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Dust Raven

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Everything posted by Dust Raven

  1. In the description of the Persistent Advantage, it states an Instant Power may be made Persistent. Under what conditions may Persistent be applied to an Instant Power?
  2. Re: Can you choose not to Regenerate? I'm not debating the rules, I'm debating this interpretation of them. I have gotten clarification from Steve Long concerning Self Only making a Power which normally requires an Attack Action only require a 0 Phase and it does not. He even mentions that while a GM an certainly waive this and allow it, it would be unbalancing. What I'd like is some rules or guidelines as to what Instant Powers it can apply to and when, or if it's just there because you can put Continuous on an Instant Power to make it effectively Constant. I'll clarify that with Steve Long as well I guess.
  3. If you place the Self Only Limitation on a Power which normally requires an Attack Action to use, does the use of that Power still require an Attack Action, or do them become a 0 Phase Action? Examples are most likely to include Adjustment Powers such as Aid, Healing and Transfer, but could also be used for some Attack Powers to simulate a suicide device.
  4. Re: Can you choose not to Regenerate? No. I'm plainly stating a power that normally requires an attack action will still require an attack action if you apply the Self Only Limitation to it. Oh, I think we can get a definitive answer out of him for this one. It's a fairly yes/no type question that isn't ready answered by the core rulebook and doesn't involve design philosophy. Of course, we could still end up with a "if the GM allows it" responses, but I hope not.
  5. Re: Can you choose not to Regenerate? I don't believe this is a case of "just because you can" because I firmly believe you can't. Persistent does not mean "on until consciously turned off." It means "on with out conscious control or activity form the character, as in staying on even though he's stunned or unconscious." To me, this means you can't have a Power which requires an attack action be Persistent. Otherwise you'd be allowed to continue making attacks versus people while unconscious.
  6. Re: Can you choose not to Regenerate? That doesn't make any sense. How can a Power that requires you to use an Attack Action to maintain be Persistent?
  7. Re: Can you choose not to Regenerate? Where is this rule stated? I've looked and cannot find anything that says applying a Limitation (specifically Self Only) to a Power makes it activate as a 0 Phase.
  8. Re: Can you choose not to Regenerate? By that argument, I can make EB Persistent without adding Continuous. After all, if the only requirement is to have 0 END, something like being Constant or Continuous won't matter for any Power. There is nothing in the description of Persistent at says otherwise.
  9. Re: Rules to ignore, or replace And I can see being able to deflect lasers and not bullets, but don't see why one should be more expensive than the other.
  10. Re: Can you choose not to Regenerate? After checking and double checking the rules, I can't find where it's universally legal to place Persistent on a Self targeted Instant Power without also placing Continuous. There is absolutely no reference for this at all, anywhere I can find it. I have not yet checked the online FAQ, however, so it may be there. Basically, Healing says that it requires an Attack Action to use, but the GM may waive the Attack Roll when used on willing targets. It is my understanding that if you are not buying the Optional version called Regeneration, and just buy Healing BODY, Self Only, you must still use an Attack Action to use the Power to heal yourself. The only supporting evidence I can find is the word "Instant" in the description of the Persistent Advantage and a surprising lack of any explanation of which Instant Powers are eligible, and the fact Continuous does not appear in the suggested Optional version of Healing called Regeneration. I belief the Persistent is OK on Self Only Instant Powers is an assumption and nothing more. It may very well be a correct assumption, but it is an assumption (unless the FAQ says otherwise). Of course, it seems like it's a pretty good guideline. If so, what other Self Only targeting Instant Powers might it apply to other than the Option version of Healing called Regeneration?
  11. Re: Rules to ignore, or replace RE: anything other than shapeshift Another rule I rewrite: Missile Deflection cannot be bought by category. It costs 20 points. Period. If you want to have it apply only versus ranged attacks that are thrown, you apply a Limitation.
  12. Re: Rules to ignore, or replace You are plainly interpreting the rule incorrectly, or are simply misunderstanding it. Interpreting the rule your way, I may as well ask what Power I need by to have my skin turn orange when I want to use my HKA (which I've defined as a "death aura" which turns my skin orange when in use). Or maybe I just have the ability to materialize melee weapons out of thin air. What Power do I buy if I just want to food a blind or sighted man I have a sword without actually stabbing him with it?
  13. Re: Rules to ignore, or replace Think of Plasticman or Mr. Fantastic. Each of these characters may have Shape Shift vs Touch Group for any shape. As a result, they can bend and contort their bodies into a variety of necessary shapes to perform a specific task. However, upon perceiving them do this you are not fooled into thinking either of them is not who and what they were a moment before they started contorting inhumanly about. That's why they don't by it vs any other senses besides Touch.
  14. Re: Rules to ignore, or replace I feel 5th edition does have such a Power, and that Power is called Shape Shift. RE: Images vs Shape Shift. Images is the Power to make something that isn't there, or isn't real, appear to be so. Shape is the Power to make something that is there (specifically the self), to appear/be different. Shape Shift is a "real" change, rather than a complete falsification of reality. The distinction is in that with Images, anyone may make a PER roll to identify the falsity of their perceptions. With Shape Shift, you cannot. In fairness, Shape Shift is based upon it's actual game/mechanical effect rather than what you are actually doing with it. It's the same reason why the same RKA 2d6 OAF costs the same (and is built the same) even though it could be heavy handgun, or a high-tech from the future laser gun. Sure, one is obviously worth more in the context of the game, but functionally they are the same. Same with Shape Shift. There is no uniform, measurable utility in changing your shape, nor is there really any way of fairly assigning a point value to it. What the actual effect is, assuming your other Powers or abilities remain unchanged, is how you are perceived by onlookers. Thus you are charged so. There is simply no other way of handling it.
  15. Re: Rules to ignore, or replace Thanks and... wow. Exactly 1000. Neat!
  16. Re: Can you choose not to Regenerate? How long have I been out of the loop? When did this become a rule and where's it written down at?
  17. Re: Susano's Guide to Adapting Fictional Characters to HERO You got a PDF file for this by chance?
  18. Re: Can you choose not to Regenerate? I believe his position was "See page XX of 5ER for an example build of Regeneration using Healing" or something like that. Mr. Long doesn't like discussing design philosophy, and all he can really say about the example build is that it's an example and you can build Regeneration anyway you like.
  19. Re: Rules to ignore, or replace I would like to change Entangle. Specifically, I would like to eliminate the "1 BODY" and "No DEF" and similar Limitations and simply not restrict how you purchase the +d6 and +DEF elements. Much easier to buy a 1d6 10 DEF Entangle. or a 12d6 0 DEF Entangle.
  20. Re: Rules to ignore, or replace Although we've never meet ftf, I hope my opinion of this matter will not be invalidated. I like 5th edition Shape Shift. As far as I'm concerned, "changing shape" is one of the many possible SFX of appearing different than you normally are. If you make a Power that causes an actual physical change in the character, then you eliminate other possible SFX, such as illusion, hologram, glamour, etc. Yes, it's much more cumbersome than 4th edition's Shape Shift, but it's also better.
  21. Re: New Advantage: Area Effect Group Perhaps I'm the one missing something... Why would a separate or additional mechanic me necessary for this? We already have a "not versus" or "only versus" Limitation that serves this exact purpose.
  22. Re: Help with Power: Regen as Armor I should stop posting at work, where it takes me an hour to type a post...
  23. Re: Help with Power: Regen as Armor This is gonna be expensive, and I'm not afraid to say abusive. You're looking at a character who can recover 60 BODY and 180 STUN per TURN. Keep in mind the STUN recovery alone is worth 360 points (Active)! Granted, this cost may be reduced somewhat with a Limitation "Not For Damage Stopped By Armor Per Segment" which I would personally value at a -0, but maybe a -1/4. The don't get hurt part is easy, cheaper, but also amazingly abusive: Armor 5/5 plus Armor +10/+10 Only Versus STUN. Of course, expensive and abusive can be a good thing, but only if it's really what you want. Oh, as for the build for the Regen part, simply buy a 180 REC and however much Healing (Regen) you need to recover 60 per Turn.
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