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austenandrews

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Everything posted by austenandrews

  1. Re: Greatest Post-Apoc Film of All Time I wouldn't classify dystopic futures like Rollerball, Soylent Green, Death Race 2000 or even Equilibrium or V For Vendetta as post-apocalypse. For me the "apocalypse" part means the breakdown of large-scale society. The defining PA movie is The Road Warrior, of course. The best is probably either Planet of the Apes or The Matrix.
  2. Re: "Neat" Pictures I bet she had bad breath.
  3. Re: Pulp Sci-Fi Resources for Star Hero Sweet! Can't believe that's the first I heard of it.
  4. Re: How effective do you feel weapons should be Small arms can pierce a hull, sure, but any advanced spaceship worth its salt wouldn't be fazed by a bullet-size hole. It would seal itself up in short order.
  5. Re: How effective do you feel weapons should be I've done something similar, requiring AE or Explosion to do any significant damage to a ship.
  6. Re: How effective do you feel weapons should be In that case, I'd use the Speed Of Plot paradigm - they're as powerful (or not) as they need to be for the curent scenario.
  7. Re: How effective do you feel weapons should be Depending on your level of realism, just being resistant to high-velocity micrometeors should mean ships are immune to small arms fire. Unless you've got really potent small arms.
  8. Re: Latest Titanic Discovery!! Are those herds of alien caribou I see in the photograph? Always glad to have scientific theories confirmed. Great stuff.
  9. Re: Gravity, Inertia, and Star Hero Well, I meant settings that people would actually tell stories in. One ship the mass of a large building could wipe out a city at relatively low speed. At high speed it could trash a whole ecosystem. I always figured it was just one of those general SF assumptions that people don't do that to each other, because there's hardly any way to stop it.
  10. Re: "Neat" Pictures I think I lost SAN points.
  11. Re: Gravity, Inertia, and Star Hero It entirely depends on the group. Some people dig the science and enjoy spending gaming time to work out the details. Others would rather handwave the flight mechanics and get on with the story. I've seen way more of the latter than the former, but I have seen the former. (Is it Cancer's group that contains several astrophysicists?)
  12. Re: More private space-flight They better make sure that wind out of El Paso won't catch fire. This is cool stuff. I hope some of these project actually get off the ground.
  13. Re: Space Hotel I got spam with that title this morning.
  14. Re: Space Hotel Microgravity would make those bouncy things so much more interesting.
  15. Re: Pimp my Pulp Ride http://www.herogames.com/forums/attachment.php?attachmentid=20582&d=1138727124
  16. Re: Space Hotel Why does this sound like the premise of a sitcom to me? Actually this is pretty neat stuff. The technology they develop could lead to newer, cheaper space habitats. Heck, this could be used as an escape destination in case something goes wrong on the IIS.
  17. Re: Starting a SH campaign Very true. Always remember playability. You want your setting to be accessible to players. Like a reader of a SF story, a player is willing to accumulate a certain amount of random weirdness with the promise that it will be explained later. If you exceed that amount, you start to lose people. Especially for players who like their characters to be hotshot experts in some field or technology. (Of course you can alleviate this somewhat by having the PCs enter an unfamiliar setting. But that's only a temporary fix.) Myself, I like to use technology to smooth over some of the problems inherent in RPGs. For instance I typically extrapolate some kind of instant, secure communications system, since in my groups PCs talking to one another is usually more of a logistical hassle than a plot hurdle. Another easy one is some flavor of "healing technology."
  18. Re: Starting a SH campeign I find the genre is a bit forgiving if you don't plot out every last possible consequence of future technologies. Make sure to think through the details on your "marquee" tech (time travel, star drives, genetic manipulation, etc.). After that, just mention that people are working on applying other technologies to various purposes, but the engineering/economic issues haven't been solved yet. If your players aren't too anal, they should forgive the handwaving.
  19. Re: Starting a SH campeign
  20. Re: Pulp Sci-Fi Resources for Star Hero I've got some notes from my old Atomic Space Adventure short run, but they're not organized for general use. I'll attach two docs that were cleaned up for player use, for what they're worth. The setup was fairly standard - PCs were cadets in the Solar Patrol.
  21. Re: Future Sci-Fi Vipers have machine guns? Never mind, I don't wanna know.
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