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Bygoneyrs

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Posts posted by Bygoneyrs

  1. Re: Building a semi-new faith for my FH campaign:

     

    Hello everyone,

     

    Ok let me start again for years I have used two different sets of

    names for the Gods in the campaign realm of my own creation.

     

    The names I should have used are:

     

    Bahilidoar - this one god is the one and only God (think of the

    Christian/Catholic faith). He is the God of everything and he has

    Saints (worshipers whom he raised up) and Angels that are

    his go betweens.

    Male, Align: N, G

    Symbol: two barred cross

     

    Ulric - this God is a fallen Saint of Bahlidoar ( think of the Devil

    of the Christian/catholic faith) He has Fallen Ones (worshipers

    whom he has drawn to him) and Demons and Daemons to

    do his bidding.

    Male, Align: C, E

    Symbol: pentagram

     

    Now both the beings known as "Saints" and "Fallen" can appear

    at times as ghosts or physical. They can be seen, can be heard

    and converse with people, and can fight. They can also be defeated,

    so they are not supreme in anyway. In life they were devoted to

    their chosen God, and because of deads and devotion they now

    for what ever reason serve their specific God from the beyond.

     

    Also the beings known as "Angels" and "Demons" or "Daemons"

    can also interact with the physical realm and they have greater

    powers and abilities.

     

    Realize too, not just anyone can get one of these beings to answer

    there call and come and etc. There are alot of events that are

    happening and things need to happen for such a thing to happen.

     

    The presence of these beings in the name of their specific Gods

    is what is causing their faiths to spread. I should also point out

    in my world there are three types pf members of the cloth:

    - Priests - non adventuring/ non spellcasters - instead seek to

    call upon their God to do a 'mirical' or ask one of the beings

    of their faith to interceed in the name of their god and etc

    - Cloister Cleric - non adventuring spell casting cleric

    - Cleric - adventuring cleric

     

    I should further point out that I use Holy Points system, where a

    player must roleplay and their actions in the name of their God

    can get them Holy Points. Then they use those holy Points to

    ask to be granted spells inwhich to be able to cast. Once given

    they always have the spell, unless they do something that causes

    them to loose it. Holy points can also be used for other things,

    like dealing with the Holy Beings of their God....or miricals!

     

    I DM/GM a game that is heavy on roleplaying.

     

    Penn

     

    PS: Morphious and Tol are two other gods that are also used

    but they are slightly different. The above two are what I will

    be developing and using in my campaign for FH.

  2. Hello there everyone,

     

    What or how would you define the Highlander movies/series concept?

    A player would create a character, one of these swordsmen immortals

    and serch the world with his special sense for other immortals and

    hunt them down. Once killing each of these others they would gain

    more points inwhich to build up their character. Remember in the end

    there can be only one?

     

    It could be a short but fun couple of games to play at?

     

    Penn

  3. Hello everyone,

     

    I am building a new religion for my campaign that I will convert from

    v3.5 to FH. I am looked to make it one supreme Good God called

    Morphious and he is opposed by a Evil God called Tol. Good vs Evil

    and viewed from a Christian point of view. Now the God Morphious

    uses Saints (former followers that were lifted up), and Tol uses

    the Fallen (former followers that are evil). Also the Gods have other

    agents as well, Morphious uses Angels and Tol uses Demons. The

    religion has a heavy Christian feel to it, and it was set up that way

    on purpose.

     

    Any thoughts so far?

     

    Penn

  4. Re: [PAH] 50 years After

     

    Late 1800's early 1900's tech it would be mostly as average when everything settled down,

    but there would be some higher tech still around and working too. The Movie called the

    Postman comes to mind as a good example of what life might be like. I still like the Flesh

    Eating Zombies as a ever present threat to deal with from time to time too.

  5. Re: Post-Apocolyptic Hero Campaign Idea:

     

    Hello everyone,

     

    I have been giving this concept some more thought and I like it. Oh

    I might change a few things and plot twists, but I am know best as

    a GM that has plots within plots within plots.

     

    I just ordered my copy of PAH and it should ship out to me within

    1-3 business days, so hopefully this time next week I can start reading

    it over and begin to work on my concept. I just love Gamma World

    and Metamorphosis Alpha...now I can combine PAH and Traveller Hero

    together in this plot line campaign concept.

     

    The huge Ark allows me to base both Gamma World, and Traveller

    based concepts together here. The PCs would be from a TH/SH

    background makeup.

     

    Add in the Alien derlict (another Alien Ark) and one can double the

    fun and adventure. The elements that I would want to throw into

    the overall plot mix are:

     

    --- Caniabuss plague (Flesh eating Zombies - always fun)

    --- Alien critters (Bug hunt - squish them if you can)

    --- Mutant decendants of former Flight generations crew

    --- Werebeast plague (another fun time)

    --- Damage and radiation hazords, and lots of system failures

    --- AI that has a few screws loose and a few Robots to spread fun

    --- Make repairs t get the Ark back on course and etc

     

    Plenty of fun for all!

     

    Penn

  6. Re: What cities do you use in your game?

     

    Hey there Zindil how about defining what you would like to see within a city and maybe

    we might be able to come up with some ideas and plans for you. I do my best work

    from simple draft ideas and expand on them from there.

     

    I can however relate to your family time issues!!!

  7. Re: Spell Storage Items

     

    Here is a item for you,

     

     

    Crystal Eye container: A crystal container that is made from a type

    of large crystal is hollowed out using magic, and a magical solution

    is poured into the hollowed out area, then a virgin's full eyeball is

    then placed also into the liquid. The spell in question is then cast

    uppon the eyeball, and then a crystal lid is placed over hollowed

    area and sealed again with magic. Thus you have a item that

    can cast a single spell, kinda like a Beholder. One could tailer the

    details to fit the flavor and their needs. Also depending on the

    nature of the spell, the uses of the device can be many different

    ones and etc. Usually there is a command word to activate or

    deactivate it.

     

    Penn

  8. Re: Pathfinder Hero

     

    It is sad that both Dragon and Dungeon went down after their long run time, but for

    me Pathfinder is a indepth adventure and I for one don't want just adventures. Plus

    yes at $20.oo each and six issues to complete that one plot seems a bit much for

    even me.

     

    Does Hero's System have a support type magizine of sorts and if so what is it called

    and whom is the publisher of it?

     

    Penn

  9. Re: Hero Sales Figures, new blood?

     

    Speaking for myself and my son, since my son read through all my old

    versions of Champions starting with v2 he wanted the current stuff. So

    I bought 'everything' for Champions, Dark Champions, Fantasy Hero,

    and Star Hero over this past 1.5 yrs. I am picking up Traveller Hero,

    as well as Post-Apocalyptic too. Since I am converting my D&D v3.5

    campaign to Hero's I need it all. Well I have a huge gaming Library and

    it helps to have lots of resources to draw from. I am now 43 and my

    oldest son is 12, I wish I had the mass volumns of stuff I have now,

    when I was his age when I started way back then some 32 yrs ago.

    I want to give my son the best headstart I can for him.

     

    Penn

  10. Hello everyone,

     

    I just ordered from FRPgames (online distributor) of gaming materials,

    three more books to add to my large Hero's library. I purchease the

    following books:

     

    - Hero System: Post-Apocalyptic Hero

    - Hero System: Ninja Hero

    - Hero System: The Ultimate Energy Projector

     

    Now I have seen referencse to another book and was wondering if

    someone might comment on that book for me.

     

    - Hero System: Character Creation Handbook

     

    I have read the description for what it should be and it would make

    my work alot easier, instead of looking through all the other books

    instead. I wanted to hear from someone that has read it and knows

    it and make a review of it for me.

     

    My purpose here is I am converting my long running campaigns

    from their other systems to Hero's System. I have collected Hero's

    since v2 and have most of v5 already. My 12 yr old son loves Hero's

    system over D20 system, and now that D&D is going from 3.5 to 4

    and NOT allowing conversion I am throwing in the towel on them

    after my 32+ yr time playing/DMing it.

     

    My campaigns are:

     

    D&D D20 v3.5 --- to --- Fantasy Hero

    Gamma World --- to --- Post-Apocalyptic Hero

    Traveller --- to --- Traveller/Star Hero

     

    My son likes both Champions/Dark Champions and Fantasy Hero

    and he is working on building his own campaigns with my help. BTW

    we do things by hand (Pencil and Paper), and yes I am NOW aware

    of Designer Hero. I am looking into that seriously, but being a old

    school gamer...there is nothing like have a good old hard copy book

    in ones hands to read when ones away from their PC. That is one of

    the reasons I want to look into getting the book of Character Creation

    Handbook if it is a good useful product.

     

    Also as I am new to this Discussion Board, what is the meaning

    of "Rep Power"? What does that mean for any given signon?

     

    Thanks,

     

    Penn

  11. Re: Post-Apocolyptic Hero Campaign Idea:

     

    Hey there Matt,

     

    Some good points to consider, and gives me something to consider.

    Now I was thinking the Flight crew that would stay awake and live

    out their lives and have children and oversee the Ark would have

    either died out from some type of radiation or disease.

     

    Plus add in the derlick Alien ship, I could also add in both Aliens,

    plagues, even Werecreature of sorts too. Lots of possibilities

    here with this plot line, and plenty of room to go into many different

    directions with it as well too.

     

    Penn

  12. Re: [PAH] 50 years After

     

    Well first off I guess you will need to define what caused civilization

    to crash in the first case. Being a fan of both Gamma World and flesh

    eating Zombies let me give you a chain of events leading to PAH

     

     

    A corporation discovered a new gene altering drug that would create

    'super' humans - thus GST's. The drug increases the human normal

    average to above it's current state, in regards to all levels of health,

    agility, and brain power. So GST humans are super physically and

    mentally in every way to a standard human. Now this drug was hard

    to create and being so was quite expensive to obtain. So being in

    high demand but existing in small amounts, the price went through

    the roof. It was further discovered that anoth big side effect was it

    cured or prevented a GST human from getting most diseases.

     

    Now in a attempt to calm the masses a 'cheaper' version of the GST

    drug was created for the rest of the world by another corporation.

    Now their drug didn't make men supermen, but it did have the effect

    of making people immune to many of the standard diseases that

    plagued mankind. This drug was rushed into service and was given

    to many world wide.

     

    So even with the Super Drug, many in the world still wanted the GST

    instead. Now it further became clear that the GST drug was only being

    offerred in mass to the US, Canada, UK, and Japan. Some of the GST

    was getting to a small few in other countries, but there was a great

    uproar. Many seeing this as a chance to push their politicics, used

    terrorist tactics to use some mini-nukes in a few countries. The

    setting off of these nukes, caused many countries to declare martial

    law. The world was on the edge of war.

     

    It in the trouble times, it was discovered that those folks that had

    taken the GST were also immune to the effects of radiation and even

    if they got sick they eventually recovered. Now those that took the

    Super Drug were immune to only low levels of radiation, but did not

    survive higher exposer levels. Once again thee was a great outcry

    for GST drug. Then the Corp that came up with the Super Drug,

    announced a new drug that would have the effect of making one

    immune to radiation in much the same way as GST drug does. With

    this announcement the drug was pressed in service immediately

    world wide.

     

    Then overnight 'Apocolyptic Event' happened. The same Corp that

    came up with the Super Drug and Anti-Radiation Drug, had a

    Bio-Hazard accident and the "Gesturbanie Plague" was released

    into the world. Think Dawn of the Dead/Resident Evil "Flesh eating

    Zombies".

     

    Here is how it spread, Zombie bights normal human they get sick

    and die and stay dead. Zombie bightes either human that has taken

    either Super Drug alon, or Super Drup and Anti Radiation Drug and

    they get sick die and are reborn as "Flesh Eating Zombies". Finally

    Zombie bights GST-human, and the human has a nasty wound but

    heals completely with no further ill effects.

     

    So within 60 days of the outbreak 80% of the worlds population

    was dead with another 5% as Zombies. The remaining pop are

    mostlty GST or Super/Anti Radiation Humans in USA, Canada, UK

    and Japan. Each nation tried to survive as best they could. Now

    these plague Zombies have some limitations, like if they don't

    eat flesh (human or animal) they will burn out and die for good.

    Also damage to their brains will take them out perminately as well.

    So within 1 year of the outbreak most Zombies have starved and

    burned out to dry husks.

     

    Thus within a few years when children are born to the GST's, their

    children are pure strain human and have higher physical and mental

    abilities, and are immune to all disease...thus super human. Next

    the children of the humans that took Super/Anti Radiation shots,

    there children were born as either normal humans OR could have

    the Mutant Gene(allows for Hero character types).

     

    So 50 yrs later, that would be either the 2nd or 3rd generation after

    the plague. Thus you have a Post - Apocolyptic campign setting idea.

    Now this is only a rough idea I came up with on the fly here at work.

     

    Penn

  13. Re: HEROic Werewolves (not WoD)

     

    The whole concept of a werewolf is a awesome concept. Trying to

    define the whole procedure for infection and first conversion to the

    'beast' and those effects would be awesome to work out. I guess

    I would take a darker view on the plot line and what it means to

    be a werewolf. I'd be willing to take a 'bite' at designing that up.

    I could use the whole werewolf infection plot idea in a idea I am

    working on for a setting for PAH.

     

    Penn:thumbup:

  14. Hello everyone,

     

     

    I was toying with trying to run a PAH campaign set in a kinda

    Metamorphosis Alpha campain setting. Basically the players from

    a "Star Hero" setting , awaken from Cryo Sleep aboard their ARK.

    The Ark has not reached it's intended destination, but a large yet

    unknown alien design ship has docked with the Ark.

     

    Now many of the systems are off line, and there appears to be

    damage to different parts of the ship. Their appears to be no

    sign of the crew or their decendants that were to make the trip

    awake while living in the living domes. On further exploration it

    is discovered that the alien ship was adrift in space and was docked

    with, and searched. That was were the problems began.

     

    Ok I could do a Alien type bug hunt plot. I could use a plague zombie

    horror plot., or I could use real Aliens as the enemy. I could even use

    a kind of vampire plot line as well, or even a Werewolf plot line to.

    I could keep alot of details in the dark and force the players to use

    their skills and etc, to look for clues and find out what happened.

    Then as the player play, if someone dies...the rest of the players

    just awaken another Cryo Tube Sleeper. I would also allow them

    to also awaken a few extra NPCs crewmen that I could use to add

    color and depth to the whole plot too. I have five players and would

    say that the system awakened say a team of ten 'trouble shooters'.

    BTW the ship would be run by a Self awair AI named UltraMind that

    has a few issues/flaws to it's 'personality' along with loads of system

    problems too.

     

    The end goal would to get the ship repaired and back on target and

    to get the Ark to it's intended destination. Also resolve all the different

    'issues' that have come up while the Ark has been adrift in space, and

    many unplanned happenings have been introduced.

     

    What do you think of the whole concept idea?

     

    Penn

  15. Re: Old Enemies

     

    Mallgorious the Scarred:

     

    A scarred mage/wizard with burns across his face and body that make

    him look quite disfigured. Most people that see his face turn in fear,

    and this has made life extremely hard for this spell caster. He had been

    a former apprentice of a mage/wizard that the former group had

    defeated and killed his master. In that fight he had been attacked with

    a fireball and badly burned, and left for dead. In the scope of things,

    he was just defending his masters home and was not really involved

    in the matters that brought the former adventuring group to fight his

    master. Thus he was truely innocent and because he was there was

    unjustly attacked and almost killed. So now that many years have

    passed and through sheer drive/will he has become a powerful

    mage/wizard with a deep hatred and revenge in the back of his mind.

    One should roleplay this NPC with great sense of preplanning for any

    encounter. The NPCs heart through his life experience has grown

    stone cold and he wants to cause great pain and wide spread dispare

    to those that wronged him. Now if the former group members are no

    more, then their children are fair targets for his deep seated hatred

    and revenge. Toying with a target is always a great plus, they should

    be made to suffer as he has killing is to easy a punishment.

     

    Penn

  16. Re: Starting over

     

    Greetings my felllow players,

     

    Thank you so very much for your thoughts so far, they have been of

    great help and support. I must say having some more time after

    reading a bit I have alot to think about. For me I really have three

    campaigns to think about:

     

    AD&D converting to Fantasy Hero

     

    Gamma World converting to Post-apocolyptic Hero

     

    Traveller converting to Traveller Hero

     

    Each of these three campaigns set in my only home grown campaign

    backdrop all have 20+ years of developement and game play to them.

    Now looking at the three of them, there is alot of work to be done or

    rather redone. It kills me because over the last 2-3 years I have spent

    tons of money (don't tell the wife) on upgrading my resource library

    to upgrade to v3.5 for D&D D20 system.:weep:

     

     

    Now I am considering merging both my AD&D and Gamma World

    campaigns together. Simply the world reached a high tech level but

    had a great war and the great accomplishments of the "Ancients'

    have mostly been lost or forgotten. Now what remains is greatly

    unknown or misunderstood. The world has changed and many

    mutations have happened and many new creatures have emerged

    and carved out a nitch. Also in the process "Magic" has been dicovered

    and spread with acceptance. The campaign is mostly Fantasy based

    with some items from the "ancients" thrown in.

     

    Now my own Traveller campaign is actuallty two campigns really.

    The first traditional one was set in the Verge sector in 1109 or so.

    The 2nd one is one more of my own creation. Set in my own universe,

    the humans culture set out on a major quest to save itself. Earth

    was greatly damaged by the stupidity, greed, and foolishness off

    the 21st and 22nd century. Mankind built great Arks that were

    sleeper ships and were sent out to this new star system that would

    take some 200 yrs to reach. Well the new star system Alninnar, with

    a yellow son like our own and had four planets and one asteroid belt.

    The system had two worlds that could support life, one much like our

    own Earth (before mankind damaged it), and a would much like Dune

    in nature (mankind would need to wear a special breather to live on

    the surface there). So over twenty years , one ark was lanched each

    year on the 200 year voyage. Well the first 17 made it, but no sign

    of the reamining 3 has ever been heard from. Also around the time

    after the 1th Ark was launched, all data transmitions from Earth also

    stopped. It has been 30 years since the last Ark arrived within system

    and at campaign start mankind have reached the state to start to

    explore the star systems surrounding their new home system. The

    players make up a team of scouts, dispatched to explore. I don't use

    standard 'Jump drive' but instead Sleeper Tubes and slow passage

    between systems, kinda like what was used in Aliens II Movie.

     

    I look at what I have done and I have alot to look at and try to figure

    out where to start from and etc. My head is swimming with the

    thought of restarting again and just picking a point to start with.

    Plus I have to decide which campaign to start with, I like them both.

     

    Penn

  17. Re: need NPCs

     

    Young apprentice:

     

    A young boy/girl maybe tenish in age, with big eyes, and loads

    of freckles, and extremely interested in anything and everything

    that is going on, except for their intended task is. You got it

    a kid being a kid, but not quite doing their chore as directed.

    They might have a bundle of wrapped packages, or a purse of

    coins to buy this or that from a list, or to deliver a note to a

    specific person and/or place. I would make the NPC fun loving

    and very good natured, and not very worldly.

  18. Hello everyone,

     

    I am new to this form but not new to Champions or RPGing at all. I am

    a 44 yr old gamer that has played D&D and Traveller for close to 32 yrs.

    I started playing Champions in v2 and have collected it since. Over the

    years I have loved the Hero's system, and have often wanted to

    convert my own D&D campaign and Traveller campaign to using Hero's

    system.

     

    Now in the last couple of years I have collected everything I could get

    my hands on for D&D v3.5, and anything Traveller. At the same time

    my oldest son age 12, has started to play RPG himself and has fully

    taken to the Hero's sytem. Thus I have purchased for him all the books

    out for v5 Hero's (Champions, Dark Champions, Fantasy Hero, and

    Star Hero) I will also purchase the New Traveller Hero books, and

    PA genre as well too.

     

    So having a great resource library at my finger tips(I love hard copy

    books ONLY), I now want to begin the task of converting my D&D

    campaign into a Fantasy Hero campaign. Yes I know that D&D is

    about to release a new v4 version of the game up from v3.5. I have

    spent far to much on loads of books to do it again. When I think of

    all the different books for D&D, AD&D, v2, v2.5, v3, and v3.5 I'm

    not doing it again. They killed off both the Dragon and Dungeon

    mags, and I have them from issue #1s of each...I refuse to continue

    to support that system any more. My son doesn't really like the D20

    system, and perfers the Hero's system.

     

    Now that there is a conversion path for me to take both my D&D

    campaign into Fantasy Hero, and my Traveller campaign into

    Traveller Hero..I am extremely happy. Heck now with PA, I can

    even bring Gamma World back to life again as well too.

     

    So starting with my Fantasy campaign which I have DM'd now with

    multiple groups for over 20 yrs, how best might I start converting

    that to Fantasy Hero? Any thoughts on this redesign path? Also

    what is this I hear of a new updated/revised Fantasy Hero core

    book due out in Dec 2007?

     

    Penn

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