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BoloOfEarth

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Everything posted by BoloOfEarth

  1. Re: NGD Scenes from a Hat Magic cleavage window. Specifically, magic *butt* cleavage window.
  2. Re: NGD Scenes from a Hat Doctor Destroyer and Foxbat. Dr. D: "Amazing... your Master Plan... it's... absolutely brilliant!"
  3. Re: Answers & Questions Q: Why did you put twenty pounds of marijuana into that briefcase you're taking to your arraignment? A: I figured, if she wasn't good enough for her own family, she certainly isn't good enough for ours.
  4. Re: Sanctuary.....Anyone Use It ? I used the 4th Edition Sanctuary (the island in the Pacific) in a past Champions campaign. Yes, the concept does require a certain suspension of disbelief, but once we got past that, it wasn't an issue for the players or myself. In fact, some of my favorite adventures involved Sanctuary. In one, the heroes were relaxing there when an alien hive-type invasion struck the campaign city. They rushed home via Sanctuary's teleporters... which promptly overloaded and shut down. (The players figured I did that so they couldn't count on a ton of instant super-assistance, and they were close...) The heroes rushed into the fray, blasting aliens... and boy, were the players surprised when two of their characters actually died in combat. The others retreated, and as they were getting their wounds treated, they learned that they were quickly physically degrading at the cellular level, and only had hours to live. The players were wondering what the heck I was doing. (PC death in my games is almost unknown, and never done as casually as I was doing it there.) I then said, "Okay, meanwhile, back on Sanctuary, since the teleporters aren't working, your characters and other heroes are all cramming into the Champions jumpjet. Defender is telling you, 'According to the teleporter's sensors, it appears *something* was integrating on the receiving end in New York City just before communications went down, but I have no idea exactly *what* they received.'" At that point, the heroes figured out that their PCs that fought (and were dying) back home were actually imperfect transporter copies. It was neat to see the remaining ones throw themselves fully into the fray, sacrificing themselves so the original heroes could get behind enemy lines and take out the hive 'queen'.
  5. Re: NGD Scenes from a Hat Just gotta say, the first time I read this, I *completely* misread the word "duck".
  6. Re: NGD Scenes from a Hat NT: Least successful member of the Green Lantern Corp. Cubicle Guy, who thought "Corp" was short for "Corporation."
  7. Re: Answers & Questions Q: What does "Mission Accomplished" actually mean? Q: Why are you rubbing your face on sandpaper? A: Drunk and disorderly
  8. Re: What Are You Listening To Right Now? Code Monkey, by Jonathan Coulton. To be followed by The Future Soon and Skullcrusher Mountain.
  9. Re: Prison facilities for super-human criminals in your Campaigns?
  10. Re: NGD Scenes from a Hat post-Civil War Iron Man. NT: Comic book characters that you wish could run for President of the US.
  11. Re: Your Superhero Identity for Today Your Superhero Identity for Today is... Name: Grey Panther - Did my kids have anything to do with this? Because they love to point out my grey hairs and balding spot... Secret Identity: (deleted) - hey, why do you think it's called a *secret* identity? Special Power: Blazing Chopsticks - Ah, so! Transportation: Nuclear Plane - that sounds cool... Weapon: Quantum Rifle - that too... Costume: Lead Shorts - that, not so much, though I suppose they'd be useful if the nuclear plane engine springs a leak Sidekick: Samwise - wasn't he a hobbit? Gotta talk to these people about crossing genres. Nemesis: Ming the Yodeller - oh, yeah, Flash gets Ming the Merciless, I get his dimwit Swedish half-brother. Tragic Flaw: Fear of heights - they got *that* right Favorite Food: Lasagna - wow, those blazing chopsticks will be... well, pretty much useless eating lasagna.
  12. Re: Answers & Questions Q: How is your termite-ridden boat? A: Sis-Boom-Baa
  13. Re: NGD Scenes from a Hat Tonight, we dine in our birthday suits! That'll show that snooty waiter! NT: How can you tell the lastest internet fad isn't going to last long?
  14. Re: NGD Scenes from a Hat SIR! (They're villains, not stupid!)
  15. Re: NGD Scenes from a Hat "Hey, somebody call the Water-Boy!" NT: Nicknames the rest of the Justice League calls Batman behind his back.
  16. Re: NGD Scenes from a Hat "Look at this HUGE cork I found! Yeah, it was sticking up right in the middle of the Atlantic Ocean floor! Lucky I got out before that big whirlpool formed!
  17. Re: Prison facilities for super-human criminals in your Campaigns? In my game, I use the Gramercry Island info but located it at Riker's Island (after a supervillain attack practically leveled the original prison). That's Stronghold East. The CU Stronghold is located in New Mexico, but as the heroes tend to deal with stuff on the eastern half of the US, they haven't gone to Stronghold West yet. The thing I like about the Gramercy Island prison is that it has sections for supervillains as well as normals, so I don't have to worry so much about where "normals with skills/gadgets" or powered-armor types get sent. Those that are seemingly less of a threat get housed in the non-supers section of the prison. Those that are basically normal but still a threat (for instance, you don't want Utility having access to a normal prison's machine shop) still get housed in the supers section, though.
  18. Re: NGD Scenes from a Hat Cockroach Cluster
  19. Re: Villain: makes hero's powers go out-of-control Edit: With the VPP idea, you either have to be able to think on your feet, or (preferrably) prepare a bunch of power setups beforehand based on the heroes.
  20. Re: Villain: makes hero's powers go out-of-control The only time I did this (Utility figured out how to remotely-override a powered-armor PC hero's neural controls), I didn't actually draw it up. I just did it as a plot device. How much control does the villain have over the power(s) that are over-amped and when/how they are activated? And is this the villain's normal schtick, or a plot device for a villain with other normal powers? Assuming little control of the exact powers, and this being the villain's main schtick: You could always use a good-size VPP (90 points minimum; I'd suggest more), changes in 0 phase (probably no skill roll too) and No Conscious Control (only at -1, since he specifies the target but not the exact effect), only to simulate others' power types (-1/4). The sfx of the power is a target's power going out of control. Note I said "simulate others' power types" not "simulate others' powers", since the actual effects will differ from the hero's specific powers. So he hits Captain Brick with it, and it does 12d6 Energy Blast (Physical), AOE (hex), Only vs. targets on or near the ground, as CB's strength and density go out of control and crush things/damages the floor. Or Explosion, as his footsteps cause localized earthquakes. Or he hits Rad Boy with the power, and random energy shoots out of his fingertips, toes, eyes, and mouth -- 10d6 EB (Radiation), AOE (Radius). Flyboy's jetpack goes out of control: 20" Flight, Usable against Other as Attack, Ranged. Medico's Healing is overamped: 6d6 Minor Transform (to class of targets), Sticky, Trigger (Healing power used) to cause mutations on the targets of Medico's healing touch. Mentallus' telepathic powers begin reading every mind in sight to the point that Mentallus can't concentrate: your typical mental entangle (3d6 Entangle 4 DEF, BOECV, Not affected by physical, yadda yadda)
  21. Re: NGD Scenes from a Hat Stupor-man and Wander Woman.
  22. Re: Brainstorming a superhero team's staff, liaisons, and guests Personally, if the PCs aren't hiring the staff, I'd include somebody the players only see at a distance, whose actual job is never stated, nor is his name definitively stated, but none of the other staff is in the least bit concerned. "Oh, him? He's just one of the staff. I think his name is Jack. What does he do? Hmmm... I think he's a handyman." Maybe each member of the staff knows him by a different name and occupation. "Who, Joe? He does the gardening." "Good ol' Jim? He helps Helen in the kitchen." Any time the players try to catch up with him, he rounds a corner... and disappears. If they directly confront the staff, nobody recalls being introduced to him, so they admit they might have the wrong name, but really, he's been working there for years, he's no danger.
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