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CrosshairCollie

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Everything posted by CrosshairCollie

  1. I prefer the classic invulnerable Superman to the Forcefield Superman (rip the suit, just keep it comics code approved). Now, I have to ask ... I've seen the phrase 'tactile TK' in a few places, but I don't read Superboy, so ... what the heck does 'tactile telekinesis' actually mean or do?
  2. I just kind of skimmed the threads, but ... I don't recall anybody mentioning J'onn J'onzz's telepathy in any detail. Stuff I recall him doing ... 1. Psychic Shields (secret origins: hid Batman) 2. Telepathy (Blackest Night: Got GL's location from a guard) 3. Mind Blast (Blackest Night: KOed the guard after reading his mind) 4. Mind Scan (Blackest Night: Made contact with GL across interstellar distances). 5. Clairsentience as seeing-through-eyes (Blackest Night: Saw the stars GL was gazing on while imprisoned) Okay, so Blackest Night was the only episode to REALLY showcase his psychic powers. But still, he's done it.
  3. Actually, the Squadron Supreme LS is the main reason I say that. Using mind control to make people be not-evil is taking away the free will that is an inalienable right of all sentient beings. 'Fire and Forget' means that the weapon in question homes in on its target. In RL, it applies to stuff like guided missiles. With the Nega-Beam, you basically designate a target, and the beam seeks him out unerringly (it even has Desolidification so it passes through barriers and innocent targets to get there).
  4. Say, Jhamin ... uh, wouldn't he only get back a maximum of 24 points of STUN from that power until some of the aided points 'wore off'?
  5. Redemption can't be forced; it has to be achieved through individual thought and action, and only through free-will; otherwise, it's merely slavery.
  6. Sorry, I'm a Code Against Killing (20 pts) kinda hero.
  7. Thanks, Gary, that helps. Now i just gotta find a way to afford that bad boy, and get a GM who'll let me tote it around for emergencies.
  8. "Here boy! Here boy! Here Nega-Beam, good Nega-Beam. Now ... SIC DR. DESTROYER!" *FWAM!* "Good boy!"
  9. Keep in mind ... this *is* based off of comic-books, movies and the like ... I mean, just look at Image Comics supermod ... er, superheroines.
  10. Shrike's right. In High-Tech Enemies, one of the H.A.W.C.S. had a fire-and-forget missile bought as a Follower. The downside to Rune's idea, as much as I like it, is that the Nega-Beam effect power that the 'summoned energy' has specifies that it destroys the beam. Again, I'm probably just being too rules-bound. But I like hearing others' opinions.
  11. I have a minor issue with the Nega-Beam, as presented in the USPD. It's actually NOT the idea of using Summon to cheaply get a ginormous super-devasating energy blast that's nearly impossible to stop. I've actually seen it done before. While I'm probably being a little *too* anal-retentive with this, technically you're 'summoning' a living thing (or at least semi-sentient; it has an EGO score). And while the power is, in fact, intended for villains who wouldn't care if they were obliterating a living being, if a good guy started using it, would that constitute a 'kill' for a Code vs Killing? Let us assume that said good-guy only uses it for busting robots or buildings. Does anybody else think that the Nega-Beam might have been better built as an automaton?
  12. The USPD actually has the best solution to the 'What In The Name Of The Almighty Kiwi Have I Allowed In My Game' effect ... under Radiation Powers, there's a power called Radiation Accident, which does exactly what it sounds like. Talk to the player, tell him that you made a mistake. However, make it clear that you can't allow that mistake to continue to wreck the game. Offer him the option of falling subject to the Radiation Accident; to be fair (heck, more than fair), let him redistribute the points lost by losing the BAH-ROKEN power, since he should never have had it in the first place. This is better, to me, than just re-writing the character completely OOCly, and he loses an ability that he technically had before. One of those 'maintaining continuity' numbers.
  13. I never allowed Attack Tunnelling, though somehow I got it into my brain to allow AE Tunnelling, like a Sinkhole. Earthmaster in Classic Enemies had it. Of course, I was smart enough not to allow the 'close tunnel behind' option ... One from an old friend's game ... Admiral Annihilation. He had a 1d6 EKA ... Autofire/20ed, triple-penetrating, 0End, a few other things, and enough Area Effect on it to cover the known expanses of the universe, triggered to go off when he took Stun. And several Susceptibilities so it was impossible for him NOT to take Stun. So ... punch Admiral, destroy universe. Except for the Admiral, who also had full Life Support and a little FTL, so he could find another world to blight.
  14. Re: in the spirit of rogue johnson.... South Park joke, from the SuperBestFriends. I can definitely see why you'd try to convince him to have a different name.
  15. Oh yeah ... as an addendum to my previous 'line of the night' post, the same player (Jeff) had a slip of the tongue and referred to his character as wearing a latex costume rather than spandex. The mental images ...
  16. Thank you. That makes me feel warm and fluffy inside.
  17. Our entry this week comes from my friend Jeff, playing Mental Block, a telepath (duh). Said Mental Block has just found himself on the recieving end of a Move-Through by an updated-to-Fifth-Edition Brick (of VIPER fame). I have my dice in hand, shaking, but have not yet rolled damage. Brian: "I hope you have a good PD." Jeff: "I hope I have a good HMO."
  18. You have scarred me for life, D-Man.
  19. Please tell me that character got raked over some VERY hot coals for pulling such a boneheaded stunt.
  20. I'm not familiar with Multiple Power Attacks (i have yet to build a character really capable of them) ... but if a Multipower Reserve is big enough, couldn't you use two powers in the same MP for it, provided each is paid for separately when you divvy up the Reserve? For example: 100 pt Multipower 20m 6.5d6 RKA 20m 20d6 EB Couldn't you put 50 in one slot, 50 in the other, and shoot 'em both at once? Not that it's remotely efficient, but still, couldn't you?
  21. Reflex from most games I've been in ... after about the third game, 3/4s or better of the group has 5 points of mental defense bought through a focus that the group's technowiz built.
  22. I'd probably go with 10 points of Mental Def, since you have to have 5 points to have any (minimum cost and all that).
  23. The subject may be a bit inaccurate, but it's as close as I can come up with. The topic/question: Have any of you ever used any of the variety of real-life pop-culture icons against your PCs? In the old Strike Force (I think), there was a loopy villain called The Producer who created robotic versions of movie characters and sent them out to cause trouble. My own take on this was 'The Cartoonist', who had magic paintbrushes that could create anything he painted, and bring it to life ... thus, he drew cartoon characters and used them to bedevil people. Sometimes classic Looney Tunes, sometimes action cartoons. The crowning achievement for me, though, I think would be the time I had some kids get ahold of a magical tome of summoning. They started messing with it, and summoned Golem spirits; spirits who possessed inanimate objects and brought them to life. The spirits wound up in the kids' Pokemon action figures, which sprang to life at full size. Anybody else done stuff like that?
  24. I'd use Armor and DI linked, DI with 'full power only'. Unless something has changed since the last time I read comics, Colossus reverts to human form when he's KOed, so 0end but non-persistent (maybe 'Costs End to start'). A little Life Support thrown in, and some Extra Strength that only works when the Density's on.
  25. I'm embarassed to say, this one's from me ... "I'll hide behind the invisible guy."
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