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Dust Raven

HERO Member
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Everything posted by Dust Raven

  1. Re: Betterman Energy Balst Um... how? You can't ignore a target's defenses unless the attack as AVLD or NND. The only other option is to force every defense other that ones made of Material X to take a Limitation "Not Versus Betterman EB".
  2. Re: Betterman Energy Balst AVLD or NND is necessary in case material X is wearing armor or has a force field that is not not made of material X. Otherwise you end up with Material X in a suit of full plate armor that might not take damage even thought it would take damage if it was just standing behind the suit of full plate armor.
  3. Re: Power Dialing: SFX or Mechanic? Speaking as a GM that runs such games, I do not. Nor have I played in a superheroic campaign that did. In fact, I've actually played in at least one superheroic campaign that enforced the opposite and denied the use of Real Weapon and discouraged the use of Beam.
  4. Re: Implicit Mental Senses I very rarely find this to be the case, and when I do it is usually for something that should be completely hand waived such as a plot device rather than use rule or game mechanics. I would determine what the effects of the loss of that sense would be. If those effects matched the effects given for the loss of Senses in the Sense rules, I'd use the Sense rules. If not, I'd use some other rule, perhaps Drain, Suppress or possibly Change Environment, depending on the desired effect. Oh no, hand waiving is a good thing, but it shouldn't be overused, or used as a crutch if the rule you think should work doesn't seem to. Possibly, but I would definitely say we have a differing opinion of what would make an appropriate Sense.
  5. Re: Power Dialing: SFX or Mechanic? Since this was bumped, I figured I'd point out ghost-angel here has described how guns are build for heroic campaign settings, per the equipment rules in 5E and 5ER.
  6. Re: Implicit Mental Senses My apologies. It seems I misunderstood your comment. I will agree that the Senses presented by the rules are what is necessary for standard game play, and if your particular campaign requires additional real-world senses be considered Senses for game play, by all means use them. That's gotta be one odd campaign in my opinion though.
  7. Re: Implicit Mental Senses We in reality can, and it's only part of the "touch" sense in that the "touch" sense is actually a hoard of other highly specialized senses, all of which contribute to sensing injury and the type of injury (pressure, damage, pain, heat/cold, etc.) Characters in the game can sense when they are injured or have been attacked because it's an essential part of the game. It's not a Sense (with a capital S). Same thing with gravity.
  8. Re: What does HERO Games have against >30 DEX, INT and EGO? Oh, yeah... right. Sorry. A-hem. Yeah, DEX bad... it's unbalancing and stuff... buy STR instead. It's... apparently really cheap.
  9. Re: What does HERO Games have against >30 DEX, INT and EGO?
  10. Re: What does HERO Games have against >30 DEX, INT and EGO? Treb's drawing the same conclusion I am. I'll back him up completely on this as I've had similar experiences in games I've played and run.
  11. Re: Learning Via Audio If only. I've been waiting for an update all year. Literally!
  12. Re: Ruminations on Skills And obviously in love with the scientist, though the scientist will be too absorbed in his work to notice.
  13. Re: What does HERO Games have against >30 DEX, INT and EGO? Yes, which is why I think it's perfectly reasonable to give Mechanon a 60 INT. He can still be melodramaticly devious to a literal fault and still have a brain that works so quickly nothing escapes his attention. Just because nothing escapes him doesn't mean he can't still draw a wrong conclusion once in awhile.
  14. Re: What does HERO Games have against >30 DEX, INT and EGO? Absolutely. I don't think I've played a superheroic character with less than a 15 in either since before I learned the rules. Heroic (without the super) usually end up with at least 13s in EGO and PRE, just because heroes should... well... be heroic. You can't really be average and be an action hero, even if you are a high average of 10. At least that's my opinion.
  15. Re: KA Vs Energy Blast 5ER page 380 "Spreading is most commonly used with Energy Blast, but characters may also Spread with other types of Ranged attacks (unless the GM rules otherwise)." Note: the Dust Raven thinks the phrase "unless the GM rules otherwise" should only be included in any given rulebook ONCE, at the begining, in a sentence that reads "All rules presented in this book should be assumed to be followed by the statement: Unless the GM rules otherwise." It would really save a lot of space for Hero System publications.
  16. Re: KA Vs Energy Blast Yes, EB can do that and HA cannot. However, HKA can also spread. I still think normal vs killing isn't an issue. I have no personal experience that would lead me to believe killing attacks, in practice, are superior to normal attacks to the point of needing to cost more, nor have I heard of anyone else's personal experiences leading them to the same conclusion. It's all in the math, and math, like any form of logic, is a really good tool for reaching a wrong answer with absolute certainty.
  17. Re: Implicit Mental Senses I disagree, basically because I see this as more of detecting what end of my body my head is on. As far as the gravity thing, people don't sense or detect gravity, they experience it. Gravity is something that affects the character, not some piece of scenery. It falls right in with getting attacked or injured. No one has Detect "I Take BODY Damage" and no one has Detect "Gravity Sucks".
  18. Re: What does HERO Games have against >30 DEX, INT and EGO? As a GM, I've dealt with such nitwit players before, but I didn't set limits. I kept to my guidelines and told my players when they build an unreasonable character that they've done so and made some suggestions on how to fix it. Some whined, but in the end they got the character they wanted, and I got a player playing a balanced character for my campaign. Well, there was that one time when even after all that I had to ask one particular nitwit to leave... but that's a different story.
  19. Re: What does HERO Games have against >30 DEX, INT and EGO?
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