that they caused was a GM's fiat.
  9. Edsel

    The Dirty Pair

    Anime is basically an animated feature. It is a Japanese cartoon show, except that anime is often aimed at a more mature audience than western cartoons. Manga are comics. Comic books and graphic novels. Once again they are usually intended for a more mature audience than western comic books (although western graphic novels seem to be aimed an a more mature audience these days). Adam Warren did a manga of the Dirty Pair. Though he is a westerner he did the comic in Japanese manga style. The version of the Dirty Pair I posted in Other Genres is from the Original Anime that preceeded the manga done by Warren. If the only version of the Dirty Pair you are familiar with is Warren's be prepared -- the anime version is somewhat different.
  10. Below is a link with the ISBN numbers for all the novels. AFAIK Only one novel has ever been translated to english. Near the bottom of the page linked below you can download the english translation for free. Its the original novella "The Great Adventures of Dirty Pair". Dirty Pair Novels
  11. OOPS! Somehow I got Kei's characteristics into Yuri's file. Below is a fixed version. Yuri Player: NPC 3WA Agent Val Char Cost 10 STR 0 20 DEX 30 15 CON 10 10 BODY 0 18 INT 8 17 EGO 14 15 PRE 5 23 COM 8 11/17 PD 3 12/18 ED 3 4 SPD 10 5 REC 0 30 END 0 26 STUN 3 7" RUN22" SWIM02 1/2" LEAP0Characteristics Cost: 96 Cost Power END 20 Luck of the Dirty Pair: Luck 5d6 (25 Active Points); Limited Power Only for Combat or Investigative Uses (-1/4) [Notes: The Luck of the Dirty Pair only seems to kick-in whenever it is needed to save the Dirty Pair from harm (often due to their curse) or to allow them to crack their case.] 11 Clairvoyance: Retrocognitive Clairsentience (Sight Group), x16 Range, Reduced Endurance 1/2 END (+1/4) (75 Active Points); Extra Time 1 Turn (Post-Segment 12) (-1 1/4), Character May Take No Other Actions (-1/4), Limited Power Must Be In Skin To Skin Contact With Yuri (-1), Retrocognition Only (-1), Vague and Unclear (-1/2), Activation Roll 14- (-1/2), Blackout (-1/2), Normal Sight Only (-1/4), Limited Power Must Be Angry (-1/4) [Notes: Range = 4000", however visions are usually clearer the closer to the point of interest they are.] 3 Powers Cost: 31 Cost Martial Arts Maneuver 3WA Advanced Combat Training 4 Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort 4 Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort 3 Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, STR +1d6 +v/5, Target Falls 4 Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, STR +3d6 Strike 5 Offensive Strike: 1/2 Phase, -2 OCV, +1 DCV, STR +5d6 Strike 4 Martial Escape: 1/2 Phase, +0 OCV, +0 DCV, +20 STR vs. Grabs 4 +1 HTH Damage Class(es) Martial Arts Cost: 28 Cost Skill Autofire Skills 5 1) Accurate Sprayfire 5 2) Concentrated Sprayfire 5 3) Rapid Autofire 5 4) Skipover Sprayfire 5 Acrobatics 14- 3 Breakfall 13- 1 Bugging 8- 3 Climbing 13- 3 Combat Driving 13- 5 Combat Piloting 14- 1 Computer Programming 8- 3 Concealment 13- 3 Conversation 12- 3 Criminology 13- 5 Defense Maneuver: I-II 3 Demolitions 13- 3 Disguise 13- 3 Electronics 13- 3 Fast Draw 13- 1 Forensic Medicine 8- 2 Forgery 13- 2 Gambling 14- 1 High Society 8- 3 Interrogation 12- 3 Language: Japanese (completely fluent) 2 Language: French (fluent conversation) 1 Mechanics 8- 3 Paramedics 13- 3 Persuasion 12- 3 Security Systems 13- 3 Seduction 12- 3 Shadowing 13- 3 Stealth 13- 3 Streetwise 12- 3 Systems Operation 13- 1 Tactics 8- 10 Teamwork (13 Active Points); Partially Limited: Only Base Level (13-) When Used With Those Other Than Kei (-1/4) 18- 18 TF: Common Motorized Ground Vehicles, Combat Aircraft, Jetskis, Mecha, Parachuting, Basic, SCUBA, Science Fiction & Space Vehicles, Skiing (snow), Skiing (water), Small Military Ships, Small Motorized Boats, Small Planes, Snowboarding, Snowmobiles, Surfing, Two-Wheeled Motorized Ground Vehicles, Two-Wheeled Muscle-Powered Ground Vehicles 14 WF: Beam Weapons, Energy Blades, Energy Weapons, Flamethrowers, General Purpose/Heavy Machine Guns, Grenade Launchers, Off Hand, Shoulder-Fired Weapons, Small Arms, The Bloody Card, Vehicle Weapons 8 +1 with All Combat 8 +1 Overall (10 Active Points); Limited Power Only When Working With Kei (-1/4) 5 +1 with Ranged Combat Skills Cost: 170 Cost Perk 5 Fringe Benefits: 3WA Trouble Consultant [Notes: Grants access to all sorts of high-tech weaponry, vehicles and equipment, Govenment Security Clearance, a free pass through customs at any port of call, etc.] 8 Perk (Interstellar Police Powers) 4 Reputation: 3WA Trouble Consultant (A large group; 11-; Custom Adder) +2/+2d6 Perks Cost: 17 Cost Talent 12 Combat Luck (6 PD/6 ED) 6 Ambidexterity (Reduce Off Hand Penalty to -1) Talents Cost: 18 Cost Equipment END 20 Yuri's Laser Pistol: (Total: 55 Active Cost, 20 Real Cost) Killing Attack - Ranged 2d6 -1 (vs. ED), Required Hands One-Handed (+0), Armor Piercing x1 (+1/2), 60 Charges (+1/2) (50 Active Points); OAF (-1), Beam (-1/4), Real Weapon (-1/4), No Knockback (-1/4) (Real Cost: 18) plus +1 with Ranged Combat (5 Active Points); OAF (-1) (Real Cost: 2) [Notes: This is a small, compact pistol in keeping with Yuri's more subtile personality. In the classic anime she never changes clips and shoots a lot, however ammon has occationally become a concern.] 45 The Bloody Card: (Total: 190 Active Cost, 45 Real Cost) Killing Attack - Ranged 2d6 (vs. PD), Requires A Systems Operation Roll (No Active Point penalty to Skill Roll +0), Indirect Any origin, always fired away from attacker (+1/2), No Range Modifier (+1/2), Continuous (+1), Attack Versus Limited Defense: Force Fields (+1 1/2), Area Of Effect (27" Any Area; +1 1/4), Selective Target (+1/4) (180 Active Points); 1 Recoverable Charges (-1 1/4), OAF (-1), -1 STUN Multiplier (-1/4), Beam (-1/4), No Knockback (-1/4), Real Weapon (-1/4), Extra Time Delayed Phase (-1/4) (Real Cost: 40) plus +2 with Ranged Combat (10 Active Points); OAF (-1) (Real Cost: 5) [Notes: Probably the most deadly weapon used by the Dirty Pair. According to the novels the card is "a card no bigger than the ones you use to play cards. It's made of Tegnoid sheet metal, and all its edges are razor sharp. When you throw it, it can easily stay airborne for two hours on ion drive, and can be freely controlled by a handheld transmitter. Above all it is a great cutter. It can slice through 2 millimeters of KZ alloy like butter." I have thought about making this a vehicle instead of an attack power.] 3 Swinging 6" (6 Active Points); IAF (-1/2), No Noncombat Movement (-1/4) [Notes: This appears as a simple armlet until revealed for use.] 1 7 Earring Radio: Radio Perception/Transmission (Concealed (-3 to PER Roll)) (13 Active Points); IAF (-1/2), Sense Affected As More Than One Sense (Hearing & Radio) (-1/4) [Notes: Really a marvel of sci-fi tech, the earring has the range to communicate with an orbiting spacecraft. It is somewhat secure as well, never in the anime do we see their transmissions being intercepted.] 3 Parafoil: Gliding 5", Usable Simultaneously (x1 Number of Targets +1/2) (7 Active Points); IAF Fragile (-3/4), Restrainable (-1/2), No Noncombat Movement (-1/4) [Notes: Used at least once in the classic anime, Yuri produced this parachute from a pouch in her belt. It has a handle for gripping and on the occation of its use Kei was clinging onto her legs.] 12 Armor (6 PD/6 ED) (18 Active Points); Real Armor (-1/4), IIF (-1/4) [Notes: Taken from the Novels. The armor is a sheathing of reinforced polymer which covers the girls from their necks down. It is transparent and ultra-thin, Kei states that it is nearly impossible to cut and even provides "some protection against heat and bullets."] Equipment costs shown above are for reference only, and are not included in Total Cost. Total Character Cost: 360 Val Disadvantages 5 Distinctive Features: Beautiful & Memorable (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) [Notes: Wearing the "Combat Bikini" doesn't help much either.] 10 Enraged: If Partner or Close Friends are Seriously Injured (Uncommon), go 8-, recover 11- 15 Hunted: Lucifer, An Intragalatic Crime Syndicate 8- (Mo Pow; Harshly Punish) 15 Physical Limitation: Curse of the Dirty Pair (Frequently; Slightly Impairing; Disaster Magnet) [Notes: Its usually only Slight Impairing, to Kei & Yuri, but not everybody else.] 10 Psychological Limitation: Vain (Common; Moderate) [Notes: Yuri spends lots of time with her skin creams, doing her hair, etc.] 10 Psychological Limitation: Hates Being Called Dirty Pair (Common; Moderate) 15 Psychological Limitation: Loyality to Partner (Common; Strong) 10 Watched: Worlds Welfare Work Association (3WA) 11- (Mo Pow; Watching) 5 Reputation: The Dirty Pair, Harbingers of Death & Destruction 8- 10 Rivalry: Professional and Romantic (Generally a Freindly Rivalry, Both She and Yuri Are Always Trying to Outdo Each Other), Rival is As Powerful, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry 10 Social Limitation: Subject to Orders of the 3WA (Frequently; Minor) 5 Social Limitation: Sometimes Not Taken Seriously Due to Her Age and Appearance (Occasionally; Minor) 5 Not Quite As Violent As Kei Bonus 0 Normal Characteristic Maxima Disadvantage Points: 125 Base Points: 125 Experience Required: 110 Total Experience Available: 110 Experience Unspent: 0 And here is the revised Hero Designer File
  12. The Classic Dirty Pair Unlike the Darkhorse Comics / Adam Warren version of the Dirty Pair, this version is completely natural. Meaning there is no genetic engineering or cybernetic enhancements. The classic anime version of the Dirty Pair was, of course, more light hearted humor though as in most anime people actually died. The original novels, while still humorus, were much darker (the descriptions of "crimson fountains of blood" wrought by the bloody card come to mind). I own all of the Dirty Pair anime: All 26 episodes of the original japanese TV show (fansubed in english on DVD), the 10 OVA, the 3 movies. The only novel translated to english, and all the Adam Warren stuff. I also have DVDs of all the Dirty Pair Flash stuff. I have always liked the Original Anime version the best, but I like it all. I am now playing around with the idea of designing Mughi. If I do I'll probably be more tempted to do the Novel version which will gleefully rend people limb from limb when provoked.
  13. Yuri's Artwork Here is the artwork I use on Yuri's character sheet.
  14. Here's Yuri Here is my version of Yuri. File removed because there was an error in the sheet. Character is posted in a post a few entries down.
  15. Edsel

    The Dirty Pair

    I have posted a version of Kei and Yuri of the Dirty Pair to the Other Genre board. Its kind of a hybred Anime Hero / Star Hero so I stuck it there. Anyway below is a link to those of you who may be interested. Dirty Pair Link
  16. Artwork for Kei Attached is the artwork I am using for Kei's character sheet.
  17. Kei's Hero Designer File The Hero Designer file for Kei is attached to this post. I tried to attach it to the original post but it vanished.
  18. I have worked up a version of the Dirty Pair from the classic anime. Kei is presented below and Yuri will follow in another post shortly. I have also used some information from the original Novels by Haruka Takachiho. These chracters are intended to be NPCs in a Star Hero campaign I am working on. Any constructive criticism would be welcome. Kei Player: NPC 3WA Agent Val Char Cost 13 STR 3 20 DEX 30 15 CON 10 10 BODY 0 15 INT 5 18 EGO 16 15 PRE 5 21 COM 6 12/18 PD 3 12/18 ED 3 4 SPD 10 6 REC 0 30 END 0 28 STUN 3 7" RUN22" SWIM03" LEAP0Characteristics Cost: 96 Cost Power END 20 Luck of the Dirty Pair: Luck 5d6 (25 Active Points); Limited Power Only for Combat or Investigative Uses (-1/4) [Notes: The Luck of the Dirty Pair only seems to kick-in whenever it is needed to save the Dirty Pair from harm (often due to their curse) or to allow them to crack their case.] 11 Clairvoyance: Retrocognitive Clairsentience (Sight Group), x16 Range, Reduced Endurance 1/2 END (+1/4) (75 Active Points); Extra Time 1 Turn (Post-Segment 12) (-1 1/4), Character May Take No Other Actions (-1/4), Limited Power Must Be In Skin To Skin Contact With Yuri (-1), Retrocognition Only (-1), Vague and Unclear (-1/2), Activation Roll 14- (-1/2), Blackout (-1/2), Normal Sight Only (-1/4), Limited Power Must Be Angry (-1/4) [Notes: Range = 4000", however visions are usually clearer the closer to the point of interest they are.] 3 Powers Cost: 31 Cost Martial Arts Maneuver 3WA Advanced Combat Training 4 Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort 4 Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort 3 Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, STR +1d6 +v/5, Target Falls 4 Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, STR +3d6 Strike 5 Offensive Strike: 1/2 Phase, -2 OCV, +1 DCV, STR +5d6 Strike 4 Martial Escape: 1/2 Phase, +0 OCV, +0 DCV, +20 STR vs. Grabs 4 +1 HTH Damage Class(es) Martial Arts Cost: 28 Cost Skill Autofire Skills 5 1) Accurate Sprayfire 5 2) Concentrated Sprayfire 5 3) Rapid Autofire 5 4) Skipover Sprayfire 5 Acrobatics 14- 3 Breakfall 13- 1 Bugging 8- 3 Climbing 13- 3 Combat Driving 13- 5 Combat Piloting 14- 1 Computer Programming 8- 3 Concealment 12- 3 Conversation 12- 3 Criminology 12- 5 Defense Maneuver: I-II 3 Demolitions 12- 3 Disguise 12- 1 Electronics 8- 3 Fast Draw 13- 1 Forensic Medicine 8- 2 Forgery 12- 2 Gambling 13- 1 High Society 8- 3 Interrogation 12- 3 Language: Japanese (completely fluent) 2 Language: German (fluent conversation) 1 Mechanics 8- 3 Paramedics 12- 3 Persuasion 12- 3 Security Systems 12- 3 Shadowing 12- 3 Stealth 13- 3 Streetwise 12- 3 Systems Operation 12- 1 Tactics 8- 10 Teamwork (13 Active Points); Partially Limited: Only Base Level [13-] When Used With Those Other Than Yuri (-1/4) 18- 18 TF: Common Motorized Ground Vehicles, Combat Aircraft, Jetskis, Mecha, Parachuting, Basic, SCUBA, Science Fiction & Space Vehicles, Skiing (snow), Skiing (water), Small Military Ships, Small Motorized Boats, Small Planes, Snowboarding, Snowmobiles, Surfing, Two-Wheeled Motorized Ground Vehicles, Two-Wheeled Muscle-Powered Ground Vehicles 14 WF: Beam Weapons, Energy Blades, Energy Weapons, Flamethrowers, General Purpose/Heavy Machine Guns, Grenade Launchers, Off Hand, Shoulder-Fired Weapons, Small Arms, The Bloody Card, Vehicle Weapons 2 Weaponsmith (Energy Weapons) 12- 8 +1 with All Combat 8 +1 Overall (10 Active Points); Limited Power Only When Working With Yuri (-1/4) 5 +1 with Ranged Combat 3 +1 RMod with all attacks Skills Cost: 170 Cost Perk 5 Fringe Benefits: 3WA Trouble Consultant [Notes: This grants access to all sorts of high-tech weaponry, vehicles and equipment, Govenment Security Clearance, a free pass through customs at any port of call, etc.] 8 Perk (Interstellar Police Powers) 4 Reputation: 3WA Trocon (A large group; 11-; Custom Adder) +2/+2d6 Perks Cost: 17 Cost Talent 12 Combat Luck (6 PD/6 ED) 6 Ambidexterity (Reduce Off Hand Penalty to -1) Talents Cost: 18 Cost Equipment END 19 Kei's Blaster Pistol: (Total: 65 Active Cost, 19 Real Cost) Blaster Pistol: Killing Attack - Ranged 2 1/2d6 (vs. ED), Required Hands One-Handed (+0), 60 Charges (+1/2) (60 Active Points); STR Minimum 10 (-1/2), STR Min. Cannot Add/Subtract Damage (-1/2), OAF (-1), Beam (-1/4), Real Weapon (-1/4) (Real Cost: 17) plus +1 with Ranged Combat (5 Active Points); OAF (-1) (Real Cost: 2) [Notes: This is a Big Pistol (Hand Cannon) as befits Kei's personality. In the classic Anime she never changes clips and shoots a lot, however occationally ammo has become a concern.] 3 Armlet / Swingline: Swinging 6" (6 Active Points); IAF (-1/2), No Noncombat Movement (-1/4) [Notes: This appears as a simple armlet until revealed for use.] 1 7 Earring Radio: Radio Perception/Transmission (Concealed (-3 to PER Roll)) (13 Active Points); IAF (-1/2), Sense Affected As More Than One Sense (Hearing & Radio) (-1/4) [Notes: Really a marvel of sci-fi tech, the earring has the range to communicate with an orbiting spacecraft. It is somewhat secure as well, never in the anime do we see their transmissions intercepted.] 12 Armor (6 PD/6 ED) (18 Active Points); Real Armor (-1/4), IIF (-1/4) [Notes: Taken from the Novels. The armor is a sheathing of reinforced polymer which covers the girls from their necks down. It is transparent and ultra-thin Kei states that it is nearly inpossible to cut and even provides "some protection against heat and bullets."] Equipment costs shown above are for reference only, and are not included in Total Cost. Total Character Cost: 360 Val Disadvantages 5 Distinctive Features: Beautiful & Memorable (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) [Notes: Wearing the "Combat Bikini" doesn't help much either.] 15 Enraged: If Partner or Close Friends are Seriously Injured (Uncommon), go 11-, recover 11- 15 Hunted: Lucifer, An Intragalatic Crime Syndicate 8- (Mo Pow; Harshly Punish) 15 Physical Limitation: Curse of the Dirty Pair (Frequently; Slightly Impairing; Disaster Magnet) [Notes: Its usually only Slight Impairing, to Kei & Yuri, but not everybody else.] 10 Psychological Limitation: Gung Ho Attitude, Impatient (Common; Moderate) 10 Psychological Limitation: Hates Being Called Dirty Pair (Common; Moderate) 15 Psychological Limitation: Loyality to Partner (Common; Strong) 10 Watched: Worlds Welfare Work Association (3WA) 11- (Mo Pow; Watching) 5 Reputation: The Dirty Pair, Harbingers of Death & Destruction 8- 10 Rivalry: Professional and Romantic (Generally a Freindly Rivalry, Both She and Yuri Are Always Trying to Outdo Each Other), Rival is As Powerful, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry 10 Social Limitation: Subject to Orders of the 3WA (Frequently; Minor) 5 Social Limitation: Sometimes Not Taken Seriously Due to Her Age and Appearance (Occasionally; Minor) 0 Normal Characteristic Maxima Disadvantage Points: 125 Base Points: 125 Experience Required: 110 Total Experience Available: 110 Experience Unspent: 0
  19. Now that I am home and have access to my book, below is the break down of coinage in our old fantasy campaign. Starting with Corindian which was the standard used by most merchants. The coin vary in purity from mint to mint and thus the weight varies. Corindian Gold Penny = 1 gp = 10 sp, weight 1/4 oz. Silver Penny = 1 sp = 10 bp, weight 1/4 oz. Bronze Penny = 1 bp = 10 cp, weight 1/2 oz. Copper Penny = 1 cp = 10 tp, weight 1/4 oz. Tin Penny = 1 tp, weight 1/4 oz. Galean Gold Hundredpiece = 20 gp = 200 sp, weight 5 oz. Gold Crown = 2 gp = 20 sp, weight 1/2 oz. Silver Star = 4 sp = 40 bp, weight 1 oz. Silver Royal = 1 sp = 10 bp, weight 1/4 oz. Bronze Copper = 1/2 bp = 5 cp, weight 1/4 oz. Copper Half = 1/4 bp = 2 1/2 cp, weight 5/8 oz. Copper Bit = 1 cp = 10 tp, weight 1/4 oz. Ambrian Gold Piece = 1 gp = 10 sp, weight 1/4 oz. Silver Piece = 1 sp = 10 bp, weight 1/4 oz. Copper = 1 cp = 10 tp, weight 1/4 oz. Half-copper = 1/2 cp = 5 tp, weight 1/8 oz. Quater Copper = 1/4 cp = 2 1/2 tp, weight 1/16 oz. Dwarven Gold Royal = 12 gp = 120 sp, weight 2 oz. Gold Round = 1 gp = 10 sp, weight 1/7 oz. Silver Shield = 2 sp = 20 bp, weight 1/3 oz. Silver Round = 1 sp = 10 bp, weight 1/7 oz. Bronze Round = 1 bp = 10 cp, weight 1/4 oz. Copper Round = 1 cp = 10 tp, weight 1/4 oz. Kalanarian Sulus = 1 gp = 10 sp, weight 1/4 oz. Aire = 1 sp = 10 bp, weight 1/4 oz. Dink = 1 bp = 10 cp, weight 1/2 oz. Nok = 1 1/5 cp = 12 tp, weight 2/5 oz. Dot = 1 tp, weight 1/4 oz. Cammon Olm = 2 gp = 20 sp, weight 1/2 oz. Dralak = 1 sp = 10 bp, weight 1/4 oz. Darl = 1/2 sp = 5 bp, weight 1/8 oz. Drim = 1 bp = 10 cp, weight 1/2 oz. Dram = 1/2 cp = 5 tp, weight 1/8 oz.
  20. In our last fantasy campaign there were 4 different coinage standards that dominated to currency market. Each currency had its own names for the coins within them but we included a chart that gave the equivant values in the traditional manner. For instance a Gold Crown was worth 2 Gp standard. One of the varieties of currency was simply the Gp, Sp, Cp thing but each coin had its own name and that currency was generally considered the standard by most merchants. I know these details are a bit sketchy but I am typing this at work during my lunch break so I do not have our background material here with me. It is an interesting idea and can add a lot of flavor to a game, however in our experience everybody still kept track of their personal wealth in terms of the traditional Gp, Sp, Cp, etc. standard.
  21. Edsel

    Pimp Slap

    I'd simply link it to your STR since that's what is being used to launch the attack. Either (-1/2) limit if the STR is more Active Points or a (-1/4) limit if the Drain is more Active Points.
  22. Did a little bit of remembering. Mercinaries, Spies and Private Eyes was a pulp-era RPG put out by Flying Buffalo. Of course this is the game system that Tales of the Jade Jaguar was meant for. I never played the system but heard it was good.
  23. Well, once upon a time there was Gangsters by FGU and Gang Busters by TSR. As the titles suggest they have gangland background information. TSR also put out a briefly lived Indiana Jones RPG. Flying Buffalo put out a solo adventure called Tales of the Jade Jaguar that was pulp-era though I do not remember which game system it was for.
  24. Did a quick search through the FAQ and was unable to find this. My character is currently desolid. Dr. Destroyer fires a multiple-power attack at me which consists of a Suppress vs. Desolid and a normal Energy Blast. Desolid is a standard power, not a defense power. However in this case desoild is being used as a defense. Will the Suppress automatically occur after the Energy Blast because of this? Or will the Suppress work vs. the Desolid normally, allowing the EB to affect me, since Desolidification is a Standard Power?
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