Re: What happens when a new GM doesn't understand game balance
My first time playing Champions, back in 1983, was also the GM's first time. The game itself was pretty much brand new, and none of us (including the GM) knew thing one about the system.
My first character was GI Jones, a badass Vietnam vet with an M-16. And the rules listed an M-16 as "6d6 / 2d6K Autofire". We didn't know that meant 6d6 normal, or 2d6 RKA. Our interpretation was 6d6 damage per hit, and 2d6 Knockback.
Our first fight found GI Jones pitted against Brick, and I ended up hitting him with 4 shots. And as I said, none of us really knew the rules, so I rolled 6d6 four times, then 2d6 four more times for Knockback. The bullets themselves barely hurt Brick, but 30 inches of Knockback sent him through two buildings and into a third, and the damage he took from those took him out.
Shortly after that, the GM figured out how it really works, much to my disappointment.