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DeleteThisAccount

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  1. Like
    DeleteThisAccount reacted to CaptainCoulson in Lucha Libre HERO: Designing a wrestling ape...   
    I wouldn't even give orangutan the Secret ID complication. The whole point, from what you've said, seems to be that nobody will ever see through his disguise, even though it is paper thin. So there shouldn't be any complication. The fact that he actually is secretly an orangutan is simply an interesting special effect.
  2. Like
    DeleteThisAccount reacted to CaptainCoulson in What complications would Supergirl have other than vulnerability to Kryptonite?   
    A susceptibility to magic, at least to the same degree as a normal human. For example, her super-strength wouldn't work for breaking out of enchanted bindings, and her mental defense is lower against mystics than against telepaths.
  3. Like
    DeleteThisAccount reacted to CaptainCoulson in Widening Gyre   
    Thank you, but no.
  4. Like
    DeleteThisAccount reacted to CaptainCoulson in Beverly Hillbillies   
    Whilst a part of the family were at the Salem trials, Gomez and Mama (Grandma Addams) moved directly to the US from their home in Spain when Gomez was a child, presumably sometime after the death of Gomez' father. Actually, it caused problems for Gomez a little later, when it turned out that his father had signed an arranged marriage contract with a friend to wed Gomez to his friend's daughter. Gomez isn't Spanish by ancestry (or rather, not just by ancestry,) he's literally Spanish by birth.
     
    Mama is Gomez' mother, and Fester is Morticia's Uncle. The films changed these facts, along with making the family even more explicitly supernatural and a lot more evil. Then the subsequent cartoons, tv reboot, musical, and animated film, all changed a variety of things a lot.
     
    I mightn't know the Clampetts too well, but the 60s Addams family, I know pretty well.
  5. Haha
    DeleteThisAccount reacted to CaptainCoulson in Genre-crossover nightmares   
    Justin Hammer-time
    Now out of prison after his short stay for minor charges related to breaking Whiplash out of jail (which he successfully argued was essentially just intended to be minor corporate espionage at worst, since he expressly condemned any actual assault against Tony Stark), Justin takes some time out to find himself. Still being a billionaire, he obviously has plenty of spare cash to travel the world, seeking out 'spiritual' sites and- well, okay, he's not really getting it at all, but it sure seems cool, and all the locals seem to get it, which is good enough for him. Eventually, he finds Kamar-Taj...
  6. Haha
    DeleteThisAccount got a reaction from CaptainCoulson in Character: Lance Dulak, Private Eye   
    Well, you know, the name Lance is a new and interesting name now, I suppose, but you have to think of way back when...
    Cause people used to be called Lance, *a lot*.
    😆
  7. Like
    DeleteThisAccount got a reaction from CaptainCoulson in Pulp Images   
    I'm not sure how any game of cricket gets to that point.
  8. Like
    DeleteThisAccount got a reaction from CaptainCoulson in A villain’s toolkit   
    Tis looking handy, to be fair, as an extra large list of murder methods.
  9. Haha
    DeleteThisAccount got a reaction from DoctorImpossible in Character: Lance Dulak, Private Eye   
    Well, you know, the name Lance is a new and interesting name now, I suppose, but you have to think of way back when...
    Cause people used to be called Lance, *a lot*.
    😆
  10. Like
    DeleteThisAccount got a reaction from DoctorImpossible in Pulp Images   
    I'm not sure how any game of cricket gets to that point.
  11. Like
    DeleteThisAccount got a reaction from DoctorImpossible in A villain’s toolkit   
    Tis looking handy, to be fair, as an extra large list of murder methods.
  12. Like
    DeleteThisAccount reacted to CaptainCoulson in Create a Villain Theme Team!   
    Oh, right. Need a prompt for the next super-villain team, right?
     
    "Sweethearts" - three couples and one polycule (at least three people in the polycule) whose powers and super-villain themes were all derived from, and centred on, the fact that they are dating/having sex/whatever their relationships are. The team formed because these super-villains all found a common ground in the fact that they prized their love (and probably, in some cases, the power it granted them) *far* more than the super-heroes "Justice" and an incredibly powerful team of super-villainous spouses/lovers would be a perfect way to demonstrate how right they are and how wrong the heroes are.
  13. Like
    DeleteThisAccount got a reaction from CaptainCoulson in The strangest character concepts   
    Joe Mawma - in a sort of modern fantasy and scifi kitchen sink setting (basically low level supers, but you don't need to have an origin or powers) he was a con artist with specialty in convincing you that your mom had come to visit, even though it was him in a bad wig, a bathrobe, and slippers, and even when he tried to pretend to be many people's mothers at once, who were total strangers.
  14. Like
    DeleteThisAccount got a reaction from CaptainCoulson in Pulp Images   
    Is that Sherlock Holmes holding Bruce's blindfold and speaking?
  15. Like
    DeleteThisAccount got a reaction from CaptainCoulson in Quote of the Week from my gaming group...   
    "Knife to meet you!" - Kale, the party's kill happy assassin, every time he kills people with one of his many knives.
     
    "If I make the obvious pun after I kill this guy, does that technically make this murder?" - Osric, the party mage, when he finally ran out of charges on his magic spell attack and actually succeeded at killing them with a knife, after failing every time before. 
  16. Like
    DeleteThisAccount got a reaction from CaptainCoulson in Theme Teams   
    I didn't run it, and I wasn't sure if this was intentional, but the last time I was in a team of super-heroes, it happened to be a team composed entirely of X-Men style mutants. It worked out well, but then, we all had our own powers, which were different, so does that even count?
  17. Like
    DeleteThisAccount got a reaction from CaptainCoulson in Falling damage from being thrown straight up...   
    Assuming ALICE threw BOB during segment 1, after ALICE grabbed BOB with her Telekinesis and BOB failed to hold on to anything or whatever else BOB might have tried to avoid this:
     
    Segment 1: ALICE, with TK Str 40, throws BOB.
    Str of 40 - the Str 10 needed to throw a thing that weighs as much as a person = Extra Strength of 30 
    Telekinesis used to Throw something counts as a Running Throw (Volume 1 page 294).
    Running Throw with Extra Strength of 30 = 48m
     
    48m distance = 48m up, which then means starting to fall 48m straight back down again.
     
    Segment 2: BOB falls 10m, assuming an Earthlike environment.
    BOB falls 10m in Segment 2 unless caught or otherwise affected by his own, or someone else's, actions. BOB falls in Segment 2, whether ALICE or BOB have a Phase in this Segment or not. 
     
    Segment 3: BOB falls another 20m.
    BOB falls 20m in Segment 3, for a current total of 30m. BOB falls in Segment 2, whether ALICE or BOB have a Phase in this Segment or not. 
     
    Segment 4: BOB falls the final 18m.
    BOB falls the last 18m to the ground. Unless he had reduced falling damage from something (power, an ally, or whatever), he will now take damage for his fall.
     
    48m is officially a "Long Fall" 
    20m or less would qualify as a "Short Fall"
     
    Long Falls do 1d6 damage for every 2m of their current velocity (how far they would have fallen this segment if they fell for the entire segment without hitting anything).
     
    BOB would be falling 30m this Segment if not for meeting the ground.
    30m ÷ 2m = 15, so that is 15d6 of damage.
     
    ALICE throws BOB, BOB falls for two more Segments, whether or not he has a Phase in either of those Segments, and then BOB takes 15d6 damage during that second Segment.
  18. Confused
    DeleteThisAccount reacted to Tjack in Clerical magic   
    It’s very late and I read the title of your thread as Clerical Magic as in a magical Administrative Assistant or Office Manager.  Well, if you can have a Kitchen Witch why not an Office Witch?🧙‍♀️
  19. Confused
    DeleteThisAccount reacted to Greywind in Mutant Cure   
    Plot device; handwavium.
  20. Like
    DeleteThisAccount reacted to CaptainCoulson in Create a Villain Theme Team!   
    Mx Pentercosla Vonderfaless (But you can call them [Insert new supervillain name of the week])
     
    Born sometime in the future... or possibly on an alien world... or maybe it was a different dimension... Well, they don't rightly know. They do know that the childhood they grew up in was full of way more advanced magic and technology and all sorts of superheroes, compared with what is all around them in this dismal past... backwater planet... crappy universe... Whatever.
     
    Anyway, they were in and out of prison back home, whatever back home means, when they got seriously bored of the same old locals and the petty super-squabbles, and decided to steal a whole sack of whatever they could find in the lairs of the last five super-villains they teamed up with, and ran off carrying the lot, paying their mate's cousin's boss a shedload of cash to help them hide out till the heat died down...
     
    Walked through that portal, wound up falling from the sky over this crummy backwater, with their sackfull of arcane doohickeys and techno-whatsits and a whole random assortment of mutant genome applicators and cures, meta-human templates and treatments, and every other weird new power they could get. This holiday was gonna be the time of their life!
     
    Course, these local heroes are just as much a bunch of stuck in the mud twerps as the last lot... Well, except for their big robot wizard dude. Electron or somethin' like that, right? Electron gets it. There's no harm no foul, right? Ain't like anything matters, anyway.
     
    It hasn't yet really dawned on them that there may be truly no way home. Wherever they come from, they almost certainly ain't going back, if there even *is* a place or time to go back to. That is, unless they *have* realised that, and the tragedy of that situation has hit them so hard that they've just retreated even further into clowning around as a new "themed" super-villain every week to keep their mind busy and bury the sorrow of losing everything they've ever known as the result of their own choices on a foolish whim...
  21. Like
    DeleteThisAccount reacted to Grailknight in Mutant Cure   
    Never said I'd allow such a construct, but just presenting a RAW method(totally different from a fair and balanced method).
     
    Note that making it take 64 segment(1 min, 04 seconds) just ups the cost to 65 points.
     
    Severe Transform 0 1/2d6, Damage Over Time, Target's defenses only apply once, Lock out (cannot be applied multiple times) (33-64 damage increments, damage occurs every Segment, +5 1/2) (65 Active Points)
     
    Hideously overpowered, sure. Legal by RAW, also sure. Constructs like this are what GM's are for.
     
  22. Like
    DeleteThisAccount reacted to segerge in Mutant Cure   
    If you're using 6th Edition, don't forget about the Absolute Effect rule (basic discussion in Volume 1, page 133; a more detailed explanation plus some creative uses of it in Steve Long's "Control Powers" supplement).  This might be helpful in a basic stat-out of a "Mutant Cure" power.
  23. Like
    DeleteThisAccount reacted to Ninja-Bear in Mutant Cure   
    Glad to be of some assistance.
  24. Like
    DeleteThisAccount reacted to Tech in Mutant Cure   
    The original request was: "I was wondering if anyone had any ideas how to stat a serum that could be carried around in an device to cure mutants or inhumans if one was encountered in the middle of a field mission? Not against their will, even".  This seems to be a plot device which no player will be using. However, he asked how it could be built and it can be built since with enough points, any power can be built. However, PsiJudge has already said:  "Thanks guys. I think I know what I'm doing now" so unless he says something, I think he's good to go.
  25. Like
    DeleteThisAccount reacted to Ninja-Bear in Mutant Cure   
    And this is a game so saying handwavium isn’t really useful. Even if the GM says the Mutant Cure affects everyone the same and in 3 turns you turn normal if way more useful info than handwavium. 
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