Jump to content

Doc Shadow

HERO Member
  • Posts

    2,576
  • Joined

  • Days Won

    1

Everything posted by Doc Shadow

  1. Re: Call for Replacements Definately a rivalry then. This gonna get interesting. And if I understand correctly the campaign takes place in 2028, right?
  2. Re: Call for Replacements That would make Amanda in her 60s at least. No wonder Aeryka is Iron Maiden. I'll go to work and see what I can come up with. BTW how long has Aeryka been Iron Maiden and about how old is she? I'm wondering whether they should have a mentor/student relationship or a rivalry.
  3. Re: Call for Replacements Wait a minute now. In your history thread Aeryka is the grand-daughter of Alan Scott and the new Green Lantern, not the daughter of Amanda Stark and the new Iron Maiden. Which one is it? And I figured that Tony died without kids, so I figured Alex as a grand-nephew, the son of Amanda's brother, TJ, who had no interest in Stark Enterprises but went on to become a movie producer - probably with the help of his inheiritance from 'Uncle Tony'. I assumed Amanda didn't have kids either, since her last name never changed. Just let me know what's what and I can make changes.
  4. Re: Call for Replacements Pic
  5. Re: Call for Replacements I'm still fine tuning and working on his history but this is what I've got so far. IRON MAN II Mk. VII Armor Val Char Cost Roll Notes 15/50 STR 5 12- / 19- Lift 200.0kg/25.6tons; 3d6/10d6 [1/4] 14/23 DEX 12 12- / 14- OCV: 5/8/DCV: 5/8 13/25 CON 6 12- / 14- 12/15 BODY 4 11- / 12- 30 INT 20 15- PER Roll 18- 13 EGO 6 12- ECV: 4 20/25 PRE 10 13- / 14- PRE Attack: 4d6/5d6 18 COM 4 13- 3/30 PD 0 Total: 3/30 PD (0/20 rPD) 4/30 ED 1 Total: 4/30 ED (0/20 rED) 4/5 SPD 16 Phases: 3, 6, 9, 12/3, 5, 8, 10, 12 6/15 REC 0 26/50 END 0 25/52 STUN -2 Total Characteristic Cost: 84 Movement: Running: 16"/32" Flight: 28"/112" Leaping: 3"/6" Swimming: 2"/4" Cost Powers END Characteristic Enhancers, all slots OIF (-1/2) 23 1) Muscle Amplification Circuits: +35 STR (35 Active Points); OIF (-1/2) 3 13 2) Reflex Enhancement Sub-system: +9 DEX (27 Active Points); No Figured Characteristics (-1/2), OIF (-1/2) 16 3) Thermo-Kinetic Absorbtion Sub-system: +12 CON (24 Active Points); OIF (-1/2) 4 4) Hard Shell: +3 BODY (6 Active Points); OIF (-1/2) 3 5) Impressive: +5 PRE (5 Active Points); OIF (-1/2) 3 6) Energy Shielding: +4 ED (4 Active Points); OIF (-1/2) 7 7) Cybernetic Linkage Sub-system: +1 SPD (10 Active Points); OIF (-1/2) Defenses, all slots OIF (-1/2) 40 1) Adaman Alloy Mesh: Armor (20 PD/20 ED) (60 Active Points); OIF (-1/2) 3 2) Polarized Lenses: Sight Group Flash Defense (4 points) (4 Active Points); OIF (-1/2) 3 3) Sonic Filters: Hearing Group Flash Defense (4 points) (4 Active Points); OIF (-1/2) 3 4) Mk. III Refractory Coating: Mental Defense (8 points total) (5 Active Points); OIF (-1/2) 7 5) Mk. III Refractory Coating: Power Defense (10 points) (10 Active Points); OIF (-1/2) 40 Weapons Systems: Multipower, 60-point reserve, (60 Active Points); all slots OIF (-1/2) 4u 1) Mk VI Repulsors: Energy Blast 12d6 (60 Active Points); OIF (-1/2) 6 3u 2) Mk. I Plasma Lance: Energy Blast 8d6, Armor Piercing (+1/2) (60 Active Points); OIF (-1/2), Beam (-1/4) 6 2u 3) Mk. II Repulsor Point Defense System: Missile Deflection (Any Ranged Attack), Full Range (+1) (40 Active Points); OIF (-1/2), Costs Endurance (1 END per Missile deflected; -1/4) 4 2u 4) Mk. III Uni-Beam Chest Lamp: Sight Group Flash 3d6, Area Of Effect (7" Cone; +1 1/4) (34 Active Points); No Range (-1/2), OIF (-1/2) 3 4u 5) Mk. III Uni-Beam Chest Laser: Killing Attack - Ranged 2 1/2d6, Armor Piercing (+1/2) (60 Active Points); OIF (-1/2) 6 3u 6) Mk. III Uni-beam Neutron Beamer: Energy Blast 7d6, No Normal Defense (Resistant PD of less than 10; +1/2) (52 Active Points); OIF (-1/2) 5 4u 7) Mk III Uni-Beam Electron Beamer: Energy Blast 8d6, Affects Desolidified Any form of Desolidification (+1/2) (60 Active Points); OIF (-1/2) 6 3u 8) Mk. II Gauntlet Micro-Rockets: Energy Blast 8d6, Explosion (+1/2) (60 Active Points); 2 clips of 6 Charges (-1/2), OIF (-1/2) [6] 2u 9) Mk. I Outer Shell Hardening Field: Force Field (20 PD/20 ED), Hardened (x2; +1/2) (60 Active Points); Limited Power Only hardens existing Armor, provides no extra defense (-2), OIF (-1/2), 4 Continuing Charges lasting 1 Minute each (-1/4) [4 cc] 3 Mk. II Repulsor Super-chargers: Energy Blast 3d6 (15 Active Points); Increased Endurance Cost (x10 END; -4), Linked (Mk VI Repulsors; Lesser Power can only be used when character uses greater Power at full value; -3/4) 10 35 Mobility Systems: Multipower, 53-point reserve, (53 Active Points); all slots OIF (-1/2) 3u 1) Mk. VIII Boot Jets - Standard Mode 72 kph / 288 kph: Flight 24", x4 Noncombat (53 Active Points); OIF (-1/2) 5 1u 2) Mk. VIII Boot Jets - Scramjet Mode 6,000 kph: Flight 4", MegaScale (1" = 1 km; +1/4) (10 Active Points); OIF (-1/2) 1 1u 3) Mk. IV Jet-Skates 51 kph /102 kph: Running +9" (17" total), Reduced Endurance (1/2 END; +1/4) (25 Active Points); OIF (-1/2) 1 2u 4) Aqua-jets 60 kph / 240 kph: Swimming 20" (x4 Noncombat) (25 Active Points); OIF (-1/2) 2 1u 5) Nuclear-Ion Thrusters: Faster-Than-Light Travel, Limited Power Only to 75% of light-speed (+0) (10 Active Points); OIF (-1/2) Environmental Systems, all slots OIF (-1/2) 13 1) Life Support (Safe Environment: Zero Gravity; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (20 Active Points); OIF (-1/2) 23 Sensor Systems: Multipower, 35-point reserve, (35 Active Points); all slots OIF (-1/2) 1u 1) UV Lenses: Ultraviolet Perception (Sight Group) (5 Active Points); OIF (-1/2) 1u 2) IR Lenses: Infrared Perception (Sight Group) (5 Active Points); OIF (-1/2) 1u 3) Sonic Scanner: N-Ray Perception (Sight Group) (10 Active Points); OIF (-1/2) 2u 4) Radar System: Radar (Radio Group), Increased Arc Of Perception (360 Degrees), Increased Maximum Range (750"; +1/4), Ranged (+1/2) (35 Active Points); OIF (-1/2) 2u 5) MRI Scanner: Spatial Awareness (Unusual Group), Discriminatory, Analyze (32 Active Points); OIF (-1/2) 1u 6) Ultrasonic Perception (Hearing Group), Targeting (13 Active Points); OIF (-1/2) 1u 7) High Band Radio Transciever: High Range Radio Perception (Radio Group) (12 Active Points); OIF (-1/2) 1u 8) Filters/Enhancers: +3 PER with all Sense Groups (9 Active Points); OIF (-1/2) Battle Computer System, all slots OIF (-1/2) 3 41) Database: KS: Metahumans (6 Active Points); OIF (-1/2) 13- 3 42) Database: KS: Viper (6 Active Points); OIF (-1/2) 13- 5 3) Combat Tracking/Analysis System: +1 with All Combat (8 Active Points); OIF (-1/2) 3 4) Laser Targeting System: +1 with Ranged Combat (5 Active Points); OIF (-1/2) Generators, all slots OIF (-1/2) 28 1) Mark III Fusion-Electric Powercells: Endurance Reserve (120 END, 30 REC) (42 Active Points); OIF (-1/2) 5 2) Back-up Solar Cells: Endurance Reserve (45 END, 3 REC) (7 Active Points); OIF (-1/2) Perks 3 Well-Connected 5 1) Harrison Villiers, Sr Legal Analyst at the SEC: Contact (Contact has access to major institutions, Contact has useful Skills or resources, Contact limited by identity, Good relationship with Contact) (6 Active Points) 13- 10 Many contacts within the Business World: 8 Several contacts within the Financial World: 15 Multi-Billionaire: Money: Filthy Rich 11 Fringe Benefit: CEO of a major business, International Police Powers 5 Hall of Justice & Hoverjet Donation: Custom Perk 3 Justice Squadron Member : Reputation (A large group) 14-, +1/+1d6 Skills 3 Linguist 1 1) Language: Arabic (fluent conversation) (2 Active Points) 1 2) Language: Cantonese (fluent conversation) (2 Active Points) 0 3) Language: English (idiomatic) (4 Active Points) 2 4) Language: French (completely fluent) (3 Active Points) 3 5) Language: German (idiomatic) (4 Active Points) 1 6) Language: Japanese (fluent conversation) (2 Active Points) 2 7) Language: Mandarin (completely fluent) (3 Active Points) 1 8) Language: Russian (fluent conversation) (2 Active Points) 3 Scholar 2 1) KS: Atlantian Technology (3 Active Points) 15- 1 2) KS: International Law (2 Active Points) 11- 1 3) KS: Justice Squadron Foes (2 Active Points) 11- 5 4) KS: Powered Armors (6 Active Points) 18- 3 Scientist 1 1) SS: Chemistry 11- (2 Active Points) 1 2) SS: Computronics 11- (2 Active Points) 3 3) SS: Electronics 16- (4 Active Points) 4 4) SS: Engineering 17- (5 Active Points) 2 5) SS: Mathematics 15- (3 Active Points) 1 6) SS: Metallurgy 11- (2 Active Points) 2 7) SS: Physics 15- (3 Active Points) 2 8) SS: Robotics 15- (3 Active Points) 2 9) SS: Subspace Physics 15- (3 Active Points) 10 Computer Programming (Artificial Intelligence, Computer Networks, Hacking and Computer Security, Mainframes and Supercomputers, Personal Computers) 15- 3 Electronics 15- 3 High Society 13- (14-) 3 Inventor 15- 3 Mechanics 15- 5 Navigation (Air, Land, Marine, Space) 15- 3 Oratory 13- (14-) 3 Paramedics 15- 1 Persuasion 8- 4 PS: Businessman 16- 4 +2 with INT based Skills 3 Systems Operation 15- 3 Tactics 15- 13 TF: Common Motorized Ground Vehicles, Science Fiction & Space Vehicles, Combat Aircraft, Equines, Helicopters, Large Planes, Small Motorized Boats, Small Planes, Small Wind-Powered Boats, Submarines, Two-Wheeled Motorized Ground Vehicles 8 WF: Common Melee Weapons, Early Firearms, Small Arms, Beam Weapons 9 Weaponsmith (Energy Weapons, Firearms, Incendiary Weapons, Missiles & Rockets, Nuclear Weapons, Powered Armors) 15- Total Powers & Skill Cost: 516 Total Cost: 600 450+ Disadvantages 5 Dependent NPC: Amanda Stark, Chairman of the Board Stark Enterprises: Aunt 14- (As powerful as the PC; Useful Noncombat Position or Skills) 5 Dependent NPC: George Stark, CEO - Stark Investments: younger brother 8- (Normal; Useful Noncombat Position or Skills) 10 Dependent NPC: Olivia Franklin, Executive Secretary and Girl Friday 11- (Normal; Useful Noncombat Position or Skills) 15 Dependent NPC: TJ Stark, President of Stark Entertainment: father 11- (Normal) 5 Distinctive Features: Press Coverage - face is widely known (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) 15 Hunted: VIPER 8- (As Pow, NCI, Harshly Punish) 15 Hunted: The Secret Empire 8- (As Pow, NCI, Harshly Punish) 10 Hunted: IRS 8- (Mo Pow, NCI, Limited Geographical Area, PC has a Public ID or is otherwise very easy to find, Watching) 10 Hunted: The Press 8- (As Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching) 15 Psychological Limitation: Honorable (Common, Strong) 15 Psychological Limitation: Will not kill except in extreme cases and as a last resort (Uncommon, Total) 10 Psychological Limitation: Feels he has to prove himself to his Aunt Amanda (Common, Moderate) 5 Rivalry: Professional, Sir Edmund Stark Bart. CEO - Stark-Dover LTD: cousin with a chip on his shoulder, Rival is As Powerful, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry 15 Social Limitation: Secret Identity: Alexander Stark, President of Stark Enterprises (Frequently, Major) Total Disadvantage Points: 150
  6. Re: Your character's theme song would be? For Centurion it would be the theme from Superman (surprised no one else has mentioned it). Nighthawk's would be the theme from Batman: TAS. Blademaster's would be Queen's Princes of the Universe (what else for an immortal). Patriot's would be the Raider's March from Raiders of the Lost Ark during his Pulp period and the theme from Where Eagles Dare afterward.
  7. Re: A DC Animated-style HeroMachine BTW Patriot is Nighthawk's grand-uncle.
  8. Re: A DC Animated-style HeroMachine The original Nighthawk, and the new one.
  9. Re: A DC Animated-style HeroMachine Just to compare, here's the original version of Patriot. Which one do you thing is best? Costume wise I mean.
  10. Re: A DC Animated-style HeroMachine And as he was in the late 20s/early 30s before he became a super.
  11. Re: A DC Animated-style HeroMachine As close as I can come to the Patriot. Although to be honest, I'm really not happy with this one.
  12. Re: A DC Animated-style HeroMachine Centurion's wife - Mind Star Would write-ups for both be welcome?
  13. Re: What's your favorite Champions supplement? It's not easy to pick is it? Over the years Hero has come up with some really great books. But I stand by my initial choice. I learned more about gamemastering from AA's SF than from any other book I've ever read. And even today, two months shy of 20 years later, those lessons are still relevant. And it's still a joy to read, something I can't say about some of the newer material.
  14. I was digging through some stuff this morning and came across my copy of my all-time favorite Champions supplement: Aaron Allston's Strike Force. That got me wondering. What Champs book is the best, or at least the favorite, of all time for the rest of you? Feel free to divide it up by edition if you wish.
  15. Re: A DC Animated-style HeroMachine I been playing a bit more.
  16. Re: A DC Animated-style HeroMachine Ok, hopefully these will come out ok. Nightmare Nick Diamond, PI and Centurion or as close as I can come to them.
  17. Re: A DC Animated-style HeroMachine Ok, another question. How do you save the damned image once you've created it?
  18. Re: A DC Animated-style HeroMachine How the hell are you guys able to do these? Every time I try I'm stymied by the language barrier.
  19. Re: 20s or 30s? My last one was the Doc Hawkstar campaign, the year was 1931, and it started in late autumn.
  20. Re: What Fantasy/Sci-Fi book have you just finished? Please rate it... The problem is I don't care for the damned spin-offs. But I'll agree that Weber's battle scenes have gotten repetative. I mean although the hardware changes a bit the tactics stay exactly the same: swamp the enemy with missiles. Fire 500,000 missiles; 150,000 are ECM/ECCM; 100,000 are spoofed and lose lock-on; 80,000 are destroyed by counter missiles; 60,000 more get taken out by point defense; leaving 110,000 missiles to ravage the heart of the enemy wall-of-battle. Usually 5 to 10 ships. After which Weber adds: :nonp: No Frickin' Schitt, Dick Tracy! All he's been doing in the last couple is staggering the fleet arrivals and upping the missile total.
  21. Re: What Fantasy/Sci-Fi book have you just finished? Please rate it...
  22. Re: What Fantasy/Sci-Fi book have you just finished? Please rate it... Just finished The Honor of the Queen last night, starting on The Short Victorious War. Gewing, Weber has the sequels to Saganami and Slaves coming out in 2009 and then the next Honor book in 2010. I wish he would he would pare down the side voyages and give us more Honor. At least one every other year, though I'd prefer yearly.
  23. Re: What Fantasy/Sci-Fi book have you just finished? Please rate it... I'm re-reading David Weber's Honor Harrington series. Just finished On Basilisk Station and now it's on to The Honor of the Queen, which has absolutely nothing to do with Freddie Mercury.
  24. Re: Avengers: The Next Generation on Hero Central Messege received. Getting lost now, Mr. Bunneh Sir.
  25. Re: Avengers: The Next Generation on Hero Central Foolish creature. You fear the light of logic. But you shall be saved despite yourself. :coach:
×
×
  • Create New...