Jump to content

SleepyDrug

HERO Member
  • Posts

    490
  • Joined

  • Last visited

Posts posted by SleepyDrug

  1. Re: Building a DC/Marvel Amalgam Universe

     

    I have a campaign going on this premise. We run off a 15 year timeline charting the most important characters and events involved. The major NPC teams have thought out line ups that combine universes.

     

    For example, Captain Atom and Zatanna are Avengers. The Warriors are a team combining members from the New Warriors and the Outsiders. Give me a couple days, i'll post it

  2. Re: The Perfect Alibi

     

    If she's possessing someone else to commit these crimes, does she have any powers besides the skill and abilities of the person being possessed?

     

    Doc

     

    Yes. Mental Powers have no range. You just need to be able to target. She has access to ALL of her mental powers while possessing a host.

  3. Re: Master List of Distinctive Features?

     

    Mutant

    Telepathic

    Demonic/Angelic

    Mystic

    Energy Signiture (think Radioactive Man)

    Demonic Appearance

    Extra/Multiple Limbs

    Inhuman/Alien Appearance

    Dwarf

    Short

    Tall

    Giant

    Beautiful

    Glowing Eyes

    Extensive Tattoos

    Noticible Scaring

    Unusual Colored Skin

    Deformity

    Missing Limb

    Unusual Colored Hair

    Cybernetic

    Robotic

  4. Re: How to handle Posession as a power?

     

    With a possesion power there are several effects which are often displayed, and could be incorperated as some kind of adder.

     

    I like the idea of adders. Let's consider this in the proper HERO frame of mechanics and effect. Possession often takes a few forms:

     

    Type 1 -- Psi possesses target's body and own body remains in a coma-like state.

    (this is essentially Mind Control with Zero DCV Concentration)

     

    Type 2 -- Psi possesses target's body and own body merges with target.

    Type 3 -- Psi possesses target's body and target's mind is transfered into Psi's body.

     

    Type 1 would be typical of most telepaths using the astral form mode, Karma (New Mutants) is the best example of this.

    Type 2 is what most of us are looking for, Jericho (Titans) is the main example

    Type 3 is a rare spin, Dr Doom (FF) is a good example of this

     

    So let's consider what i've labeled Type 2 and Type 3.

     

    I) Psi gains control of target's body [given]

    II) Psi merges with target's body, cannot be separately targeted [given]

    III) Psi retains own skills [given]

    IV) Psi is able to use all physical powers of the target [given]

    V) Psi is able to use physical skills of the target [given]

    VI) Psi retains own mental or mystic powers [adder +10]

    VII) Psi suffers damage if the target does [feedback as per Force Wall?]

    VIII) Psi is able to "ride" target, leaving target in control [adder +10]

    IX) Psi can use target's INT skills [adder +5] and/or PRE skills [adder +5]

    X) Target is/is not aware of actions while possessed (adds to target EGO when determining effect roll needed; as with mind control)

    XI) Target is transfered to Psi's body (+/- 0)

     

    Examples

     

    The fallen, instant possesion supplants will with full access to skills memories and keeps his own abilities( and alot more ), no physical body dies if host dies.

     

    VI, VII, IX, X

     

    Vampire dominate 5, telepathy based possesion, possesors will suplants hosts no access to skills memories, .

     

    VI

     

    Jericho -- full access to all physical abilities of target, no mental/social abilities

     

    VI, VIII

     

    Doctor Doom -- body switching

     

    VI, XI

     

    Questions whose dex do you use, spd?

     

    I'd use the target's DEX & SPD, but the Psi's EGO

     

    My view is that possesion is sufficiently different to warent its own power with adders, alot of other builds mentioned seem clunky especially if they rely on Mental transform or edm ( though i can see lthe logic i just hate transform as a problem solving tool)

     

    I'd agree. I'd say 10 pts per 1d6, with the above adders available. Feedback as a possible limit (including damage and possibly death if target dies while possessed)

     

    Target can challenge each phase for control (Psi ejected if Target wins Ego roll or contest). +1/4 to move Breakout Roll down time chart one step

     

    This power is stronger than mind control but not enough to justify 15 per d6

     

    Comments?

  5. Re: Stretching Question

     

    Spidermans webs are used for swinging, can he grab with these swinglines. he does this all the time as does batman, if not why not?

     

    Im hard pressed to think of SFX for swinglines that does not allow you to grab a target and pull them with your inate str.

     

    If this has to be bought as limited streaching then whats the point of swinging?

     

    Answers appreciated cos its bugged me for years

     

    Swinging and Stretching are separate powers.

     

    Spider-Man's web-shooters are far more than just swinging. Properly designed, they would be a multi-power including swinging, stretching, entangle, flash v sight, energy blast, gliding, and force wall

     

    Batman uses several devices with his cable lines, some for swinging and some for grabbing. he also uses different types of line

  6. Re: Star wars Hero campaign thoughts

     

    I'm thinking of starting a star wars hero campaign and was brainstorming some ideas:

     

    150 pt, 75 from disads.

     

    seems good to me

     

    The Force: A fixed slot multipower, no charges allowed

     

    I use a multi-power, but allow some to be multi-slots. For example, telekinesis, telepathy, or lightsabre combat can be multi; but concentration (extra skill levels), running, or leaping are ultra slots, so i can limit the power levels there

     

    Weapons: Blasters- straight EB's, bought with money

    Slugthrowers- RKA's, bought with money

    Lightsabers-EKA's with penetrating, character must pay points for, allowed to be used as a wepon element for Martial Arts

     

    I use EB's of 4-7 dice for most pistols and hunting blasters; I use RKA's for military carbines, rifles, and heavy blasters to represent the seriousness of military hardware and the manner in which most people go down with one hit from a rifle or carbine in the movies regardless of location. Any blaster can be optionally made stun only (ANH: "shot to stun")

     

     

    Hit locations used

     

    I'll think of more...Thoughts?

     

    I agree on hit locations, if you want, i can email you my equipment lists and alien species conversions. BTW, for lightsabre's I use a 4d6 RKA, No Range, x2 AP

  7. Re: The Perfect Alibi

     

    Or' date=' of course, just take bodyjacking with limitations to represent the limited range of people you can use this on. The latter two options are especially neat if you could "pass" yourself from one horse to another mid-heist.[/quote']

     

    Not a bad idea, of course I don't have the spirit rules. Although I noticed in the 5th Hero Beastiary the Ghost write-up uses Mind Control, Must Merge with Target's Body (- 3/4). Is this legal?

     

    BTW, could a possessed person be convicted for actions performed under Mind Control?

  8. I'm updating a mentalist for my Champions campaign. I want her to be able to avoid conviction by keeping a small group of conditioned people that she possesses when acting in her villainous identity. Thus, the actual villain is never arrested or put on trial.

     

    Would this best be done via duplication? or possession and a number of followers.

  9. Re: Lack of Power coverage

     

    Absorption -- I've considered a + 3/4 advantage Defensive. I think buying linked armor (at now a - 1/4) a bulky way to do things.

     

    Shape Shift -- the pay for senses thing doesn't strike me as quite right.

     

    Instant Change -- seems bulky bundled into Shape Shift.

     

    Possession/Bodyjacking

     

    Clinging -- variable terrain; flight surface only is bulky to just be able to run up a wall or over water. +5 to 10 adder?

  10. Re: The Harmons endure!

     

    For such a long lasting family....what do we know of them? How many Harmons are there? Where do they get their money? What schools do they attend? Which megacorporation do the run the world through?

  11. Re: Star (WARS) Hero?

     

    The nutshell of what I did:

     

    vehicle write-ups in short hand (that I am slowly converting to 5th rules), a weapons list, packages for 12 most common alien races, basic equipment list, cybernetic implants conversion, force powers conversion, rough templates for imperial soliders of all types.

     

    I took a more realistic approach. Blaster Pistols/Hunting Blasters are EBs, Military grade weaponry are RKA to simulate the one shot fall effect best. Oh, and I went with Storm Troopers that can whup rear

  12. Re: Scans

     

    I want images of the characters I use in my campaign sans the write-up/label and was hoping to skip the money/effort of doing that myself. Was not thinking about posting rules. Oops.

     

    Mostly common people...the Champions, many characters that were in Classic Enemies, the Zodiac.

     

    But speaking of which....does anyone have a list of the side art people

  13. Re: New PRIMUS teams

     

    With the recent increase in metahuman crime, PRIMUS has been given permission to form superhero teams for all its bases. Four cities with PRIMUS bases have been chosen for the first teams. One is the campaign city. I'd love to use Pittsburgh, but I can't think of a good reason for PRIMUS to set up a base here. Any ideas? If I don't have a good reason to use Pittsburgh, I'll use Las Vegas.

     

    Good idea.

     

    Would the team be based at the local PRIMUS headquarters or their own base?

     

    Well...from a logical point, would the government find it easier to expand the PRIMUS base to accomodate heroes or build an entirely new structure? I'd say expand.

     

    Would any agents be assigned to work full time with them?

     

    Almost definately. Probably a liaison/team director, doctor, and maybe a dedicated field team.

     

    If they have their own base, what, if any, support staff members would be from PRIMUS?

     

    see above

  14. Re: Bashing people with chairs, lightpoles, automobiles...

     

    For example, let's assume we decide that an object has 6 DEF and 4 BOD, and adds 2d6 damage. If a normal human swings it, it will do 2d6 (10 STR) + 2d6 (object bonus). If Grond swings it at 90 STR, it will do the lesser of 18d6 (STR) amnd 10d6 (DEF + BOD), so 10d6, plus its 2d6 object bonus = 12d6. And the force of a 90 STR swong will break it. Swung at 50 STR, it will still do 12d6 - this is the optimal swing.

     

    right...and where does the 2d6 come from? is it a GM freebie?

     

    SD: re paying points - I'm not sure whether I'd agree or disagree at this point.

     

    One of my players has a habit (with several of his characters) of stealing other people's foci or grabbing items of opportunity (guns, bats, chairs, cars) and so I need to consider that.

     

    Thanks for some great comments, guys. I need to remember to summarize this thread when it's over with so I have these comments for my campaign in future.

     

    You going to post the summarized version so we can save ourselves the work? :)

×
×
  • Create New...